Editing Music in Pikmin 2
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{{page title| Music in ''Pikmin 2''}} | {{page title| Music in ''Pikmin 2''}} | ||
The '''music''' of [[Pikmin 2|''Pikmin 2'']] accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from [[Hocotate]], the organic overworld of [[PNF-404]], or the specific visual theme of a [[cave]]; by vastly varying its unique instrumentations, register, and rhythms. During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled [[leader]], and the time of [[day]]. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with [[Music in Pikmin|the music of the previous game]], the soundtrack of ''Pikmin 2'' is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few {{w|leitmotif}}s, or musical gestures that become associated with characters or ideas. | The '''music''' of [[Pikmin 2|''Pikmin 2'']] accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from [[Hocotate]], the organic overworld of [[PNF-404]], or the specific visual theme of a [[cave]]; by vastly varying its unique instrumentations, register, and rhythms. During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled [[leader]], and the time of [[day]]. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with [[Music in Pikmin|the music of the previous game]], the soundtrack of ''Pikmin 2'' is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few {{w|leitmotif}}s, or musical gestures that become associated with characters or ideas. | ||
All the compositions of this game consist wholly of synthesized sounds or samples attempting to mimic real instruments. | The soundtrack to ''Pikmin 2'' does not have an official album, unlike {{p1}} did with [[Pikmin World]]. Although the [[Credits#Pikmin 2|credits]] of ''Pikmin 2'' seem to suggest that Hajime Wakai was the sole composer of the music, a number of songs are actually by Kazumi Totaka instead. All the compositions of this game consist wholly of synthesized sounds or samples attempting to mimic real instruments. Hajime Wakai recorded most of these samples off the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]] and [[Assets used in the Pikmin series#Roland SC-88|Roland SC-88]] synthesizers, while Kazumi Totaka primarily used samples from the [[Assets used in the Pikmin series#Yamaha S90|Yamaha S90]]. | ||
Hajime Wakai and Kazumi Totaka's differing equipment can be used to determine which of the two composers was responsible for each particular song, as their songs will use samples recorded from their respective synthesizers. Additionally, the lists of songs in the various "trackMap" files, located in both the <code>/user/Wakai</code> and <code>/user/Totaka</code> folders respectively, also seem to attribute some songs to one of the two different composers. | |||
== Leitmotifs == | == Leitmotifs == | ||
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Heard when [[The Key]] is collected. This unique rendition of the treasure collection theme replaces the | Heard when [[The Key]] is collected. This unique rendition of the treasure collection theme replaces the horns and woodwinds with a harpsichord and ringing bell, representing the large golden key itself. | ||
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*'''Sunset version''': Solo music box. | *'''Sunset version''': Solo music box. | ||
At the beginning of the first day, no music plays in the area. After [[Louie]] first plucks a [[Red Pikmin]], the area theme plays, but as | At the beginning of the first day, no music plays in the area. After [[Louie]] first plucks a [[Red Pikmin]], the area theme plays, but as Olimar's sunset version (independent of leader). After the two leaders are reunited, the main theme plays as normal and switches depending on leader. | ||
<nowiki>*</nowiki>This area has no [[Burgeoning Spiderwort]]s, so there is no Spiderwort mix. However, hacking the game to insert a [[Burgeoning Spiderwort]] into the stage will allow the game to play the missing variation, as it is present in the game's data.{{cite youtube|ZRGVL125w7Q|of a hacked game that has the Spiderwort mix in the Valley of Repose}} | <nowiki>*</nowiki>This area has no [[Burgeoning Spiderwort]]s, so there is no Spiderwort mix. However, hacking the game to insert a [[Burgeoning Spiderwort]] into the stage will allow the game to play the missing variation, as it is present in the game's data.{{cite youtube|ZRGVL125w7Q|of a hacked game that has the Spiderwort mix in the Valley of Repose}} | ||
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*'''Treasure mix''': Bell synthesizer. | *'''Treasure mix''': Bell synthesizer. | ||
<nowiki>*</nowiki>Due to a | <nowiki>*</nowiki> Due to a mistake, the trombone-like synthesizer is impossible to hear in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]], resulting in this song being melody-less in that version.{{cite web|https://x.com/Xayrga/status/1838739339662016875|Post|X that shows broken SENS objects, which the trombone instrument uses|rname=mistake}} This same issue also occurs with the main instrument in ''[[#Flooded Stump|Flooded Stump]]''. | ||
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}} | }} | ||
Named after this theme's simultaneous debut with the first [[Jellyfloat family|Jellyfloat]] encounter in the [[Shower Room]]. This theme is in 7/4 time signature, punched in by | Named after this theme's simultaneous debut with the first [[Jellyfloat family|Jellyfloat]] encounter in the [[Shower Room]]. This theme is in 7/4 time signature, punched in by the steady gesture played on electric piano. This 7-note gesture is split into 4+3, mimicking the movement of this theme's associated floating enemy. Some random notes on the electric piano are sustained, and the melody this time is quite noticeable since the general texture is easy to follow and repeats often the same way. | ||
'''Instruments''' | '''Instruments''' | ||
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*'''Treasure mix''': Resonating and modulating flute synthesizer (that doubles the repeating gesture, not the melody). | *'''Treasure mix''': Resonating and modulating flute synthesizer (that doubles the repeating gesture, not the melody). | ||
<nowiki>*</nowiki>Due to a | <nowiki>*</nowiki> Due to a mistake, the trombone-like synthesizer is impossible to hear in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]], resulting in this song being melody-less in that version.{{cite web |rname=mistake}} This same issue also occurs with the main instrument in ''[[#Concrete 1|Concrete 1]]''. | ||
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*'''Treasure mix''': Very soft violins. | *'''Treasure mix''': Very soft violins. | ||
<nowiki>*</nowiki> | <nowiki>*</nowiki>Due to an oversight, the bass drum can only be heard if the current sublevel's song was either ''[[#Soil 1|Soil 1]]'', ''[[#Soil 2|Soil 2]]'' or ''[[#Soil 3|Soil 3]]''. The bass drum sample is not automatically loaded into memory upon collecting The Key, so it must have already been loaded in from the previous song for it to sound. | ||
== Bosses == | == Bosses == |