Editing Music in Pikmin 3
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{{ | {{DISPLAYTITLE: Music in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | {{game help|p3d|Record and expand upon all [[Side Stories|Side Story]] tracks.}} | ||
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality. | The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality. | ||
Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack | The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. | ||
It should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names. | |||
==Leitmotifs== | ==Leitmotifs== | ||
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}} | }} | ||
{{columns|0| | {{columns|0| | ||
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{ | [[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{p}} motif", denoting Pikmin themselves.]] | ||
| | | | ||
[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]] | [[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]] | ||
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{{infobox track | {{infobox track | ||
|name= | |name=Main Menu | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=CXdNLpOrwFQ&index=1&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=STRM_BGM_Title_48k.bfstm | |internal=STRM_BGM_Title_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
The main theme of the game, heard in the [[ | The main theme of the game, heard in the [[main menu]]. This fluent, swirling demonstration of the music program's aptitude continues the tradition of main themes being waltzes, although this one is the longest and most complex of the three. A harp and glockenspiel are most prominent with the melody (a transformation of the ''Pikmin 2'' motif into a scalar gesture), along with one grand flourish in the harp when the melody returns. Strings provide harmonies and interest using pizzicato and small divisi solos. Finally, the small sounds kalimba and marimba distinguish this as a Pikmin theme. The whole theme definitely plays the natural beauty of PNF-404; when it concludes, birdsong and rushing water sounds fade in, while the ensemble drones quietly around F major and its progression, a few instruments playing the ''Pikmin 2'' motif here and there. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=Day | |name=Day select | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=zodgKRmnikY&index=3&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=FileSelect.o.48.dspadpcm.bfstm | |internal=FileSelect.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a | Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbalesque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game; it is a sound unique to the [[Pikmin series|''Pikmin'' series]]. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Today's report | |name=Today's report | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=s-9H2CXpfUE&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=11 | ||
|internal=Result.o.48.dspadpcm.bfstm | |internal=Result.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=S.S. Drake | |name=S.S. Drake | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=DPNb0xEXQPY&index=4&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal = STRM_BGM_Mapselect_48k.bfstm | |internal = STRM_BGM_Mapselect_48k.bfstm | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name=Mission Mode menu | |name=Mission Mode menu | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=UKjP2xNLImg&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=30 | ||
|internal=MissionSelect.o.48.dspadpcm.bfstm | |internal=MissionSelect.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Side Stories menu | |name=Side Stories menu | ||
|link=https://youtu.be/KgCrTxs1t1k | |link=https://youtu.be/KgCrTxs1t1k | ||
|internal= | |internal= | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Bingo Battle menu | |name=Bingo Battle menu | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=25BnJVcVuKI&index=32&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=Vsselect.aa.48.dspadpcm.bfstm | |internal=Vsselect.aa.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mission results | |name=Mission results | ||
|link=https:// | |link=https://youtu.be/lnFFlys_WYs | ||
|internal=m_result.o.32.dspadpcm | |internal=m_result.o.32.dspadpcm | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Side Story results | |name=Side Story results | ||
|link=https://youtu.be/HA78oKMGXuc | |link=https://youtu.be/HA78oKMGXuc | ||
|internal= | |internal= | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during the results menu of a Side Stories mission. This shares some similarities to the Mission Mode results theme, such as the strong snare drum rhythm and the sound of the bass synth, and | Heard during the results menu of a Side Stories mission. This shares some similarities to the Mission Mode results theme, such as the strong snare drum rhythm and the sound of the bass synth, but has many differences. The theme uses 4/4 time instead of 3/4 time, and features complex percussion patterns. Strong emphasis is placed on the beat, with a short ostinato repeating throughout most of the song. The melody, played on a brass-like synth, prominently uses the {{w|Tresillo (rhythm)|Tresillo rhythm}}. Interestingly, [[The President]] indicates that he composed the song in the dialog box when the player gets a platinum medal. This theme is exclusive to ''Pikmin 3 Deluxe''. | ||
{{clear}} | {{clear}} | ||
==Cutscenes== | ==Cutscenes== | ||
{{todo| Find the exact fruit values that trigger the different epilogues.}} | |||
Most of the [[cutscene]]s of the game have pre-rendered soundtracks, as they are usually a specified length. The theatrical cutscenes have a Hollywood-style orchestra to perform them, plus electronics. Meanwhile, the in-game cutscenes can sometimes have a looped theme, since dialog occurs over the cutscene that requires player input to progress. These cutscenes can be performed by a wide range of ensembles and electronics, as they all have varying moods and contexts to convey. | Most of the [[cutscene]]s of the game have pre-rendered soundtracks, as they are usually a specified length. The theatrical cutscenes have a Hollywood-style orchestra to perform them, plus electronics. Meanwhile, the in-game cutscenes can sometimes have a looped theme, since dialog occurs over the cutscene that requires player input to progress. These cutscenes can be performed by a wide range of ensembles and electronics, as they all have varying moods and contexts to convey. | ||
{{infobox track | {{infobox track | ||
|name=Loading screen | |name=Loading screen | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/001-loading-screen.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Story Mode opening | |name=Story Mode opening | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/002-prologue.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during attraction mode, or when a new game begins. The first-ever narrator in the series (voice of Julian Macfarlane) reads the following passage, which contains key elements that change the soundtrack. | Heard during attraction mode, or when a new game begins. The first-ever narrator in the series (voice of Julian Macfarlane) reads the following passage, which contains key elements that change the soundtrack. | ||
{{transcript|Galactic date: 20XX. At the far reaches of space lies a planet on the brink of ruin. The planet's name: Koppai. Due to a booming population, booming appetites, and a basic lack of planning, Koppai's inhabitants have all but exhausted their food supply. Their only hope is to find another planet with edible matter. Accordingly, they send unmanned scout vessels called SPEROs out into space. To their dismay, the search is proving fruitless. Just as they're about to give up, the final vessel reports back with news of a miraculous discovery. They mobilize to investigate the planet which they name PNF-404. Koppai's last hope rests on three intrepid explorers. At last, the explorers' 279,000-light-year voyage nears its end. But, as they initiate the landing sequence, something goes horribly wrong. | {{transcript|Galactic date: 20XX. At the far reaches of space lies a planet on the brink of ruin. The planet's name: Koppai. Due to a booming population, booming appetites, and a basic lack of planning, Koppai's inhabitants have all but exhausted their food supply. Their only hope is to find another planet with edible matter. Accordingly, they send unmanned scout vessels called SPEROs out into space. To their dismay, the search is proving fruitless. Just as they're about to give up, the final vessel reports back with news of a miraculous discovery. They mobilize to investigate the planet which they name PNF-404. Koppai's last hope rests on three intrepid explorers. At last, the explorers' 279,000-light-year voyage nears its end. But, as they initiate the landing sequence, something goes horribly wrong.}} | ||
Before the passage begins, a dramatic percussion hit silences the audience, with a quiet A in bass strings immediately disconcerting the mood. After the galactic date, a synthesized bass joins this A, bringing overtones into the passing drone. Only when the narrator introduces [[Koppai]] does this texture change. Pad strings and a small gesture in a triangle wave follow the appearance of the planet, and tremolo strings in an F-Lydian chord accent the name "Koppai". The next sentence begins with a low tam-tam, and reverb from the previous gesture morphs into an organ-like synthesizer, violins playing open notes, and a small gesture in marimba accent Koppai's predicament, although focusing more still on its introduction. This fades into reverb; at "another planet", a new texture arrives. As it plays the technology of space travel and [[SPERO]]s, it is entirely synthesized, and quite major. Reverberant strings bring it down, however, clogging this initial texture until "to their dismay", when the whole texture ends on C minor and falters away. At "the final vessel", the music suddenly builds into a major orchestral sting, with full strings, horns, and timpani. The texture is by no means "miraculous" sounding; its dissonant blaring around D minor leaves the mood of PNF-404 very ambiguous. But this thins out to a simple triumphant counterpoint in pad strings when "they mobilize". At "Koppai's last hope", the theme gains power from a trumpet, and loses reverb to become more coherent. As the narrator pauses, a drum machine, timpani, and tambourine accent the space travel scene. A trumpet toots the triumphant "Koppaite motif", under a quiet chip-tone texture. A harp flourish sweeps out this beat at "nears its end". The music is now continued in the orchestra, but it quickly spirals into dissonant whole-tone harmonies as "they initiate the landing sequence". Percussion mounts the tension until the big release at "something goes horribly wrong", when the resolving high D sustains in violins over decaying cellos. It all fades, and when the three leaders plummet to PNF-404, only a lone shimmering drone in F returns. The final gesture is an echoing synthesized ''Pikmin 2'' motif, in a sustained chord context. Unlike [[Music in Pikmin 2#Opening cinema|the prologue in the previous game]], this ending is much more ambiguous, the major turnaround only suggesting the title of the game and not the fate of the Koppaites. | Before the passage begins, a dramatic percussion hit silences the audience, with a quiet A in bass strings immediately disconcerting the mood. After the galactic date, a synthesized bass joins this A, bringing overtones into the passing drone. Only when the narrator introduces [[Koppai]] does this texture change. Pad strings and a small gesture in a triangle wave follow the appearance of the planet, and tremolo strings in an F-Lydian chord accent the name "Koppai". The next sentence begins with a low tam-tam, and reverb from the previous gesture morphs into an organ-like synthesizer, violins playing open notes, and a small gesture in marimba accent Koppai's predicament, although focusing more still on its introduction. This fades into reverb; at "another planet", a new texture arrives. As it plays the technology of space travel and [[SPERO]]s, it is entirely synthesized, and quite major. Reverberant strings bring it down, however, clogging this initial texture until "to their dismay", when the whole texture ends on C minor and falters away. At "the final vessel", the music suddenly builds into a major orchestral sting, with full strings, horns, and timpani. The texture is by no means "miraculous" sounding; its dissonant blaring around D minor leaves the mood of PNF-404 very ambiguous. But this thins out to a simple triumphant counterpoint in pad strings when "they mobilize". At "Koppai's last hope", the theme gains power from a trumpet, and loses reverb to become more coherent. As the narrator pauses, a drum machine, timpani, and tambourine accent the space travel scene. A trumpet toots the triumphant "Koppaite motif", under a quiet chip-tone texture. A harp flourish sweeps out this beat at "nears its end". The music is now continued in the orchestra, but it quickly spirals into dissonant whole-tone harmonies as "they initiate the landing sequence". Percussion mounts the tension until the big release at "something goes horribly wrong", when the resolving high D sustains in violins over decaying cellos. It all fades, and when the three leaders plummet to PNF-404, only a lone shimmering drone in F returns. The final gesture is an echoing synthesized ''Pikmin 2'' motif, in a sustained chord context. Unlike [[Music in Pikmin 2#Opening cinema|the prologue in the previous game]], this ending is much more ambiguous, the major turnaround only suggesting the title of the game and not the fate of the Koppaites. | ||
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{{infobox track | {{infobox track | ||
|name=Captain Charlie's introduction | |name=Captain Charlie's introduction | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/004-captain-charlie-s-introduction.mp3 | ||
|internal =demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm | |internal = demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Peculiar discovery | |name=Peculiar discovery | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/005-finding-a-new-type-of-pikmin....mp3 | ||
|internal = demo_a02.o.32.dspadpcm.bfstm | |internal = demo_a02.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Tutorial | |name=Tutorial | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/006-tutorial-time-.mp3 | ||
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm | |internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Charlie's cliffhanger | |name=Charlie's cliffhanger | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/007-captain-charlie-captured-.mp3 | ||
|internal = demo_c06.o.32.dspadpcm.bfstm | |internal = demo_c06.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Alph awakens | |name=Alph awakens | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/008-alph-awakens.mp3 | ||
|internal = demo_a00.o.32.dspadpcm.bfstm | |internal = demo_a00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. | Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. This other instrument is a cicada-like sound, which will also be present in the Tropical Wilds theme. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Red Pikmin encounter | |name=Red Pikmin encounter | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/010-a-red-pikmin-.mp3 | ||
|internal = demo_a01.o.32.dspadpcm.bfstm | |internal = demo_a01.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found important item | |name=Found important item | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/012-found-an-important-item-.mp3 | ||
|internal = demo_glad.aa.32.dspadpcm.bfstm | |internal = demo_glad.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when an important non-Pikmin item is discovered, such as the first piece of [[fruit]] or the [[KopPad]]. This is a new rendition of the [[Music in Pikmin 2#Success|success theme]], with more prominent flutes with vibrato playing the "success" motif, and a clearer sound in the harmony and bass, thanks to an acoustic guitar sound. Percussion is also added in this rendition, another element adding to the satisfying conclusiveness of this tonal motif. | Heard when an important non-Pikmin item is discovered, such as the first piece of [[fruit]] or the [[KopPad]]. This is a new rendition of the [[Music in Pikmin 2#Success|success theme]], with more prominent flutes with vibrato playing the "success" motif, and a clearer sound in the harmony and bass, thanks to an acoustic guitar sound. Percussion is also added in this rendition, another element adding to the satisfying conclusiveness of this tonal motif. | ||
{{clear}} | |||
{{infobox track | |||
|name=Found important item (loop) | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/013-explorer-s-notes.mp3 | |||
|internal = demo_glad.aa.32.dspadpcm.bfstm | |||
|header = y | |||
}} | |||
Heard when a leader is explaining an important discovery. This loop is a new rendition of the [[Music in Pikmin 2#Success|success theme]]'s loop, although thinner, and with a softer percussion mix and melodic instrument. All of the synthesizers used here are once again very adept at conveying a "space explorer" mood. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=New Pikmin type | |name=New Pikmin type | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/014-plucked-a-new-pikmin-.mp3 | ||
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm | |internal = demo_get_pikmin.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a new type of Pikmin is plucked or found. Again, a mixture of synthesizers and small natural instruments introduce the Pikmin, this time with a decoration of the ''Pikmin 2'' motif. One should notice how the melodic synthesizer detunes at the end of the cue, leading into the dialogue about new Pikmin. | Heard when a new type of Pikmin is plucked or found. Again, a mixture of synthesizers and small natural instruments introduce the Pikmin, this time with a decoration of the ''Pikmin 2'' motif. One should notice how the melodic synthesizer detunes at the end of the cue, leading into the dialogue about new Pikmin. | ||
{{clear}} | |||
{{infobox track | |||
|name=New Pikmin type (loop) | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/015-pikmin-attributes.mp3 | |||
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm | |||
|header = y | |||
}} | |||
Heard when a leader is talking about a new type of Pikmin. This simple playful loop has an easy melody and not very many instruments; it allows the player and the leader to adjust to a new type of Pikmin. It also plays the characteristics of the Pikmin, such as if a Pikmin is demonstrating its ability during the cutscene. Before it loops, it slows down. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Found S.S. Drake | |name=Found S.S. Drake | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/018-s.s.-drake-found-.mp3 | ||
|internal = demo_a10_00.o.32.dspadpcm.bfstm | |internal = demo_a10_00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3 | ||
|internal = demo_a10_01.o.32.dspadpcm.bfstm | |internal = demo_a10_01.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 267: | Line 262: | ||
{{infobox track | {{infobox track | ||
|name=Brittany's theme | |name=Brittany's theme | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/020-brittany-s-theme.mp3 | ||
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm | |internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Nocturnal predators | |name=Nocturnal predators | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/021-creatures-of-the-night.mp3 | ||
|internal = demo_a10_03.o.32.dspadpcm.bfstm | |internal = demo_a10_03.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Area loading | |name=Area loading | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/024-helpful-hints.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Land in a new area | |name=Land in a new area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/025-landing-in-a-new-area.mp3 | ||
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm | |internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3 | ||
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm | |internal = demo_explain_loop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 322: | Line 313: | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3 | ||
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm | |internal = demo_explain_loop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found Brittany | |name=Found Brittany | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/034-brittany-s...-asleep-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 340: | Line 330: | ||
{{infobox track | {{infobox track | ||
|name=Brittany's theme reprise | |name=Brittany's theme reprise | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/035-brittany-awakens.mp3 | ||
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm | |internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Medusal Slurker encounter | |name=Medusal Slurker encounter | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/036-rock-pikmin-captured-.mp3 | ||
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm | |internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Rescued Brittany | |name=Rescued Brittany | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/037-brittany-rescued-.mp3 | ||
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm | |internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Recovered important item (loop) | |name=Recovered important item (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/038-got-an-important-item-.mp3 | ||
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm | |internal = demo_get_Equipment.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=End of day | |name=End of day | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/039-end-of-day.mp3 | ||
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm | |internal = demo_dayend_normal.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Pikmin suffering | |name=Pikmin suffering | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/044-pikmin-in-distress-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 404: | Line 389: | ||
{{infobox track | {{infobox track | ||
|name=Pikmin suffering (loop) | |name=Pikmin suffering (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/045-pikmin-in-danger-.mp3 | ||
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm | |internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3 | ||
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm | |internal = demo_PlayerDown.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3 | ||
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm | |internal = demo_PikminExtinction.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Game over | |name=Game over | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/083-game-over.mp3 | ||
|internal = Gameover.o.32.dspadpcm.bfstm | |internal = Gameover.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a [[day]] ends with no [[juice]] remaining. A decelerating clock tick and baritone saxophone chime in to bring the playthrough's events to a sluggish close. Based on the whole-tone tendencies, the comical jaw-harp-like harmony, and the detuning timpani hit near the end, | Heard when a [[day]] ends with no [[juice]] remaining. A decelerating clock tick and baritone saxophone chime in to bring the playthrough's events to a sluggish close. Based on the whole-tone tendencies, the comical jaw-harp-like harmony, and the detuning timpani hit near the end, this little gesture seems to be playing more to mocking the failure of the player than to the doleful fate of the Koppaites. It seems that its brevity was intended to sound anticlimactic, perhaps to give the player more hope and indirect encouragement to continue. | ||
{{clear}} | |||
{{infobox track | |||
|name=Game over (loop) | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/084-continue-.mp3 | |||
|internal = Gameover.o.32.dspadpcm.bfstm | |||
|header = y | |||
}} | |||
Heard when the message appears asking the player to continue after a game over. This loop is drastically different from the game over cue right before it. More of a collection of sounds, this loop uses space and register very adeptly, filling it with far-fetched and unrecognizable textures. Each sound on its own is triadic, or at least tonally coherent, but together they all mold together into a juxtaposition of modes, providing a background music bed. The looseness of this theme can be explained by its anomalous purpose: this theme has to score the game after the game is over. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Land in Distant Tundra | |name=Land in Distant Tundra | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/052-brittany-s-landing.mp3 | ||
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm | |internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Captain Charlie's theme | |name=Captain Charlie's theme | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/067-captain-charlie-s-theme.mp3 | ||
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm | |internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Louie's theme | |name=Louie's theme | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/077-louie-s-theme.mp3 | ||
|internal = demo_d06_02.o.32.dspadpcm.bfstm | |internal = demo_d06_02.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 485: | Line 471: | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3 | ||
|internal = demo_get_luie.w.32.dspadpcm.bfstm | |internal = demo_get_luie.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 494: | Line 479: | ||
{{infobox track | {{infobox track | ||
|name=Louie escaped | |name=Louie escaped | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/079-follow-that-hocotatian-.mp3 | ||
|internal = demo_b22.o.32.dspadpcm.bfstm | |internal = demo_b22.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found Olimar | |name=Found Olimar | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/109-captain-olimar-found-.mp3 | ||
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | |internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found Olimar (loop) | |name=Found Olimar (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/110-formidable-oak-exterior-the-mysterious-life-form-s-lullaby-.mp3 | ||
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | |internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 527: | Line 509: | ||
{{infobox track | {{infobox track | ||
|name=Olimar released | |name=Olimar released | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/111-mysterious-life-form-battle-intro.mp3 | ||
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | |internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 538: | Line 519: | ||
{{infobox track | {{infobox track | ||
|name=Olimar released (loop) | |name=Olimar released (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/112-formidable-oak-exterior-mysterious-life-form-battle-and-aftermath-.mp3 | ||
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | |internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 549: | Line 529: | ||
{{infobox track | {{infobox track | ||
|name=Mysterious Life-form appears | |name=Mysterious Life-form appears | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/113-the-mysterious-life-form-appears-.mp3 | ||
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm | |internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Conclusion cutscene | |name=Conclusion cutscene | ||
|link=https:// | |link=https://www.youtube.com/watch?v=SsQUSw3Ppkg&index=51&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm | |internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name=Ending (modest supply) | |name=Ending (modest supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=V1UG7Ksx-pQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=52 | ||
|internal =STRM_DEMO_s03_Epilogue01_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue01_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Ending (reasonable supply) | |name=Ending (reasonable supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=oVrGzjHO_VI&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=53 | ||
|internal =STRM_DEMO_s03_Epilogue02_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue02_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Ending (healthy supply) | |name=Ending (healthy supply) | ||
|link= | |link= | ||
|internal =STRM_DEMO_s03_Epilogue03_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue03_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Ending (bountiful supply) | |name=Ending (bountiful supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=ic9XM7DIJBI&index=54&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_DEMO_s03_Epilogue04_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue04_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Credits | |name=Credits | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=ETMeYlLGjQM&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=55 | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Garden/Field/River/Tundra survey | |name=Garden/Field/River/Tundra survey | ||
|link=https://youtu.be/fNrkPy0z-ss | |link=https://youtu.be/fNrkPy0z-ss | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Oak survey | |name=Oak survey | ||
|link=https://youtu.be/wu89m1CNHlQ | |link=https://youtu.be/wu89m1CNHlQ | ||
|header = y | |header = y | ||
}} | }} | ||
Line 651: | Line 628: | ||
|name=Olimar's Assignment ending | |name=Olimar's Assignment ending | ||
|link=https://youtu.be/zxXfRBnOgBw | |link=https://youtu.be/zxXfRBnOgBw | ||
|header = y | |header = y | ||
}} | }} | ||
Line 661: | Line 637: | ||
|name=Olimar's Comeback ending | |name=Olimar's Comeback ending | ||
|link=https://youtu.be/_D_lxcZSz74 | |link=https://youtu.be/_D_lxcZSz74 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is | Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is completely different, being in the style of the Side Stories gameplay themes, and contains many short notes on piano, percussion, and some strings, as well as human and Pikmin vocals. This theme is exclusive to ''Pikmin 3 Deluxe''. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Alph's Crash Site | |name=Alph's Crash Site | ||
|link=https:// | |link=https://www.youtube.com/watch?v=xCWUHYS1a3g&index=5&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=STRM_BGM_Tutorial.bfstm | |internal=STRM_BGM_Tutorial.bfstm | ||
}} | }} | ||
Line 706: | Line 680: | ||
{{infobox track | {{infobox track | ||
|name=Garden of Hope | |name=Garden of Hope | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=jT6H5U0UZlk&index=6&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|linka=https://www.youtube.com/watch?v=H1etAFiAPYQ&index=7&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|links=https://www.youtube.com/watch?v=y8rEi-uxGTA&index=8&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain | |||
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
The [[Garden of Hope]]'s theme is a beautiful representation of the season of spring. The textures are soft (the harp gestures especially delicate) and the melodic instruments and dynamics smoothly transition between each other. Interestingly, the Garden of Hope is the only area to have a different theme for the afternoon. The structure is the same, but different instruments surface and the chord progression changes in several areas. The afternoon theme | The [[Garden of Hope]]'s theme is a beautiful representation of the season of spring. The textures are soft (the harp gestures especially delicate) and the melodic instruments and dynamics smoothly transition between each other. Interestingly, the Garden of Hope is the only area to have a different theme for the afternoon. The structure is the same, but different instruments surface and the chord progression changes in several areas. The afternoon theme also has an {{w|anacrusis}}, rather than a small separate intro. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, | *'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, accordion, harp, glockenspiel-like synthesizer, and violins and violas. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': Hand drum, djembe, shaker | *'''Task mix''': Hand drum, djembe, shaker, and pizzicato cellos. | ||
*'''Carrying mix''': Celeste | *'''Carrying mix''': Celeste. | ||
*'''Weather version''': See '''[[#Rain|Rain]]'''. | *'''Weather version''': See '''[[#Rain|Rain]]'''. | ||
*'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added. | *'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added. | ||
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{{infobox track | {{infobox track | ||
|name=Distant Tundra | |name=Distant Tundra | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=SIfHmvRtG-w&index=23&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|linkp=https://www.youtube.com/watch?v= | |linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/055-distant-tundra-noon-noon-snowing-.mp3 | ||
|links=https://www.youtube.com/watch?v=6G78HF-dWc4&index=25&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|linkp=https://www.youtube.com/watch?v=LFwQV-SwFLI&index=24&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the | The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the organ-like synthesizer, sounds remarkably similar to the one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]]. | ||
It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version. | It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Modified celeste, and vocal and organ-like synthesizers. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': DX electric piano, and pizzicato cellos and basses. | *'''Task mix''': DX electric piano, and pizzicato cellos and basses. | ||
*'''Carrying mix''': | *'''Carrying mix''': Concertina and sleigh bells. | ||
*'''Weather version''': | *'''Weather version''': Tuned gongs, and vocal and organ-like synthesizers. | ||
*'''Afternoon version''': Same as main version. | *'''Afternoon version''': Same as main version. | ||
*'''Sunset version''': Glockenspiel (long attack), | *'''Sunset version''': Glockenspiel (long attack), modified handbells, and vocal synthesizers. | ||
It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra | It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Tropical Wilds | |name=Tropical Wilds | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=urkBGrBvXKc&index=21&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/070-tropical-wilds-noon-.mp3 | |||
|links=https://www.youtube.com/watch?v=B47-m09ufoo&index=22&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain | |||
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': {{w|Overtone flute}}, fifes, bass {{w|marimbaphone}}, bamboo marimba, steel drum, metal tablas, cowbell, shaker, {{w|caxixi}}, concertina, and cicada-like synthesizer. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': | *'''Task mix''': Contrabass flute, african xylophone, conga, triangle, pad and bass synthesizers, and basses. | ||
*'''Carrying mix''': | *'''Carrying mix''': Dulcimer and celeste synthesizer. | ||
*'''Weather version''': See '''[[#Rain|Rain]]'''. | *'''Weather version''': See '''[[#Rain|Rain]]'''. | ||
*'''Afternoon version''': Same as main version, but the intro contains bass accordion. | *'''Afternoon version''': Same as main version, but the intro contains bass accordion. | ||
*'''Sunset version''': Fifes, modified celeste, marimbaphone, | *'''Sunset version''': Fifes, modified celeste, marimbaphone, metal tablas, cowbell, and concertina. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Twilight River | |name=Twilight River | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=YJh-ruM1CxA&index=39&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/075-twilight-river-noon-.mp3 | |||
|links=https://www.youtube.com/watch?v=neI-RmxT2aU&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=40 | |||
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain | |||
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, | *'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordion, pad synthesizer, and violin (also playing {{w|double stop}}) and viola. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': Congas, talking drum, synth bass, and vocal synthesizer. | *'''Task mix''': Congas, talking drum, synth bass, and several types of vocal synthesizer. | ||
*'''Carrying mix''': | *'''Carrying mix''': Sine-wave-like synthesizer. | ||
*'''Weather version''': See '''[[#Rain|Rain]]'''. | *'''Weather version''': See '''[[#Rain|Rain]]'''. | ||
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel. | *'''Afternoon version''': Same as main version, but the intro contains a glockenspiel-like synthesizer. | ||
*'''Sunset version''': Soprano bassoons, celeste, | *'''Sunset version''': Soprano bassoons, celeste, Hang drum, accordion, and violin. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Formidable Oak | |name=Formidable Oak | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=ZLbeC0fyPok&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=42 | ||
|linkp=https://www.youtube.com/watch?v= | |linka=No | ||
|links=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/106-formidable-oak-exterior-night-.mp3 | |||
|linkp=https://www.youtube.com/watch?v=t7iGthGC7kU&index=43&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm | |internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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*'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer. | *'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer. | ||
There is also a [ | There is also a [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/108-formidable-oak-exterior-night-rain-.mp3 specific theme] for the sunset during rain. It is the same melody from the normal weather version, but shared between the detuned glockenspiel and celeste/wind chime sample, making it the thinnest theme in the game. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Cave | |name=Cave | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=q4krnX-l-R8&index=14&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=STRM_BGM_Cave.bfstm | |internal=STRM_BGM_Cave.bfstm | ||
}} | }} | ||
Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the | Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the [[Music in Pikmin#The Distant Spring|cymbalesque synthesizer from the first game]], a sound unique to the [[Pikmin series]]. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Piano, | *'''Main version''': Piano, tam-tam, "cymbalesque", pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer. | ||
*'''Enemy mix''': Electronic drum kit. | *'''Enemy mix''': Electronic drum kit. | ||
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect. | *'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect. | ||
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{{infobox track | {{infobox track | ||
|name= Rain | |name= Rain | ||
|link=https://www.youtube.com/watch?v= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/040-rain.mp3 | ||
|linka= http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/042-rain-noon-.mp3 | |||
|links=https://www.youtube.com/watch?v=mk1rIwGR6q0&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=16 | |||
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Boss battle intro | |name=Boss battle intro | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/046-boss-battle-intro.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Boss battle | |name=Boss battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/047-boss-battle-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Boss attack | |name=Boss attack | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/048-boss-battle-boss-attacks-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Pikmin vulnerable | |name=Pikmin vulnerable | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/049-boss-battle-pikmin-vulnerable-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help | Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=Boss vulnerable | |name=Boss vulnerable | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/050-boss-battle-boss-vulnerable-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Vehemoth Phosbat (all lights off) | |name=Vehemoth Phosbat (all lights off) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/060-phosbat-cave-all-lights-off-.mp3 | ||
|internal = STRM_BGM_Ohbake_Lv0.bfstm | |internal = STRM_BGM_Ohbake_Lv0.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard at the beginning of the battle, when no [[electrode]]s are activated. Played rather like a horror film or fantasy soundtrack, this eerie detuned theme makes the invisible boss all the more ominous. Although a beat is added, the Vehemoth Phosbat drawing near adds a spooky texture that alludes to the noises heard when [[#Charlie's cliffhanger|Charlie was first captured]]. This added texture can be heard [ | Heard at the beginning of the battle, when no [[electrode]]s are activated. Played rather like a horror film or fantasy soundtrack, this eerie detuned theme makes the invisible boss all the more ominous. Although a beat is added, the Vehemoth Phosbat drawing near adds a spooky texture that alludes to the noises heard when [[#Charlie's cliffhanger|Charlie was first captured]]. This added texture can be heard [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/061-phosbat-cave-all-lights-off-vehemoth-phosbat-near-.mp3 here]. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=Vehemoth Phosbat (small lights on) | |name=Vehemoth Phosbat (small lights on) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/062-phosbat-cave-small-lights-on-.mp3 | ||
|internal = STRM_BGM_Ohbake_Lv3.bfstm | |internal = STRM_BGM_Ohbake_Lv3.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard after any of the smaller [[electrode]]s are activated. Orchestral textures are added, but not in the normal boss manner. Many of the sounds present here are still detuned, or have somewhat alien qualities, to make the Vehemoth Phosbat appear more otherworldly and to increase the horror-like tension. Once again, when the Vehemoth Phosbat nears, it superimposes its odd texture over this, increasing the overall discordance of the theme. This added texture can be heard [ | Heard after any of the smaller [[electrode]]s are activated. Orchestral textures are added, but not in the normal boss manner. Many of the sounds present here are still detuned, or have somewhat alien qualities, to make the Vehemoth Phosbat appear more otherworldly and to increase the horror-like tension. Once again, when the Vehemoth Phosbat nears, it superimposes its odd texture over this, increasing the overall discordance of the theme. This added texture can be heard [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/063-phosbat-cave-small-lights-on-vehemoth-phosbat-near-.mp3 here]. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=Large bulb activated | |name=Large bulb activated | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/064-the-big-bulb-is-activated-.mp3 | ||
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm | |internal = demo_BossCLightOn.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 960: | Line 935: | ||
{{infobox track | {{infobox track | ||
|name=Vehemoth Phosbat (large light on) | |name=Vehemoth Phosbat (large light on) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/065-phosbat-cave-all-lights-on-.mp3 | ||
|internal = BossC_LastChance.o.32.dspadpcm.bfstm | |internal = BossC_LastChance.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Boss defeated | |name=Boss defeated | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/051-boss-defeated-.mp3 | ||
|internal=demo_bossCDie.o.32.dspadpcm.bfstm | |internal=demo_bossCDie.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mysterious Life-Form | |name=Mysterious Life-Form | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/114-formidable-oak-interior-.mp3 | ||
|internal =STRM_BGM_Metaboss01_Escape.bfstm | |internal = STRM_BGM_Metaboss01_Escape.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mysterious Life-Form (near Olimar) | |name=Mysterious Life-Form (near Olimar) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/115-formidable-oak-interior-mysterious-life-form-near-.mp3 | ||
|internal =STRM_BGM_Metaboss01_Escape.bfstm | |internal = STRM_BGM_Metaboss01_Escape.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,005: | Line 976: | ||
{{infobox track | {{infobox track | ||
|name=Mysterious Life-Form (Olimar captured) | |name=Mysterious Life-Form (Olimar captured) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/116-formidable-oak-interior-captain-olimar-captured-.mp3 | ||
|internal =Metaboss01_Catch.aa.32.dspadpcm.bfstm | |internal = Metaboss01_Catch.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,015: | Line 985: | ||
{{infobox track | {{infobox track | ||
|name=Escaped Formidable Oak | |name=Escaped Formidable Oak | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/117-plasm-wraith-battle-intro.mp3 | ||
|internal =demo_e02_BossETransform.aa.32.dspadpcm.bfstm | |internal = demo_e02_BossETransform.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,025: | Line 994: | ||
{{infobox track | {{infobox track | ||
|name=Plasm Wraith battle | |name=Plasm Wraith battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/118-formidable-oak-exterior-interior-plasm-wraith-battle-.mp3 | ||
|internal =Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm | |internal = Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,037: | Line 1,005: | ||
{{infobox track | {{infobox track | ||
|name=Plasm Wraith defeated | |name=Plasm Wraith defeated | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/119-plasm-wraith-defeated-captain-olimar-saved-.mp3 | ||
|internal =demo_Metaboss_die.aa.32.dspadpcm.bfstm | |internal = demo_Metaboss_die.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,049: | Line 1,016: | ||
{{infobox track | {{infobox track | ||
|name=Mid-boss battle | |name=Mid-boss battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/072-midboss-battle-.mp3 | ||
}} | }} | ||
Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate. | Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate. | ||
Line 1,058: | Line 1,025: | ||
==Mission Mode== | ==Mission Mode== | ||
[[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining. | [[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining. | ||
{{infobox track | {{infobox track | ||
|name=Mission Mode (stages 1-10) | |name=Mission Mode (stages 1-10) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=s1y4lw3IUSQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=31 | ||
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm | |internal = STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,073: | Line 1,038: | ||
{{infobox track | {{infobox track | ||
|name=Fortress of Festivity | |name=Fortress of Festivity | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=-aa6IhnlC0I&index=49&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm | |internal = STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mission Mode (stages 12-15) | |name=Mission Mode (stages 12-15) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=cAYhwEEWVaI&index=50&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm | |internal = STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20 | |link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20 | ||
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm | |internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a Mission Mode stage is completed, with a platinum medal. A grand flourish of brass, woodwinds, and percussion brings about this victorious rendition of the ''Pikmin 2'' motif. It works especially well with under one minute left in stages 1-10, or with over one minute left in stages 12-15, since those are both in the same key of F#. | Heard when a Mission Mode stage is completed, with a platinum medal. A grand flourish of brass, woodwinds, and percussion brings about this victorious rendition of the ''Pikmin 2'' motif. It works especially well with under one minute left in stages 1-10, or with over one minute left in stages 12-15, since those are both in the same key of F#. | ||
{{clear}} | {{clear}} | ||
==Side Stories== | ==Side Stories== | ||
As with the other modes, the [[Side Stories]] of ''Pikmin 3 Deluxe'' | {{stub}} | ||
As with the other modes, the [[Side Stories]] of ''Pikmin 3 Deluxe'' have unique music to fit their playstyle and atmosphere. Like the area and Mission Mode themes, the tracks that play during gameplay are adaptive, having a mix for fighting enemies, carrying objects, and overcoming obstacles. Unlike the other music in the game, these songs are mostly recorded live, and were produced by the Tokyo-based production company GRANDFUNK INC.{{cite web|https://www.grandfunk.net/works/2228/|PIKMIN 3 DELUXE|GRANDFUNK INC.|retrieved={{date|30|January|2021}}}} Since the Side Stories were introduced in ''Pikmin 3 Deluxe'', all themes in it are exclusive to that release. | |||
Unlike the other music in the game, these songs | |||
{{infobox track | {{infobox track | ||
|name=Olimar's Assignment (days 1-2) | |name=Olimar's Assignment (days 1-2) | ||
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1 | |link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1 | ||
|internal =STRM_BGM_sidestoryA_1 | |internal = STRM_BGM_sidestoryA_1 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[Flower Garden]] and [[Inside Forest]] | Heard during [[Flower Garden]] and [[Inside Forest]]. | ||
{{clear}} | {{clear}} | ||
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|name=Olimar's Assignment (days 3-4) | |name=Olimar's Assignment (days 3-4) | ||
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2 | |link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2 | ||
|internal =STRM_BGM_sidestoryA_2 | |internal = STRM_BGM_sidestoryA_2 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[River]] and [[Tundra]] | Heard during [[River]] and [[Tundra]]. | ||
{{clear}} | {{clear}} | ||
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|name=Olimar's Comeback (days 1-3) | |name=Olimar's Comeback (days 1-3) | ||
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3 | |link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3 | ||
|internal =STRM_BGM_sidestoryB_1 | |internal = STRM_BGM_sidestoryB_1 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. | Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. The ''Pikmin'' motif is in this song. | ||
{{clear}} | {{clear}} | ||
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|name=Olimar's Comeback (days 4-6) | |name=Olimar's Comeback (days 4-6) | ||
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4 | |link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4 | ||
|internal =STRM_BGM_sidestoryB_2 | |internal = STRM_BGM_sidestoryB_2 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[First Part Found]], [[Team Monster Hunt]], and [[Channel Gone Dry]] | Heard during [[First Part Found]], [[Team Monster Hunt]], and [[Channel Gone Dry]]. A hint of [[Music in Pikmin#The Final Trial|The Final Trial's theme]] is in this song. | ||
{{clear}} | {{clear}} | ||
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|name=Olimar's Comeback (days 7-8) | |name=Olimar's Comeback (days 7-8) | ||
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5 | |link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5 | ||
|internal =STRM_BGM_sidestoryB_3 | |internal = STRM_BGM_sidestoryB_3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[Looking for Louie]] and [[Big Fruit Carnival]] | Heard during [[Looking for Louie]] and [[Big Fruit Carnival]]. | ||
{{clear}} | {{clear}} | ||
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|name=Olimar's Comeback (days 9-10) | |name=Olimar's Comeback (days 9-10) | ||
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4 | |link=https://www.youtube.com/watch?v=xcKrPPsEaY4 | ||
|internal =STRM_BGM_sidestoryB_4 | |internal = STRM_BGM_sidestoryB_4 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[Another Part Found]] and [[The Ship Restored]]. This theme is extremely similar to [[Music in Pikmin#The Final Trial|The Final Trial's theme]], at some points almost sounding like an exact remake. This is fitting given the objective of both missions it appears in: to collect [[ship part]]s. It also signifies nearing the end of the story, and foreshadows that a final boss will be encountered soon | Heard during [[Another Part Found]] and [[The Ship Restored]]. This theme is extremely similar to [[Music in Pikmin#The Final Trial|The Final Trial's theme]], at some points almost sounding like an exact remake. This is fitting given the objective of both missions it appears in: to collect [[ship part]]s. It also signifies nearing the end of the story, and foreshadows that a final boss will be encountered soon. | ||
{{clear}} | {{clear}} | ||
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|name=Golden arachnorb battle | |name=Golden arachnorb battle | ||
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME | |link=https://www.youtube.com/watch?v=dwn4Gsid8ME | ||
|internal = | |internal = | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during the final boss fight of Olimar's Comeback, during [[The Ship Restored]]. | Heard during the final boss fight of Olimar's Comeback, during [[The Ship Restored]]. It is a direct homage to the first ''Pikmin'' game, having segments of the main theme and instruments from [[Music in Pikmin#The Forest Navel|The Forest Navel's theme]]. The latter is likely a reference to the [[Beady Long Legs]], a similar [[arachnorb family|arachnorb]] that is found in that area. Each time the golden Shaggy Long Legs' hair is torn off, one of several cues will play, not unlike ''Pikmin 3'''s mini-boss theme. Additionally, a different cue will play when each arachnorb appears and is defeated. Here's a list of all cues and themes that play during this track: | ||
* First arachnorb appears | * First arachnorb appears | ||
* Main theme | * Main theme | ||
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{{infobox track | {{infobox track | ||
|name=Battle start | |name=Battle start | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/095-ready...-go-.mp3 | ||
|internal =GROUP_MAPE_000001E6 | |internal = GROUP_MAPE_000001E6 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall | Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Bingo Battle 1 (nature) | |name=Bingo Battle 1 (nature) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=drUAVkZ08cY&index=34&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_BGM_Vs.bfstm | |internal = STRM_BGM_Vs.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Bingo Battle 2 (metal) | |name=Bingo Battle 2 (metal) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=Jvx5RJQveRE&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=35 | ||
|internal =STRM_BGM_VsBlues.bfstm | |internal = STRM_BGM_VsBlues.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Bingo Battle 3 (toys) | |name=Bingo Battle 3 (toys) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=9cXiGjjLZAI&index=36&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_BGM_VsToy.bfstm | |internal = STRM_BGM_VsToy.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=One Away! | |name=One Away! | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/100-one-square-left-.mp3 | ||
|internal =STRM_BGM_Vs_Reach.bfstm | |internal = STRM_BGM_Vs_Reach.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Give it a Spin! | |name=Give it a Spin! | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/099-give-it-a-spin-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Victory | |name=Victory | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/104-bingo-battle-win-.mp3 | ||
|internal =ff_WinLoop.aa.32.dspadpcm.bfstm | |internal = ff_WinLoop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,296: | Line 1,238: | ||
*A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal). | *A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal). | ||
*In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series. | *In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series. | ||
==See also== | |||
*[[Music]] | |||
*[[Music in Pikmin|Music in ''Pikmin'']] | |||
*[[Music in Pikmin 2|Music in ''Pikmin 2'']] | |||
==References== | ==References== | ||
{{refs}} | {{refs}} | ||
[[Category:Music]] |