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{{ | {{DISPLAYTITLE:''New Play Control! Pikmin''}} | ||
{{Infobox game | {{Infobox game | ||
|name=New Play Control! Pikmin | |name=New Play Control! Pikmin | ||
|image= | |image=I_17607-1-.jpg | ||
|size=250px | |size=250px | ||
|jname={{j|Wiiであそぶピクミン|Wii de Asobu Pikumin|Let's Play On Wii Pikmin|f=tp}} | |jname={{j|Wiiであそぶピクミン|Wii de Asobu Pikumin|Let's Play On Wii Pikmin|f=tp}} | ||
Line 9: | Line 8: | ||
|pegi=3 | |pegi=3 | ||
|console=Wii | |console=Wii | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=Nintendo | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
|players=Single-player | |players=Single-player | ||
|savesize=31 blocks | |savesize=31 blocks | ||
| | |sequel=[[New Play Control! Pikmin 2]] | ||
| | |remakeof=[[Pikmin (game)|Pikmin]] | ||
|jp={{date|25|December|2008}} | |jp={{date|25|December|2008}} | ||
|na={{date|9|March|2009}} | |na={{date|9|March|2009}} | ||
|eu={{date|6|February|2009}} | |eu={{date|6|February|2009}} | ||
|au={{date|26|February|2009}} | |au={{date|26|February|2009}} | ||
}} | }} | ||
'''''New Play Control! Pikmin''''' is | '''''New Play Control! Pikmin''''' is a re-release of ''[[Pikmin (game)|Pikmin]]'' in the ''[[New Play Control!]]'' range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game. | ||
==Changes== | ==Changes== | ||
===Gameplay=== | ===Gameplay=== | ||
{{todo|Make a video | {{todo|Make a video or gif comparing the time it takes for Pikmin to burn up/drown, in the classic and in this remake.}} | ||
*A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance. [[Throw]]s have also received slight physics changes. | *A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance. [[Throw]]s have also received slight physics changes. | ||
*An updated [[Saved game|save system]] allows the player to restart play from any previous day, from the [[saved game | *An updated [[Saved game|save system]] allows the player to restart play from any previous day, from the [[Menu#Saved game selection|saved game menu]]. This allows the player to fix problems, such as the [[Libra Glitch]]. | ||
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | *[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | ||
*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | *When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | ||
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]]. | *[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]]. | ||
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | *The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | ||
*Cutscenes | *Compared to the American [[Region|version]] of the GameCube game, the player can now skip the end of [[day]] [[Cutscenes|cutscene]] by pressing {{button|wii|a}}. This feature is already present in the European version of the original ''Pikmin'', (but {{button|gc|start}} is pressed instead). | ||
*When centering the [[camera]] with {{button|wii|z}}, it points to the direction Olimar is facing, and not the direction the cursor is at. | *When centering the [[camera]] with {{button|wii|z}}, it points to the direction Olimar is facing, and not the direction the cursor is at. | ||
*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player. | *Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player. | ||
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed. | *The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] glitch has been fixed. | ||
*On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down. | *On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down. | ||
===Graphics=== | ===Graphics=== | ||
*The game now | *The game now has widescreen support. | ||
*The cursor was changed to reflect the new control scheme: | *The cursor was changed to reflect the new control scheme: | ||
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n. | **The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n. | ||
**Parts of the cursor located | **Parts of the cursor located on uneven terrain become gray. | ||
**A faint trail | **A faint trail follows the cursor. | ||
*When Pikmin are being issued to [[ | *When Pikmin are being issued to [[group move|move]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow. | ||
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes. | *When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes. | ||
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to. | |||
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the | *Only the "tails" of Pikmin [[spirit]]s are blue, the main bodies are colored according to the dead Pikmin's type. | ||
* | *Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts", "Pikmin Population", and "Final Analysis". In addition, the text on the [[Menu#Challenge Mode|Challenge Mode screen]] that says "It's the single day challenge mode!" is all in a single line as opposed to two. | ||
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts", "Pikmin Population", and "Final Analysis". In addition, the text on the [[Challenge Mode | |||
*The [[credits]] play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background. | *The [[credits]] play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background. | ||
*The [[enemy reel]] is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the enemy reel. | *The [[enemy reel]] is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the enemy reel. | ||
*Some fonts and text boxes have been cleaned up, most notably on the [[area selection menu]] | *Some fonts and text boxes have been cleaned up, most notably on the [[Menu#Area selection|area selection menu]]. | ||
===Audio=== | ===Audio=== | ||
*Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[ | *Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[group move]] theme, [[punch]]es, the elastic noise when stretching a buried Pikmin to [[pluck]] it, the sounds played when panning and zooming the [[radar]], the whistle when under an [[Onion]], the sound that plays when toggling the held Pikmin type, the noise that plays when damage is taken, the "low [[health]]" beeps, and the jingle that plays when a task is complete. | ||
**In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto. | **In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto. | ||
* | *Enemy sound effects, "voices" in particular, are different, notably more "squeaky". | ||
*During the [[Cutscenes#Bad ending|bad ending]], Olimar's Ship makes different malfunctioning noises. | |||
*The [[Menu#Saved game selection|saved game selection menu]] had a small change in its [[music]], slowing down the sound effect at the beginning of the theme. | |||
*During the [[Cutscenes#Bad ending|bad ending]], Olimar's Ship | |||
*The [[saved game selection menu]] had a small change in its [[music]], slowing down the sound effect at the beginning of the theme. | |||
===Other=== | ===Other=== | ||
*Naturally, all references to [[controls]] in the GameCube version have been altered to their Wii counterparts. | *Naturally, all references to [[controls]] in the GameCube version have been altered to their Wii counterparts. | ||
*The Nintendo logo before the title screen is white. | |||
*The Nintendo logo before the title screen | *The [[Menu#Title screen|title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo". | ||
*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo". | *The "Continue from Last Save" option in the [[Menu#Pause|pause menu]] has been renamed to "Continue from previous save". | ||
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save". | *The [[Menu#Options|options menu]] lacks the language setting (even in the European version), the [[rumble]] setting, and the mono/stereo setting. | ||
* | *A typo has been corrected where the [[Menu#Onion|Onion menu]] would say "There are no blues Pikmin to take out.", when attempting to take out more Blue Pikmin than the Onion has. | ||
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out." when attempting to take out more Blue Pikmin than the Onion has. | |||
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]]. | *Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]]. | ||
* | *On the European [[Region|version]], [[Wollywog]]s have been renamed to Wollyhops. This name difference does not exist in the GameCube game, and is believed to have happened because Nintendo feared British players would take "wog" as being offensive. This change became the norm for the European version of any subsequent [[Pikmin series|''Pikmin'' game]]. | ||
==Controls== | ==Controls== | ||
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==History== | ==History== | ||
{{stub | {{stub}} | ||
===Development=== | ===Development=== | ||
===Release=== | ===Release=== | ||
On {{date|1|September|2016}}, the game was made available as an eShop download for the [[Wii U]], in Europe. In North America, it was made available on {{date|29|September|2016}}. Finally, in Japan, it become a Virtual Console download in {{date|20|June|2017}} | On {{date|1|September|2016}}, the game was made available as an eShop download for the [[Wii U]], in Europe. In North America, it was made available on {{date|29|September|2016}}. Finally, in Japan, it become a Virtual Console download in {{date|20|June|2017}}. | ||
===Versions=== | ===Versions=== | ||
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There are three versions of ''New Play Control! Pikmin''. One version was released in Japan, and uses Japanese text, another was released in North America, and uses English text, and a third was released in Europe and Oceania, and uses European-language texts. Beside language options, there are almost no differences between the North American and the European releases, except for the fact that the latter renamed some [[enemies]] in order to avoid controversy. | There are three versions of ''New Play Control! Pikmin''. One version was released in Japan, and uses Japanese text, another was released in North America, and uses English text, and a third was released in Europe and Oceania, and uses European-language texts. Beside language options, there are almost no differences between the North American and the European releases, except for the fact that the latter renamed some [[enemies]] in order to avoid controversy. | ||
To note is that ''New Play Control! Pikmin'' is a Wii port of the 2001 [[GameCube]] original, titled simply {{p1}}. The Wii | To note is that ''New Play Control! Pikmin'' is a Wii port of the 2001 [[GameCube]] original, titled simply {{p1}}. The Wii remake has some substantial differences to the GameCube release, as seen in the [[#Changes|changes section]]. | ||
===Reception=== | ===Reception=== | ||
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==Media== | ==Media== | ||
<gallery> | <gallery> | ||
Japanese New Play Control! Pikmin.jpg|Japanese box art. | Japanese New Play Control! Pikmin.jpg|Japanese box art. | ||
Pikmin KR Wii.jpg|Korean box art. | Pikmin KR Wii.jpg|Korean box art. | ||
NPC! Pikmin logo.jpg|Logo. | NPC! Pikmin logo.jpg|Logo. | ||
</gallery> | </gallery> | ||
{{see also|Promotional material}} | {{see also|Promotional material}} | ||
==External links== | ==External links== | ||
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*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_11210.html Official European ''New Play Control! Pikmin'' website] | *[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_11210.html Official European ''New Play Control! Pikmin'' website] | ||
*[http://www.nintendo.co.jp/wii/r9ij/index.html Official Japanese Wii de Asobu Pikmin website] | *[http://www.nintendo.co.jp/wii/r9ij/index.html Official Japanese Wii de Asobu Pikmin website] | ||
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Play_Control_Pikmin.pdf US version instruction manual] | *[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Play_Control_Pikmin.pdf US version instruction manual] | ||
*[http://wiifolder.com/?p=144 Video demo] | *[http://wiifolder.com/?p=144 Video demo] | ||