Editing Music in Pikmin 4

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Plays in the [[Pikmin 4 player character|character creator]].
Plays in the [[Pikmin 4 player character|character creator]].
{{clear}}
{{infobox track
|name = First Day's Results
|official = y
|link =
|header = y
}}
Plays in the [[day results menu]] on the first day.


{{clear}}
{{clear}}
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==Cutscenes==
==Cutscenes==
{{infobox track
|name = Pikmin Discovered!
|official = y
|link =
|header = y
}}
Plays when discovering Pikmin for the first time in the prologue.
{{clear}}
{{infobox track
|name = Taking Charge
|official = y
|link =
|header = y
|composer = Atsuko Asahi
}}
Plays during tutorials.
{{clear}}
{{infobox track
|name = Taking on More
|official = y
|link =
|header = y
}}
Plays during tutorials.
{{clear}}
{{infobox track
|name = Must Be Fate
|official = y
|link =
|header = y
}}
Plays in the cutscene where the [[S.S. Beagle]] flies to the planet.
{{clear}}
{{infobox track
|name = Meeting Oatchi
|official = y
|link =
|header = y
}}
Plays in the cutscene introducing [[Oatchi]].
{{clear}}
{{infobox track
|name = The Way to the Surface?
|official = y
|link =
|header = y
}}
Plays when exiting the [[Burrow of Beginnings]].
{{clear}}
{{infobox track
|name = The Onion Takes Root
|official = y
|link =
|header = y
}}
Plays when the Red [[Onion]] activates on day 1.
{{clear}}
{{infobox track
|name = Rise and Shine
|official = y
|link =
|header = y
}}
Plays at the start of each [[day]] in the [[Rescue Command Post]].
{{clear}}
{{infobox track
|name = Rescue Corps Meeting
|official = y
|link =
|header = y
}}
Plays during cutscenes where the [[Rescue Corps]] meet.
{{clear}}
{{infobox track
|name = Setting Out to Explore 1
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
{{clear}}
{{infobox track
|name = Setting Out to Explore 2
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
{{clear}}
{{infobox track
|name = Setting Out to Explore 3
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
{{clear}}
{{infobox track
|name = Small Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
{{clear}}
{{infobox track
|name = New Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
{{clear}}
{{infobox track
|name = Big Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
{{clear}}
{{infobox track
|name = An Abnormality!
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
{{clear}}
{{infobox track
{{infobox track
|name = Meeting the Red Pikmin
|name = Meeting the Red Pikmin
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|header = y
|header = y
}}
}}
Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics the effect that water has on submerged sound.
Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics how sounds become muffled when underwater.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the motif is performed on timpani, a choice likely influenced by this instrument's reoccurring usage as the sound effect for the Purple Pikmin's thud.
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on timpani, an instrument that is also used as the sound effect for the Purple Pikmin's thud in ''Pikmin 2''.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
Heard when the first [[White Pikmin]] is discovered. A noisy, wind-like synthesizer is featured, perhaps as a nod to the plumes of [[Poison|toxic fumes]] that White Pikmin boast an immunity to.
Heard when the first [[White Pikmin]] is discovered. This version of the theme uses a synthesizer that is wind-like, invoking the airiness of the toxic gas that White Pikmin boast an immunity to.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on an indistinct, pitched metallic drum. This instrument's hard attack is reflective of the Rock Pikmin's sturdy nature.
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on a metallic drum, reflective of the Rock Pikmin's tougher appearance.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
Heard when the first [[Winged Pikmin]] is discovered. These small fluttering Pikmin are scored with a piccolo, which also chooses to accent the theme's finish with a high trill.
Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an additional trill.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on high synth bells, referencing the Ice Pikmin's crystalline appearance, as well as their frost.
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played in a high-register on synth bells, indicating the frosty nature of the Ice Pikmin.
 
{{clear}}
 
{{infobox track
|name = An Onion Matures
|official = y
|link =
|header = y
}}
Plays when an [[Flarlic]] fuses with the main Onion.
 
{{clear}}
 
{{infobox track
|name = Onion Fuse
|official = y
|link =
|header = y
}}
Plays when an [[Onion]] fuses with the main Onion.
 
{{clear}}
 
{{infobox track
|name = Before Nightfall
|official = y
|link =
|header = y
}}
Plays during the [[sunset]] cutscene at the end of each day.
 
{{clear}}
 
{{infobox track
|name = Expanding the Rescue Command Post
|official = y
|link =
|header = y
}}
Plays in cutscenes where a new section of the [[Rescue Command Post]] becomes available.
 
{{clear}}
 
{{infobox track
|name = Sun-Speckled Terrace (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Sun-Speckled Terrace]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Blossoming Arcadia (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Blossoming Arcadia]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Serene Shores (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Serene Shores]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Hero's Hideaway (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Hero's Hideaway]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Giant's Hearth (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Giant's Hearth]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Primordial Thicket (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Primordial Thicket]] is first visited.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
Plays when a [[cave]] is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
Heard when the [[Waterwraith]] first appears, in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.
Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.
 
{{clear}}
 
{{infobox track
|name = All Pikmin Lost!
|official = y
|link =
|header = y
}}
Plays when a [[Pikmin extinction]] occurs.
 
{{clear}}
 
{{infobox track
|name = Escape to the Surface
|official = y
|link =
|header = y
}}
Plays when exiting a [[cave]].
 
{{clear}}
 
{{infobox track
|name = Back on the Surface
|official = y
|link =
|header = y
}}
Plays when arriving on the surface after exiting a cave.
 
{{clear}}
 
{{infobox track
|name = Leafling Encounter
|official = y
|link =
|header = y
}}
Plays when encountering a [[leafling]].
 
{{clear}}
 
{{infobox track
|name = Leafling Chase
|official = y
|link =
|header = y
}}
Plays when entering a [[Dandori Challenge]] cave.
 
{{clear}}
 
{{infobox track
|name = Dandori, Dandori
|official = y
|link =
|header = y
}}
Plays when a leafling speaks before a Dandori Challenge.
 
{{clear}}
 
{{infobox track
|name = The Mysterious Leafling
|official = y
|link =
|header = y
}}
Plays when encountering the [[Olimar]] leafling.
 
{{clear}}
 
{{infobox track
|name = Heading into Dandori Battle
|official = y
|link =
|header = y
}}
Plays when entering a [[Dandori Battle]] cave.
 
{{clear}}
 
{{infobox track
|name = Dandori Training
|official = y
|link =
|header = y
}}
Plays when the Olimar leafling speaks before a Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle Victory
|official = y
|link =
|header = y
}}
Plays after a successful Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle Failure
|official = y
|link =
|header = y
}}
Plays after an unsuccessful Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 1
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 2
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 3
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.


{{clear}}
{{clear}}
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}}
}}
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.
{{clear}}
{{infobox track
|name = Lumiknoll Breaks
|official = y
|link =
|header = y
}}
Plays when a [[Lumiknoll]] loses all its health during a night expedition.
{{clear}}
{{infobox track
|name = Player Down
|official = y
|link =
|header = y
}}
Plays when the [[leader]] loses all of their health.
{{clear}}
{{infobox track
|name = Commence Leafling Treatment
|official = y
|link =
|header = y
}}
Plays during the leafling curing cutscene before the leafling is cured.
{{clear}}
{{infobox track
|name = Leafling Treatment Complete
|official = y
|link =
|header = y
}}
Plays during the leafling curing cutscene after the leafling is cured.
{{clear}}
{{infobox track
|name = Moss the Guard Dog
|official = y
|link =
|header = y
}}
Plays in the cutscene introducing [[Moss]] in the [[Hero's Hideaway]].
{{clear}}
{{infobox track
|name = Pikmin Kidnapped
|official = y
|link =
|header = y
}}
Plays when Moss steals Pikmin from the player.
{{clear}}
{{infobox track
|name = Olimar's Shelter?
|official = y
|link =
|header = y
}}
Plays when the bunker in the Hero's Hideaway is opened.
{{clear}}
{{infobox track
|name = Final Test of Skill
|official = y
|link =
|header = y
}}
Plays when the Olimar leafling speaks before the battle in [[Leafy Showdown]].
{{clear}}
{{infobox track
|name = Olimar Defeated?
|official = y
|link =
|header = y
}}
Plays when the player wins the battle in Leafy Showdown.
{{clear}}
{{infobox track
|name = Olimar Rescue Mission: Complete!
|official = y
|link =
|header = y
}}
Plays in the "Olimar's Been Rescued!" cutscene.
{{clear}}
{{infobox track
|name = Credits
|official = y
|link =
|header = y
}}
Plays during the [[credits]].
{{clear}}
{{infobox track
|name = A New Mission
|official = y
|link =
|header = y
}}
Plays when a new [[Mission (Pikmin 4)|mission]] is given to the player.
{{clear}}
{{infobox track
|name = Main Missions: A Step Forward
|official = y
|link =
|header = y
}}
Plays when part of a main mission is completed.
{{clear}}
{{infobox track
|name = Main Missions: Clear!
|official = y
|link =
|header = y
}}
Plays when a main mission is completed.
{{clear}}
{{infobox track
|name = Ancient Sirehound Appears
|official = y
|link =
|header = y
}}
Plays when the [[Ancient Sirehound]] appears.
{{clear}}
{{infobox track
|name = Louie Secured
|official = y
|link =
|header = y
}}
Plays when [[Louie]] is recovered.
{{clear}}
{{infobox track
|name = Return from the Cavern for a King
|official = y
|link =
|header = y
}}
Plays when exiting the [[Cavern for a King]].
{{clear}}
{{infobox track
|name = Oatchi Cured
|official = y
|link =
|header = y
}}
Plays in the cutscene where [[Oatchi]] is cured.
{{clear}}
{{infobox track
|name = Mission Complete! Prepare to Return Home
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
{{clear}}
{{infobox track
|name = Back to Where We Belong
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
{{clear}}
{{infobox track
|name = So Long, Pikmin
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
{{clear}}
{{infobox track
|name = Finale
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Parts Recovered
|official = y
|link =
|header = y
}}
Plays when the first [[ship part]] is collected in Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Powered Up
|official = y
|link =
|header = y
}}
Plays when the [[S.S. Dolphin]] has enough ship parts to access another area.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Meeting Moss
|official = y
|link =
|header = y
}}
Plays when meeting [[Moss]] in Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: The Last Push
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Strange Pikmin Behavior
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Gildemander Appears
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: The Pikmin Are Restored
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Complete
|official = y
|link =
|header = y
}}
Plays when all [[ship part]]s are collected in Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: So Long, Pikmin!
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Successful Escape?
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Failed Escape
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: Life as a Leafling
|official = y
|link =
|header = y
}}
Plays in the ending cutscene of Olimar's Shipwreck Tale.
{{clear}}
{{infobox track
|name = Olimar's Shipwreck Tale: How It Happened
|official = y
|link =
|header = y
}}
Plays in a cutscene in the Rescue Command Post after Olimar's Shipwreck Tale is completed.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Sage Leaf's Cave
|name = Sage Leaf's Cave
|official = y
|link =
|header = y
}}
Plays when the [[Trial of the Sage Leaf]] is discovered.
{{clear}}
{{infobox track
|name = Trial of the Sage Leaf
|official = y
|official = y
|link =  
|link =  
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|name = Battling a Stronger Creature
|name = Battling a Stronger Creature
|official = y
|official = y
|link =  
|link = https://www.youtube.com/watch?v=LxzJOCP_XR4
|header = y
|header = y
}}
}}
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|link =  
|link =  
|header = y
|header = y
|composer = Atsuko Asahi
}}
}}
This boss theme is heard when battling any boss as [[Olimar]], such as during the prologue, or during [[Olimar's Shipwreck Tale]]. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{p3}}, which is itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{p2}}.
This boss theme is heard when battling any boss as [[Olimar]], such as during the prologue, or during [[Olimar's Shipwreck Tale]]. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{p3}}, which is itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{p2}}.
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|link =  
|link =  
|header = y
|header = y
|composer = Atsuko Asahi
}}
}}
A short jingle that plays after a boss that uses the ''Olimar's Shipwreck Tale: Battling a Strong Creature'' theme is defeated.
A short jingle that plays after a boss that uses the ''Olimar's Shipwreck Tale: Battling a Strong Creature'' theme is defeated.
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|header = y
|header = y
}}
}}
Plays in [[Leafy Showdown]] in Story Mode only. This track shares similarities with [[The Final Trial]]'s theme.
Plays in [[Leafy Showdown]] in Story Mode only. This track incorporates the melody from [[The Final Trial]]'s theme.


{{clear}}
{{clear}}
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}}
}}
Plays in the [[Rescue Command Post]] during the tutorial on day 1.
Plays in the [[Rescue Command Post]] during the tutorial on day 1.
{{clear}}
{{infobox track
|name = Chasing after Moss
|official = y
|link =
|header = y
}}
Plays when [[Moss]] is running away from the player in the Hero's Hideaway.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
A song that Pikmin occasionally sing in areas. An original song, called "Hum with the Pikmin" in [https://www.youtube.com/watch?v=wHGt44MdGzk a trailer using the song].
A song that Pikmin occasionally sing in areas.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p2}}'s ''[[Music in Pikmin 2#Awakening Wood|Awakening Wood]]'' theme.
A song that Pikmin occasionally sing in areas.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p3}}'s ''[[Music in Pikmin 3#Garden of Hope|Garden of Hope]]'' theme.
A song that Pikmin occasionally sing in areas.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
A song that Pikmin occasionally sing in areas. A refrain from the ''[[#Cave Exploration (Waterwraith)|Cave Exploration (Waterwraith)]]'' theme.
A song that Pikmin occasionally sing in areas.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
A song that Pikmin occasionally sing in areas. An arrangement of ''[[#Dandori Battle vs. Olimar?|Dandori Battle vs. Olimar?]]''
A song that Pikmin occasionally sing in areas.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p2}}'s ''[[Music in Pikmin 2#Title screen|Title screen]]'' theme.
A song that Pikmin occasionally sing in areas.


{{clear}}
{{clear}}

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