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|players=Single-player
|players=Single-player
|savesize=31 blocks
|savesize=31 blocks
|successor=[[New Play Control! Pikmin 2]]
|sequel=[[New Play Control! Pikmin 2]]
|rereleaseof=[[Pikmin (game)|Pikmin]]
|rereleaseof=[[Pikmin (game)|Pikmin]]
|jp={{date|25|December|2008}}
|jp={{date|25|December|2008}}
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}}
}}


'''''New Play Control! Pikmin''''' is an enhanced port of {{p1}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of re-rereleases. It launched in 2008 in Japan and 2009 internationally, and features a number of tweaks and changes to the original game, mainly in its [[controls]].
'''''New Play Control! Pikmin''''' is an enhanced rerelease of {{p1}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of re-rereleases. It launched in 2008 in Japan and 2009 internationally, and features a number of tweaks and changes to the original game, mainly in its [[controls]].


==Changes==
==Changes==
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===Graphics===
===Graphics===
*The game now supports widescreen.
*The game now supports widescreen.
*When Olimar is behind the level's geometry from the camera's perspective, a red silhouette of him appears. Pikmin do not cast any silhouettes.
*The cursor was changed to reflect the new control scheme:
*The cursor was changed to reflect the new control scheme:
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n.
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n.
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*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save".
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save".
*Due to the Wii's system menu, the [[options menu]] lacks the language setting (even in the European version), the [[rumble]] setting, and the mono/stereo setting.
*Due to the Wii's system menu, The [[options menu]] lacks the language setting (even in the European version), the [[rumble]] setting, and the mono/stereo setting.
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out." when attempting to take out more Blue Pikmin than the Onion has.
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out." when attempting to take out more Blue Pikmin than the Onion has.
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]].
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]].
*The European [[Region|version]] now also supports the PAL 60 Hz frequency, instead of only supporting PAL 50 Hz (see [[Frame#Framerate|framerate]]).
*In the European [[Region|version]], [[Wollywog]]s, [[Yellow Wollywog]]s, [[Wogpole]]s, and [[Pearly Clamclamp]]s were renamed to to Wollyhops, Yellow Wollyhops, Wolpoles, and Clampshells, respectively. These name differences do not exist in the GameCube game. The naming changes to members of the [[Amphituber family]] are likely to have happened because the word "wog" is considered a slur in [https://en.wikipedia.org/wiki/England England] and [https://en.wikipedia.org/wiki/Australia Australia]. The Amphituber family naming changes became the norm for the European versions of every subsequent [[Pikmin series|''Pikmin'' game]] and every ''Pikmin'' game in North America since ''[[Pikmin 1+2]]''.
*In the European version, [[Wollywog]]s, [[Yellow Wollywog]]s, [[Wogpole]]s, and [[Pearly Clamclamp]]s were renamed to to Wollyhops, Yellow Wollyhops, Wolpoles, and Clampshells, respectively. These name differences do not exist in the GameCube game. The naming changes to members of the [[Amphituber family]] are likely to have happened because the word "wog" is considered a slur in [https://en.wikipedia.org/wiki/England England] and [https://en.wikipedia.org/wiki/Australia Australia]. The Amphituber family naming changes became the norm for the European versions of every subsequent [[Pikmin series|''Pikmin'' game]] and every ''Pikmin'' game in North America since ''[[Pikmin 1+2]]''.
*In the [[Region|Japanese version]] exclusively, a fifth [[attract mode]] movie is present with ''[[Ai no Uta]]'' as the song.
*In the [[Region|Japanese version]] exclusively, a fifth [[attract mode]] movie is present with ''[[Ai no Uta]]'' as the song.
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered.
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered.
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Pikmin KR Wii.jpg|Korean box art.
Pikmin KR Wii.jpg|Korean box art.
NPC! Pikmin logo.jpg|Logo.
NPC! Pikmin logo.jpg|Logo.
NPCP1 Communication Interrupted error.jpg|Communication Interrupted error.
NPCP1 No Nunchuck error.jpg|No Nunchuck error.
</gallery>
</gallery>
{{see also|Promotional material}}
{{see also|Promotional material}}

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