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{{Infobox game | {{Infobox game | ||
|name=New Play Control! Pikmin | |name=New Play Control! Pikmin | ||
|image= | |image=I_17607-1-.jpg | ||
|size=250px | |size=250px | ||
|jname= | |jname=Wiiであそぶピクミン | ||
| | |rating=E | ||
|console=Wii | |console=Wii | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=Nintendo | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
| | |sequel=[[New Play Control! Pikmin 2]] | ||
|remakeof=[[Pikmin (game)|Pikmin]] | |||
|jp=December 25, 2008 | |||
| | |na=March 9, 2009 | ||
|jp= | |eu=February 6, 2009 | ||
|na= | |au=February 26, 2009 | ||
|eu= | |||
|au= | |||
}} | }} | ||
'''''New Play Control! Pikmin''''' is | '''''New Play Control! Pikmin''''' is a re-release of ''[[Pikmin (game)|Pikmin]]'' in the ''[[New Play Control!]]'' range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game. | ||
==Changes== | ==Changes== | ||
*The game now has widescreen support. | |||
*A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance. | |||
*A new control scheme allows control of the cursor by pointing at the screen with the Wii | *An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the [[Libra Glitch]]. | ||
*An updated | *Some sound effects are played by the Wii remote speaker. | ||
*Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'. | |||
*Only the "tails" of Pikmin [[spirit]]s are blue, rather than being completely blue as they are in the Gamecube version. | |||
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | *[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | ||
*The [[Enemy Reel]] is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel. | |||
*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | *When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | ||
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]]. | *[[Pikmin family|Pikmin]] last longer when on [[Hazard#Fire|fire]] or [[Hazard#Water|drowning]]. | ||
*The | *The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the onion they are being carried to. | ||
*The player can press B to cycle through the types of Pikmin they are holding and down on the D-pad to cycle through maturity, a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | |||
*During the Bad Ending, Olimar's Ship makes different malfunctioning noises. | |||
* | *The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background. | ||
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts" and "Pikmin Population" | |||
* | |||
*The | |||
*Some | |||
==Controls== | ==Controls== | ||
In order to fit the Wii remote's button layout, the buttons are mapped differently. The game can only be played with the Wii Remote combined with the Nunchuck. | |||
The | |||
*'''A''': Punch/throw/pluck | |||
*'''B''': [[Whistle]] | |||
*'''D-Pad Up''': Change camera angle | |||
*'''D-Pad Left/Right''': Change zoom | |||
*'''D-Pad Down''': Move group of Pikmin | |||
*'''+''': Radar | |||
*'''-''': Pause | |||
*'''Z''': Makes the camera face the cursor's direction | |||
*'''C''': Dismiss Pikmin | |||
*'''Analog Stick''': Move Olimar | |||
*'''Pointer''': Move cursor | |||
==See also== | |||
*''[[Pikmin (game)|Pikmin]]'' | |||
*''[[New Play Control! Pikmin 2]]'' | |||
*''[[New Play Control!]]'' | |||
== | ==External Links== | ||
*Official New Play Control! Pikmin [http://www.pikmin.com/ website] (North American). | |||
*Official Pikmin (Wii de Asobu) [http://www.nintendo.co.jp/wii/r9ij/index.html website] (Japanese). | |||
*[http://wiifolder.com/?p=144 Video Demo] of the game. | |||
* | |||
* | |||
*[http://wiifolder.com/?p=144 Video | |||
{{Games}} | {{Games}} | ||