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{{page title| Music in ''Pikmin 4''}}
{{page title| Music in ''Pikmin 4''}}
{{game icons|p4=y}}
{{game icons|p4=y}}
{{futuregame}}
{{stub}}
{{stub}}
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
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|header = y
|header = y
}}
}}
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard.
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin 2'' motif can be heard.


{{clear}}
{{clear}}
{{Infobox track
|name = Dandori Challenge results
|link = https://youtube.com/watch?v=SG7U1c2pVCA
|header = y
}}
Plays on the results screen for all [[Dandori Challenge]]s, including the ten that make up the [[Trial of the Sage Leaf]]. This is a remix of the [[Music in Pikmin 2#Challenge Mode results|Challenge Mode results]] track from {{p2}}.
{{Clear}}
{{Infobox track
|name = End Results
|link = https://youtu.be/XL7LwGVvFNg
|header = y
}}
Plays in the [[final results menu]] for the main game. This is an arrangement of the classic "Today's Results" track.
{{Clear}}


{{Infobox track
{{Infobox track
|name = View
|name = View
|link = https://youtu.be/Fx0EtD4P9SA
|link = https://youtube.com/watch?v=tGNBVO8xDiE?si=iWc9kceSIbBTybrx
|header = y
|header = y
}}
}}
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|View]] in {{p1}}, but is arranged to sound more like an upbeat march.
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|View]] in {{p1}}, but is arranged to sound more like an upbeat march.
{{clear}}
{{Infobox track
|name = End Results (Olimar's Shipwreck Tale)
|link = https://youtu.be/KPYBz06cQAE
|header = y
}}
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|Voyage Complete]] from {{p1}}, but with added instruments.


==Cutscenes==
==Cutscenes==
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Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.


{{Clear}}
{{clear}}
 
{{Infobox track
{{Infobox track
|name = The Sage Leaf
|name = End Results (Olimar)
|link = https://youtube.com/watch?v=snIRzCGv6tM
|link = https://youtube.com/watch?v=2f_t3vFjYLk?si=EHmlMUBLlNWs9eit
|header = y
|header = y
}}
}}
Plays during dialogue cutscenes with the [[Sage Leaf]]. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|Voyage Complete]] from {{p1}}, but with added instruments.


==Areas==
==Areas==
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==Bosses==
==Bosses==
{{stub|section=y}}
{{infobox track
{{infobox track
|name = Boss battle (Olimar)
|name = Boss battle (Olimar)
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{{infobox track
{{infobox track
|name = Boss battle (drumline)
|name = Boss battle (drumline)
|link = https://www.youtube.com/watch?v=LxzJOCP_XR4
|link =  
|header = y
|header = y
}}
}}
A boss battle theme often used for bosses found aboveground. This song is organized as a drumline cadence, with the base theme being played exclusively on percussion instruments found in a marching band. When the boss is defeated, a "boss defeated" cue plays.
A boss battle theme often used for bosses found aboveground. This song is actually a drumline; it makes use of various percussion instruments from a marching band, and it is organized precisely like one, with chromatic instruments being totally absent in the main mix. When the boss is defeated, a "boss defeated" cue plays.


For every type of boss, a unique layer of pitched instruments that is characteristic of the creature will be added to the music:
Each type of boss will also add its own instrument to the music that is characteristic of the creature. The [[Porquillion]], for example, adds a {{w|thumb piano}} to the music.
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Burrowing Snagret|v=P4||48px}}
|[[Burrowing Snagret]]
|Adds an organ and pitched {{w|didgeridoo}} sample.<br>When the Burrowing Snagret retreats underground, the entire theme is also put through a low-pass filter.
|-
|style="text-align:center"|{{icon|Crusted Rumpup|v=P4||48px}}
|[[Crusted Rumpup]]
|Adds a repetitive sawtooth synthesizer.
|-
|style="text-align:center"|{{icon|Porquillion|v=P4||48px}}
|[[Porquillion]]
|Adds a {{w|thumb piano}} and several pitched shaker samples.
|}


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Waterwraith appears
|name = Waterwraith appears
|link = https://youtu.be/X2QhOjwh544
|link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:06)
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Waterwraith attacks
|name = Waterwraith attacks
|link = https://youtu.be/0OnH5vKG4_0
|link = https://youtu.be/j1IAyioAzCs?t=41 (At 00:40)
|header = y
|header = y
}}
}}
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{{Infobox track
{{Infobox track
|name = Sun-Speckled Terrace (Olimar's Shipwreck Tale)
|name = Sun-Speckled Terrace (Shipwreck Tale)
|internal=748301629.wem
|internal=748301629.wem
|link = https://youtu.be/Rt0KjHZlfhE
|link = https://www.youtube.com/watch?v=Rt0KjHZlfhE
|links = https://youtu.be/51nShwgQWhs
|header = y
|header = y
}}
}}
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{{clear}}
{{clear}}
{{Infobox track
{{Infobox track
|name = Blossoming Arcadia (Olimar's Shipwreck Tale)
|name = Blossoming Arcadia (Shipwreck Tale)
|internal = 763938080.wem
|internal = 763938080.wem
|link = https://youtu.be/tpN2DXo6K30
|link = https://www.youtube.com/watch?v=tpN2DXo6K30
|links = https://youtu.be/d3-vB8JqjTk
|header = y
|header = y
}}
}}
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{{Infobox track
{{Infobox track
|name = Serene Shores (Olimar's Shipwreck Tale)
|name = Serene Shores (Shipwreck Tale)
|internal = 349004147.wem
|internal = 349004147.wem
|link = https://youtu.be/cxwZw9iEvDU
|link = https://www.youtube.com/watch?v=cxwZw9iEvDU
|links = https://youtu.be/zNu3_M9vkb8
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Hero's Hideaway (Olimar's Shipwreck Tale)
|name = Hero's Hideaway (Shipwreck Tale)
|link = https://youtu.be/cVphsGNDMmM
|link = https://www.youtube.com/watch?v=cVphsGNDMmM
|links = https://youtu.be/XqnxtNwvgPE
|internal = 988716588.wem
|internal = 988716588.wem
|header = y
|header = y
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{{Infobox track
{{Infobox track
|name = Dandori Challenge 1
|name = Dandori Challenge (stages 1-6, 12)
|header = y
}}
Plays in [[Dandori Day Care]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].
 
{{Infobox track
|name = Dandori Challenge 2
|header = y
|header = y
}}
}}
Plays in [[Hotshock Canyon]], [[Rockaway Cellars]], [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].
Plays in [[Dandori Day Care]], [[Hotshock Canyon]], [[Rockaway Cellars]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].
 
{{Clear}}


{{Infobox track
{{Infobox track
|name = Trial of the Sage Leaf
|name = Dandori Challenge (stages 7-11)
|link = https://youtube.com/watch?v=IZ2_v7UFHvU
|header = y
|header = y
}}
}}
Plays in all ten stories of the [[Trial of the Sage Leaf]]. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks however.
Plays in [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].


{{Clear}}
{{Clear}}
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==Dandori Battles==
==Dandori Battles==
{{Infobox track
{{Infobox track
|name = Dandori Battle 1 (toys)
|name = Trial Run
|link = https://youtu.be/zJLMPMAlD0M
|header = y
|header = y
}}
}}
Plays in [[Trial Run]], [[Battle in a Box]], and [[Final Battle]], all of which are set in toybox-like environments.
Plays in [[Trial Run]], [[Battle in a Box]] and [[Final Battle]], all of which are set in toybox-like environments.


{{Infobox track
{{Infobox track
|name = Dandori Battle 2 (sand)
|name = Dandori Castle
|link = https://youtu.be/ejZoTySmzL0
|header = y
|header = y
}}
}}
Plays in [[Dandori Castle]], [[Hot Sandy Duel]] and, in Dandori Battle mode, [[Leafy Showdown]]. All of these stages have a sandy aesthetic.
Plays in [[Dandori Castle]] and [[Hot Sandy Duel]], both of which have a sandy aesthetic.


{{Infobox track
{{Infobox track
|name = Leafy Showdown
|name = Leafy Showdown
|link = https://youtu.be/qQ4kjvpMO_8
|header = y
|header = y
}}
}}
Plays in [[Leafy Showdown]] in Story Mode only. This track incorporates the melody from [[The Final Trial]]'s theme.
Plays in [[Leafy Showdown]]. This track incorporates the melody from [[The Final Trial]]'s theme.


{{Clear}}
{{Clear}}
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*[[Music in Pikmin]]
*[[Music in Pikmin]]
*[[Music in Pikmin 2]]
*[[Music in Pikmin 2]]
*[[Music in Pikmin 3]]
 
{{music}}

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