Editing Music in Pikmin 4

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{{page title| Music in ''Pikmin 4''}}
{{page title| Music in ''Pikmin 4''}}
{{game icons|p4=y}}
{{game icons|p4=y}}
{{futuregame}}
{{stub}}
{{stub}}
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.


==Leitmotifs==
==Leitmotifs==
These are small gestures that reappear throughout the game suggesting ideas or setting moods.
These are small gestures that reappear throughout the game suggesting ideas or setting moods.|-
 
There is a new night end theme and day end theme
{| class="responsive-col" style="width:100%"
The Pikmin can sing varies songs on ocahi back
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
|-
|[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]]
|}
 
{{clear}}
{{clear}}


==Menus==
==Menus==
{{infobox track
{{infobox track
|name = Title Screen
|name = Title screen
|official = y
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|link =  
|header = y
}}
The music for a [[title screen]] has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard.
 
{{clear}}
 
{{infobox track
|name = Ready to Deploy
|official = y
|link =
|header = y
}}
Plays in the [[Pikmin 4 player character|character creator]].
 
{{clear}}
 
{{infobox track
|name = First Day's Results
|official = y
|link =
|header = y
}}
Plays in the [[day results menu]] on the first day.
 
{{clear}}
 
{{infobox track
|name = Today's Rescue Results
|official = y
|link =
|header = y
}}
Plays in the [[day results menu]].
 
{{clear}}
 
{{infobox track
|name = Field Guides
|official = y
|link =
|header = y
}}
Plays in the [[Piklopedia (Pikmin 4)|Piklopedia]] and [[Treasure Catalog]].
 
{{clear}}
 
{{infobox track
|name = Dandori Preparation
|official = y
|link =
|header = y
}}
Plays in the menu before starting a [[Dandori Challenge]] or a [[Dandori Battle]].
 
{{clear}}
 
{{infobox track
|name = Cave Results
|official = y
|link =  
|header = y
|header = y
}}
}}
Plays in the [[cave results menu]].
The [[title screen]] theme of ''Pikmin 4'' is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats).
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge Results
|official = y
|link =
|header = y
}}
Plays on the results screen for all [[Dandori Challenge]]s, including the ten that make up the [[Trial of the Sage Leaf]]. This is a remix of the [[Music in Pikmin 2#Challenge Mode results|''Challenge Mode results'']] track from {{p2}}.
 
{{clear}}
 
{{infobox track
|name = Nighttime Expedition Results
|official = y
|link =
|header = y
}}
Plays in the results menu after a [[night expedition]].
 
{{clear}}
 
{{infobox track
|name = Final Rescue Results
|official = y
|link =
|header = y
}}
Plays in the [[final results menu]] for the main game. This is an arrangement of the classic "Today's Results" track.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Area Select
|official = y
|link =
|header = y
}}
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|''View'']] in {{p1}}{{'s}} soundtrack, but is arranged to sound more like an upbeat march.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: All Records
|official = y
|link =
|header = y
}}
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|''Voyage Complete'']] from {{p1}}, but with added instruments.


{{clear}}
{{clear}}
Line 139: Line 23:
==Cutscenes==
==Cutscenes==
{{infobox track
{{infobox track
|name = Pikmin Discovered!
|name = Red Pikmin discovered
|official = y
|link = na
|link =
|header = y
}}
Plays when discovering Pikmin for the first time in the prologue.
 
{{clear}}
 
{{infobox track
|name = Taking Charge
|official = y
|link =
|header = y
|composer = Atsuko Asahi
}}
Plays during tutorials.
 
{{clear}}
 
{{infobox track
|name = Taking on More
|official = y
|link =
|header = y
}}
Plays during tutorials.
 
{{clear}}
 
{{infobox track
|name = Must Be Fate
|official = y
|link =
|header = y
}}
Plays in the cutscene where the [[S.S. Beagle]] flies to the planet.
 
{{clear}}
 
{{infobox track
|name = Meeting Oatchi
|official = y
|link =
|header = y
}}
Plays in the cutscene introducing [[Oatchi]].
 
{{clear}}
 
{{infobox track
|name = The Way to the Surface?
|official = y
|link =
|header = y
}}
Plays when exiting the [[Burrow of Beginnings]].
 
{{clear}}
 
{{infobox track
|name = The Onion Takes Root
|official = y
|link =
|header = y
}}
Plays when the Red [[Onion]] activates on day 1.
 
{{clear}}
 
{{infobox track
|name = Rise and Shine
|official = y
|link =
|header = y
}}
Plays at the start of each [[day]] in the [[Rescue Command Post]].
 
{{clear}}
 
{{infobox track
|name = Rescue Corps Meeting
|official = y
|link =
|header = y
}}
Plays during cutscenes where the [[Rescue Corps]] meet.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 1
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 2
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 3
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Small Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = New Discovery
|official = y
|link =  
|header = y
|header = y
}}
}}
Plays during cutscenes where something is discovered.
Heard when the first Red Pikmin is plucked. Like ''Pikmin 2'' and ''Pikmin 3'', this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Big Discovery
|name = Ice Pikmin discovered
|official = y
|link = na
|link =  
|header = y
|header = y
}}
}}
Plays during cutscenes where something is discovered.
Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = An Abnormality!
|name = Yellow Pikmin discovered
|official = y
|link = na
|link =  
|header = y
|header = y
}}
}}
Plays during cutscenes where something is discovered.
Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Meeting the Red Pikmin
|name = Blue Pikmin discovered
|official = y
|link = na
|link =  
|header = y
|header = y
}}
}}
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.
Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin.
 
After each of the Pikmin discovery themes (except for the Glow Pikmin), a loop will play, which is a simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Meeting the Blue Pikmin
|name = New Pikmin type
|official = y
|link = na
|link =  
|header = y
|header = y
}}
}}
Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics the effect that water has on submerged sound.
After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Meeting the Yellow Pikmin
|name = Enter cave
|official = y
|link = na
|link =  
|header = y
|header = y
}}
}}
Heard when the first [[Yellow Pikmin]] is discovered. Accenting this Pikmin's electrical capabilities is the sound of a singing {{w|Tesla coil}}, playing the ''Pikmin 2'' motif.
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
 
{{clear}}
 
{{infobox track
|name = Meeting the Purple Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the motif is performed on timpani, a choice likely influenced by this instrument's reoccurring usage as the sound effect for the Purple Pikmin's thud.
 
{{clear}}
 
{{infobox track
|name = Meeting the White Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[White Pikmin]] is discovered. A noisy, wind-like synthesizer is featured, perhaps as a nod to the plumes of [[Poison|toxic fumes]] that White Pikmin boast an immunity to.
 
{{clear}}
 
{{infobox track
|name = Meeting the Rock Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on an indistinct, pitched metallic drum. This instrument's hard attack is reflective of the Rock Pikmin's sturdy nature.
 
{{clear}}
 
{{infobox track
|name = Meeting the Winged Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Winged Pikmin]] is discovered. These small fluttering Pikmin are scored with a piccolo, which also chooses to accent the theme's finish with a high trill.
 
{{clear}}
 
{{infobox track
|name = Meeting the Ice Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on high synth bells, referencing the Ice Pikmin's crystalline appearance, as well as their frost.
 
{{clear}}
 
{{infobox track
|name = An Onion Matures
|official = y
|link =
|header = y
}}
Plays when an [[Flarlic]] fuses with the main Onion.
 
{{clear}}
 
{{infobox track
|name = Onion Fuse
|official = y
|link =
|header = y
}}
Plays when an [[Onion]] fuses with the main Onion.
 
{{clear}}
 
{{infobox track
|name = Before Nightfall
|official = y
|link =
|header = y
}}
Plays during the [[sunset]] cutscene at the end of each day.
 
{{clear}}
 
{{infobox track
|name = Expanding the Rescue Command Post
|official = y
|link =
|header = y
}}
Plays in cutscenes where a new section of the [[Rescue Command Post]] becomes available.
 
{{clear}}
 
{{infobox track
|name = Sun-Speckled Terrace (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Sun-Speckled Terrace]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Blossoming Arcadia (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Blossoming Arcadia]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Serene Shores (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Serene Shores]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Hero's Hideaway (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Hero's Hideaway]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Giant's Hearth (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Giant's Hearth]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Primordial Thicket (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Primordial Thicket]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Into the Cave
|official = y
|link =
|header = y
}}
Plays when a [[cave]] is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
 
{{clear}}
 
{{infobox track
|name = Waterwraith Appears
|official = y
|link =
|header = y
}}
Heard when the [[Waterwraith]] first appears, in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.
 
{{clear}}
 
{{infobox track
|name = All Pikmin Lost!
|official = y
|link =
|header = y
}}
Plays when a [[Pikmin extinction]] occurs.
 
{{clear}}
 
{{infobox track
|name = Escape to the Surface
|official = y
|link =
|header = y
}}
Plays when exiting a [[cave]].
 
{{clear}}
 
{{infobox track
|name = Back on the Surface
|official = y
|link =
|header = y
}}
Plays when arriving on the surface after exiting a cave.
 
{{clear}}
 
{{infobox track
|name = Leafling Encounter
|official = y
|link =
|header = y
}}
Plays when encountering a [[leafling]].
 
{{clear}}
 
{{infobox track
|name = Leafling Chase
|official = y
|link =
|header = y
}}
Plays when entering a [[Dandori Challenge]] cave.
 
{{clear}}
 
{{infobox track
|name = Dandori, Dandori
|official = y
|link =
|header = y
}}
Plays when a leafling speaks before a Dandori Challenge.
 
{{clear}}
 
{{infobox track
|name = The Mysterious Leafling
|official = y
|link =
|header = y
}}
Plays when encountering the [[Olimar]] leafling.
 
{{clear}}
 
{{infobox track
|name = Heading into Dandori Battle
|official = y
|link =
|header = y
}}
Plays when entering a [[Dandori Battle]] cave.
 
{{clear}}
 
{{infobox track
|name = Dandori Training
|official = y
|link =
|header = y
}}
Plays when the Olimar leafling speaks before a Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle Victory
|official = y
|link =
|header = y
}}
Plays after a successful Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle Failure
|official = y
|link =
|header = y
}}
Plays after an unsuccessful Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 1
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 2
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 3
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Meeting the Glow Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.
 
{{clear}}
 
{{infobox track
|name = Lumiknoll Breaks
|official = y
|link =
|header = y
}}
Plays when a [[Lumiknoll]] loses all its health during a night expedition.
 
{{clear}}
 
{{infobox track
|name = Player Down
|official = y
|link =
|header = y
}}
Plays when the [[leader]] loses all of their health.
 
{{clear}}
 
{{infobox track
|name = Commence Leafling Treatment
|official = y
|link =
|header = y
}}
Plays during the leafling curing cutscene before the leafling is cured.
 
{{clear}}
 
{{infobox track
|name = Leafling Treatment Complete
|official = y
|link =
|header = y
}}
Plays during the leafling curing cutscene after the leafling is cured.
 
{{clear}}
 
{{infobox track
|name = Moss the Guard Dog
|official = y
|link =
|header = y
}}
Plays in the cutscene introducing [[Moss]] in the [[Hero's Hideaway]].
 
{{clear}}
 
{{infobox track
|name = Pikmin Kidnapped
|official = y
|link =
|header = y
}}
Plays when Moss steals Pikmin from the player.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shelter?
|official = y
|link =
|header = y
}}
Plays when the bunker in the Hero's Hideaway is opened.
 
{{clear}}
 
{{infobox track
|name = Final Test of Skill
|official = y
|link =
|header = y
}}
Plays when the Olimar leafling speaks before the battle in [[Leafy Showdown]].
 
{{clear}}
 
{{infobox track
|name = Olimar Defeated?
|official = y
|link =
|header = y
}}
Plays when the player wins the battle in Leafy Showdown.
 
{{clear}}
 
{{infobox track
|name = Olimar Rescue Mission: Complete!
|official = y
|link =
|header = y
}}
Plays in the "Olimar's Been Rescued!" cutscene.
 
{{clear}}
 
{{infobox track
|name = Credits
|official = y
|link =
|header = y
}}
Plays during the [[credits]].
 
{{clear}}
 
{{infobox track
|name = A New Mission
|official = y
|link =
|header = y
}}
Plays when a new [[Mission (Pikmin 4)|mission]] is given to the player.
 
{{clear}}
 
{{infobox track
|name = Main Missions: A Step Forward
|official = y
|link =
|header = y
}}
Plays when part of a main mission is completed.
 
{{clear}}
 
{{infobox track
|name = Main Missions: Clear!
|official = y
|link =
|header = y
}}
Plays when a main mission is completed.
 
{{clear}}
 
{{infobox track
|name = Ancient Sirehound Appears
|official = y
|link =
|header = y
}}
Plays when the [[Ancient Sirehound]] appears.
 
{{clear}}
 
{{infobox track
|name = Louie Secured
|official = y
|link =
|header = y
}}
Plays when [[Louie]] is recovered.
 
{{clear}}
 
{{infobox track
|name = Return from the Cavern for a King
|official = y
|link =
|header = y
}}
Plays when exiting the [[Cavern for a King]].
 
{{clear}}
 
{{infobox track
|name = Oatchi Cured
|official = y
|link =
|header = y
}}
Plays in the cutscene where [[Oatchi]] is cured.
 
{{clear}}
 
{{infobox track
|name = Mission Complete! Prepare to Return Home
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Back to Where We Belong
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = So Long, Pikmin
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Finale
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Parts Recovered
|official = y
|link =
|header = y
}}
Plays when the first [[ship part]] is collected in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Powered Up
|official = y
|link =
|header = y
}}
Plays when the [[S.S. Dolphin]] has enough ship parts to access another area.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Meeting Moss
|official = y
|link =
|header = y
}}
Plays when meeting [[Moss]] in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: The Last Push
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Strange Pikmin Behavior
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Gildemander Appears
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: The Pikmin Are Restored
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Complete
|official = y
|link =
|header = y
}}
Plays when all [[ship part]]s are collected in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: So Long, Pikmin!
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Successful Escape?
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Failed Escape
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Life as a Leafling
|official = y
|link =
|header = y
}}
Plays in the ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: How It Happened
|official = y
|link =
|header = y
}}
Plays in a cutscene in the Rescue Command Post after Olimar's Shipwreck Tale is completed.
 
{{clear}}
 
{{infobox track
|name = Sage Leaf's Cave
|official = y
|link =
|header = y
}}
Plays when the [[Trial of the Sage Leaf]] is discovered.
 
{{clear}}
 
{{infobox track
|name = Trial of the Sage Leaf
|official = y
|link =
|header = y
}}
Plays during dialogue cutscenes with the [[Sage Leaf]]. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.


{{clear}}
{{clear}}
Line 1,024: Line 79:
{{infobox track
{{infobox track
|name = Rescue Command Post
|name = Rescue Command Post
|official = y
|link = na
|link =  
|header = y
|header = y
}}
}}
Line 1,034: Line 88:
{{infobox track
{{infobox track
|name = Sun-Speckled Terrace
|name = Sun-Speckled Terrace
|official = y
|link = https://www.youtube.com/watch?v=0WGb4sXbhT0
|link =  
|header = y
}}
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect.
 
{{clear}}
 
{{infobox track
|name = Blossoming Arcadia
|official = y
|link =
|header = y
}}
The [[Blossoming Arcadia]]'s theme is quite calming and peaceful. Mostly in a slow triple meter, this piece hangs around F major and features lush strings above bouncy mallet percussion, with flutes playing a simple supportive ostinato between the two.
 
{{clear}}
 
{{infobox track
|name = Serene Shores
|official = y
|link =
|header = y
}}
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.
 
{{clear}}
 
{{infobox track
|name = Hero's Hideaway
|official = y
|link =
|header = y
}}
The [[Hero's Hideaway]] theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling [[Moss]] will add some additional layers to the music.
 
{{clear}}
 
{{infobox track
|name = Giant's Hearth
|official = y
|link =
|header = y
}}
The music of the [[Giant's Hearth]] makes strong use of acoustic guitar. The presence of slide guitar particularly is reminiscent of {{w|Country music|Southern country music}}, further accented by the outdoor fire pit and camp equipment.
 
{{clear}}
 
{{infobox track
|name = Primordial Thicket
|official = y
|link =
|header = y
}}
The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments.
 
{{clear}}
 
==Caves==
{{infobox track
|name = Spelunking
|official = y
|link =  
|header = y
|header = y
}}
}}
Plays in the majority of [[cave]] sublevels in the game.
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Toy Box)
|official = y
|link =
|header = y
}}
Plays in toybox-themed sublevels.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Engulfed Castle)
|official = y
|link =
|header = y
}}
Plays in sublevels 1 to 4 of the [[Engulfed Castle]], before the [[Waterwraith]] appears.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Waterwraith)
|official = y
|link =
|header = y
}}
Plays in sublevels 1 to 4 of the [[Engulfed Castle]], after the [[Waterwraith]] appears. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Safe)
|official = y
|link =
|header = y
}}
Plays in the 3 [[rest sublevel]]s of the [[Cavern for a King]]: sublevels 6, 12, and 19.


{{clear}}
{{clear}}
Line 1,145: Line 97:
==Bosses==
==Bosses==
{{infobox track
{{infobox track
|name = Battling a Strong Creature
|name = Olimar's boss battle
|official = y
|link = na
|link =
|header = y
}}
A boss battle theme often used for bosses found in [[caves]]. This theme is played on African percussion instruments. Like the previous boss theme, each type of boss will add its own instrument to the music.
 
{{clear}}
 
{{infobox track
|name = Strong Creature Defeated
|official = y
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling a Strong Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Battling a Stronger Creature
|official = y
|link =
|header = y
}}
A boss battle theme often used for bosses found aboveground. This song is organized as a drumline cadence, with the base theme being played exclusively on percussion instruments found in a marching band. When the boss is defeated, a "boss defeated" cue plays.
 
For every type of boss, a unique layer of pitched instruments that is characteristic of the creature will be added to the music:
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Burrowing Snagret|v=P4||48px}}
|[[Burrowing Snagret]]
|Adds an organ and pitched {{w|didgeridoo}} sample.<br>When the Burrowing Snagret retreats underground, the entire theme is also put through a low-pass filter.
|-
|style="text-align:center"|{{icon|Crusted Rumpup|v=P4||48px}}
|[[Crusted Rumpup]]
|Adds a repetitive sawtooth synthesizer.
|-
|style="text-align:center"|{{icon|Porquillion|v=P4||48px}}
|[[Porquillion]]
|Adds a {{w|thumb piano}} and several pitched shaker samples.
|}
 
{{clear}}
 
{{infobox track
|name = Stronger Creature Defeated
|official = y
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling a Stronger Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Battling an Even Stronger Creature
|official = y
|link =
|header = y
}}
A boss battle theme that plays in boss fights against the largest bosses.
 
When the [[Waterwraith]] appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various Latin percussion instruments to the music.
 
{{clear}}
 
{{infobox track
|name = Even Stronger Creature Defeated
|official = y
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling an Even Stronger Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Groovy Long Legs Battle
|official = y
|link =
|header = y
}}
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia (Pikmin 4)|Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music.
 
{{clear}}
 
{{infobox track
|name = Giant Breadbug Battle
|official = y
|link =
|header = y
|composer = Kazumi Totaka
}}
This theme can only be heard when battling the two [[Giant Breadbug]]s on the last sublevel of the [[Plunder Palace]]. It is identical to [[Music in Pikmin 2#Giant Breadbug|the theme heard in ''Pikmin 2'']]. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.
 
{{clear}}
 
{{infobox track
|name = Smoky Progg Battle
|official = y
|link =
|header = y
}}
This theme can be heard when battling the [[Smoky Progg]].
 
{{clear}}
 
{{infobox track
|name = Ancient Sirehound Battle
|official = y
|link =  
|header = y
|header = y
}}
}}
Heard when battling the [[Ancient Sirehound]] in the last sublevel of [[Cavern for a King]]. It prominently features electric guitar, and has multiple variants that play in the different phases of the battle.
So far, this theme has only been heard when battling the [[Porquillion]] at the top of the [[unnamed house area]] with [[Olimar]] at the start of the game. Just like the [[Music in Pikmin 3#Mid-bosses|mid-boss theme from ''Pikmin 3'']], this track is a new arrangement on the [[Music in Pikmin 2#Common boss battle|boss battle theme from ''Pikmin 2'']]. It features one of the "attack" cues when Porquillion shakes of Pikmin, and features the "boss defeated" cue when its health is depleted. It is unknown if this track is featured anywhere else in the game.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Olimar's Shipwreck Tale: Battling a Strong Creature
|name = Area boss battle
|official = y
|link = na
|link =  
|header = y
|header = y
|composer = Atsuko Asahi
}}
}}
This boss theme is heard when battling any boss as [[Olimar]], such as during the prologue, or during [[Olimar's Shipwreck Tale]]. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{p3}}, which is itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{p2}}.
So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Olimar's Shipwreck Tale: Strong Creature Defeated
|name = Cave boss battle
|official = y
|link = na
|link =  
|header = y
|header = y
|composer = Atsuko Asahi
}}
}}
A short jingle that plays after a boss that uses the ''Olimar's Shipwreck Tale: Battling a Strong Creature'' theme is defeated.
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game.
 
{{clear}}
 
==Night expeditions==
{{infobox track
|name = Nighttime Expedition
|official = y
|link =
|header = y
}}
Plays during [[night expedition]]s.
 
{{clear}}
 
==Dandori Challenge==
{{infobox track
|name = Dandori Challenge 1
|official = y
|link =
|header = y
}}
Plays in [[Dandori Day Care]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge 2
|official = y
|link =
|header = y
}}
Plays in [[Hotshock Canyon]], [[Rockaway Cellars]], [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge Overtime
|official = y
|link =
|header = y
}}
Plays when using the [[Dandori Challenge#Overtime|overtime]] feature in a Dandori Challenge.
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge (Sage Leaf)
|official = y
|link =
|header = y
}}
Plays in all ten stories of the [[Trial of the Sage Leaf]]. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks.
 
{{clear}}
 
==Dandori Battle==
{{infobox track
|name = Dandori Battle (Toy Box)
|official = y
|link =
|header = y
}}
Plays in [[Trial Run]], [[Battle in a Box]], and [[Final Battle]], all of which are set in toybox-like environments.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle (Sandbox)
|official = y
|link =
|header = y
}}
Plays in [[Dandori Castle]], [[Hot Sandy Duel]] and, in Dandori Battle mode, [[Leafy Showdown]]. All of these stages are set in sandbox-like environments.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle vs. Olimar?
|official = y
|link =
|header = y
}}
Plays in [[Leafy Showdown]] in Story Mode only. This track shares similarities with [[The Final Trial]]'s theme.
 
{{clear}}
 
==Olimar's Shipwreck Tale==
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.
 
{{infobox track
|name = Olimar's Shipwreck Tale: Sun-Speckled Terrace
|official = y
|link =
|header = y
}}
The theme for the [[Sun-Speckled Terrace]] is reminiscent of [[The Impact Site]]'s main theme from ''Pikmin'', however it still primarily uses the same instruments of the [[#Sun-Speckled Terrace|story mode theme]] for this area.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)
|official = y
|link =
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Sun-Speckled Terrace''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Blossoming Arcadia
|official = y
|link =
|header = y
}}
The theme for [[Blossoming Arcadia]] is reminiscent of [[The Forest of Hope]]'s main theme from ''Pikmin''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)
|official = y
|link =
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Blossoming Arcadia''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Serene Shores
|official = y
|link =
|header = y
}}
The theme for the [[Serene Shores]] is reminiscent of [[The Distant Spring]]'s main theme from ''Pikmin'', using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[#Serene Shores|story mode theme]], as if both tracks are being mixed together.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Serene Shores (Evening)
|official = y
|link =
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Serene Shores''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Hero's Hideaway
|official = y
|link =
|header = y
}}
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with Captain Olimar. Unlike the other area themes, its melody does not clearly resemble any track from ''Pikmin''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Hero's Hideaway (Evening)
|official = y
|link =
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Hero's Hideaway''.
 
{{clear}}
 
== Miscellaneous ==
{{infobox track
|name = Pikmin Hide-and-Seek
|official = y
|link =
|header = y
}}
Plays in the [[Hero's Hideaway]] during the game's prologue.
 
{{clear}}
 
{{infobox track
|name = Restart the S.S. Shepherd
|official = y
|link =
|header = y
}}
Plays in the [[Rescue Command Post]] during the tutorial on day 1.
 
{{clear}}
 
{{infobox track
|name = Chasing after Moss
|official = y
|link =
|header = y
}}
Plays when [[Moss]] is running away from the player in the Hero's Hideaway.
 
{{clear}}
 
{{infobox track
|name = Mechanical Harp: Memory Song
|official = y
|link =
|header = y
}}
The song played by the [[Mechanical Harp (Memory Song)]]. It is a music box arrangement of {{p3}}{{'s}} [[Music in Pikmin 3#Title screen|title screen theme]].
 
{{clear}}
 
{{infobox track
|name = Mechanical Harp: Lullabies
|official = y
|link =
|header = y
}}
The song played by the [[Mechanical Harp (Lullabies)]]. It is a music box arrangement of ''Piranha Plant's Lullaby'' from [[mario:Super Mario 64|''Super Mario 64'']].
 
{{clear}}
 
{{infobox track
|name = Mechanical Harp: Windmills
|official = y
|link =
|header = y
}}
The song played by the [[Mechanical Harp (Windmills)]]. It is a music box arrangement of the ''[[zelda:Song of Storms|Song of Storms]]'' from the [[zelda:The Legend of Zelda (Series)|''The Legend of Zelda'' series]].
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 1
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An original song, called "Hum with the Pikmin" in [https://www.youtube.com/watch?v=wHGt44MdGzk a trailer using the song].
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 2
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p2}}'s ''[[Music in Pikmin 2#Awakening Wood|Awakening Wood]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 3
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p3}}'s ''[[Music in Pikmin 3#Garden of Hope|Garden of Hope]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 4
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. A refrain from the ''[[#Cave Exploration (Waterwraith)|Cave Exploration (Waterwraith)]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 5
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of ''[[#Dandori Battle vs. Olimar?|Dandori Battle vs. Olimar?]]''
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 6
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p2}}'s ''[[Music in Pikmin 2#Title screen|Title screen]]'' theme.
 
{{clear}}
 
== Enemy mixes ==
{{game help|p4|Document all the enemy mixes.}}
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.
 
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Anode Beetle|v=P4||48px}}
|[[Anode Beetle]]
|A percussive, chirp-like synthesizer and a stylophone-like sound are added when nearby.
|-
|style="text-align:center"|{{icon|Anode Dweevil|v=P4||48px}}
|[[Anode Dweevil]]
|A shaker and singing Tesla coil are added when nearby.
|-
|style="text-align:center"|{{icon|Breadbug|v=P4||48px}}
|[[Breadbug]]
|The [[Music in Pikmin 2#Giant Breadbug|Giant Breadbug theme's]] combat mix from ''Pikmin 2'' is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento.
|-
|style="text-align:center"|{{icon|Doodlebug|v=P4||48px}}
|[[Doodlebug]]
|A pulsating, buzzing synthesizer and xylophone are added, while a comical, high-pitched sawtooth synthesizer plays the sound of the Doodlebug's flatulence.
|-
|style="text-align:center"|{{icon|Honeywisp|v=P4||48px}}
|[[Honeywisp]]
|Two synthesizers resembling a bell tree and an oscillating flute are added, mimicking the floating Honeywisp.
|-
|style="text-align:center"|{{icon|Iridescent Flint Beetle|v=P4||48px}}
|[[Iridescent Flint Beetle]]
|A glass marimba and a resonating synthesizer with a very quick release time are added, playing rapid sequences of random notes from the pentatonic F major scale.
|-
|style="text-align:center"|{{icon|Iridescent Glint Beetle|v=P4||48px}}
|[[Iridescent Glint Beetle]]
|Identical to the Iridescent Flint Beetle's enemy mix, but the release time of the synthesizer has been lengthened.
|}


{{clear}}
{{clear}}
Line 1,622: Line 130:


==Trivia==
==Trivia==
*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes speed up and their respective sunset themes are slowed down.
*The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the [[Awakening Wood]] and [[Perplexing Pool]] themes from {{P2}} and the [[Garden of Hope]] theme from {{P3}}, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something.
 
{{clear}}
 
==See also==
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]
*[[Music in Pikmin 3|Music in ''Pikmin 3'']]


{{music}}
{{music}}

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