Editing New Play Control! Pikmin
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|players=Single-player | |players=Single-player | ||
|savesize=31 blocks | |savesize=31 blocks | ||
| | |sequel=[[New Play Control! Pikmin 2]] | ||
|rereleaseof=[[Pikmin (game)|Pikmin]] | |rereleaseof=[[Pikmin (game)|Pikmin]] | ||
|jp={{date|25|December|2008}} | |jp={{date|25|December|2008}} | ||
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}} | }} | ||
'''''New Play Control! Pikmin''''' is an enhanced | '''''New Play Control! Pikmin''''' is an enhanced rerelease of {{p1}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of re-rereleases. It launched in 2008 in Japan and 2009 internationally, and features a number of tweaks and changes to the original game, mainly in its [[controls]]. | ||
==Changes== | ==Changes== | ||
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===Graphics=== | ===Graphics=== | ||
*The game now supports widescreen. | *The game now supports widescreen. | ||
*When Olimar is behind the level's geometry from the camera's perspective, a red silhouette of him appears. Pikmin do not cast any silhouettes. | |||
*The cursor was changed to reflect the new control scheme: | *The cursor was changed to reflect the new control scheme: | ||
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n. | **The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n. | ||
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Pikmin KR Wii.jpg|Korean box art. | Pikmin KR Wii.jpg|Korean box art. | ||
NPC! Pikmin logo.jpg|Logo. | NPC! Pikmin logo.jpg|Logo. | ||
</gallery> | </gallery> | ||
{{see also|Promotional material}} | {{see also|Promotional material}} |