Editing Music in Pikmin 3
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Heard when the battle has gone on for eight minutes; [[Cupid's Grenade]]s stop spawning and [[Bingo Battle#Lucky Marble|Lucky Marbles]] start spawning. The intro cue to this theme seems to have a style that would fit in ''[[mariowiki:Mario Kart Wii|Mario Kart Wii]]'', given that it is completely synthesized and based on chord/bass substitution. After the intro, the music thins out to a simple, electronic percussion beat with shaker, in order to stop playing the environment and begin playing the anticipation for the battle's end. | Heard when the battle has gone on for eight minutes; [[Cupid's Grenade]]s stop spawning and [[Bingo Battle#Lucky Marble|Lucky Marbles]] start spawning. The intro cue to this theme seems to have a style that would fit in ''[[mariowiki:Mario Kart Wii|Mario Kart Wii]]'', given that it is completely synthesized and based on chord/bass substitution. After the intro, the music thins out to a simple, electronic percussion beat with shaker, in order to stop playing the environment and begin playing the anticipation for the battle's end. | ||
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