Editing Music in Pikmin 3

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.


Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. It also should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names.
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.


== Composers ==
The initials of the composer that worked on a particular song are usually present in the internal name, such as "w" for Hajime Wakai, "aa" for Atsuko Asahi, or "as" for Soshi Abe. It also should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names.
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, with the additional music in ''Pikmin 3 Deluxe'' being done by Soshi Abe and guest composer Babi.{{cite web |https://x.com/Babi____/status/1322446810879721472|Post from Babi|Twitter}} Since the soundtrack to ''Pikmin 3'' does not have an official album, unlike {{p1}} did with ''[[Pikmin World]]'', the individual songs do not have composer credits explicitly provided by [[Nintendo]]. Alternative means have instead been used to identify each piece's composer:
*Nintendo's naming convention for audio files in their games includes the artist's initials. In the internal names, "w" denotes Hajime Wakai, "aa" denotes Atsuko Asahi, "o" denotes Asuka Hayazaki (maiden name "Ohta"), and "as" denotes Soshi Abe.
*A composer's unique music equipment can be used to determine what songs they've worked on.{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets}} Songs that use sounds from Cubase are indicative of Atsuko Asahi's work,{{cite web |https://x.com/atnasahi/status/461027789181689856|Post from Atsuko Asahi on|Twitter}} while instances of sounds from the {{w|Korg Triton|KORG Triton Studio}} are likely by Asuka Hayazaki.
*Babi attributes four in-game songs and the ending theme for the [[Side Stories]] to herself on her [https://www.iambabi.net/works website]. Through e-mail, she has elaborated further on what songs these are specifically.{{cite web |https://www.pikminwiki.com/File:Babi_email.png|E-mail inquiry answered by Babi|Pikipedia}}
If enough identifying evidence is present to pinpoint the composer of a song, the song's composer will also be listed within this article.


==Leitmotifs==
==Leitmotifs==
Line 46: Line 41:
|header = y
|header = y
}}
}}
Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbal-esque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game.
Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbalesque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game; it is a sound unique to the [[Pikmin series|''Pikmin'' series]].


{{clear}}
{{clear}}
Line 202: Line 197:
|header = y
|header = y
}}
}}
Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme.
Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. This other instrument is a cicada-like sound, which will also be present in the Tropical Wilds theme.


{{clear}}
{{clear}}
Line 684: Line 679:
{{infobox track
{{infobox track
|name=Alph's Crash Site
|name=Alph's Crash Site
|link=https://youtu.be/rzjMwL4lh3w?list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O
|link=https://www.youtube.com/watch?v=dFyApDXpALw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=1
|internal=STRM_BGM_Tutorial.bfstm
|internal=STRM_BGM_Tutorial.bfstm
|composer  =Asuka Hayazaki
|composer  =Asuka Hayazaki
Line 706: Line 701:
{{infobox track
{{infobox track
|name=Garden of Hope
|name=Garden of Hope
|link=https://www.youtube.com/watch?v=QmZ_mBSMUQ0
|link=https://www.youtube.com/watch?v=VWdlbMwx9Is&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=2
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|composer  =Asuka Hayazaki
Line 735: Line 730:
}}
}}


The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the bell synthesizer, is the same one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]].
The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the organ-like synthesizer, sounds remarkably similar to the one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]].


It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version.
It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version.


'''Instruments'''
'''Instruments'''
*'''Main version''': Celeste, pad synthesizers, and bell synthesizer.
*'''Main version''': Celeste, pad synthesizers, and organ-like synthesizers.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells.
*'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells.
*'''Weather version''': Gamelan, pad synthesizers, and bell synthesizer.
*'''Weather version''': Gamelan, pad synthesizers, and organ-like synthesizers.
*'''Afternoon version''': Same as main version.
*'''Afternoon version''': Same as main version.
*'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers.
*'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers.
Line 821: Line 816:
}}
}}


Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the Kurzweil K2500's "[[Music in Pikmin#The Distant Spring|cymbal thing]]" synth preset.
Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the [[Music in Pikmin#The Distant Spring|cymbalesque synthesizer from the first game]], a sound unique to the [[Pikmin series]].


'''Instruments'''
'''Instruments'''
*'''Main version''': Piano, [https://www.youtube.com/watch?v=BkVBGSWYNEY pitched ride cymbal]glass harp, pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer.
*'''Main version''': Piano, tam-tam, "cymbalesque",  pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer.
*'''Enemy mix''': Electronic drum kit.
*'''Enemy mix''': Electronic drum kit.
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect.
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect.
Line 1,050: Line 1,045:
|name=Mid-boss battle
|name=Mid-boss battle
|link=https://www.youtube.com/watch?v=nGA680z2hJ8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=12
|link=https://www.youtube.com/watch?v=nGA680z2hJ8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=12
|composer  =Atsuko Asahi
}}
}}
Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate.
Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate.
Line 1,065: Line 1,059:
|link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16
|link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 1,076: Line 1,069:
|link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17
|link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 1,087: Line 1,079:
|link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18
|link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 1,098: Line 1,089:
|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20
|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 1,150: Line 1,140:
|header = y
|header = y
}}
}}
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including [https://www.youtube.com/watch?v=BkVBGSWYNEY "cymbal thing"] from the Kurzweil K2500.
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including the cymbalesque synthesizer from [[The Distant Spring]]'s theme.


{{clear}}
{{clear}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: