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{{ | {{DISPLAYTITLE:''New Play Control! Pikmin''}} | ||
{{Infobox game | {{Infobox game | ||
|name=New Play Control! Pikmin | |name=New Play Control! Pikmin | ||
|image= | |image=I_17607-1-.jpg | ||
|size=250px | |size=250px | ||
|jname= | |jname=Wiiであそぶピクミン | ||
| | |rating=E | ||
|console=Wii | |console=Wii | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=Nintendo | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
| | |sequel=[[New Play Control! Pikmin 2]] | ||
|remakeof=[[Pikmin (game)|Pikmin]] | |||
|jp=December 25, 2008 | |||
| | |na=March 9, 2009 | ||
|jp= | |eu=February 6, 2009 | ||
|na= | |au=February 26, 2009 | ||
|eu= | |||
|au= | |||
}} | }} | ||
'''''New Play Control! Pikmin''''' is | '''''New Play Control! Pikmin''''' is a re-release of ''[[Pikmin (game)|Pikmin]]'' in the ''[[New Play Control!]]'' range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game. | ||
==Changes== | ==Changes== | ||
===Graphics=== | |||
*The game now has widescreen support. | |||
*The cursor was changed to reflect the new control scheme: | |||
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n. | |||
**Parts of the cursor located on uneven terrain become gray. | |||
**A faint trail follows the cursor. | |||
*When Pikmin are being issued to [[group move|move]], some arrows will appear between the captain and the [[HUD#Cursor|cursor]]; the latter will also flash yellow. | |||
*When Olimar is behind the level geometry or an object, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes. | |||
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the onion they are being carried to. | |||
*Only the "tails" of Pikmin [[spirit]]s are blue, the main bodies are colored according to the dead Pikmin's type. | |||
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts" and "Pikmin Population". In addition, the text on the [[Menu#Challenge Mode|Challenge Mode screen]] that says "It's the single day challenge mode!" is all in a single line as opposed to two. | |||
*The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background. | |||
*The [[Enemy Reel]] is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel. | |||
===Gameplay=== | ===Gameplay=== | ||
*A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance. | |||
*A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance | *An updated save system allows the player to restart play from any previous day, from the [[Menu#Saved game selection|saved game menu]]. This allows the player to fix problems, such as the [[Libra Glitch]]. | ||
*An updated | |||
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | *[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | ||
*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | *When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | ||
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]]. | *[[Pikmin family|Pikmin]] last longer when on [[Hazard#Fire|fire]] or [[Hazard#Water|drowning]]. | ||
*The player can press {{button|wii| | *The player can press {{button|wii|B}} to cycle through the types of Pikmin they are holding and {{button|wii|Paddown}} to cycle through maturity, a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | ||
*Cutscenes | *Compared to the American [[Region|version]] of the GameCube game, the player can now skip the end of [[day]] [[Cutscenes|cutscene]] by pressing {{button|wii|A}}. This feature is already present in the European version of the original ''Pikmin'', (but {{button|gcn|Start}} is pressed instead). | ||
*When centering the [[camera]] with {{button|wii| | *When centering the [[camera]] with {{button|wii|Z}}, it points to the direction Olimar is facing, and not the direction the cursor is at. | ||
*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player. | *Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player. | ||
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed | *The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] glitch has been fixed. | ||
===Audio=== | ===Audio=== | ||
*Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[ | *Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[group move]] theme, [[punch]]es, the elastic noise when stretching a buried Pikmin to [[pluck]] it, the sounds played when panning and zooming the [[radar]], the whistle when under an [[Onion]], the sound that plays when toggling the held Pikmin type, the noise that plays when damage is taken, the "low [[health]]" beeps, and the jingle that plays when a task is complete. | ||
**In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto. | **In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto. | ||
* | *Enemy sound effects, "voices" in particular, are different, notably more "squeaky". | ||
*During the [[Cutscenes#Bad ending|bad ending]], Olimar's Ship makes different malfunctioning noises. | |||
*The [[Menu#Saved game selection|saved game selection menu]] had a small change in its [[music]], adding some psychedelic sound effect near the start of the song. | |||
*During the [[Cutscenes#Bad ending|bad ending]], Olimar's Ship | |||
*The [[saved game selection menu]] had a small change in its [[music]], | |||
===Other=== | ===Other=== | ||
*Naturally, all references to [[controls]] in the GameCube version have been altered to their Wii counterparts. | *Naturally, all references to [[controls]] in the GameCube version have been altered to their Wii counterparts. | ||
*The Nintendo logo before the title screen is white. | |||
*The Nintendo logo before the title screen | *The [[Menu#Title screen|title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo". | ||
*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo". | *The "Continue from Last Save" option in the [[Menu#Pause|pause menu]] has been renamed to "Continue from previous save". | ||
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save". | *The [[Menu#Options|options menu]] lacks the language setting (even in the European version), the rumble setting, and the mono/stereo setting. | ||
* | *A typo has been corrected where the [[Menu#Onion|Onion menu]] would say "There are no blues Pikmin to take out.", when attempting to take out more Blue Pikmin than the Onion has. | ||
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out." when attempting to take out more Blue Pikmin than the Onion has. | |||
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]]. | *Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]]. | ||
== | ==Box art== | ||
<gallery> | <gallery> | ||
Japanese New Play Control! Pikmin.jpg|Japanese box art | File:Japanese New Play Control! Pikmin.jpg|Japanese box art. | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
*[http://www.pikmin.com/ Official North American | *[http://www.pikmin.com/ Official North American New Play Control! Pikmin website] | ||
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_11210.html Official European | *[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_11210.html Official European New Play Control! Pikmin website] | ||
*[http://www.nintendo.co.jp/wii/r9ij/index.html Official Japanese Wii de Asobu Pikmin website] | *[http://www.nintendo.co.jp/wii/r9ij/index.html Official Japanese Wii de Asobu Pikmin website] | ||
*[http://wiifolder.com/?p=144 Video demo] | *[http://wiifolder.com/?p=144 Video demo] | ||
{{Games}} | {{Games|y}} | ||
[[Category:Re-releases]] | |||
[[Category:Pikmin 1| ]] | [[Category:Pikmin 1| ]] |