Editing Music in Pikmin 3

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{{page title| Music in ''Pikmin 3''}}
{{DISPLAYTITLE: Music in ''Pikmin 3''}}{{game icons|p3=y}}
{{game icons|p3=y}}
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.


Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. It also should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names.
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.


== Composers ==
It should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names.
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, with the additional music in ''Pikmin 3 Deluxe'' being done by Soshi Abe and guest composer Babi.{{cite web |https://x.com/Babi____/status/1322446810879721472|Post from Babi|Twitter}} Since the soundtrack to ''Pikmin 3'' does not have an official album, unlike {{p1}} did with ''[[Pikmin World]]'', the individual songs do not have composer credits explicitly provided by [[Nintendo]]. Alternative means have instead been used to identify each piece's composer:
*Nintendo's naming convention for audio files in their games includes the artist's initials. In the internal names, "w" denotes Hajime Wakai, "aa" denotes Atsuko Asahi, "o" denotes Asuka Hayazaki (maiden name "Ohta"), and "as" denotes Soshi Abe.
*A composer's unique music equipment can be used to determine what songs they've worked on.{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets}} Songs that use sounds from Cubase are indicative of Atsuko Asahi's work,{{cite web |https://x.com/atnasahi/status/461027789181689856|Post from Atsuko Asahi on|Twitter}} while instances of sounds from the {{w|Korg Triton|KORG Triton Studio}} are likely by Asuka Hayazaki.
*Babi attributes four in-game songs and the ending theme for the [[Side Stories]] to herself on her [https://www.iambabi.net/works website]. Through e-mail, she has elaborated further on what songs these are specifically.{{cite web |https://www.pikminwiki.com/File:Babi_email.png|E-mail inquiry answered by Babi|Pikipedia}}
If enough identifying evidence is present to pinpoint the composer of a song, the song's composer will also be listed within this article.


==Leitmotifs==
==Leitmotifs==
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}}
}}
{{columns|0|
{{columns|0|
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{p1}} motif", denoting Pikmin themselves.]]
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{p}} motif", denoting Pikmin themselves.]]
|
|
[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]]
[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]]
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{{infobox track
{{infobox track
|name=Title screen
|name=Title screen
|link=https://www.youtube.com/watch?v=IrIPHIXe6aU&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=1
|link=https://www.youtube.com/watch?v=CXdNLpOrwFQ&index=1&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=STRM_BGM_Title_48k.bfstm
|internal=STRM_BGM_Title_48k.bfstm
|header = y
|header = y
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{{infobox track
{{infobox track
|name=Day selection
|name=Day selection
|link=https://www.youtube.com/watch?v=UFwNK3oBYJQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=4
|link=https://www.youtube.com/watch?v=zodgKRmnikY&index=3&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=FileSelect.o.48.dspadpcm.bfstm
|internal=FileSelect.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbal-esque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game.
Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbalesque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game; it is a sound unique to the [[Pikmin series|''Pikmin'' series]].


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Today's report
|name=Today's report
|link=https://www.youtube.com/watch?v=MTQuMyFN5P4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=30
|link=https://www.youtube.com/watch?v=s-9H2CXpfUE&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=11
|internal=Result.o.48.dspadpcm.bfstm
|internal=Result.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=S.S. Drake
|name=S.S. Drake
|link=https://www.youtube.com/watch?v=1jCcrrZC_GE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=16
|link=https://www.youtube.com/watch?v=DPNb0xEXQPY&index=4&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal = STRM_BGM_Mapselect_48k.bfstm
|internal = STRM_BGM_Mapselect_48k.bfstm
|header = y
|header = y
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{{infobox track
{{infobox track
|name=Mission Mode menu
|name=Mission Mode menu
|link=https://www.youtube.com/watch?v=zitAr7nZbi4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=71
|link=https://www.youtube.com/watch?v=UKjP2xNLImg&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=30
|internal=MissionSelect.o.48.dspadpcm.bfstm
|internal=MissionSelect.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|name=Side Stories menu
|name=Side Stories menu
|link=https://youtu.be/KgCrTxs1t1k
|link=https://youtu.be/KgCrTxs1t1k
|internal=SidestorySelect.as.48.dspadpcm
|internal=
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Bingo Battle menu
|name=Bingo Battle menu
|link=https://www.youtube.com/watch?v=N5hWHnXBEcg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=65
|link=https://www.youtube.com/watch?v=25BnJVcVuKI&index=32&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=Vsselect.aa.48.dspadpcm.bfstm
|internal=Vsselect.aa.48.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mission results
|name=Mission results
|link=https://www.youtube.com/watch?v=lnFFlys_WYs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=75
|link=https://youtu.be/lnFFlys_WYs
|internal=m_result.o.32.dspadpcm
|internal=m_result.o.32.dspadpcm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
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|name=Side Story results
|name=Side Story results
|link=https://youtu.be/HA78oKMGXuc
|link=https://youtu.be/HA78oKMGXuc
|internal=SideStory_Result.as.48.dspadpcm
|internal=
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Loading screen
|name=Loading screen
|link=https://www.youtube.com/watch?v=Mp2XqMK54QU&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=2
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/001-loading-screen.mp3
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Story Mode opening
|name=Story Mode opening
|link=https://www.youtube.com/watch?v=cDp5pnQOGRE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/002-prologue.mp3
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Captain Charlie's introduction
|name=Captain Charlie's introduction
|link=https://www.youtube.com/watch?v=zQzoihSGESQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=5
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/004-captain-charlie-s-introduction.mp3
|internal =demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm
|internal = demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Peculiar discovery
|name=Peculiar discovery
|link=https://www.youtube.com/watch?v=VYlvCnIC5ns&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=7
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/005-finding-a-new-type-of-pikmin....mp3
|internal = demo_a02.o.32.dspadpcm.bfstm
|internal = demo_a02.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Tutorial
|name=Tutorial
|link=https://www.youtube.com/watch?v=5V4VY3mgqQA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=6
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/006-tutorial-time-.mp3
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Charlie's cliffhanger
|name=Charlie's cliffhanger
|link=https://www.youtube.com/watch?v=L2Nob9h1iqw&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=8
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/007-captain-charlie-captured-.mp3
|internal = demo_c06.o.32.dspadpcm.bfstm  
|internal = demo_c06.o.32.dspadpcm.bfstm  
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Alph awakens
|name=Alph awakens
|link=https://www.youtube.com/watch?v=yUScT71SbFE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=9
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/008-alph-awakens.mp3
|internal = demo_a00.o.32.dspadpcm.bfstm
|internal = demo_a00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme.
Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. This other instrument is a cicada-like sound, which will also be present in the Tropical Wilds theme.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Red Pikmin encounter
|name=Red Pikmin encounter
|link=https://www.youtube.com/watch?v=3sDAIic0Vzg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=11
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/010-a-red-pikmin-.mp3
|internal = demo_a01.o.32.dspadpcm.bfstm
|internal = demo_a01.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Found important item
|name=Found important item
|link=https://www.youtube.com/watch?v=rYU950P0alI&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=14
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/012-found-an-important-item-.mp3
|internal = demo_glad.aa.32.dspadpcm.bfstm
|internal = demo_glad.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Heard when an important non-Pikmin item is discovered, such as the first piece of [[fruit]] or the [[KopPad]]. This is a new rendition of the [[Music in Pikmin 2#Success|success theme]], with more prominent flutes with vibrato playing the "success" motif, and a clearer sound in the harmony and bass, thanks to an acoustic guitar sound. Percussion is also added in this rendition, another element adding to the satisfying conclusiveness of this tonal motif.
Heard when an important non-Pikmin item is discovered, such as the first piece of [[fruit]] or the [[KopPad]]. This is a new rendition of the [[Music in Pikmin 2#Success|success theme]], with more prominent flutes with vibrato playing the "success" motif, and a clearer sound in the harmony and bass, thanks to an acoustic guitar sound. Percussion is also added in this rendition, another element adding to the satisfying conclusiveness of this tonal motif.


The fanfare then continues into a looping section, which is a new rendition of the [[Music in Pikmin 2#Success|success theme]]'s loop, although thinner, and with a softer percussion mix and melodic instrument. All of the synthesizers used here are once again very adept at conveying a "space explorer" mood.
{{clear}}
 
{{infobox track
|name=Found important item (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/013-explorer-s-notes.mp3
|internal = demo_glad.aa.32.dspadpcm.bfstm
|header = y
}}
Heard when a leader is explaining an important discovery. This loop is a new rendition of the [[Music in Pikmin 2#Success|success theme]]'s loop, although thinner, and with a softer percussion mix and melodic instrument. All of the synthesizers used here are once again very adept at conveying a "space explorer" mood.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=New Pikmin type
|name=New Pikmin type
|link=https://www.youtube.com/watch?v=TZEPYXKxb_c&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=13
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/014-plucked-a-new-pikmin-.mp3
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Heard when a new type of Pikmin is plucked or found. Again, a mixture of synthesizers and small natural instruments introduce the Pikmin, this time with a decoration of the ''Pikmin 2'' motif. One should notice how the melodic synthesizer detunes at the end of the cue, leading into the dialogue about new Pikmin.
Heard when a new type of Pikmin is plucked or found. Again, a mixture of synthesizers and small natural instruments introduce the Pikmin, this time with a decoration of the ''Pikmin 2'' motif. One should notice how the melodic synthesizer detunes at the end of the cue, leading into the dialogue about new Pikmin.


The simple and playful loop that follows has an easy melody and not very many instruments; it allows the player and the leader to adjust to a new type of Pikmin. It also plays the characteristics of the Pikmin, such as if a Pikmin is demonstrating its ability during the cutscene. Before it loops, it slows down.
{{clear}}
 
{{infobox track
|name=New Pikmin type (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/015-pikmin-attributes.mp3
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm
|header = y
}}
Heard when a leader is talking about a new type of Pikmin. This simple playful loop has an easy melody and not very many instruments; it allows the player and the leader to adjust to a new type of Pikmin. It also plays the characteristics of the Pikmin, such as if a Pikmin is demonstrating its ability during the cutscene. Before it loops, it slows down.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Found S.S. Drake
|name=Found S.S. Drake
|link=https://www.youtube.com/watch?v=7LS---x8kAA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=15
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/018-s.s.-drake-found-.mp3
|internal = demo_a10_00.o.32.dspadpcm.bfstm
|internal = demo_a10_00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3
|internal = demo_a10_01.o.32.dspadpcm.bfstm
|internal = demo_a10_01.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Brittany's theme
|name=Brittany's theme
|link=https://www.youtube.com/watch?v=rnds7sIHFjQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=22
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/020-brittany-s-theme.mp3
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Nocturnal predators
|name=Nocturnal predators
|link=https://www.youtube.com/watch?v=Zb6JgDGJpAQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=26
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/021-creatures-of-the-night.mp3
|internal = demo_a10_03.o.32.dspadpcm.bfstm
|internal = demo_a10_03.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Area loading
|name=Area loading
|link=https://www.youtube.com/watch?v=Q7LXJunYcO0&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=31
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/024-helpful-hints.mp3
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Land in a new area
|name=Land in a new area
|link=https://www.youtube.com/watch?v=PWhEcb8VhXY&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=17
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/025-landing-in-a-new-area.mp3
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 311: Line 301:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 322: Line 311:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 331: Line 319:
{{infobox track
{{infobox track
|name=Found Brittany
|name=Found Brittany
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/48.%2520Brittany%2527s...%2520Asleep%2521.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/034-brittany-s...-asleep-.mp3
|header = y
|header = y
}}
}}
Line 340: Line 328:
{{infobox track
{{infobox track
|name=Brittany's theme reprise
|name=Brittany's theme reprise
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/49.%2520Brittany%2520Awakens.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/035-brittany-awakens.mp3
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 351: Line 338:
{{infobox track
{{infobox track
|name=Medusal Slurker encounter
|name=Medusal Slurker encounter
|link=https://www.youtube.com/watch?v=IX3QOXzdl4g&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=24
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/036-rock-pikmin-captured-.mp3
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 362: Line 348:
{{infobox track
{{infobox track
|name=Rescued Brittany
|name=Rescued Brittany
|link=https://www.youtube.com/watch?v=V3ohan3OD40&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=21
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/037-brittany-rescued-.mp3
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 373: Line 358:
{{infobox track
{{infobox track
|name=Recovered important item (loop)
|name=Recovered important item (loop)
|link=https://www.youtube.com/watch?v=3AX0nDx7f2s&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=25
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/038-got-an-important-item-.mp3
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 384: Line 368:
{{infobox track
{{infobox track
|name=End of day
|name=End of day
|link=https://www.youtube.com/watch?v=T_4QdMiVgcE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=28
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/039-end-of-day.mp3
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 395: Line 378:
{{infobox track
{{infobox track
|name=Pikmin suffering
|name=Pikmin suffering
|link=https://www.youtube.com/watch?v=0a0TV_cZU7g&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=37
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/044-pikmin-in-distress-.mp3
|header = y
|header = y
}}
}}
Line 404: Line 387:
{{infobox track
{{infobox track
|name=Pikmin suffering (loop)
|name=Pikmin suffering (loop)
|link=https://www.youtube.com/watch?v=-jmMVaCEX08&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=39
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/045-pikmin-in-danger-.mp3
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 417: Line 399:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 428: Line 409:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 437: Line 417:
{{infobox track
{{infobox track
|name=Game over
|name=Game over
|link=https://www.youtube.com/watch?v=moIZvRL7p4A&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=63
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/083-game-over.mp3
|internal = Gameover.o.32.dspadpcm.bfstm
|internal = Gameover.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard when a [[day]] ends with no [[juice]] remaining. A decelerating clock tick and baritone saxophone chime in to bring the playthrough's events to a sluggish close. Based on the whole-tone tendencies, the comical jaw-harp-like harmony, and the detuning timpani hit near the end, the introduction to this theme seems to be playing more to mocking the failure of the player than to the doleful fate of the Koppaites. It seems that its brevity was intended to sound anticlimactic, perhaps to give the player more hope and indirect encouragement to continue.
Heard when a [[day]] ends with no [[juice]] remaining. A decelerating clock tick and baritone saxophone chime in to bring the playthrough's events to a sluggish close. Based on the whole-tone tendencies, the comical jaw-harp-like harmony, and the detuning timpani hit near the end, this little gesture seems to be playing more to mocking the failure of the player than to the doleful fate of the Koppaites. It seems that its brevity was intended to sound anticlimactic, perhaps to give the player more hope and indirect encouragement to continue.


The loop that follows is drastically different from the cue right before it. More of a collection of sounds, this loop uses space and register very adeptly, filling it with far-fetched and unrecognizable textures. Each sound on its own is triadic, or at least tonally coherent, but together they all mold together into a juxtaposition of modes, providing a background music bed. The looseness of this theme can be explained by its anomalous purpose: this theme has to score the game after the game is over.
{{clear}}
 
{{infobox track
|name=Game over (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/084-continue-.mp3
|internal = Gameover.o.32.dspadpcm.bfstm
|header = y
}}
Heard when the message appears asking the player to continue after a game over. This loop is drastically different from the game over cue right before it. More of a collection of sounds, this loop uses space and register very adeptly, filling it with far-fetched and unrecognizable textures. Each sound on its own is triadic, or at least tonally coherent, but together they all mold together into a juxtaposition of modes, providing a background music bed. The looseness of this theme can be explained by its anomalous purpose: this theme has to score the game after the game is over.


{{clear}}
{{clear}}
Line 450: Line 437:
{{infobox track
{{infobox track
|name=Land in Distant Tundra
|name=Land in Distant Tundra
|link=https://www.youtube.com/watch?v=wesaf5NbZZo&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=43
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/052-brittany-s-landing.mp3
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 461: Line 447:
{{infobox track
{{infobox track
|name=Captain Charlie's theme
|name=Captain Charlie's theme
|link=https://www.youtube.com/watch?v=74nS7sHYeWQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=46
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/067-captain-charlie-s-theme.mp3
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 472: Line 457:
{{infobox track
{{infobox track
|name=Louie's theme
|name=Louie's theme
|link=https://www.youtube.com/watch?v=JHQSYiUwJZs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=51
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/077-louie-s-theme.mp3
|internal = demo_d06_02.o.32.dspadpcm.bfstm
|internal = demo_d06_02.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 485: Line 469:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3
|internal = demo_get_luie.w.32.dspadpcm.bfstm
|internal = demo_get_luie.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 494: Line 477:
{{infobox track
{{infobox track
|name=Louie escaped
|name=Louie escaped
|link=https://www.youtube.com/watch?v=ahGcrOG4Kkk&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=54
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/079-follow-that-hocotatian-.mp3
|internal = demo_b22.o.32.dspadpcm.bfstm
|internal = demo_b22.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 505: Line 487:
{{infobox track
{{infobox track
|name=Found Olimar
|name=Found Olimar
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/204.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Wraith%2527s%2520Lullaby%2529.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/109-captain-olimar-found-.mp3
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 516: Line 497:
{{infobox track
{{infobox track
|name=Found Olimar (loop)
|name=Found Olimar (loop)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/204.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Wraith%2527s%2520Lullaby%2529.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/110-formidable-oak-exterior-the-mysterious-life-form-s-lullaby-.mp3
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 527: Line 507:
{{infobox track
{{infobox track
|name=Olimar released
|name=Olimar released
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/205.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Mysterious%2520Life-Form%2520Battle%2520and%2520Aftermath%2529.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/111-mysterious-life-form-battle-intro.mp3
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 538: Line 517:
{{infobox track
{{infobox track
|name=Olimar released (loop)
|name=Olimar released (loop)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/205.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Mysterious%2520Life-Form%2520Battle%2520and%2520Aftermath%2529.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/112-formidable-oak-exterior-mysterious-life-form-battle-and-aftermath-.mp3
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 549: Line 527:
{{infobox track
{{infobox track
|name=Mysterious Life-form appears
|name=Mysterious Life-form appears
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/206.%2520The%2520Mysterious%2520Life-Form%2520Appears.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/113-the-mysterious-life-form-appears-.mp3
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 560: Line 537:
{{infobox track
{{infobox track
|name=Conclusion cutscene
|name=Conclusion cutscene
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/213.%2520Captain%2520Olimar%2520and%2520the%2520Cosmic%2520Key.mp3
|link=https://www.youtube.com/watch?v=SsQUSw3Ppkg&index=51&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm
|header = y
|header = y
Line 574: Line 551:
{{infobox track
{{infobox track
|name=Ending (modest supply)
|name=Ending (modest supply)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/215.%2520Epilogue%2520%2528Bad%252C%2520Narration%2529.mp3
|link=https://www.youtube.com/watch?v=V1UG7Ksx-pQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=52
|internal =STRM_DEMO_s03_Epilogue01_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue01_48k.bfstm
|header = y
|header = y
}}
}}
Line 584: Line 561:
{{infobox track
{{infobox track
|name=Ending (reasonable supply)
|name=Ending (reasonable supply)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/217.%2520Epilogue%2520%2528Okay%252C%2520Narration%2529.mp3
|link=https://www.youtube.com/watch?v=oVrGzjHO_VI&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=53
|internal =STRM_DEMO_s03_Epilogue02_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue02_48k.bfstm
|header = y
|header = y
}}
}}
Line 594: Line 571:
{{infobox track
{{infobox track
|name=Ending (healthy supply)
|name=Ending (healthy supply)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/219.%2520Epilogue%2520%2528Good%252C%2520Narration%2529.mp3
|link=
|internal =STRM_DEMO_s03_Epilogue03_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue03_48k.bfstm
|header = y
|header = y
}}
}}
Line 604: Line 581:
{{infobox track
{{infobox track
|name=Ending (bountiful supply)
|name=Ending (bountiful supply)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/221.%2520Epilogue%2520%2528Best%252C%2520Narration%2529.mp3
|link=https://www.youtube.com/watch?v=ic9XM7DIJBI&index=54&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal =STRM_DEMO_s03_Epilogue04_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue04_48k.bfstm
|header = y
|header = y
}}
}}
Line 614: Line 591:
{{infobox track
{{infobox track
|name=Credits
|name=Credits
|link=https://www.youtube.com/watch?v=ERuiiudNEpE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=64
|link=https://www.youtube.com/watch?v=ETMeYlLGjQM&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=55
|header = y
|header = y
}}
}}
Line 631: Line 608:
|name=Garden/Field/River/Tundra survey
|name=Garden/Field/River/Tundra survey
|link=https://youtu.be/fNrkPy0z-ss
|link=https://youtu.be/fNrkPy0z-ss
|composer  =Babi
|header = y
|header = y
}}
}}
Line 641: Line 617:
|name=Oak survey
|name=Oak survey
|link=https://youtu.be/wu89m1CNHlQ
|link=https://youtu.be/wu89m1CNHlQ
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 651: Line 626:
|name=Olimar's Assignment ending
|name=Olimar's Assignment ending
|link=https://youtu.be/zxXfRBnOgBw
|link=https://youtu.be/zxXfRBnOgBw
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 661: Line 635:
|name=Olimar's Comeback ending
|name=Olimar's Comeback ending
|link=https://youtu.be/_D_lxcZSz74
|link=https://youtu.be/_D_lxcZSz74
|composer  =Soshi Abe, Babi
|header = y
|header = y
}}
}}
Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is composed by Babi, also featuring her own live voice performance. It retains the style of the Side Stories gameplay themes, and contains sparse notes between piano, percussion, strings, and some additional Pikmin voice samples. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is completely different, being in the style of the Side Stories gameplay themes, and contains many short notes on piano, percussion, and some strings, as well as human and Pikmin vocals. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}
Line 684: Line 657:
{{infobox track
{{infobox track
|name=Alph's Crash Site
|name=Alph's Crash Site
|link=https://youtu.be/rzjMwL4lh3w?list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O
|link=https://www.youtube.com/watch?v=xCWUHYS1a3g&index=5&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=STRM_BGM_Tutorial.bfstm
|internal=STRM_BGM_Tutorial.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 706: Line 678:
{{infobox track
{{infobox track
|name=Garden of Hope
|name=Garden of Hope
|link=https://www.youtube.com/watch?v=QmZ_mBSMUQ0
|link=https://www.youtube.com/watch?v=jT6H5U0UZlk&index=6&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linka=https://www.youtube.com/watch?v=H1etAFiAPYQ&index=7&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|links=https://www.youtube.com/watch?v=y8rEi-uxGTA&index=8&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


The [[Garden of Hope]]'s theme is a beautiful representation of the season of spring. The textures are soft (the harp gestures especially delicate) and the melodic instruments and dynamics smoothly transition between each other. Interestingly, the Garden of Hope is the only area to have a different theme for the afternoon. The structure is the same, but different instruments surface and the chord progression changes in several areas. The afternoon theme is preceded by its own small, four-bar introduction.
The [[Garden of Hope]]'s theme is a beautiful representation of the season of spring. The textures are soft (the harp gestures especially delicate) and the melodic instruments and dynamics smoothly transition between each other. Interestingly, the Garden of Hope is the only area to have a different theme for the afternoon. The structure is the same, but different instruments surface and the chord progression changes in several areas. The afternoon theme also has an {{w|anacrusis}}, rather than a small separate intro.


'''Instruments'''
'''Instruments'''
*'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, accordions, harp, glockenspiel-like synthesizer, and violins and violas.
*'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, accordion, harp, glockenspiel-like synthesizer, and violins and violas.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Hand drum, djembe, shaker, vocal synthesizer, and pizzicato cellos.
*'''Task mix''': Hand drum, djembe, shaker, and pizzicato cellos.
*'''Carrying mix''': Celeste and music box.
*'''Carrying mix''': Celeste.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added.
*'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added.
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{{infobox track
{{infobox track
|name=Distant Tundra
|name=Distant Tundra
|link=https://www.youtube.com/watch?v=SvMW6YT0NGo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=3
|link=https://www.youtube.com/watch?v=SIfHmvRtG-w&index=23&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linkp=https://www.youtube.com/watch?v=0hSVCDK2wtE&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=4
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/055-distant-tundra-noon-noon-snowing-.mp3
|links=https://www.youtube.com/watch?v=6G78HF-dWc4&index=25&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linkp=https://www.youtube.com/watch?v=LFwQV-SwFLI&index=24&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the bell synthesizer, is the same one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]].
The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the organ-like synthesizer, sounds remarkably similar to the one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]].


It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version.
It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version.


'''Instruments'''
'''Instruments'''
*'''Main version''': Celeste, pad synthesizers, and bell synthesizer.
*'''Main version''': Modified celeste, and vocal and organ-like synthesizers.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells.
*'''Carrying mix''': Concertina and sleigh bells.
*'''Weather version''': Gamelan, pad synthesizers, and bell synthesizer.
*'''Weather version''': Tuned gongs, and vocal and organ-like synthesizers.
*'''Afternoon version''': Same as main version.
*'''Afternoon version''': Same as main version.
*'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers.
*'''Sunset version''': Glockenspiel (long attack), modified handbells, and vocal synthesizers.


It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra. In the weather version, the calliope-like synthesizer is replaced with an accordion.
It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Tropical Wilds
|name=Tropical Wilds
|link=https://www.youtube.com/watch?v=pvbxG8G8IxA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=5
|link=https://www.youtube.com/watch?v=urkBGrBvXKc&index=21&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/070-tropical-wilds-noon-.mp3
|links=https://www.youtube.com/watch?v=B47-m09ufoo&index=22&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 763: Line 740:


'''Instruments'''
'''Instruments'''
*'''Main version''': Kalimba, cowbell, {{w|overtone flute}}, cicada-like synthesizers, fifes, [https://www.youtube.com/watch?v=OftdeE1pTeA udu], mallet-like synthesizer, bass {{w|marimbaphone}}, steel drum, accordion, and shaker.
*'''Main version''': {{w|Overtone flute}}, fifes, bass {{w|marimbaphone}}, bamboo marimba, steel drum, metal tablas, cowbell, shaker, {{w|caxixi}}, concertina, and cicada-like synthesizer.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Conga, triangle, tube drums, pad and bass synthesizers, contrabass flute, and guitar-like synthesizer.
*'''Task mix''': Contrabass flute, african xylophone, conga, triangle, pad and bass synthesizers, and basses.
*'''Carrying mix''': Gong and celeste synthesizers.
*'''Carrying mix''': Dulcimer and celeste synthesizer.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but the intro contains bass accordion.
*'''Afternoon version''': Same as main version, but the intro contains bass accordion.
*'''Sunset version''': Fifes, modified celeste, marimbaphone, udu, cowbell, and accordion.
*'''Sunset version''': Fifes, modified celeste, marimbaphone, metal tablas, cowbell, and concertina.


{{clear}}
{{clear}}
Line 776: Line 753:
{{infobox track
{{infobox track
|name=Twilight River
|name=Twilight River
|link=https://www.youtube.com/watch?v=khwVnJFOd1c&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=6
|link=https://www.youtube.com/watch?v=YJh-ruM1CxA&index=39&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/075-twilight-river-noon-.mp3
|links=https://www.youtube.com/watch?v=neI-RmxT2aU&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=40
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 784: Line 763:


'''Instruments'''
'''Instruments'''
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordions, pad synthesizer, and violin (also playing {{w|double stop}}) and viola.
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordion, pad synthesizer, and violin (also playing {{w|double stop}}) and viola.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Congas, talking drum, synth bass, and vocal synthesizer.
*'''Task mix''': Congas, talking drum, synth bass, and several types of vocal synthesizer.
*'''Carrying mix''': Glockenspiel-like synthesizer, and log drum.
*'''Carrying mix''': Sine-wave-like synthesizer.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel.
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel-like synthesizer.
*'''Sunset version''': Soprano bassoons, celeste, glockenspiel, accordions, and violin.
*'''Sunset version''': Soprano bassoons, celeste, Hang drum, accordion, and violin.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Formidable Oak
|name=Formidable Oak
|link=https://www.youtube.com/watch?v=EwQTErlSx8I&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=9
|link=https://www.youtube.com/watch?v=ZLbeC0fyPok&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=42
|linkp=https://www.youtube.com/watch?v=F5464xG_d0w&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=11
|linka=No
|links=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/106-formidable-oak-exterior-night-.mp3
|linkp=https://www.youtube.com/watch?v=t7iGthGC7kU&index=43&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


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*'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer.
*'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer.


There is also a [https://www.youtube.com/watch?v=7utH56a7fAg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=7&t=1m08s specific theme] for the sunset during rain. It is the same melody from the normal weather version, but shared between the detuned glockenspiel and celeste/wind chime sample, making it the thinnest theme in the game.
There is also a [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/108-formidable-oak-exterior-night-rain-.mp3 specific theme] for the sunset during rain. It is the same melody from the normal weather version, but shared between the detuned glockenspiel and celeste/wind chime sample, making it the thinnest theme in the game.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Cave
|name=Cave
|link=https://www.youtube.com/watch?v=5Qx9R9WzNEI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=8
|link=https://www.youtube.com/watch?v=q4krnX-l-R8&index=14&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=STRM_BGM_Cave.bfstm
|internal=STRM_BGM_Cave.bfstm
}}
}}


Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the Kurzweil K2500's "[[Music in Pikmin#The Distant Spring|cymbal thing]]" synth preset.
Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the [[Music in Pikmin#The Distant Spring|cymbalesque synthesizer from the first game]], a sound unique to the [[Pikmin series]].


'''Instruments'''
'''Instruments'''
*'''Main version''': Piano, [https://www.youtube.com/watch?v=BkVBGSWYNEY pitched ride cymbal]glass harp, pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer.
*'''Main version''': Piano, tam-tam, "cymbalesque",  pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer.
*'''Enemy mix''': Electronic drum kit.
*'''Enemy mix''': Electronic drum kit.
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect.
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect.
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{{infobox track
{{infobox track
|name= Rain
|name= Rain
|link=https://www.youtube.com/watch?v=7utH56a7fAg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=7
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/040-rain.mp3
|linka= http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/042-rain-noon-.mp3
|links=https://www.youtube.com/watch?v=mk1rIwGR6q0&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=16
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


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{{infobox track
{{infobox track
|name=Boss battle intro
|name=Boss battle intro
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/046-boss-battle-intro.mp3
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 868: Line 848:
{{infobox track
{{infobox track
|name=Boss battle
|name=Boss battle
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m24s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/047-boss-battle-.mp3
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Boss attack
|name=Boss attack
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m10s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/048-boss-battle-boss-attacks-.mp3
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Pikmin vulnerable
|name=Pikmin vulnerable
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m58s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/049-boss-battle-pikmin-vulnerable-.mp3
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help. This song also plays in ''[[Occupational Hazards]]''.
Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help.


{{clear}}
{{clear}}
{{infobox track
{{infobox track
|name=Boss vulnerable
|name=Boss vulnerable
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m23s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/050-boss-battle-boss-vulnerable-.mp3
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Vehemoth Phosbat (all lights off)
|name=Vehemoth Phosbat (all lights off)
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=0m00s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/060-phosbat-cave-all-lights-off-.mp3
|internal = STRM_BGM_Ohbake_Lv0.bfstm
|internal = STRM_BGM_Ohbake_Lv0.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard at the beginning of the battle, when no [[electrode]]s are activated. Played rather like a horror film or fantasy soundtrack, this eerie detuned theme makes the invisible boss all the more ominous. Although a beat is added, the Vehemoth Phosbat drawing near adds a spooky texture that alludes to the noises heard when [[#Charlie's cliffhanger|Charlie was first captured]]. This added texture can be heard [https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=0m43s here].
Heard at the beginning of the battle, when no [[electrode]]s are activated. Played rather like a horror film or fantasy soundtrack, this eerie detuned theme makes the invisible boss all the more ominous. Although a beat is added, the Vehemoth Phosbat drawing near adds a spooky texture that alludes to the noises heard when [[#Charlie's cliffhanger|Charlie was first captured]]. This added texture can be heard [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/061-phosbat-cave-all-lights-off-vehemoth-phosbat-near-.mp3 here].


{{clear}}
{{clear}}
{{infobox track
{{infobox track
|name=Vehemoth Phosbat (small lights on)
|name=Vehemoth Phosbat (small lights on)
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=2m52s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/062-phosbat-cave-small-lights-on-.mp3
|internal = STRM_BGM_Ohbake_Lv3.bfstm
|internal = STRM_BGM_Ohbake_Lv3.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard after any of the smaller [[electrode]]s are activated. Orchestral textures are added, but not in the normal boss manner. Many of the sounds present here are still detuned, or have somewhat alien qualities, to make the Vehemoth Phosbat appear more otherworldly and to increase the horror-like tension. Once again, when the Vehemoth Phosbat nears, it superimposes its odd texture over this, increasing the overall discordance of the theme. This added texture can be heard [https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=3m35s here].
Heard after any of the smaller [[electrode]]s are activated. Orchestral textures are added, but not in the normal boss manner. Many of the sounds present here are still detuned, or have somewhat alien qualities, to make the Vehemoth Phosbat appear more otherworldly and to increase the horror-like tension. Once again, when the Vehemoth Phosbat nears, it superimposes its odd texture over this, increasing the overall discordance of the theme. This added texture can be heard [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/063-phosbat-cave-small-lights-on-vehemoth-phosbat-near-.mp3 here].


{{clear}}
{{clear}}
{{infobox track
{{infobox track
|name=Large bulb activated
|name=Large bulb activated
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m31s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/064-the-big-bulb-is-activated-.mp3
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 960: Line 933:
{{infobox track
{{infobox track
|name=Vehemoth Phosbat (large light on)
|name=Vehemoth Phosbat (large light on)
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m36s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/065-phosbat-cave-all-lights-on-.mp3
|internal = BossC_LastChance.o.32.dspadpcm.bfstm
|internal = BossC_LastChance.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 970: Line 942:
{{infobox track
{{infobox track
|name=Boss defeated
|name=Boss defeated
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=13m27s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/051-boss-defeated-.mp3
|internal=demo_bossCDie.o.32.dspadpcm.bfstm
|internal=demo_bossCDie.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mysterious Life-Form
|name=Mysterious Life-Form
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/114-formidable-oak-interior-.mp3
|internal =STRM_BGM_Metaboss01_Escape.bfstm
|internal = STRM_BGM_Metaboss01_Escape.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mysterious Life-Form (near Olimar)
|name=Mysterious Life-Form (near Olimar)
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=1m13s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/115-formidable-oak-interior-mysterious-life-form-near-.mp3
|internal =STRM_BGM_Metaboss01_Escape.bfstm
|internal = STRM_BGM_Metaboss01_Escape.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mysterious Life-Form (Olimar captured)
|name=Mysterious Life-Form (Olimar captured)
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=2m16s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/116-formidable-oak-interior-captain-olimar-captured-.mp3
|internal =Metaboss01_Catch.aa.32.dspadpcm.bfstm
|internal = Metaboss01_Catch.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Escaped Formidable Oak
|name=Escaped Formidable Oak
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/117-plasm-wraith-battle-intro.mp3
|internal =demo_e02_BossETransform.aa.32.dspadpcm.bfstm
|internal = demo_e02_BossETransform.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Plasm Wraith battle
|name=Plasm Wraith battle
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m23s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/118-formidable-oak-exterior-interior-plasm-wraith-battle-.mp3
|internal =Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm
|internal = Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Plasm Wraith defeated
|name=Plasm Wraith defeated
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=3m54s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/119-plasm-wraith-defeated-captain-olimar-saved-.mp3
|internal =demo_Metaboss_die.aa.32.dspadpcm.bfstm
|internal = demo_Metaboss_die.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mid-boss battle
|name=Mid-boss battle
|link=https://www.youtube.com/watch?v=nGA680z2hJ8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=12
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/072-midboss-battle-.mp3
|composer  =Atsuko Asahi
}}
}}
Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate.
Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate.
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==Mission Mode==
==Mission Mode==
[[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining.
[[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining.


{{infobox track
{{infobox track
|name=Mission Mode (stages 1-10)
|name=Mission Mode (stages 1-10)
|link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16
|link=https://www.youtube.com/watch?v=s1y4lw3IUSQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=31
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm
|internal = STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Fortress of Festivity
|name=Fortress of Festivity
|link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17
|link=https://www.youtube.com/watch?v=-aa6IhnlC0I&index=49&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm
|internal = STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mission Mode (stages 12-15)
|name=Mission Mode (stages 12-15)
|link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18
|link=https://www.youtube.com/watch?v=cAYhwEEWVaI&index=50&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm
|internal = STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20
|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=After hours
|name=After hours
|link=https://youtube.com/watch?v=z_sp31IQLnw&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=8
|link=https://youtu.be/nxHczb13QqM
|internal =  
|internal =  
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
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|name=Olimar's Assignment (days 1-2)
|name=Olimar's Assignment (days 1-2)
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1
|internal =STRM_BGM_sidestoryA_1
|internal = STRM_BGM_sidestoryA_1
|composer  =Babi
|header = y
|header = y
}}
}}
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|name=Olimar's Assignment (days 3-4)
|name=Olimar's Assignment (days 3-4)
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2
|internal =STRM_BGM_sidestoryA_2
|internal = STRM_BGM_sidestoryA_2
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
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|name=Olimar's Comeback (days 1-3)
|name=Olimar's Comeback (days 1-3)
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3
|internal =STRM_BGM_sidestoryB_1
|internal = STRM_BGM_sidestoryB_1
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including [https://www.youtube.com/watch?v=BkVBGSWYNEY "cymbal thing"] from the Kurzweil K2500.
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The treasure mix contains various synthesizers, including the cymbalesque synthesizer from [[The Distant Spring]]'s theme.


{{clear}}
{{clear}}
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|name=Olimar's Comeback (days 4-6)
|name=Olimar's Comeback (days 4-6)
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4
|internal =STRM_BGM_sidestoryB_2
|internal = STRM_BGM_sidestoryB_2
|composer  =Babi
|header = y
|header = y
}}
}}
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|name=Olimar's Comeback (days 7-8)
|name=Olimar's Comeback (days 7-8)
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5
|internal =STRM_BGM_sidestoryB_3
|internal = STRM_BGM_sidestoryB_3
|composer  =Babi
|header = y
|header = y
}}
}}
Line 1,179: Line 1,132:
|name=Olimar's Comeback (days 9-10)
|name=Olimar's Comeback (days 9-10)
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4
|internal =STRM_BGM_sidestoryB_4
|internal = STRM_BGM_sidestoryB_4
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard during [[Another Part Found]] and [[The Ship Restored]]. This theme is extremely similar to [[Music in Pikmin#The Final Trial|The Final Trial's theme]], at some points almost sounding like an exact remake. This is fitting given the objective of both missions it appears in: to collect [[ship part]]s. It also signifies nearing the end of the story, and foreshadows that a final boss will be encountered soon. Interestingly, this theme's carrying mix removes the drone that is present in the main theme, accomplished through {{w|Out of Phase Stereo}}. This is the only instance of an auxiliary mix removing elements from the music.
Heard during [[Another Part Found]] and [[The Ship Restored]]. This theme is extremely similar to [[Music in Pikmin#The Final Trial|The Final Trial's theme]], at some points almost sounding like an exact remake. This is fitting given the objective of both missions it appears in: to collect [[ship part]]s. It also signifies nearing the end of the story, and foreshadows that a final boss will be encountered soon.


{{clear}}
{{clear}}
Line 1,190: Line 1,142:
|name=Golden arachnorb battle
|name=Golden arachnorb battle
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME
|internal =GROUP_STATIC_00000F2D
|internal = GROUP_STATIC_00000F2D
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 1,211: Line 1,162:
{{infobox track
{{infobox track
|name=Battle start
|name=Battle start
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=0m00s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/095-ready...-go-.mp3
|internal =GROUP_MAPE_000001E6
|internal = GROUP_MAPE_000001E6
|header = y
|header = y
}}
}}
Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall. A {{w|Lion's roar (instrument)|lion's roar}} also plays in the back, which is the same background instrument used in the title screen music of ''Pikmin''.
Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall.


{{clear}}
{{clear}}
Line 1,221: Line 1,172:
{{infobox track
{{infobox track
|name=Bingo Battle 1 (nature)
|name=Bingo Battle 1 (nature)
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19
|link=https://www.youtube.com/watch?v=drUAVkZ08cY&index=34&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal =STRM_BGM_Vs.bfstm
|internal = STRM_BGM_Vs.bfstm
|header = y
|header = y
}}
}}
Line 1,231: Line 1,182:
{{infobox track
{{infobox track
|name=Bingo Battle 2 (metal)
|name=Bingo Battle 2 (metal)
|link=https://www.youtube.com/watch?v=vjXjdlQcEyA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=20
|link=https://www.youtube.com/watch?v=Jvx5RJQveRE&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=35
|internal =STRM_BGM_VsBlues.bfstm
|internal = STRM_BGM_VsBlues.bfstm
|header = y
|header = y
}}
}}
Line 1,241: Line 1,192:
{{infobox track
{{infobox track
|name=Bingo Battle 3 (toys)
|name=Bingo Battle 3 (toys)
|link=https://www.youtube.com/watch?v=K1l3doKunW8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=21
|link=https://www.youtube.com/watch?v=9cXiGjjLZAI&index=36&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal =STRM_BGM_VsToy.bfstm
|internal = STRM_BGM_VsToy.bfstm
|header = y
|header = y
}}
}}
Line 1,251: Line 1,202:
{{infobox track
{{infobox track
|name=One Away!
|name=One Away!
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=3m59s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/100-one-square-left-.mp3
|internal =STRM_BGM_Vs_Reach.bfstm
|internal = STRM_BGM_Vs_Reach.bfstm
|header = y
|header = y
}}
}}
Line 1,261: Line 1,212:
{{infobox track
{{infobox track
|name=Give it a Spin!
|name=Give it a Spin!
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=2m58s
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/099-give-it-a-spin-.mp3
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Victory
|name=Victory
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=4m47
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/104-bingo-battle-win-.mp3
|internal =ff_WinLoop.aa.32.dspadpcm.bfstm
|internal = ff_WinLoop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 1,297: Line 1,247:
*A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal).
*A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal).
*In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series.
*In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series.
==See also==
*[[Music]]
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]


==References==
==References==
{{refs}}
{{refs}}


{{music}}
[[Category:Music]]

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