Editing New Play Control! Pikmin
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*When centering the [[camera]] with {{button|wii|z}}, it points to the direction Olimar is facing, and not the direction the cursor is at. | *When centering the [[camera]] with {{button|wii|z}}, it points to the direction Olimar is facing, and not the direction the cursor is at. | ||
*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player. | *Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player. | ||
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed. | *The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] glitch has been fixed. | ||
*On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down. | *On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down. | ||
*[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower. | *[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower. |