Editing Music in Pikmin 3
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{{page title| Music in ''Pikmin 3''}} | {{page title| Music in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | |||
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality. | The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality. | ||
Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack | The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. | ||
It should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names. | |||
==Leitmotifs== | ==Leitmotifs== | ||
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|link=https://www.youtube.com/watch?v=UFwNK3oBYJQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=4 | |link=https://www.youtube.com/watch?v=UFwNK3oBYJQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=4 | ||
|internal=FileSelect.o.48.dspadpcm.bfstm | |internal=FileSelect.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a | Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbalesque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game; it is a sound unique to the [[Pikmin series|''Pikmin'' series]]. | ||
{{clear}} | {{clear}} | ||
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|link=https://www.youtube.com/watch?v=MTQuMyFN5P4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=30 | |link=https://www.youtube.com/watch?v=MTQuMyFN5P4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=30 | ||
|internal=Result.o.48.dspadpcm.bfstm | |internal=Result.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=zitAr7nZbi4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=71 | |link=https://www.youtube.com/watch?v=zitAr7nZbi4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=71 | ||
|internal=MissionSelect.o.48.dspadpcm.bfstm | |internal=MissionSelect.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Side Stories menu | |name=Side Stories menu | ||
|link=https://youtu.be/KgCrTxs1t1k | |link=https://youtu.be/KgCrTxs1t1k | ||
|internal= | |internal= | ||
|composer =Soshi Abe | |composer = Soshi Abe | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=N5hWHnXBEcg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=65 | |link=https://www.youtube.com/watch?v=N5hWHnXBEcg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=65 | ||
|internal=Vsselect.aa.48.dspadpcm.bfstm | |internal=Vsselect.aa.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=lnFFlys_WYs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=75 | |link=https://www.youtube.com/watch?v=lnFFlys_WYs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=75 | ||
|internal=m_result.o.32.dspadpcm | |internal=m_result.o.32.dspadpcm | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Side Story results | |name=Side Story results | ||
|link=https://youtu.be/HA78oKMGXuc | |link=https://youtu.be/HA78oKMGXuc | ||
|internal= | |internal= | ||
|composer =Soshi Abe | |composer = Soshi Abe | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Captain Charlie's introduction | |name=Captain Charlie's introduction | ||
|link=https://www.youtube.com/watch?v=zQzoihSGESQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=5 | |link=https://www.youtube.com/watch?v=zQzoihSGESQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=5 | ||
|internal =demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm | |internal = demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=VYlvCnIC5ns&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=7 | |link=https://www.youtube.com/watch?v=VYlvCnIC5ns&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=7 | ||
|internal = demo_a02.o.32.dspadpcm.bfstm | |internal = demo_a02.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=5V4VY3mgqQA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=6 | |link=https://www.youtube.com/watch?v=5V4VY3mgqQA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=6 | ||
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm | |internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=L2Nob9h1iqw&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=8 | |link=https://www.youtube.com/watch?v=L2Nob9h1iqw&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=8 | ||
|internal = demo_c06.o.32.dspadpcm.bfstm | |internal = demo_c06.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=yUScT71SbFE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=9 | |link=https://www.youtube.com/watch?v=yUScT71SbFE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=9 | ||
|internal = demo_a00.o.32.dspadpcm.bfstm | |internal = demo_a00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. | Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. This other instrument is a cicada-like sound, which will also be present in the Tropical Wilds theme. | ||
{{clear}} | {{clear}} | ||
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|link=https://www.youtube.com/watch?v=3sDAIic0Vzg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=11 | |link=https://www.youtube.com/watch?v=3sDAIic0Vzg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=11 | ||
|internal = demo_a01.o.32.dspadpcm.bfstm | |internal = demo_a01.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=rYU950P0alI&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=14 | |link=https://www.youtube.com/watch?v=rYU950P0alI&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=14 | ||
|internal = demo_glad.aa.32.dspadpcm.bfstm | |internal = demo_glad.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=TZEPYXKxb_c&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=13 | |link=https://www.youtube.com/watch?v=TZEPYXKxb_c&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=13 | ||
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm | |internal = demo_get_pikmin.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=7LS---x8kAA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=15 | |link=https://www.youtube.com/watch?v=7LS---x8kAA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=15 | ||
|internal = demo_a10_00.o.32.dspadpcm.bfstm | |internal = demo_a10_00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3 | ||
|internal = demo_a10_01.o.32.dspadpcm.bfstm | |internal = demo_a10_01.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=rnds7sIHFjQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=22 | |link=https://www.youtube.com/watch?v=rnds7sIHFjQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=22 | ||
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm | |internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=Zb6JgDGJpAQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=26 | |link=https://www.youtube.com/watch?v=Zb6JgDGJpAQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=26 | ||
|internal = demo_a10_03.o.32.dspadpcm.bfstm | |internal = demo_a10_03.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=PWhEcb8VhXY&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=17 | |link=https://www.youtube.com/watch?v=PWhEcb8VhXY&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=17 | ||
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm | |internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3 | ||
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm | |internal = demo_explain_loop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3 | ||
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm | |internal = demo_explain_loop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found Brittany | |name=Found Brittany | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/034-brittany-s...-asleep-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Brittany's theme reprise | |name=Brittany's theme reprise | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/035-brittany-awakens.mp3 | ||
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm | |internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=IX3QOXzdl4g&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=24 | |link=https://www.youtube.com/watch?v=IX3QOXzdl4g&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=24 | ||
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm | |internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=V3ohan3OD40&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=21 | |link=https://www.youtube.com/watch?v=V3ohan3OD40&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=21 | ||
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm | |internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=3AX0nDx7f2s&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=25 | |link=https://www.youtube.com/watch?v=3AX0nDx7f2s&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=25 | ||
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm | |internal = demo_get_Equipment.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=T_4QdMiVgcE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=28 | |link=https://www.youtube.com/watch?v=T_4QdMiVgcE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=28 | ||
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm | |internal = demo_dayend_normal.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=-jmMVaCEX08&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=39 | |link=https://www.youtube.com/watch?v=-jmMVaCEX08&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=39 | ||
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm | |internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3 | ||
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm | |internal = demo_PlayerDown.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3 | ||
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm | |internal = demo_PikminExtinction.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=moIZvRL7p4A&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=63 | |link=https://www.youtube.com/watch?v=moIZvRL7p4A&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=63 | ||
|internal = Gameover.o.32.dspadpcm.bfstm | |internal = Gameover.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=wesaf5NbZZo&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=43 | |link=https://www.youtube.com/watch?v=wesaf5NbZZo&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=43 | ||
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm | |internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=74nS7sHYeWQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=46 | |link=https://www.youtube.com/watch?v=74nS7sHYeWQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=46 | ||
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm | |internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=JHQSYiUwJZs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=51 | |link=https://www.youtube.com/watch?v=JHQSYiUwJZs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=51 | ||
|internal = demo_d06_02.o.32.dspadpcm.bfstm | |internal = demo_d06_02.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3 | ||
|internal = demo_get_luie.w.32.dspadpcm.bfstm | |internal = demo_get_luie.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=ahGcrOG4Kkk&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=54 | |link=https://www.youtube.com/watch?v=ahGcrOG4Kkk&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=54 | ||
|internal = demo_b22.o.32.dspadpcm.bfstm | |internal = demo_b22.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found Olimar | |name=Found Olimar | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/109-captain-olimar-found-.mp3 | ||
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | |internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found Olimar (loop) | |name=Found Olimar (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/110-formidable-oak-exterior-the-mysterious-life-form-s-lullaby-.mp3 | ||
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | |internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Olimar released | |name=Olimar released | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/111-mysterious-life-form-battle-intro.mp3 | ||
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | |internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Olimar released (loop) | |name=Olimar released (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/112-formidable-oak-exterior-mysterious-life-form-battle-and-aftermath-.mp3 | ||
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | |internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mysterious Life-form appears | |name=Mysterious Life-form appears | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/113-the-mysterious-life-form-appears-.mp3 | ||
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm | |internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Conclusion cutscene | |name=Conclusion cutscene | ||
|link=https:// | |link=https://www.youtube.com/watch?v=SsQUSw3Ppkg&index=51&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm | |internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name=Ending (modest supply) | |name=Ending (modest supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=V1UG7Ksx-pQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=52 | ||
|internal =STRM_DEMO_s03_Epilogue01_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue01_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Ending (reasonable supply) | |name=Ending (reasonable supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=oVrGzjHO_VI&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=53 | ||
|internal =STRM_DEMO_s03_Epilogue02_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue02_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Ending (healthy supply) | |name=Ending (healthy supply) | ||
|link= | |link= | ||
|internal =STRM_DEMO_s03_Epilogue03_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue03_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Ending (bountiful supply) | |name=Ending (bountiful supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=ic9XM7DIJBI&index=54&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_DEMO_s03_Epilogue04_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue04_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Garden/Field/River/Tundra survey | |name=Garden/Field/River/Tundra survey | ||
|link=https://youtu.be/fNrkPy0z-ss | |link=https://youtu.be/fNrkPy0z-ss | ||
|composer =Babi | |composer = Babi | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Oak survey | |name=Oak survey | ||
|link=https://youtu.be/wu89m1CNHlQ | |link=https://youtu.be/wu89m1CNHlQ | ||
|composer =Soshi Abe | |composer = Soshi Abe | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Olimar's Assignment ending | |name=Olimar's Assignment ending | ||
|link=https://youtu.be/zxXfRBnOgBw | |link=https://youtu.be/zxXfRBnOgBw | ||
|composer =Soshi Abe | |composer = Soshi Abe | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Olimar's Comeback ending | |name=Olimar's Comeback ending | ||
|link=https://youtu.be/_D_lxcZSz74 | |link=https://youtu.be/_D_lxcZSz74 | ||
|composer =Soshi Abe, Babi | |composer = Soshi Abe, Babi | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is composed by Babi, also featuring her own live voice performance. It retains the style of the Side Stories gameplay themes, and contains sparse notes between piano, percussion, strings, and some additional Pikmin voice samples. This theme is exclusive to ''Pikmin 3 Deluxe''. | Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is composed by Babi, also featuring her own live voice performance. It retains the style of the Side Stories gameplay themes, and contains sparse notes between piano, percussion, strings, and as some additional Pikmin voice samples. This theme is exclusive to ''Pikmin 3 Deluxe''. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Alph's Crash Site | |name=Alph's Crash Site | ||
|link=https:// | |link=https://www.youtube.com/watch?v=dFyApDXpALw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=1 | ||
|internal=STRM_BGM_Tutorial.bfstm | |internal=STRM_BGM_Tutorial.bfstm | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Garden of Hope | |name=Garden of Hope | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=VWdlbMwx9Is&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=2 | ||
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
The [[Garden of Hope]]'s theme is a beautiful representation of the season of spring. The textures are soft (the harp gestures especially delicate) and the melodic instruments and dynamics smoothly transition between each other. Interestingly, the Garden of Hope is the only area to have a different theme for the afternoon. The structure is the same, but different instruments surface and the chord progression changes in several areas. The afternoon theme | The [[Garden of Hope]]'s theme is a beautiful representation of the season of spring. The textures are soft (the harp gestures especially delicate) and the melodic instruments and dynamics smoothly transition between each other. Interestingly, the Garden of Hope is the only area to have a different theme for the afternoon. The structure is the same, but different instruments surface and the chord progression changes in several areas. The afternoon theme also has an {{w|anacrusis}}, rather than a small separate intro. | ||
'''Instruments''' | '''Instruments''' | ||
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|linkp=https://www.youtube.com/watch?v=0hSVCDK2wtE&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=4 | |linkp=https://www.youtube.com/watch?v=0hSVCDK2wtE&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=4 | ||
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the | The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the organ-like synthesizer, sounds remarkably similar to the one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]]. | ||
It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version. | It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Celeste, pad synthesizers, and | *'''Main version''': Celeste, pad synthesizers, and organ-like synthesizers. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': DX electric piano, and pizzicato cellos and basses. | *'''Task mix''': DX electric piano, and pizzicato cellos and basses. | ||
*'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells. | *'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells. | ||
*'''Weather version''': Gamelan, pad synthesizers, and | *'''Weather version''': Gamelan, pad synthesizers, and organ-like synthesizers. | ||
*'''Afternoon version''': Same as main version. | *'''Afternoon version''': Same as main version. | ||
*'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers. | *'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers. | ||
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|link=https://www.youtube.com/watch?v=pvbxG8G8IxA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=5 | |link=https://www.youtube.com/watch?v=pvbxG8G8IxA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=5 | ||
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=khwVnJFOd1c&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=6 | |link=https://www.youtube.com/watch?v=khwVnJFOd1c&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=6 | ||
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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|linkp=https://www.youtube.com/watch?v=F5464xG_d0w&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=11 | |linkp=https://www.youtube.com/watch?v=F5464xG_d0w&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=11 | ||
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm | |internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
Line 821: | Line 770: | ||
}} | }} | ||
Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the | Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the [[Music in Pikmin#The Distant Spring|cymbalesque synthesizer from the first game]], a sound unique to the [[Pikmin series]]. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Piano, | *'''Main version''': Piano, tam-tam, "cymbalesque", pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer. | ||
*'''Enemy mix''': Electronic drum kit. | *'''Enemy mix''': Electronic drum kit. | ||
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect. | *'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect. | ||
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|link=https://www.youtube.com/watch?v=7utH56a7fAg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=7 | |link=https://www.youtube.com/watch?v=7utH56a7fAg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=7 | ||
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
Line 860: | Line 808: | ||
|name=Boss battle intro | |name=Boss battle intro | ||
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s | |link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Boss battle | |name=Boss battle | ||
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m24s | |link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m24s | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Boss attack | |name=Boss attack | ||
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m10s | |link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m10s | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Pikmin vulnerable | |name=Pikmin vulnerable | ||
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m58s | |link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m58s | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Boss vulnerable | |name=Boss vulnerable | ||
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m23s | |link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m23s | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=0m00s | |link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=0m00s | ||
|internal = STRM_BGM_Ohbake_Lv0.bfstm | |internal = STRM_BGM_Ohbake_Lv0.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=2m52s | |link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=2m52s | ||
|internal = STRM_BGM_Ohbake_Lv3.bfstm | |internal = STRM_BGM_Ohbake_Lv3.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 952: | Line 893: | ||
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m31s | |link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m31s | ||
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm | |internal = demo_BossCLightOn.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 962: | Line 902: | ||
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m36s | |link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m36s | ||
|internal = BossC_LastChance.o.32.dspadpcm.bfstm | |internal = BossC_LastChance.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 972: | Line 911: | ||
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=13m27s | |link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=13m27s | ||
|internal=demo_bossCDie.o.32.dspadpcm.bfstm | |internal=demo_bossCDie.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 986: | Line 924: | ||
|name=Mysterious Life-Form | |name=Mysterious Life-Form | ||
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10 | |link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10 | ||
|internal =STRM_BGM_Metaboss01_Escape.bfstm | |internal = STRM_BGM_Metaboss01_Escape.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 996: | Line 933: | ||
|name=Mysterious Life-Form (near Olimar) | |name=Mysterious Life-Form (near Olimar) | ||
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=1m13s | |link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=1m13s | ||
|internal =STRM_BGM_Metaboss01_Escape.bfstm | |internal = STRM_BGM_Metaboss01_Escape.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,006: | Line 942: | ||
|name=Mysterious Life-Form (Olimar captured) | |name=Mysterious Life-Form (Olimar captured) | ||
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=2m16s | |link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=2m16s | ||
|internal =Metaboss01_Catch.aa.32.dspadpcm.bfstm | |internal = Metaboss01_Catch.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,016: | Line 951: | ||
|name=Escaped Formidable Oak | |name=Escaped Formidable Oak | ||
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s | |link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s | ||
|internal =demo_e02_BossETransform.aa.32.dspadpcm.bfstm | |internal = demo_e02_BossETransform.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,026: | Line 960: | ||
|name=Plasm Wraith battle | |name=Plasm Wraith battle | ||
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m23s | |link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m23s | ||
|internal =Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm | |internal = Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,038: | Line 971: | ||
|name=Plasm Wraith defeated | |name=Plasm Wraith defeated | ||
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=3m54s | |link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=3m54s | ||
|internal =demo_Metaboss_die.aa.32.dspadpcm.bfstm | |internal = demo_Metaboss_die.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,058: | Line 990: | ||
==Mission Mode== | ==Mission Mode== | ||
[[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining. | [[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining. | ||
{{infobox track | {{infobox track | ||
|name=Mission Mode (stages 1-10) | |name=Mission Mode (stages 1-10) | ||
|link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16 | |link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16 | ||
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm | |internal = STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,074: | Line 1,004: | ||
|name=Fortress of Festivity | |name=Fortress of Festivity | ||
|link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17 | |link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17 | ||
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm | |internal = STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,085: | Line 1,014: | ||
|name=Mission Mode (stages 12-15) | |name=Mission Mode (stages 12-15) | ||
|link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18 | |link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18 | ||
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm | |internal = STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,097: | Line 1,025: | ||
|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20 | |link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20 | ||
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm | |internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,106: | Line 1,033: | ||
{{infobox track | {{infobox track | ||
|name=After hours | |name=After hours | ||
|link=https:// | |link=https://youtu.be/nxHczb13QqM | ||
|internal = | |internal = | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,123: | Line 1,049: | ||
|name=Olimar's Assignment (days 1-2) | |name=Olimar's Assignment (days 1-2) | ||
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1 | |link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1 | ||
|internal =STRM_BGM_sidestoryA_1 | |internal = STRM_BGM_sidestoryA_1 | ||
|composer =Babi | |composer = Babi | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,134: | Line 1,060: | ||
|name=Olimar's Assignment (days 3-4) | |name=Olimar's Assignment (days 3-4) | ||
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2 | |link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2 | ||
|internal =STRM_BGM_sidestoryA_2 | |internal = STRM_BGM_sidestoryA_2 | ||
|composer =Soshi Abe | |composer = Soshi Abe | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,145: | Line 1,071: | ||
|name=Olimar's Comeback (days 1-3) | |name=Olimar's Comeback (days 1-3) | ||
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3 | |link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3 | ||
|internal =STRM_BGM_sidestoryB_1 | |internal = STRM_BGM_sidestoryB_1 | ||
|composer =Soshi Abe | |composer = Soshi Abe | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including [ | Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including the cymbalesque synthesizer from [[The Distant Spring]]'s theme. | ||
{{clear}} | {{clear}} | ||
Line 1,156: | Line 1,082: | ||
|name=Olimar's Comeback (days 4-6) | |name=Olimar's Comeback (days 4-6) | ||
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4 | |link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4 | ||
|internal =STRM_BGM_sidestoryB_2 | |internal = STRM_BGM_sidestoryB_2 | ||
|composer =Babi | |composer = Babi | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,167: | Line 1,093: | ||
|name=Olimar's Comeback (days 7-8) | |name=Olimar's Comeback (days 7-8) | ||
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5 | |link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5 | ||
|internal =STRM_BGM_sidestoryB_3 | |internal = STRM_BGM_sidestoryB_3 | ||
|composer =Babi | |composer = Babi | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,178: | Line 1,104: | ||
|name=Olimar's Comeback (days 9-10) | |name=Olimar's Comeback (days 9-10) | ||
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4 | |link=https://www.youtube.com/watch?v=xcKrPPsEaY4 | ||
|internal =STRM_BGM_sidestoryB_4 | |internal = STRM_BGM_sidestoryB_4 | ||
|composer =Soshi Abe | |composer = Soshi Abe | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[Another Part Found]] and [[The Ship Restored]]. This theme is extremely similar to [[Music in Pikmin#The Final Trial|The Final Trial's theme]], at some points almost sounding like an exact remake. This is fitting given the objective of both missions it appears in: to collect [[ship part]]s. It also signifies nearing the end of the story, and foreshadows that a final boss will be encountered soon | Heard during [[Another Part Found]] and [[The Ship Restored]]. This theme is extremely similar to [[Music in Pikmin#The Final Trial|The Final Trial's theme]], at some points almost sounding like an exact remake. This is fitting given the objective of both missions it appears in: to collect [[ship part]]s. It also signifies nearing the end of the story, and foreshadows that a final boss will be encountered soon. | ||
{{clear}} | {{clear}} | ||
Line 1,189: | Line 1,115: | ||
|name=Golden arachnorb battle | |name=Golden arachnorb battle | ||
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME | |link=https://www.youtube.com/watch?v=dwn4Gsid8ME | ||
|internal =GROUP_STATIC_00000F2D | |internal = GROUP_STATIC_00000F2D | ||
|composer =Soshi Abe | |composer = Soshi Abe | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,211: | Line 1,137: | ||
|name=Battle start | |name=Battle start | ||
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=0m00s | |link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=0m00s | ||
|internal =GROUP_MAPE_000001E6 | |internal = GROUP_MAPE_000001E6 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,221: | Line 1,147: | ||
|name=Bingo Battle 1 (nature) | |name=Bingo Battle 1 (nature) | ||
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19 | |link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19 | ||
|internal =STRM_BGM_Vs.bfstm | |internal = STRM_BGM_Vs.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,231: | Line 1,157: | ||
|name=Bingo Battle 2 (metal) | |name=Bingo Battle 2 (metal) | ||
|link=https://www.youtube.com/watch?v=vjXjdlQcEyA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=20 | |link=https://www.youtube.com/watch?v=vjXjdlQcEyA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=20 | ||
|internal =STRM_BGM_VsBlues.bfstm | |internal = STRM_BGM_VsBlues.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,241: | Line 1,167: | ||
|name=Bingo Battle 3 (toys) | |name=Bingo Battle 3 (toys) | ||
|link=https://www.youtube.com/watch?v=K1l3doKunW8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=21 | |link=https://www.youtube.com/watch?v=K1l3doKunW8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=21 | ||
|internal =STRM_BGM_VsToy.bfstm | |internal = STRM_BGM_VsToy.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,251: | Line 1,177: | ||
|name=One Away! | |name=One Away! | ||
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=3m59s | |link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=3m59s | ||
|internal =STRM_BGM_Vs_Reach.bfstm | |internal = STRM_BGM_Vs_Reach.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,270: | Line 1,196: | ||
|name=Victory | |name=Victory | ||
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=4m47 | |link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=4m47 | ||
|internal =ff_WinLoop.aa.32.dspadpcm.bfstm | |internal = ff_WinLoop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} |