Editing Music in Pikmin 3
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The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality. | The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality. | ||
Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack | The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. | ||
The initials of the composer that worked on a particular song are usually present in the internal name, such as "w" for Hajime Wakai, "aa" for Atsuko Asahi, or "as" for Soshi Abe. It also should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names. | |||
The | |||
==Leitmotifs== | ==Leitmotifs== | ||
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}} | }} | ||
Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a | Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbalesque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game; it is a sound unique to the [[Pikmin series|''Pikmin'' series]]. | ||
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Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. | Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. This other instrument is a cicada-like sound, which will also be present in the Tropical Wilds theme. | ||
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{{infobox track | {{infobox track | ||
|name=Alph's Crash Site | |name=Alph's Crash Site | ||
|link=https://youtu.be/rzjMwL4lh3w | |link=https://youtu.be/rzjMwL4lh3w | ||
|internal=STRM_BGM_Tutorial.bfstm | |internal=STRM_BGM_Tutorial.bfstm | ||
|composer =Asuka Hayazaki | |composer =Asuka Hayazaki | ||
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{{infobox track | {{infobox track | ||
|name=Garden of Hope | |name=Garden of Hope | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=VWdlbMwx9Is&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=2 | ||
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm | ||
|composer =Asuka Hayazaki | |composer =Asuka Hayazaki | ||
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}} | }} | ||
The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the | The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the organ-like synthesizer, sounds remarkably similar to the one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]]. | ||
It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version. | It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Celeste, pad synthesizers, and | *'''Main version''': Celeste, pad synthesizers, and organ-like synthesizers. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': DX electric piano, and pizzicato cellos and basses. | *'''Task mix''': DX electric piano, and pizzicato cellos and basses. | ||
*'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells. | *'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells. | ||
*'''Weather version''': Gamelan, pad synthesizers, and | *'''Weather version''': Gamelan, pad synthesizers, and organ-like synthesizers. | ||
*'''Afternoon version''': Same as main version. | *'''Afternoon version''': Same as main version. | ||
*'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers. | *'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers. | ||
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}} | }} | ||
Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the | Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the [[Music in Pikmin#The Distant Spring|cymbalesque synthesizer from the first game]], a sound unique to the [[Pikmin series]]. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Piano, | *'''Main version''': Piano, tam-tam, "cymbalesque", pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer. | ||
*'''Enemy mix''': Electronic drum kit. | *'''Enemy mix''': Electronic drum kit. | ||
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect. | *'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect. | ||
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|link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16 | |link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16 | ||
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm | |internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm | ||
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|link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17 | |link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17 | ||
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm | |internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm | ||
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|link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18 | |link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18 | ||
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm | |internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm | ||
|header = y | |header = y | ||
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|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20 | |link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20 | ||
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm | |internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm | ||
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Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including [ | Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including the cymbalesque synthesizer from [[The Distant Spring]]'s theme. | ||
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