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{{Infobox enemy
{{Infobox enemy
|pikmin3    = y
|image = Mysterious_life-form.png
|image       = Mysterious_life-form.png
|size = 270px
|size       = 270px
|pikmin3 = y
|icon        = Mysterious Life-Form icon.png
|attacks = Absorb Pikmin<br>Crush Pikmin<br>Electrocute Pikmin<br>Drown Pikmin<br>Burn Pikmin
|custom_icon = y
|areas = [[Formidable Oak]]
|attacks     = Trap and kill Pikmin
|areas       = [[Formidable Oak]]
}}
}}
{{otheruses|the creature that chases [[Captain Olimar]]|the form it takes during the final boss battle|Plasm Wraith|a guide on how to complete the final area|Formidable Oak}}


The '''Mysterious Life-Form''' ('''Mysterious Life Form''' in Europe, {{j|謎の生命体|Nazo No Seimeitai|Life Form of Mystery}}) is an [[enemy]] in {{p3}} and the alternate form of the [[Plasm Wraith]]. In this form, it looks like an amorphous slug-like blob of translucent plasm. It follows [[Brittany]], or whoever is guiding the [[Pikmin family|Pikmin]] carrying [[Captain Olimar]], through the labyrinth that is the [[Formidable Oak]]. Once Olimar is outside, the creature turns into its original form, the [[Plasm Wraith]].
The Mysterious Life Form (アメボウズ'''"''Amebouzu''"''') is a blob of plasm that is one of the forms of the [[Plasm Wraith]]. It follows [[Brittany]], or whoever is guiding the [[Pikmin family|Pikmin]] carrying [[Captain Olimar|Olimar]] through the labyrinth of a cave at the [[Formidable Oak]]. Once [[Captain Olimar|Olimar]] is outside, it reverts to the [[Plasm Wraith]].
 
==Stats==
{{enemy stats
|weight3 = N/A
|carriers3 = N/A
|seeds3 = N/A
|value3 = N/A
|hp3 = 2000
|regen3 = Unknown
}}
 
==Notes==
===''Pikmin 3'' Prima Guide===
{{transcript|Before the Plasm Wraith reveals its true self, it appears as the Mysterious Life-Form. This giant, slow-moving creature uses its amorphous body to absorb its victims. It's best to simply avoid the Mysterious Life-Form. However, if a battle is unavoidable, wait for the creature to turn an opaque gold color before you attack. When the creature is translucent, attacking Pikmin will simply be absorbed by the Mysterious Life-Form.|block=y}}
 
==Plot==
When first spotted atop the mound that forms the [[Formidable Oak]], the Plasm Wraith transforms into a spherical blob after sucking up Olimar into its body in order to protect him, but the Koppaites order the [[Pikmin family|Pikmin]] to destroy it. They decide to carry Olimar back to the [[S.S. Drake]], but as the Pikmin cannot see a way back, it is decided to have them follow [[Brittany]], and the Koppaites enter the cave system. As soon as they enter, the Mysterious Life-Form drops from the cave ceiling and begins chasing the player through the cave. The player must stay ahead of it while overcoming the various obstacles present within the cave system in order to safely escape.


==Strategy==
==Strategy==
{{guide}}
The point of the confrontation with the Mysterious Life-Form is not to destroy it, but to escape from it. There are a few notes that you should consider:
*The Mysterious Life-Form is invincible, unless it's captured Olimar, so focus on always moving forward.
*There are multiple paths you can take, so take whichever is easier to overcome.
*Though the Mysterious Life-Form cannot be stopped, certain actions can slow it down. Throwing [[bomb rock]]s into the Mysterious Life-Form will briefly stun it. This can also be done with the [[iron ball]] in the cave, if it is pushed when the Mysterious Life-Form is directly in front of it.
*Every enemy in the area is an illusion created by the Mysterious Life-Form; when killed, they disintegrate into plasm. If these creatures are not killed, the beast will envelop and digest them in its body when it reaches them.
*The Mysterious Life-Form and the Pikmin carrying Olimar will always follow [[Brittany]]; this can be utilized to buy time. If Brittany is down, they will follow Charlie, then Alph.
*Many of the paths in the area are loops, so while Alph and Charlie are figuring out the puzzle, Brittany can go around in circles to distract the creature.
*If Pikmin are enveloped by the Mysterious Life-Form, they can be freed by continuously whistling at them. However, if the creature recaptures Olimar while any Pikmin are inside it, the Pikmin will instantly die.
*If the creature manages to recapture Olimar, it will stop following Brittany and try to escape to the top of the area via the hole found at the dungeon's main corridor. When being attacked, it will occasionally take on a form similar to an Elemental Plasm. After having sustained enough damage, the creature will drop Olimar and will remain immobilized until its health gauge refills, allowing the crew an opportunity to escape.
*The creature can take shortcuts over some walls. This is most noticeable with the wall between the room with the [[bridge]] fragments and [[Arachnode]], and the room with the [[Bulborb]].
*If it is carrying Olimar and succeeds in reaching the hole, it will exit through it. This will trigger a cutscene where the [[leader]]s and all Pikmin go back out through the entrance to wonder where the creature and Olimar went and comment on how it is almost [[sunset]], resulting in the day ending instantly.
*If it cannot get to Olimar (for instance, if he is inside a pond), it will chase after the closest [[leader]] instead.
*If it is really close, call the Pikmin carrying Olimar and let it get him. When it does, attack it, and as soon as it breaks, take advantage of it standing still and run away.
After you successfully escape the cave system, you will arrive in an arena outside near the S.S. Drake. When Olimar reaches the exit as well, the Mysterious Life-Form will come out too, revert to its original form as the [[Plasm Wraith]], and detain Olimar inside its body, thus commencing the final boss battle.
==Technical information==
{{p3 enemy technical
|name      = metaboss
|hp        = 2000
|rock      = 100
|white    = 0
|brout    = 3
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 0
|value    = 0
}}
==Other information==
{{enemy other info
|music = ''[[Music in Pikmin 3#Mysterious Life-Form|Mysterious Life-Form]]''
}}
==Naming==
Because the explorers do not know about this form of the Plasm Wraith, they simply nickname it "Mysterious Life-Form". In Europe, it's spelled as "Mysterious Life Form". In Japan, it uses the same name, {{j|謎の生命体|Nazo No Seimeitai}}, which translates to "Life Form of Mystery". Internally, it is called <code>metaboss</code>, most likely a combination between {{w|metaballs}}, 3D geometric functions for producing organic-looking blob objects, and "[[boss]]".
===Names in other languages===
{{Foreignname
|Jap  = 謎の生命体
|JapR  = Nazo No Seimeitai
|JapM  = Mysterious Life Form
|SpaA  = Ente misterioso
|SpaAM = Mysterious entity
|Fra  = Organisme mystérieux
|FraM  = Mysterious Organism
|Ger  = Mysteriöse Lebensform
|GerM  = Mysterious Life Form
}}


==Gallery==
''​''Just like in the first Pikmin game, the level the Plasm Wraith is fought in, the [[Formidable Oak]], is entirely devoted to its battle. When first spotted, the creature envelopes Olimar in order to protect him, but it is defeated with Pikmin. The players then use Pikmin to carry Olimar and escape down into the nearby cave. However, the being drops from the cave ceiling and shapeshifts into a massive [[Goolix]]-like creature called the Mysterious Life Form, which will chase the player down the chasm. The player must stay ahead of it while overcoming the various obstacles present within the chasm in order to safely escape. There are a few notes that the player should take at this point...
<gallery>
#The Mysterious Life Form is invincible, unless it has Olimar, so the player must always move forward.
MLF1.jpg|The Mysterious Life-Form, encasing [[Captain Olimar]] at the top of the [[Formidable Oak]].
#There are multiple paths the player can take, so take whichever is easier to overcome.
Mysterious Life Form P3 transparent.jpg|Its translucent form.
#Every enemy in the chasm are illusions created by the Mysterious Life Form; when killed, they disintegrate into Protoplasm. If these creatures are not killed, the Mysterious Life Form will envelop and digest them in its body when it reaches them.
MLF2.jpg|Analysis of the Mysterious Life-Form.
#The Mysterious Life Form and the Pikmin carrying Olimar will always follow [[Brittany]]; this can be utilized to buy time. If Brittany is down, they will follow Charlie, then Alph.
P3 Absorbed pikmin.jpg|Some Pikmin absorbed by the Mysterious Life-Form.
#Many of the paths in the chasm are loops, so while the Alph and Charlie are figuring out the puzzle, Brittany can go around in circles to distract the Mysterious Life Form.
Mysterious Life Form P3 solid.jpg|Its solid form.
#If Pikmin are enveloped by the Mysterious Life Form, they can be freed by continuously whistling at them. However, if the creature recaptures Olimar while any Pikmin are inside it, they will all instantly die.
Mysterious Life Form P3 broken.jpg|The Mysterious Life-Form briefly neutralized.
#If the beast manages to recapture Olimar, it will stop following Brittany and try to leave the cave via a hole found at the beginning of the level. When being attacked, it will occasionally turn into an Elemental Plasm. After having sustained enough damage, the Mysterious Life Form will drop Olimar and will remain immobilized until its health gauge refills, allowing Brittany an opportunity to escape.
Bulborb and Dwarf Red Bulborb trapped in the Mysterious Life Form.jpg|Illusions of a [[Bulborb]] and some [[Dwarf Bulborb]]s absorbed by the Mysterious Life-Form.
After the player successfully escapes the chasm, they will appear in an arena outside. After the Mysterious Life Form gets to the exit as well, it will revert to its [[Plasm Wraith|original humanoid shape]] and inhale all of its scattered plasm, and grow to an immense size. It will then inhale and secure Olimar inside its body, thus commencing the final battle.
MysteriousLifeFormDataFile1.jpg|The first data file on the Mysterious Life-Form.
MysteriousLifeFormDataFile2.jpg|The second data file on the Mysterious Life-Form.
</gallery>


==Trivia==
==Trivia==
* The Mysterious Life-Form completely passes through [[Candypop Bud]]s as if they did not exist.
*[[Yellow Pikmin]] are the only Pikmin that are needed to finish the Mysterious Life Form phase, not including [[Data File]]s.
* While the Mysterious Life-Form is reviving, a song can be heard coming from it.
*The Plasm Wraith bears a resemblance to some bosses in the ''Pikmin ''series: In its first form, it resembles the [[Goolix]] from ''[[Pikmin (game)|Pikmin]]''.
* Enemies absorbed by the Mysterious Life-Form get progressively smaller until they disappear.
*Interestingly, the Mysterious Life Form shares its Japanese name "''Amebouzu''" with the [[Waterwraith]].
* The Mysterious Life-Form bears a striking resemblance to the [[Goolix]], a boss from {{p1}}.
*There is an [[Iron Ball]] in an area in the [[Formidable Oak]] where if the player pushes it and it hits the Mysterious Life Form it will actually stun it for a brief period.
* The creature's cube, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into 27 smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into 216, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the Plasm Wraith boss fight. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the creature slips away, spit out a false cube that can also overlap with objects and disintegrate.
* [[Winged Pikmin]] take on their flying pose when caught.
 
==See also==
*[[Goolix]]
*[[Plasm Wraith]]
*[[Waterwraith]]
*[[Foolix]]
 
{{Formidable Oak}}
 
{{p3enemies}}
[[Category:Reviving enemies]]

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