Editing Music in Pikmin 2
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{{game icons|p2=y}} | {{game icons|p2=y}}{{DISPLAYTITLE: Music in ''Pikmin 2''}} | ||
{{ | {{todo|Add the missing internal names.}} | ||
The '''music''' of [[Pikmin 2|''Pikmin 2'']] accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from [[Hocotate]], the organic overworld of [[PNF-404]], or the specific visual theme of a [[cave]]; by vastly varying its unique instrumentations, register, and rhythms. During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled [[leader]], and the time of [[day]]. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with [[Music in Pikmin|the music of the previous game]], the soundtrack of ''Pikmin 2'' is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few {{w|leitmotif}}s, or musical gestures that become associated with characters or ideas. | The '''music''' of [[Pikmin 2|''Pikmin 2'']] accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from [[Hocotate]], the organic overworld of [[PNF-404]], or the specific visual theme of a [[cave]]; by vastly varying its unique instrumentations, register, and rhythms. During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled [[leader]], and the time of [[day]]. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with [[Music in Pikmin|the music of the previous game]], the soundtrack of ''Pikmin 2'' is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few {{w|leitmotif}}s, or musical gestures that become associated with characters or ideas. | ||
All the compositions of this game consist wholly of synthesized sounds or samples attempting to mimic real instruments. Although compared with [[Pikmin (game)|the previous game]], the technology used to mimic these instruments is more advanced and can cover a wider collection and range | The soundtrack to ''Pikmin 2'' was composed by Hajime Wakai. It is not an official album, unlike [[Pikmin Worlds|''Pikmin Worlds'']]. All the compositions of this game consist wholly of synthesized sounds or samples attempting to mimic real instruments. Although compared with [[Pikmin (game)|the previous game]], the technology used to mimic these instruments is more advanced and can cover a wider collection and range. | ||
== Leitmotifs == | == Leitmotifs == | ||
These are small gestures that reappear throughout the game suggesting ideas or setting moods. | These are small gestures that reappear throughout the game suggesting ideas or setting moods. | ||
{| | {| style="width: 100%" | ||
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Hocotate]], and/or the mission of repaying debt.]] | |[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Hocotate]], and/or the mission of repaying debt.]] | ||
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The " | |[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "[[Pikmin 2|''Pikmin 2'']] motif", denoting Pikmin themselves.]] | ||
|- | |- | ||
|[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]] | |[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]] | ||
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{{infobox track | {{infobox track | ||
|name= | |name=Main Menu | ||
|internal=title.w.32.c4.ast | |internal=title.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=gkrymwxfj8k&index=3&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
The main theme of the game | The main theme of the game. An oboe now shines through with the melody adapted from the figure used in [[Music in Pikmin#Pikmin|the first game's main theme]], and develops it briefly. After the accompaniment dies down to a glockenspiel, the track reverts to a loop of environmental noises until [[Cutscene#Attraction Mode|attraction mode]] is triggered or an option is selected. | ||
{{clear}} | {{clear}} | ||
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|name=Saved game selection | |name=Saved game selection | ||
|internal=select.w.32.c4.ast | |internal=select.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=1jdfznQPfEg&index=7&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard while [[Saved game selection | Heard while [[Menu#Saved game selection|selecting a save file]]. This is the same track used for the save game selection in ''Pikmin''; it still has the straight-ahead rhythm and suspended 4 harmonies that complement the idea of recording and selecting data. | ||
{{clear}} | {{clear}} | ||
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|name=2-Player Battle menu | |name=2-Player Battle menu | ||
|internal=vs_menu.w.32.c4.ast | |internal=vs_menu.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=Mbae1vC1Z_o&index=136&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[2-Player Battle menu]]. This wartime-esque theme has a strong melody of fourth and fifths with fanfare-like arpeggiating trumpets to promote the imminent battle. As the theme progresses, the harmony gets more intense; from soft strings and glockenspiel, to stable horn intervals, to both plus bugling trumpets. | Heard in the [[Menu#2-Player Battle|2-Player Battle menu]]. This wartime-esque theme has a strong melody of fourth and fifths with fanfare-like arpeggiating trumpets to promote the imminent battle. As the theme progresses, the harmony gets more intense; from soft strings and glockenspiel, to stable horn intervals, to both plus bugling trumpets. | ||
{{clear}} | {{clear}} | ||
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|name=Challenge Mode menu | |name=Challenge Mode menu | ||
|internal=c_menu.bms | |internal=c_menu.bms | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=KhC93s9m-pw&index=151&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[Challenge Mode menu]]. This theme actually uses the same motif as the 2-Player Battle theme, disguised under a different rhythm in the accompaniment. Eventually the theme takes on its own identity under a new chord progression, and then the marimba becomes the center instrument for a time. Overall the register is higher and the instruments smaller; even the snare drum is a small piccolo snare. The piece keeps relatively the same intensity for its duration, as this mode is not about combat, but cooperation. | Heard in the [[Menu#Challenge Mode|Challenge Mode menu]]. This theme actually uses the same motif as the 2-Player Battle theme, disguised under a different rhythm in the accompaniment. Eventually the theme takes on its own identity under a new chord progression, and then the marimba becomes the center instrument for a time. Overall the register is higher and the instruments smaller; even the snare drum is a small piccolo snare. The piece keeps relatively the same intensity for its duration, as this mode is not about combat, but cooperation. | ||
{{clear}} | {{clear}} | ||
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|name=Options | |name=Options | ||
|internal=option.w.32.c4.ast | |internal=option.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=JdyY_Bh8LAM&index=8&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[options menu]]. This theme is entirely synthesized, with a melody not present until late in the track on a sine-wave-like lead (since the options menu is not likely to be frequented). Instead, most of the tune is a C drone in pad strings, an arpeggiating square wave, and quick, evolving chords on a flute-like synthesizer. This structure is a bit similar to the theme of [[Music in Pikmin#The Forest Navel|The Forest Navel]], but again, nothing in this theme is as prominent or developmental. | Heard in the [[Menu#Options|options menu]]. This theme is entirely synthesized, with a melody not present until late in the track on a sine-wave-like lead (since the options menu is not likely to be frequented). Instead, most of the tune is a C drone in pad strings, an arpeggiating square wave, and quick, evolving chords on a flute-like synthesizer. This structure is a bit similar to the theme of [[Music in Pikmin#The Forest Navel|The Forest Navel]], but again, nothing in this theme is as prominent or developmental. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=High | |name=High Scores | ||
|internal=hiscore.bms | |internal=hiscore.bms | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=KDECh13XRwQ&list=PL8270A5CCBAE70F4B&index=9 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the | Heard in the [[Menu#High scores|high scores menu]]. This extremely subtle theme is a jazz waltz, complete with brushed swinging drums, a walking bass line, and a celeste playing a quaint, quiet, almost childish melody. This piece is definitely passive, but still provides a pleasant ambiance to viewing high scores. | ||
{{clear}} | {{clear}} | ||
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|name=Bonuses | |name=Bonuses | ||
|internal=omake.w.32.c4.ast | |internal=omake.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=uG-o-8hWU3k&list=PL8270A5CCBAE70F4B&index=162 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[ | Heard in the [[Menu#Bonuses|bonus menu of cinemas]]. This is a simple playful waltz played on {{w|Calliope (music)|steam calliope}}, an instrument that was usually reserved for circus acts or riverboats but could sometimes find itself at a theatre in the early 20th century. Eventually joined by accordion, electric bass, and a simple bass drum and snare kit, the tune becomes a sort of polka waltz. However, this polka section was probably not considered likely to be heard; not much time is spent in the Bonuses menu. | ||
{{clear}} | {{clear}} | ||
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|name=Area selection | |name=Area selection | ||
|internal=worldmap.bms | |internal=worldmap.bms | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=BGpUlo-ACRE&list=PL8270A5CCBAE70F4B&index=26 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[area selection menu]]. This strong theme is a re-elaboration of the motifs in the main theme, mostly performed on flute. Booming contrast between the low basses, harmonies in mid-range horns and strings, and high flutes and celeste makes this one of the most orchestral loops in the game, which also earned it and [[Music in Pikmin#View|the area selection theme in the first game]] an orchestral arrangement and performance in the [https://www.youtube.com/watch?v=KhbU0dAvbpc "Symphonic Legends" orchestral game music concert]. | Heard in the [[Menu#Area selection|area selection menu]]. This strong theme is a re-elaboration of the motifs in the main theme, mostly performed on flute. Booming contrast between the low basses, harmonies in mid-range horns and strings, and high flutes and celeste makes this one of the most orchestral loops in the game, which also earned it and [[Music in Pikmin#View|the area selection theme in the first game]] an orchestral arrangement and performance in the [https://www.youtube.com/watch?v=KhbU0dAvbpc "Symphonic Legends" orchestral game music concert]. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=Piklopedia/Treasure | |name=Piklopedia/Treasure hoard | ||
|internal=book.bms | |internal=book.bms | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=4ihknTHRZ1k&list=PL8270A5CCBAE70F4B&index=27 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[Piklopedia | Heard in the [[Menu#Piklopedia|Piklopedia]] or [[Menu#Treasure Hoard|treasure hoard]]. This quiet theme in 5/8 time signature has a low melody on fretless bass, enhancing its subtlety. As the theme goes on, the bass gets more ornamental in its style, but the piece mainly stays at one intensity level, so as not to distract from the articles to be read. This theme also contains instances of the [[Music in Pikmin#The Distant Spring|"cymbalesque"]] synthesized instrument from the first game, used as complements to the harmony. | ||
{{clear}} | {{clear}} | ||
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|name=Today's report | |name=Today's report | ||
|internal=result.w.32.c4.ast | |internal=result.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=MnBhzdj17IM&list=PL8270A5CCBAE70F4B&index=25 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard after the [[Hocotate ship]] blasts off for the night and the [[ | Heard after the [[Hocotate ship]] blasts off for the night and the [[Menu#Sunset|results of the day]] are posted. This is the same end of day theme used in [[Pikmin (game)|''Pikmin'']], along with a similar background cutscene and menu. Once again, the natural environment below has been left temporarily, and as such the instrumentation changes to more synthetic pads, leads, and percussion. The piece works well as a theme to [[Mail|communicating with Hocotate]]. | ||
{{clear}} | {{clear}} | ||
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|name=Cave results | |name=Cave results | ||
|internal=u_result.w.32.c4.ast | |internal=u_result.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=J7snpx1zI_Q&index=43&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard after a [[Geyser#Pikmin 2|geyser]] is used to [[ | Heard after a [[Geyser#Pikmin 2|geyser]] is used to [[Menu#Cave exited|exit a cave]]. Militaristic snare drum is combined with cinematic strings and treasure-associated synthesizers to demonstrate that a mission is most certainly complete. It can either function as a celebration of victory if many treasures were salvaged, or an ironically didactic tune if the mission was aborted or if many Pikmin were lost. If the cave is completed in this menu, and the player waits for 3 minutes and 50 seconds, [[Easter egg#Totaka's song|Totaka's song]] will be played in C. This only happens in the GameCube version of ''Pikmin 2''. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Debt completion results | |name=Debt completion results | ||
|link=https://www.youtube.com/watch?v=hxmSM7h4ejc&index=114&list=PL8270A5CCBAE70F4B | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Heard | Heard after 10000 [[Pokos]] have been collected. This quiet theme on celeste and pad strings is a reprise of the day results theme, as though contemplating the final day's results. Again, as this is music for viewing statistics, it has little intensity to it and mostly stays out of the way of the menu. | ||
{{clear}} | {{clear}} | ||
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|name=Treasure completion results | |name=Treasure completion results | ||
|internal=comp_result.bms | |internal=comp_result.bms | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=M8CHkqhj8GY&index=131&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard | Heard after the story is complete. This theme begins as a regal fanfare not unlike the theme heard [[Music in Pikmin#Level Complete|when the S.S. Dolphin is completely rebuilt]], again signaling the end of the game. Then, as the final statistics are on screen, the fanfare dies down and resolves to the same quiet tune from the debt completion menu. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Challenge Mode results | |name=Challenge Mode results | ||
|internal=c_result. | |internal=c_result.bms | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=GQ3OSeHj_kI&index=158&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard | Heard after a cave in [[Challenge Mode (Pikmin 2)|Challenge Mode]] has been successfully exited. Using complex gestures in synthesized bass, marimba, and snare drum, this composition definitely conveys the relay of information. The melody, in a different meter and over a different harmonic progression, is the main motif from the "today's report" menu theme, again stating that this menu is the end of the challenge. | ||
{{clear}} | {{clear}} | ||
== Cutscenes == | == Cutscenes == | ||
The cutscenes have widely different purposes and contexts, and so their scores have many different types of instruments and moods. The pre-rendered story cinemas of the game have a Hollywood-style sampled orchestra to score them, albeit not always using the full orchestra. In-game cutscenes have smaller ensembles with more specific or esoteric sounds to capture more specific moods and to subtly control the efficacy and meaning of the [[Hocotate ship]]'s | The cutscenes have widely different purposes and contexts, and so their scores have many different types of instruments and moods. The pre-rendered story cinemas of the game have a Hollywood-style sampled orchestra to score them, albeit not always using the full orchestra. In-game cutscenes have smaller ensembles with more specific or esoteric sounds to capture more specific moods and to subtly control the efficacy and meaning of the [[Hocotate ship]]'s monologues. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Attraction mode | |name=Attraction mode | ||
|link=https://www.youtube.com/watch?v=b8OdeTT0xys&list=PL8270A5CCBAE70F4B&index=6 | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Heard during the [[Cutscene# | Heard during the [[Cutscene#attraction mode|attraction mode]] if the main menu is left idle long enough. Very different from [[Music in Pikmin#Carry, Fight, Increase and be Eaten|the first game's attraction mode theme]], this theme is simply African drums and percussion along with a modal melody on a flute and a Pikmin making small noises to the beat. The entire track has a low pass filter, probably so as not to distract from the video. But the high register of the melody and Pikmin's voice convey the scale of the pre-rendered cutscenes very well. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Opening cinema | |name=Opening cinema | ||
|link=https://www.youtube.com/watch?v=EXOmmT5dkpc&list=PL8270A5CCBAE70F4B&index=10 | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Heard during the [[Cutscene#Pikmin 2|introduction cutscene]], which plays upon starting a new game, or occasionally during attraction mode. This orchestral suite begins with the [[Media:HocotateMotif.ogg|"Hocotatian motif"]] elaborated, until its regality is abruptly silenced by booming percussion as the [[S.S. Dolphin]] is struck by a meteor. A brief major turnaround in the strings recaps the events of [[Pikmin (game)|''Pikmin'']], and the S.S. Dolphin escapes to [[Hocotate]], during which the motif returns triumphantly before faltering off into an augmented cliffhanger. | Heard during the [[Cutscene#Pikmin 2|introduction cutscene]], which plays upon starting a new game, or occasionally during attraction mode. This orchestral suite begins with the [[Media:HocotateMotif.ogg|"Hocotatian motif"]] elaborated, until its regality is abruptly silenced by booming percussion as the [[S.S. Dolphin]] is struck by a meteor. A brief major turnaround in the strings recaps the events of [[Pikmin (game)|''Pikmin'']], and the S.S. Dolphin escapes to [[Hocotate]], during which the motif returns triumphantly before faltering off into an augmented cliffhanger. | ||
The next scene, in which the Dolphin approaches Hocotate, includes a simple background of suspended chords in the strings and a droning synthesizer, while horns play the motif one last time. [[The President]]'s | The next scene, in which the Dolphin approaches Hocotate, includes a simple background of suspended chords in the strings and a droning synthesizer, while horns play the motif one last time. [[The President]]'s monologue about [[Hocotate Freight]]'s debt has no score, to focus attention on the President's words. Then a brief tuba-like sound effect characterizes the spaceship that takes the S.S. Dolphin, and a series of string stabs drives in the severity of the company's debt. As Captain Olimar drops his souvenir, a flute dramatizes its rolling to [[Louie]]'s feet, and this augments into a brief arrhythmic section characterizing the characters' confusion over the bottle cap. When the [[Hocotate ship]] abducts it, short whole-tone runs in the strings build tension until a crash of cymbals reveals the artifact is worth 100 [[Pokos]]. A sort of {{w|word painting}} ensues as the debt is lifted by 100 Pokos, causing a melodic line to ascend up to a harp glissando. | ||
As the President gets the idea to send Captain Olimar and Louie to [[PNF-404]], the Hocotatian motif returns, echoed throughout the orchestra as the intensity builds. Finally as the Hocotate ship blasts off this motif metamorphoses into the [[Media:SuccessMotif.ogg|"success motif"]], this time focused on adventure. It develops to a climactic point as the ship warps through space and dodges a meteor, and then quiets down as a bell-like synthesizer and a horn section introduce PNF-404 with the [[Media:Pikmin2Motif.ogg|''Pikmin 2'' motif"]]. | As the President gets the idea to send Captain Olimar and Louie to [[PNF-404]], the Hocotatian motif returns, echoed throughout the orchestra as the intensity builds. Finally as the Hocotate ship blasts off this motif metamorphoses into the [[Media:SuccessMotif.ogg|"success motif"]], this time focused on adventure. It develops to a climactic point as the ship warps through space and dodges a meteor, and then quiets down as a bell-like synthesizer and a horn section introduce PNF-404 with the [[Media:Pikmin2Motif.ogg|''Pikmin 2'' motif"]]. | ||
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|name=Near-crash landing | |name=Near-crash landing | ||
|internal=start_demo.w.32.c4.ast | |internal=start_demo.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=sa8y689r8Zc&index=11&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard after the opening cinema during a new game. This intro to PNF-404 begins with the Hocotatian motif as the ship flies in for a landing. The hits by tree branches are {{w|Mickey Mousing|Mickey-moused}}, or synced exactly with the music. Specifically, they are synced with strings playing {{w|Col legno|''col legno''}}, until a bell and chromatically descending flute match Louie's ejection from the ship. Chromatic | Heard after the opening cinema during a new game. This intro to PNF-404 begins with the Hocotatian motif as the ship flies in for a landing. The hits by tree branches are {{w|Mickey Mousing|Mickey-moused}}, or synced exactly with the music. Specifically, they are synced with strings playing {{w|Col legno|''col legno''}}, until a bell and chromatically descending flute match Louie's ejection from the ship. Chromatic english horn and xylophone score the struggle of the ship to regain balance, until it lands and the score ends on a whole-tone glissando from the harp, leaving the mood in limbo. | ||
{{clear}} | {{clear}} | ||
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|name=Olimar meets Pikmin again | |name=Olimar meets Pikmin again | ||
|internal=ff_watch_pikmin.w.32.c4.ast | |internal=ff_watch_pikmin.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=GPCXqWUM92M&list=PL8270A5CCBAE70F4B&index=12 | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Explanation | |name=Explanation | ||
|internal=ff_explain_f90.w.32.c4.ast | |internal=ff_explain_f90.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=lHJyTZynyeE&list=PL8270A5CCBAE70F4B&index=13 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard any time the ship gives information to the player unrelated to any recent discovery. This seems to be the cutscene score on which all other [[Ship's dialogs|ship dialog cutscene scores]] are based. The introduction during which the catalyst of the dialog occurs is a simple melody on | Heard any time the ship gives information to the player unrelated to any recent discovery. This seems to be the cutscene score on which all other [[Ship's dialogs|ship dialog cutscene scores]] are based. The introduction during which the catalyst of the dialog occurs is a simple melody on marimba, sometimes accompanied by hand percussion in cutscenes farther from the ship. After the introduction, time freezes and the ship begins explaining. During this time, a looping texture plays, since the dialog can last indefinitely. Simple, background pad instruments and electronic percussion (plus hand percussion like castanets) connect the ship's character to the dialog and to the lesson this cutscene teaches. | ||
{{clear}} | {{clear}} | ||
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|name=Louie awakens | |name=Louie awakens | ||
|internal=ff_luie_start.w.32.c4.ast | |internal=ff_luie_start.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=jXr9bt3AeqY&list=PL8270A5CCBAE70F4B&index=14 | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=New Onion sighted | |name=New Onion sighted | ||
|internal=ff_red_onion.w.32.c4.ast | |internal=ff_red_onion.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=u80wGHmYH6k&list=PL8270A5CCBAE70F4B&index=15 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 271: | Line 237: | ||
|name=New Pikmin type | |name=New Pikmin type | ||
|internal=ff_pikminmeet.w.32.c4.ast | |internal=ff_pikminmeet.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=-FCQfVy-ubM&index=16&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a new type of Pikmin is discovered. This theme is quite multi-layered; it has marimba and trumpet playing a call and response of the ''Pikmin 2'' motif, underneath which a celeste and | Heard when a new type of Pikmin is discovered. This theme is quite multi-layered; it has marimba and trumpet playing a call and response of the ''Pikmin 2'' motif, underneath which a celeste and english horn play {{w|polyrhythm}}s. After all the instruments but the celeste relax into a held G major chord, the piece smoothly transitions to the same synthesized loop as the new Onion discovery cutscene (above), since the ship has begun its dialog. | ||
{{clear}} | {{clear}} | ||
Line 282: | Line 247: | ||
|name=Found special treasure | |name=Found special treasure | ||
|internal=ff_treasureglad.w.32.c4.ast | |internal=ff_treasureglad.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=fa-beDhhrng&list=PL8270A5CCBAE70F4B&index=17 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 293: | Line 257: | ||
|name=Success | |name=Success | ||
|internal=ff_join.w.32.c4.ast | |internal=ff_join.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=xYG60huMr_k&list=PL8270A5CCBAE70F4B&index=18 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 304: | Line 267: | ||
|name=Collected treasure | |name=Collected treasure | ||
|internal=ff_treasureget.w.32.c4.ast | |internal=ff_treasureget.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=0XTINSlX6Qw&index=23&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard whenever a normal [[treasure]] or the first [[Burgeoning Spiderwort|berry]] of one type is brought to the ship or [[Hocotate ship#Research pod|research pod]]. This little orchestral iteration of the Hocotate motif is heard the most out of any iteration. It is followed by a small and high | Heard whenever a normal [[treasure]] or the first [[Burgeoning Spiderwort|berry]] of one type is brought to the ship or [[Hocotate ship#Research pod|research pod]]. This little orchestral iteration of the Hocotate motif is heard the most out of any iteration. It is followed by a small and high vibraphone gesture when the name of the treasure appears; this synchronization is broken if the cutscene is rushed by pressing {{button|gc|a|wii|a}}. Afterwards, another looping texture of synthesizers plays the main gesture of the end of day theme (below). | ||
{{clear}} | {{clear}} | ||
Line 315: | Line 277: | ||
|name=End of day | |name=End of day | ||
|internal=dayend_n.w.32.c4.ast | |internal=dayend_n.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=vlhUB4F124o&index=24&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 326: | Line 287: | ||
|name=End of day (great) | |name=End of day (great) | ||
|internal=dayend_g.w.32.c4.ast | |internal=dayend_g.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=mgl5lD4c-AU&list=PL8270A5CCBAE70F4B&index=45 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 337: | Line 297: | ||
|name=End of day (no treasure) | |name=End of day (no treasure) | ||
|internal=dayend_b.w.32.c4.ast | |internal=dayend_b.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=FiacVX-Yqtg&list=PL8270A5CCBAE70F4B&index=133 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard at the end of a day on which no treasures have been collected. This skeleton of the end of day theme has a much less intense muted trumpet and accordion | Heard at the end of a day on which no treasures have been collected. This skeleton of the end of day theme has a much less intense muted trumpet and accordion share the melody, and a marimba and bass extension (impossibly low) handle the otherwise complex harmonies of the normal tune. The untuned percussion remains the same, however. | ||
{{clear}} | {{clear}} | ||
Line 347: | Line 306: | ||
{{infobox track | {{infobox track | ||
|name=Pikmin extinction | |name=Pikmin extinction | ||
|internal= | |internal=annihi_dayend.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=KcsQiywgQTQ&index=134&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 359: | Line 317: | ||
|name=Leader is down | |name=Leader is down | ||
|internal=ff_playerdown.w.32.c4.ast | |internal=ff_playerdown.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=gYQ6pDptw_8&index=132&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 370: | Line 327: | ||
|name=End of day (Pikmin extinction/both leaders down) | |name=End of day (Pikmin extinction/both leaders down) | ||
|internal=annihi_dayend.w.32.c4.ast | |internal=annihi_dayend.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=ZvTcpMD5esE&index=135&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard at the automatic end of a day on which a [[Pikmin extinction]] has occurred or both leaders have [[Leader#Leader is down|fallen]]. A vibraphone and organ bass play the end of day theme over A minor, which devolves into a descending cello line and ending. The only percussion instruments in this version of the theme are a gong and one brief instance of | Heard at the automatic end of a day on which a [[Pikmin extinction]] has occurred or both leaders have [[Leader#Leader is down|fallen]]. A vibraphone and organ bass play the end of day theme over A minor, which devolves into a descending cello line and ending. The only percussion instruments in this version of the theme are a soft {{w|Gong#Chau gong (Tam-tam)|tam-tam}} and one brief instance of crash cymbals. | ||
{{clear}} | {{clear}} | ||
Line 381: | Line 337: | ||
|name=Peculiar discovery | |name=Peculiar discovery | ||
|internal=ff_mystery.w.32.c4.ast | |internal=ff_mystery.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=cZGJXxw-8ko&index=30&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 392: | Line 347: | ||
|name=Enter cave | |name=Enter cave | ||
|internal=ff_in_hole.w.32.c4.ast | |internal=ff_in_hole.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=4DYFCPA7hZo&index=31&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 403: | Line 357: | ||
|name=Cave floor | |name=Cave floor | ||
|internal=ff_floor_in.w.32.c4.ast | |internal=ff_floor_in.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=-iYL09i3A38&list=PL8270A5CCBAE70F4B&index=32 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 414: | Line 367: | ||
|name=Sublevel introduction | |name=Sublevel introduction | ||
|internal=ff_underground_e.w.32.c4.ast | |internal=ff_underground_e.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=G4_lqyJ9J1Y&index=33&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 425: | Line 377: | ||
|name=Enter new sublevel | |name=Enter new sublevel | ||
|internal=ff_in_hole_u.w.32.c4.ast | |internal=ff_in_hole_u.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=HwDR_YUPxoY&list=PL8270A5CCBAE70F4B&index=36 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the leader(s) and Pikmin enter the hole to a deeper sublevel. This is a reiteration of the cave entering theme, re-orchestrated for organ and a small string crescendo. It is less intense, since the surrounding environment is now a cave and not the [[Area|overworld]]. | Heard when the leader(s) and Pikmin enter the hole to a deeper sublevel. This is a reiteration of the cave entering theme, re-orchestrated for organ and a small string crescendo. It is less intense, since the surrounding environment is now a cave and not the [[Area|overworld]]. | ||
{{clear}} | |||
{{infobox track | |||
|name=Collected Spherical Atlas/Survey Chart/Prototype Detector/Five-man Napsack | |||
|internal=ff_powerupget.w.32.c4.ast | |||
|link=https://www.youtube.com/watch?v=QbXaGWSDq_c&index=64&list=PL8270A5CCBAE70F4B | |||
|header = y | |||
}} | |||
Heard when the [[Spherical Atlas]], [[Geographic Projection]], [[Prototype Detector]], or [[Five-man Napsack]] is collected. This is a more victorious, more heavily orchestrated version of the normal treasure collecting theme, with a horn section elaborating the Hocotatian motif to an unexpected A major resolution. Afterwards the normal treasure collection loop is played as the ship explains what other uses these treasures have. | |||
{{clear}} | {{clear}} | ||
Line 436: | Line 397: | ||
|name=Exit cave | |name=Exit cave | ||
|internal=ff_out_hole.w.32.c4.ast | |internal=ff_out_hole.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=3_nHYwqvWKE&list=PL8270A5CCBAE70F4B&index=42 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 447: | Line 407: | ||
|name=Returned to surface | |name=Returned to surface | ||
|internal=ff_return.w.32.c4.ast | |internal=ff_return.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=eoJ0kZ9qyDY&list=PL8270A5CCBAE70F4B&index=44 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 457: | Line 416: | ||
{{infobox track | {{infobox track | ||
|name=Emergence Cave exited | |name=Emergence Cave exited | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/077-returned-on-the-surface-after-emergence-cave-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
Line 468: | Line 425: | ||
{{infobox track | {{infobox track | ||
|name=New area unlocked | |name=New area unlocked | ||
|link=https://www.youtube.com/watch?v=wgWjjq3JGHg&list=PL8270A5CCBAE70F4B&index=46 | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Heard in the [[area selection menu]] when a new [[area]] has been unlocked. This is simply a small {{w|anacrusis}} to the area selection theme, but as it adds layers and mounts melodic intervals over a snare drum roll, it makes the area selection theme, which is unchanged, seem more intense than usual. | Heard in the [[Menu#Area selection|area selection menu]] when a new [[area]] has been unlocked. This is simply a small {{w|anacrusis}} to the area selection theme, but as it adds layers and mounts melodic intervals over a snare drum roll, it makes the area selection theme, which is unchanged, seem more intense than usual. | ||
{{clear}} | {{clear}} | ||
Line 480: | Line 435: | ||
|name=Landing in new area | |name=Landing in new area | ||
|internal=start_demo_o.w.32.c4.ast | |internal=start_demo_o.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=EFpSP3HeO3g&index=47&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 491: | Line 445: | ||
|name=New spray type | |name=New spray type | ||
|internal=ff_doping.w.32.c4.ast | |internal=ff_doping.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=KDibbouu8n0&index=41&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 502: | Line 455: | ||
|name=Ultra-spicy spray | |name=Ultra-spicy spray | ||
|internal=ff_doped.w.32.c4.ast | |internal=ff_doped.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=xeZaUhW7y7E&index=51&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 513: | Line 465: | ||
|name=Flower Pikmin | |name=Flower Pikmin | ||
|internal=ff_pikminglad.w.32.c4.ast | |internal=ff_pikminglad.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=iJ4iSCEkD_w&index=52&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 524: | Line 475: | ||
|name=Suffering Pikmin | |name=Suffering Pikmin | ||
|internal=ff_hiba.w.32.c4.ast | |internal=ff_hiba.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=dWQII30z0BU&list=PL8270A5CCBAE70F4B&index=58 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 533: | Line 483: | ||
{{infobox track | {{infobox track | ||
|name=Collected special treasure | |name=Collected special treasure | ||
|internal=ff_equipget.w.32.c4.ast | |internal=ff_equipget.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=goWjeJIu8fo&list=PL8270A5CCBAE70F4B&index=73 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the [[ | Heard when any treasure in the [[Explorer's Friend Series]] after the [[Five-man Napsack]] is collected (besides [[The Key]]). Another remix of the treasure collection theme, this time beginning on the highest key of G major rather than F or D major. The horns are less elaborate and stick closer to the original motif, and the bass drum and cymbals are generally louder and more spacious. The change in special treasure themes was probably brought about because, after the [[White Flower Garden]], the remaining caves of the game were designed to be completed in any order. After the intro, the normal treasure collection loop plays. | ||
{{clear}} | {{clear}} | ||
Line 557: | Line 495: | ||
|name=Collected The Key | |name=Collected The Key | ||
|internal=ff_keyget.w.32.c4.ast | |internal=ff_keyget.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=Zdm3OggZQNU&list=PL8270A5CCBAE70F4B&index=82 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when [[The Key]] is collected. | Heard when [[The Key]] is collected. A unique rendition of the treasure collection theme replaces horns and woodwinds with a harpsichord and the dulcimer-esque instrument from the [[#Ultra-spicy spray|ultra-spicy spray theme]]. The strange unexpected sound of this theme reflects the strange unexpected effects of The Key. | ||
{{clear}} | {{clear}} | ||
Line 568: | Line 505: | ||
|name=Debt milestone reached | |name=Debt milestone reached | ||
|internal=ff_pay.w.32.c4.ast | |internal=ff_pay.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=TMpmWWjYSwY&index=88&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Heard above ground when any 10% increment of the debt is paid off, excepting 100%. Muted horns make a rightful fanfare of the Hocotatian theme, accented by | Heard above ground when any 10% increment of the debt is paid off, excepting 100%. Muted horns make a rightful fanfare of the Hocotatian theme, accented by crash cymbals and a timpani roll. The fanfare is made even more effective since gameplay is stopped for it. | ||
{{clear}} | {{clear}} | ||
Line 579: | Line 515: | ||
|name=Waterwraith appears | |name=Waterwraith appears | ||
|internal=ff_mboss.w.32.c4.ast | |internal=ff_mboss.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=nbTQLt6k_nk&index=111&list=PL8270A5CCBAE70F4B | ||
|header = y | |header = y | ||
}} | }} | ||
Line 590: | Line 525: | ||
|name=100% debt recovered/collected every treasure | |name=100% debt recovered/collected every treasure | ||
|internal=ff_treasurecomp.w.32.c4.ast | |internal=ff_treasurecomp.w.32.c4.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=hivsqNkKvNs&list=PL8270A5CCBAE70F4B&index=129 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 600: | Line 534: | ||
{{infobox track | {{infobox track | ||
|name=Debt recovered cinema | |name=Debt recovered cinema | ||
|link=https://www.youtube.com/watch?v=gFjz7Wc4tAc&index=164&list=PL8270A5CCBAE70F4B | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Line 611: | Line 543: | ||
{{infobox track | {{infobox track | ||
|name=Staff Credits | |name=Staff Credits | ||
|link=https://www.youtube.com/watch?v=DddiQyleRMA&list=PL8270A5CCBAE70F4B&index=165 | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Line 622: | Line 552: | ||
{{infobox track | {{infobox track | ||
|name=Goal completion cinema | |name=Goal completion cinema | ||
|link=https://www.youtube.com/watch?v=1HrjsSD_T9A&list=PL8270A5CCBAE70F4B&index=115 | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Line 633: | Line 561: | ||
{{infobox track | {{infobox track | ||
|name=Treasure completion cinema | |name=Treasure completion cinema | ||
|link=https://www.youtube.com/watch?v=QyHz5e80-xc&list=PL8270A5CCBAE70F4B&index=130 | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Heard immediately after every [[treasure]] in the game is collected. After an unexpected view of the ship's engine blasting off, a quiet scene ensues in which the ship is ascending, to a slow, mournful rendition of the end of day theme in violins. The final note transitions to scoring the strange occurrence of lights on the planet's surface, using pad synthesizers, handbell, and echoes of a Pikmin group singing along to the ''Pikmin 2'' motif, until natural instruments return in a resolution when Olimar realizes the [[Onion]]s have accompanied him. Pentatonic glissandos on the harp play the | Heard immediately after every [[treasure]] in the game is collected. After an unexpected view of the ship's engine blasting off, a quiet scene ensues in which the ship is ascending, to a slow, mournful rendition of the end of day theme in violins. The final note transitions to scoring the strange occurrence of lights on the planet's surface, using pad synthesizers, handbell, and echoes of a Pikmin group singing along to the ''Pikmin 2'' motif, until natural instruments return in a resolution when Olimar realizes the [[Onion]]s have accompanied him. Pentatonic glissandos on the harp play the red Onion's movement in particular. The Hocotatian motif returns when the ship reappears, with its pilot now overjoyed. As the ship rises above the atmosphere, returning to Hocotate, one last development of the success motif returns with full orchestra, jingle bells, and a choir-like pad, until a fade to the surface of PNF-404, with a drone-like harmony in violins and violas as cellos and celeste calmly salute the ''Pikmin 2'' motif a final time in C, the end of which signals the end of the game. | ||
{{clear}} | {{clear}} | ||
Line 644: | Line 570: | ||
{{infobox track | {{infobox track | ||
|name=Louie's Dark Secret | |name=Louie's Dark Secret | ||
|link=https://www.youtube.com/watch?v=qHSNmTCGq98&index=166&list=PL8270A5CCBAE70F4B | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Heard in a cinema unlocked when every challenge in [[Challenge Mode (Pikmin 2)|Challenge Mode]] is perfectly completed. This score is exactly the [[Cutscene#Attraction mode|attraction mode]] theme from [[Pikmin (game)|the first game]]. This choice is comical because although [[Cutscene#Louie's | Heard in a cinema unlocked when every challenge in [[Challenge Mode (Pikmin 2)|Challenge Mode]] is perfectly completed. This score is exactly the [[Cutscene#Attraction mode|attraction mode]] theme from [[Pikmin (game)|the first game]]. This choice is comical because although [[Cutscene#Louie's dark secret|Louie's dark secret is rather vexing]], the music is cheerful and simplistic, which makes the whole cinema appear jocular or even teasing. | ||
{{clear}} | {{clear}} | ||
Line 655: | Line 579: | ||
{{infobox track | {{infobox track | ||
|name=Challenge Mode intro | |name=Challenge Mode intro | ||
|link=https://www.youtube.com/watch?v=hVH6_H9jRUU&index=153&list=PL8270A5CCBAE70F4B | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Line 664: | Line 586: | ||
{{infobox track | {{infobox track | ||
|name=Time up (Challenge Mode) | |name=Time up (Challenge Mode) | ||
|link=https://www.youtube.com/watch?v=ZtdovSsqA6U&list=PL8270A5CCBAE70F4B&index=155 | |||
|link=https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
Line 677: | Line 597: | ||
*'''Enemy mix:''' If the active leader is near an [[enemy]], a unique repetitious instrument or mix will be added to the music suggesting alarm or caution. | *'''Enemy mix:''' If the active leader is near an [[enemy]], a unique repetitious instrument or mix will be added to the music suggesting alarm or caution. | ||
*'''Combat mix:''' If the active leader is noticed by an enemy or is engaging an enemy, a unique drum or percussion track will be added to the music. | *'''Combat mix:''' If the active leader is noticed by an enemy or is engaging an enemy, a unique drum or percussion track will be added to the music. | ||
*'''Task mix:''' If the active leader is near Pikmin carrying out a task such as breaking down a [[gate]] | *'''Task mix:''' If the active leader is near Pikmin carrying out a task such as breaking down a [[gate]] or building a [[bridge]], a unique complement to the music will be added. This can vary greatly from theme to theme. | ||
*'''Treasure mix:''' If Pikmin | *'''Treasure mix:''' If the active leader is near Pikmin carrying a [[treasure]] (only treasure works, no other carried items trigger this), both the task mix and a new instrument complementing the melody (or main instrument) will be added to the music. | ||
*'''Spiderwort mix:''' If the active leader is near a [[Burgeoning Spiderwort]], slow strings or pad synthesizers will add harmony to the music. | *'''Spiderwort mix:''' If the active leader is near a [[Burgeoning Spiderwort]], slow strings or pad synthesizers will add harmony to the music. | ||
*'''Sunset version:''' When the [[Day#Sunset|sunset]] warning occurs, the music will change to a calmer, thinner remix on music box alone. This is the only parameter to completely replace the music; all the other parameters still apply to this sunset theme. | *'''Sunset version:''' When the [[Day#Sunset|sunset]] warning occurs, the music will change to a calmer, thinner remix on music box alone. This is the only parameter to completely replace the music; all the other parameters still apply to this sunset theme. | ||
*If the active leader is [[Captain Olimar]], the rhythm of the theme is straight-ahead, exactly on beat. If the active leader is [[Louie]] or [[The President]], the rhythm is swung, even if the time signature is irregular. | *If the active leader is [[Captain Olimar]], the rhythm of the theme is straight-ahead, exactly on beat. If the active leader is [[Louie]] or [[The President]], the rhythm is swung, even if the time signature is irregular. | ||
*If the active leader's [[HP]] is less than 50%, the music's tempo will be slowed to 70%. | *If the active leader's [[HP]] is less than 50%, the music's tempo will be slowed to 70%. | ||
*If the active leader takes damage, the music | *If the active leader takes damage, the music is garbled momentarily. | ||
*If | *If the active leader's group of Pikmin started out at more than 9 but dwindled to 9 or less due to deaths, the main instrument will skip notes in the theme. | ||
The emboldened instrument names are considered the main instruments. | |||
=== Valley of Repose === | === Valley of Repose === | ||
{{infobox track | {{infobox track | ||
|name = Valley of Repose | |name = Valley of Repose | ||
|linko = https://www.youtube.com/watch?v=cUT6OtEiy6Q&index=19&list=PL8270A5CCBAE70F4B | |||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=gwdUTJ_swwk&list=PL8270A5CCBAE70F4B&index=20 | ||
|linkl = https://www.youtube.com/watch?v= | |linkos = https://www.youtube.com/watch?v=hxOR4xAkasI&index=21&list=PL8270A5CCBAE70F4B | ||
|linkos = https://www.youtube.com/watch?v= | |linkls = https://www.youtube.com/watch?v=dmtxA9fVuZA&list=PL8270A5CCBAE70F4B&index=22 | ||
|linkls = https://www.youtube.com/watch?v= | |||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Harp | *'''Main version''': Harp, '''handbells''', sleigh bells, and pizzicato cello. | ||
*'''Enemy mix''': | *'''Enemy mix''': Synthesizer resembling a mini concertina. | ||
*'''Combat mix''': | *'''Combat mix''': Timpani, crash cymbals, and hi-hat, tom-tom set. | ||
*'''Task mix''': | *'''Task mix''': Bamboo marimba. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': Bamboo marimba and '''mandolin'''. | ||
*'''Sunset version''': Solo music box. | *'''Sunset version''': Solo music box. | ||
This area has no [[Burgeoning Spiderwort]]s, so there is no Spiderwort mix. | |||
At the beginning of the first day, no music plays in the area. After [[Louie]] first plucks a [[Red Pikmin]], the area theme plays, but as Olimar's sunset version (independent of leader). After the two leaders are reunited, the main theme plays as normal and switches depending on leader. | |||
=== Awakening Wood === | === Awakening Wood === | ||
{{infobox track | {{infobox track | ||
|name = Awakening Wood | |name = Awakening Wood | ||
|linko = https://www.youtube.com/watch?v=RvOQFbK4jzc&list=PL8270A5CCBAE70F4B&index=48 | |||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=GaTb-HyG1Ck&list=PL8270A5CCBAE70F4B&index=49 | ||
|linkl = https://www.youtube.com/watch?v= | |linkos = https://www.youtube.com/watch?v=EkOjNicj9SI&index=65&list=PL8270A5CCBAE70F4B | ||
|linkos = https://www.youtube.com/watch?v= | |linkls = https://www.youtube.com/watch?v=BeVON-GQaKk&index=66&list=PL8270A5CCBAE70F4B | ||
|linkls = https://www.youtube.com/watch?v= | |||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': '''Oboe''', horn section, muted trumpets, '''cornet''', '''marimba''', and violins. | ||
*'''Enemy mix''': | *'''Enemy mix''': Bell-like synthesizer. | ||
*'''Combat mix''': | *'''Combat mix''': Crash cymbals, splash cymbal, cowbell, tabla (bass), and various metal drums or parts struck with sticks. | ||
*'''Task mix''': | *'''Task mix''': Tubas, timpani, and cellos. | ||
*'''Treasure mix''': '''Piccolo'''. | *'''Treasure mix''': '''Piccolo''', tubas, timpani, and cellos. | ||
*'''Spiderwort mix''': Pad violins. | *'''Spiderwort mix''': Pad violins. | ||
*'''Sunset version''': Solo music box. | *'''Sunset version''': Solo music box. | ||
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{{infobox track | {{infobox track | ||
|name = Perplexing Pool | |name = Perplexing Pool | ||
|linko = https://www.youtube.com/watch?v=KIbGvr6W3Gk&list=PL8270A5CCBAE70F4B&index=74 | |||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=3HNkKPssSmM&list=PL8270A5CCBAE70F4B&index=75 | ||
|linkl = https://www.youtube.com/watch?v= | |linkos = https://www.youtube.com/watch?v=YbaV8mFD06w&list=PL8270A5CCBAE70F4B&index=83 | ||
|linkos = https://www.youtube.com/watch?v= | |linkls = https://www.youtube.com/watch?v=qi7j5UT4kz0&index=84&list=PL8270A5CCBAE70F4B | ||
|linkls = https://www.youtube.com/watch?v= | |||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Acoustic guitar (chorus effect), '''piano''', organ-like synthesizer, '''bell synthesizer''', and triangle. | ||
*'''Enemy mix''': | *'''Enemy mix''': Xylophone. | ||
*'''Combat mix''': | *'''Combat mix''': Bass drum, timbales, shaker, ride cymbal (bell), and crash cymbal. | ||
*'''Task mix''': | *'''Task mix''': Acoustic guitar and fretless bass. | ||
*'''Treasure mix''': '''Steel drum'''. | *'''Treasure mix''': '''Steel drum''', acoustic guitar, and fretless bass. | ||
*'''Spiderwort mix''': Pad violas. | *'''Spiderwort mix''': Pad violas. | ||
*'''Sunset version''': Solo music box. | *'''Sunset version''': Solo music box. | ||
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{{infobox track | {{infobox track | ||
|name = Wistful Wild | |name = Wistful Wild | ||
|linko = https://www.youtube.com/watch?v=vW-MEqhiGzc&index=116&list=PL8270A5CCBAE70F4B | |||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=1W-JdlUB7L4&index=117&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |linkos = https://www.youtube.com/watch?v=DHlGY1EMXNk&list=PL8270A5CCBAE70F4B&index=118 | ||
|linkos = https://www.youtube.com/watch?v= | |linkls = https://www.youtube.com/watch?v=zHKEDit6y7o&list=PL8270A5CCBAE70F4B&index=119 | ||
|linkls = https://www.youtube.com/watch?v= | |||
}} | }} | ||
The [[Wistful Wild]] has a wistful march for its theme, if anything representing the struggle the leaders are going through to rescue Louie. The drone in C, the acoustic guitar rhythms, and the | The [[Wistful Wild]] has a wistful march for its theme, if anything representing the struggle the leaders are going through to rescue Louie. The drone in C, the acoustic guitar rhythms, and the sarod resemble [[Music in Pikmin#The Forest Navel|The Forest Navel's theme]], but without percussion and with a somber cello melody this theme becomes less exploratory. The theme is almost threatening, to warn the player of the more dangerous fauna present in this area. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': '''{{w|Quena}}''' (or other end-blown flute), bassoon (or other double-reed bass woodwind), acoustic guitar ensemble, sarod, and '''solo cello'''. | ||
*'''Enemy mix''': | *'''Enemy mix''': Chiptune synthesizer. | ||
*'''Combat mix''': | *'''Combat mix''': TImpani, metallic snare drum, and hi-hat, although all these instruments are processed. | ||
*'''Task mix''': Piano, | *'''Task mix''': Piano, hi-hat, and pizzicato double bass. | ||
*'''Treasure mix''': '''Accordion''' | *'''Treasure mix''': '''Accordion''', piano, '''celeste''', hi-hat, and pizzicato double bass. | ||
*'''Spiderwort mix''': Pad sopranos. | *'''Spiderwort mix''': Pad sopranos. | ||
*'''Sunset version''': Solo music box. | *'''Sunset version''': Solo music box. | ||
== Caves == | == Caves == | ||
The 14 '''[[caves]]''' of the main game and the 30 caves of [[Challenge Mode (Pikmin 2)|Challenge Mode]] use a total of 24 different compositions (plus a default 25th in Challenge Mode) for their sublevels (not including sublevels set exclusively for boss battles). The cave themes are different from the area themes in that they are minimalistic and randomly generated, to reflect the more minimalistic and random layout of cave floors. Specifically, normal cave themes have very few instruments playing at once, and the instruments | The 14 '''[[caves]]''' of the main game and the 30 caves of [[Challenge Mode (Pikmin 2)|Challenge Mode]] use a total of 24 different compositions (plus a default 25th in Challenge Mode) for their sublevels (not including sublevels set exclusively for boss battles). The cave themes are different from the area themes in that they are minimalistic and randomly generated, to reflect the more minimalistic and random layout of cave floors. Specifically, normal cave themes have very few instruments playing at once, and the main instruments either have preset rhythms and select randomly from a pitch set, or (more usually) have preset samples that play on randomly selected beats. That being said, the music will still dynamically add mixes to reflect parameters in gameplay. These parameters are the same as the [[#Areas|area themes]], but since there are no Burgeoning Spiderworts underground and since the [[day]] does not progress, there are no Spiderwort mixes or Sunset versions of these themes. The selection of a cave theme for a certain sublevel seems to depend on the design and content of the sublevel, although this happens more noticeably with some themes than with others; in Challenge Mode this is even less of a priority. | ||
The | The list of themes below is in a reasonable main-game order: [[Emergence Cave]], [[Hole of Beasts]], [[White Flower Garden]], [[Citadel of Spiders]], [[Bulblax Kingdom]], [[Snagret Hole]], [[Subterranean Complex]], [[Frontier Cavern]], [[Shower Room]], [[Glutton's Kitchen]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]. It should be noted that any names for these themes are conjectural; the themes in this list draw influence from the internal names but are primarily named according to the dominant sublevel design with which they are associated. Also, the recordings of these themes are recordings of single iterations; the themes are random and will not play the same way twice in-game. | ||
=== Snow 1 === | |||
=== | |||
{{infobox track | {{infobox track | ||
|name = | |name = Snow 1 | ||
|internal = new_00_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=eYpompND69k&list=PL8270A5CCBAE70F4B&index=34 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=T2HCxo8WfKE&index=35&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Emergence Cave#Sublevel 1|Emergence Cave sublevel 1]] | |caves = [[Emergence Cave#Sublevel 1|Emergence Cave sublevel 1]] | ||
|challenge = [[Cave of Pain#Sublevel 1|Cave of Pain sublevel 1]] | |challenge = [[Cave of Pain#Sublevel 1|Cave of Pain sublevel 1]] | ||
}} | }} | ||
A simple composition | A simple composition in which one electric piano-esque instrument alternates between randomized 4-voice arpeggios of E and B (with a 3-voice arpeggio every 4th time). This minimal texture works alongside the minimal look of snow-based sublevels that use few colors. This composition also introduces a randomized bell-piano sort of sound that will alert the player to [[Enemy|enemies]] in a few caves. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': ''' | *'''Main version''': '''Electric piano'''. | ||
*'''Enemy mix''': Randomized bell-piano. | *'''Enemy mix''': Randomized bell-piano. | ||
*'''Combat mix''': Tabla drums. | *'''Combat mix''': Tabla drums. | ||
*'''Task mix''': Bass drum and hi-hat. | *'''Task mix''': Bass drum and hi-hat. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': Bass drum, hi-hat, and '''bell-like ring'''. | ||
{{clear}} | {{clear}} | ||
=== | === Snow 2 === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Snow 2 | ||
|internal = new_00_1.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=VvuPzRaBCiY&list=PL8270A5CCBAE70F4B&index=38 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=9_5I6EvLNmo&list=PL8270A5CCBAE70F4B&index=39 | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Emergence Cave#Sublevel 2|Emergence Cave sublevel 2]], [[Subterranean Complex#Sublevel 1|Subterranean Complex sublevel 1]], [[Frontier Cavern#Sublevel 3|Frontier Cavern sublevel 3]] | |caves = [[Emergence Cave#Sublevel 2|Emergence Cave sublevel 2]], [[Subterranean Complex#Sublevel 1|Subterranean Complex sublevel 1]], [[Frontier Cavern#Sublevel 3|Frontier Cavern sublevel 3]] | ||
|challenge = [[Abduction Den#Sublevel 1|Abduction Den sublevel 1]] | |challenge = [[Abduction Den#Sublevel 1|Abduction Den sublevel 1]] | ||
}} | }} | ||
Although this piece has a randomized sine-wave instrument, the main texture is very rigid each iteration. Its use of fifth intervals gives the piece an added sense of stability since the fifth is a {{w|perfect fifth}}. | |||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''{{w| | *'''Main version''': '''Shakers of various sizes''', {{w|zill}}s, '''pizzicato strings''', and sine-wave. | ||
*'''Enemy mix''': Randomized bell-piano. | *'''Enemy mix''': Randomized bell-piano. | ||
*'''Combat mix''': | *'''Combat mix''': Low tabla drums. | ||
*'''Task mix''': | *'''Task mix''': Thumb piano. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': Thumb piano and '''saw-wave synthesizer'''. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Soil 1 | |name = Soil 1 | ||
|internal = cavesoil_00_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=Y9pXKfFzfIw&index=53&list=PL8270A5CCBAE70F4B | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=LdmlQ_mrhLE&index=54&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Hole of Beasts#Sublevel 1|Hole of Beasts sublevel 1]], [[Bulblax Kingdom#Sublevel 4|Bulblax Kingdom sublevel 4]], [[Frontier Cavern#Sublevel 7|Frontier Cavern sublevel 7]], [[Cavern of Chaos#Sublevel 3|Cavern of Chaos sublevel 3]], [[Dream Den#Sublevel 11|Dream Den sublevel 11]] | |caves = [[Hole of Beasts#Sublevel 1|Hole of Beasts sublevel 1]], [[Bulblax Kingdom#Sublevel 4|Bulblax Kingdom sublevel 4]], [[Frontier Cavern#Sublevel 7|Frontier Cavern sublevel 7]], [[Cavern of Chaos#Sublevel 3|Cavern of Chaos sublevel 3]], [[Dream Den#Sublevel 11|Dream Den sublevel 11]] | ||
|challenge = [[Explorer's Cave#Sublevel 2|Explorer's Cave sublevel 2]], [[Cryptic Cavern#Sublevel 2|Cryptic Cavern sublevel 2]], [[Collector's Room#Sublevel 5|Collector's Room sublevel 5]] | |challenge = [[Explorer's Cave#Sublevel 2|Explorer's Cave sublevel 2]], [[Cryptic Cavern#Sublevel 2|Cryptic Cavern sublevel 2]], [[Collector's Room#Sublevel 5|Collector's Room sublevel 5]] | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': '''{{w|Cor anglais}}''', egg shaker, and pizzicato basses. | ||
*'''Enemy mix''': Piano. | *'''Enemy mix''': Piano. | ||
*'''Combat mix''': Drum kit. | *'''Combat mix''': Drum kit. | ||
*'''Task mix''': Synth bass. | *'''Task mix''': Synth bass. | ||
*'''Treasure mix''': | *'''Treasure mix''': Synth bass and decaying sawtooth synthesizer. | ||
{{clear}} | {{clear}} | ||
=== | === Rest === | ||
{{infobox track | {{infobox track | ||
|name | |name = Rest | ||
|internal = caverelax.cnd | |||
|internal | |link = https://www.youtube.com/watch?v=y2pWFNhMw_w&index=55&list=PL8270A5CCBAE70F4B | ||
|link = https://www.youtube.com/watch?v= | |||
|caves = [[Hole of Beasts#Sublevel 2|Hole of Beasts sublevel 2]], [[White Flower Garden#Sublevel 3|White Flower Garden sublevel 3]], [[Subterranean Complex#Sublevel 4|Subterranean Complex sublevels 4]] and [[Subterranean Complex#Sublevel 8|8]], [[Frontier Cavern#Sublevel 5|Frontier Cavern sublevel 5]], [[Shower Room#Sublevel 4|Shower Room sublevel 4]], [[Cavern of Chaos#Sublevel 5|Cavern of Chaos sublevel 5]], [[Hole of Heroes#Sublevel 5|Hole of Heroes sublevels 5]], [[Hole of Heroes#Sublevel 8|8]], and [[Hole of Heroes#Sublevel 12|12]], [[Dream Den#Sublevel 9|Dream Den sublevel 9]] | |caves = [[Hole of Beasts#Sublevel 2|Hole of Beasts sublevel 2]], [[White Flower Garden#Sublevel 3|White Flower Garden sublevel 3]], [[Subterranean Complex#Sublevel 4|Subterranean Complex sublevels 4]] and [[Subterranean Complex#Sublevel 8|8]], [[Frontier Cavern#Sublevel 5|Frontier Cavern sublevel 5]], [[Shower Room#Sublevel 4|Shower Room sublevel 4]], [[Cavern of Chaos#Sublevel 5|Cavern of Chaos sublevel 5]], [[Hole of Heroes#Sublevel 5|Hole of Heroes sublevels 5]], [[Hole of Heroes#Sublevel 8|8]], and [[Hole of Heroes#Sublevel 12|12]], [[Dream Den#Sublevel 9|Dream Den sublevel 9]] | ||
|challenge = None | |challenge = None | ||
}} | }} | ||
Heard in any [[rest sublevel]]. This music is probably the most random in the game; although the pitches are mostly chosen out of the diatonic D-major scale (with the occasional A♯/ | Heard in any [[rest sublevel]]. This music is probably the most random in the game; although the pitches are mostly chosen out of the diatonic D-major scale (with the occasional A♯/B♭), their order is random and their timing is random. Although enemies can appear on rest sublevels, they do not trigger any additions to the theme. The only addition made is when a treasure is being carried in a rest sublevel, such as the [[Brute Knuckles]] or the [[Lost Gyro Block]]. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Bass sine- | *'''Main version''': '''Bass sine-wave''', slightly chorused sine-waves, and resonating modulating sine-waves (resembling {{w|singing bowl}}s). | ||
*''' | *'''Treasure mix''': Cutoff-modulating sawtooth-waves. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Fire | |name = Fire | ||
|internal = new_04_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=sUy_WfWPCT0&list=PL8270A5CCBAE70F4B&index=56 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=E0uZby-kjPw&list=PL8270A5CCBAE70F4B&index=57 | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Hole of Beasts#Sublevel 3|Hole of Beasts sublevel 3]], [[Citadel of Spiders#Sublevel 2|Citadel of Spiders sublevel 2]], [[Dream Den#Sublevel 10|Dream Den sublevel 10]] | |caves = [[Hole of Beasts#Sublevel 3|Hole of Beasts sublevel 3]], [[Citadel of Spiders#Sublevel 2|Citadel of Spiders sublevel 2]], [[Dream Den#Sublevel 10|Dream Den sublevel 10]] | ||
|challenge = [[Concrete Maze#Sublevel 1|Concrete Maze sublevel 1]], [[Collector's Room#Sublevel 1|Collector's Room sublevel 1]] | |challenge = [[Concrete Maze#Sublevel 1|Concrete Maze sublevel 1]], [[Collector's Room#Sublevel 1|Collector's Room sublevel 1]] | ||
}} | }} | ||
Loosely named for the majority of sublevels in the main game with an abundance of [[fire]] hazards. The cave themes get more experimental with this rhythmic bed over which one instrument can improvise random pitches. The main instrument still plays to a specific timing, however; each two measures the note density increases from 1 to 2 to 3-5, and then resets. A noticeable factor in this composition is the echo in the normal version, giving the sublevel ambiance a sense of depth. The treasure mix in this piece does not complement the melody but the rhythm. Instead, the combat mix adds harmony to the melody. | |||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Muted trumpet''' and tabla drums. | *'''Main version''': '''Muted trumpet''' and tabla drums. | ||
*'''Enemy mix''': Synth bass and conga. | *'''Enemy mix''': Synth bass and conga. | ||
*'''Combat mix''': Processed drum kit and | *'''Combat mix''': Processed drum kit and organ. | ||
*'''Task mix''': {{w|Agogô}} bells and | *'''Task mix''': {{w|Agogô}} bells and shaker. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': '''Tonewheel organ''', agogô bells, and shaker. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Soil 2 | |name = Soil 2 | ||
|internal = cavesoil_05_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=BDilZG1_q68&index=59&list=PL8270A5CCBAE70F4B | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=US42kf1pUHY&list=PL8270A5CCBAE70F4B&index=60 | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Hole of Beasts#Sublevel 4|Hole of Beasts sublevel 4]] | |caves = [[Hole of Beasts#Sublevel 4|Hole of Beasts sublevel 4]] | ||
|challenge = [[Hot House#sublevel 2|Hot House sublevel 2]], [[Cryptic Cavern#sublevel 4|Cryptic Cavern sublevel 4]], [[Cave of Snarls#sublevel 1|Cave of Snarls sublevel 1]], [[Emperor's Realm#sublevel 2|Emperor's Realm sublevels 2]] and [[Emperor's Realm#Sublevel 4|4]] | |challenge = [[Hot House#sublevel 2|Hot House sublevel 2]], [[Cryptic Cavern#sublevel 4|Cryptic Cavern sublevel 4]], [[Cave of Snarls#sublevel 1|Cave of Snarls sublevel 1]], [[Emperor's Realm#sublevel 2|Emperor's Realm sublevels 2]] and [[Emperor's Realm#Sublevel 4|4]] | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Trumpets, '''gliding tuba-like synthesizer''', decaying sawtooth synthesizer, bass drum, and pizzicato violas. | ||
*'''Enemy mix''': | *'''Enemy mix''': Organ-like synthesizer. | ||
*'''Combat mix''': | *'''Combat mix''': Timpani, snare drum, and tom-toms. | ||
*'''Task mix''': Tonewheel organ and brushed snare drum. | *'''Task mix''': Tonewheel organ and brushed snare drum. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': '''Quena''', tonewheel organ, and brushed snare drum. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Metal 1 | |name = Metal 1 | ||
|internal = cavemetal_00_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=n4JrDdmUotM&index=67&list=PL8270A5CCBAE70F4B | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=EPgT-7pEjhU&index=68&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[White Flower Garden#Sublevel 1|White Flower Garden sublevel 1]], [[Snagret Hole#Sublevel 4|Snagret Hole sublevel 4]], [[Subterranean Complex#Sublevel 3|Subterranean Complex sublevels 3]] and [[Subterranean Complex#Sublevel 5|5]], [[Dream Den#Sublevel 4|Dream Den sublevel 4]] | |caves = [[White Flower Garden#Sublevel 1|White Flower Garden sublevel 1]], [[Snagret Hole#Sublevel 4|Snagret Hole sublevel 4]], [[Subterranean Complex#Sublevel 3|Subterranean Complex sublevels 3]] and [[Subterranean Complex#Sublevel 5|5]], [[Dream Den#Sublevel 4|Dream Den sublevel 4]] | ||
|challenge = [[Brawny Abyss#Sublevel 1|Brawny Abyss sublevel 1]] | |challenge = [[Brawny Abyss#Sublevel 1|Brawny Abyss sublevel 1]] | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Bass extension of a marimba''', | *'''Main version''': '''Bass extension of a marimba''', various metal pipes (such as on a glockenspiel) hit with hard felt mallets, organ-like synthesizer, bongos, and cowbell. | ||
*'''Enemy mix''': Electric-guitar-like synthesizer. | *'''Enemy mix''': Electric-guitar-like synthesizer. | ||
*'''Combat mix''': {{w|Noise gate|Gated}} splash cymbal, | *'''Combat mix''': {{w|Noise gate|Gated}} timpani, gated splash cymbal, gated metal sheet struck with sticks, and conga played with mallets. | ||
*'''Task mix''': Muted bass drum, muted {{w|Anvil#Musical instruments|anvil}}, | *'''Task mix''': Muted bass drum, muted {{w|Anvil#Musical instruments|anvil}}, drum machine snare, and pizzicato violins and violas. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': Muted bass drum, muted anvil, drum machine snare, '''chorus synthesizer''', and pizzicato violins and violas. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Metal 2 | |name = Metal 2 | ||
|internal = cavemetal_05_4.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=Cr6lyNCdRug&index=69&list=PL8270A5CCBAE70F4B | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=_DMudJasfsg&list=PL8270A5CCBAE70F4B&index=70 | ||
|linkl = https://www.youtube.com/watch?v= | |caves = [[White Flower Garden#Sublevel 2|White Flower Garden sublevel 2]], [[Subterranean Complex#Sublevel 2|Subterranean Complex sublevels 2]] and [[Subterranean Complex#Sublevel 7|7]], [[Cavern of Chaos#Sublevel 2|Cavern of Chaos sublevel 2]], [[Dream Den#Sublevel 3|Dream Den sublevel 3]] and [[Dream Den#Sublevel 5|5]] | ||
|caves = [[White Flower Garden#Sublevel 2|White Flower Garden sublevel 2]], [[Subterranean Complex#Sublevel 2|Subterranean Complex sublevels 2]] and [[Subterranean Complex#Sublevel 7|7]], [[Cavern of Chaos#Sublevel 2|Cavern of Chaos sublevel 2]], [[Dream Den#Sublevel 3|Dream Den | |||
|challenge = [[Brawny Abyss#Sublevel 2|Brawny Abyss sublevel 2]], [[Cave of Snarls#Sublevel 2|Cave of Snarls sublevel 2]], [[Secret Testing Range#Sublevel 2|Secret Testing Range sublevel 2]]* | |challenge = [[Brawny Abyss#Sublevel 2|Brawny Abyss sublevel 2]], [[Cave of Snarls#Sublevel 2|Cave of Snarls sublevel 2]], [[Secret Testing Range#Sublevel 2|Secret Testing Range sublevel 2]]* | ||
}} | }} | ||
A much more subtle piece than the previous metal-themed cave piece, this swirling texture has a more somber mood to it (especially thanks to the low tubular bells), perhaps playing the rust on the metal rather than its labyrinthine structure. | A much more subtle piece than the previous metal-themed cave piece, this swirling texture has a more somber mood to it (especially thanks to the low tubular bells), perhaps playing the rust on the metal rather than its labyrinthine structure. | ||
<nowiki>*</nowiki> | <nowiki>*</nowiki>There is a slightly altered version of this theme (with the internal name <code>cavemetal_05_0.cnd</code>) that plays only in the second sublevel of the [[Secret Testing Range]]. Its structure and gestures are identical to the usual theme, but the chorused acoustic guitar has a filter on it that makes it sound more like a vocal synthesizer. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': '''Chorused acoustic guitar''', tubular bells, timpani (the side of the drum is struck with a mallet), sound effect (a hollow metal impact), and pad strings. | ||
*'''Enemy mix''': Electronic organ. | *'''Enemy mix''': Electronic organ. | ||
*'''Combat mix''': Timpani, {{w|cajón}}, | *'''Combat mix''': Timpani, hi-hat, and {{w|cajón}}, all with echo. | ||
*'''Task mix''': Vibraphone and piano. | *'''Task mix''': Vibraphone and piano. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': Vibraphone, piano, and '''harpsichord'''. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Soil 3 | |name = Soil 3 | ||
|internal = cavesoil_10_3.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=ALlrNlYd5tM&index=71&list=PL8270A5CCBAE70F4B | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=ZfHKGJQb_xg&list=PL8270A5CCBAE70F4B&index=72 | ||
|linkl = https://www.youtube.com/watch?v= | |caves = [[White Flower Garden#Sublevel 4|White Flower Garden sublevel 4]], [[Bulblax Kingdom#Sublevel 2|Bulblax Kingdom sublevels 2]] and [[Bulblax Kingdom#Sublevel 3|3]], [[Frontier Cavern#Sublevel 6|Frontier Cavern sublevel 6]] | ||
|caves = [[White Flower Garden#Sublevel 4|White Flower Garden sublevel 4]], [[Bulblax Kingdom#Sublevel 2|Bulblax Kingdom sublevels 2]] and [[Bulblax Kingdom#Sublevel 3|3]] | |||
|challenge = [[Trampled Garden#Sublevel 1|Trampled Garden sublevel 1]], [[Emperor's Realm#Sublevel 3|Emperor's Realm sublevel 3]] | |challenge = [[Trampled Garden#Sublevel 1|Trampled Garden sublevel 1]], [[Emperor's Realm#Sublevel 3|Emperor's Realm sublevel 3]] | ||
}} | }} | ||
Seems to favor sublevels with many mushrooms, whether they are [[Toxic Toadstool|treasures]] or just [[Common Glowcap|scenery]]. The pinging texture uses the same instrument used for [[Music in Pikmin#Menus|several themes in the first game]]. Again the melody has an experimentally low register, and plays in randomized yet complex gestures. | Seems to favor sublevels with many mushrooms, whether they are [[Toxic Toadstool|treasures]] or just [[Common Glowcap|scenery]]. The pinging texture uses the same instrument used for [[Music in Pikmin#Menus|several themes in the first game]]. Again the melody has an experimentally low register, and plays in randomized yet complex gestures. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': '''Synth bass''', ping-like synthesizer, and pizzicato cellos. | ||
*'''Enemy mix''': Electric-guitar-like synthesizer. | *'''Enemy mix''': Electric-guitar-like synthesizer. | ||
*'''Combat mix''': Drum kit, with focus on toms. | *'''Combat mix''': Drum kit, with focus on toms. | ||
*'''Task mix''': | *'''Task mix''': Piano and bongos played with sticks. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': '''Chorus-like bell synthesizer''', piano, and bongos played with sticks. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Concrete 1 | |name = Concrete 1 | ||
|internal = caveconc_00_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=bM0GTFBi5ew&index=76&list=PL8270A5CCBAE70F4B | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=V_dbtchPSH4&list=PL8270A5CCBAE70F4B&index=77 | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Citadel of Spiders#Sublevel 1|Citadel of Spiders sublevel 1]], [[Dream Den#Sublevel 7|Dream Den sublevel 7]] | |caves = [[Citadel of Spiders#Sublevel 1|Citadel of Spiders sublevel 1]], [[Dream Den#Sublevel 7|Dream Den sublevel 7]] | ||
|challenge = [[Explorer's Cave#Sublevel 1|Explorer's Cave sublevel 1]], [[Concrete Maze#Sublevel 3|Concrete Maze sublevel 3]], [[Collector's Room#Sublevel 4|Collector's Room sublevel 4]], [[Rumbling Grotto#Sublevel 1|Rumbling Grotto sublevel 1]] | |challenge = [[Explorer's Cave#Sublevel 1|Explorer's Cave sublevel 1]], [[Concrete Maze#Sublevel 3|Concrete Maze sublevel 3]], [[Collector's Room#Sublevel 4|Collector's Room sublevel 4]], [[Rumbling Grotto#Sublevel 1|Rumbling Grotto sublevel 1]] | ||
}} | }} | ||
Caves often tend to include more purposely synthetic-sounding instruments, since the landscape is likewise more unfamiliar than general [[area]] terrain. Although instruments in cave themes may sound like a particular natural instrument, there are timbres that distinguish this instrument as synthesized. For example, the main instrument here mimics a trombone, but still has enough differences in attack and cutoff to be an independent sound. | Caves often tend to include more purposely synthetic-sounding instruments, since the landscape is likewise more unfamiliar than general [[area]] terrain. Although instruments in cave themes may sound like a particular natural instrument, there are timbres that distinguish this instrument as synthesized. For example, the main instrument here mimics a trombone, but still has enough differences in attack and cutoff to be an independent sound. It should also be noted that the bass instrument is the same used in "[[#Snow 2|Snow 2]]". | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Trombone-like synthesizer''', | *'''Main version''': '''Trombone-like synthesizer''', resonating synthesizer, filtered bass drum, shaker, pizzicato strings. | ||
*'''Enemy mix''': Randomized bell-piano. | *'''Enemy mix''': Randomized bell-piano. | ||
*'''Combat mix''': | *'''Combat mix''': Quickly echoing talking drum or djembe. | ||
*'''Task mix''': Bass drum and bongo. | *'''Task mix''': Bass drum and bongo. | ||
*'''Treasure mix''': Bell | *'''Treasure mix''': '''Bell-like synthesizer''', bass drum, and bongo. | ||
{{clear}} | {{clear}} | ||
=== Concrete | === Concrete 2 === | ||
{{infobox track | {{infobox track | ||
|name = Concrete | |name = Concrete 2 | ||
|internal = caveconc_10_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=A_V8V2bdPEY&list=PL8270A5CCBAE70F4B&index=78 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=ibHCg0_a4Us&index=79&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Citadel of Spiders#Sublevel 3|Citadel of Spiders sublevel 3]], [[Frontier Cavern#Sublevel 4|Frontier Cavern sublevel 4]], [[Cavern of Chaos#Sublevel 7|Cavern of Chaos sublevel 7]], [[Hole of Heroes#Sublevel 3|Hole of Heroes sublevel 3]], [[Dream Den#Sublevel 8|Dream Den sublevel 8]] | |caves = [[Citadel of Spiders#Sublevel 3|Citadel of Spiders sublevel 3]], [[Frontier Cavern#Sublevel 4|Frontier Cavern sublevel 4]], [[Cavern of Chaos#Sublevel 7|Cavern of Chaos sublevel 7]], [[Hole of Heroes#Sublevel 3|Hole of Heroes sublevel 3]], [[Dream Den#Sublevel 8|Dream Den sublevel 8]] | ||
|challenge = [[Novice Training|Novice Training's two sublevels]], [[Green Hole#Sublevel 1|Green Hole sublevel 1]], [[Cryptic Cavern#Sublevel 5|Cryptic Cavern sublevel 5]], [[Concrete Maze#Sublevel 2|Concrete Maze sublevel 2]], [[Collector's Room#Sublevel 7|Collector's Room sublevel 7]], [[Dweevil Nest#Sublevel 1|Dweevil Nest sublevel 1]], [[Breeding Ground#Sublevel 2|Breeding Ground sublevel 2]] | |challenge = [[Novice Training|Novice Training's two sublevels]], [[Green Hole#Sublevel 1|Green Hole sublevel 1]], [[Cryptic Cavern#Sublevel 5|Cryptic Cavern sublevel 5]], [[Concrete Maze#Sublevel 2|Concrete Maze sublevel 2]], [[Collector's Room#Sublevel 7|Collector's Room sublevel 7]], [[Dweevil Nest#Sublevel 1|Dweevil Nest sublevel 1]], [[Breeding Ground#Sublevel 2|Breeding Ground sublevel 2]] | ||
}} | }} | ||
Line 1,035: | Line 917: | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Synth bass''', | *'''Main version''': '''Synth bass''', Pikmin-esque synthesizer, congas, and {{w|Agogô|gonkagui}} struck with a stick. | ||
*'''Enemy mix''': | *'''Enemy mix''': Thumb piano. | ||
*'''Combat mix''': Drum kit. | *'''Combat mix''': Drum kit. | ||
*'''Task mix''': | *'''Task mix''': {{w|Axatse}} or bead-filled shaker. | ||
*'''Treasure mix''': | *'''Treasure mix''': Toy-piano-like synthesizer and axatse. | ||
{{clear}} | {{clear}} | ||
=== | === Electricity === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Electricity | ||
|internal = caveconc_05_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=Ndq8ce5TAaQ&list=PL8270A5CCBAE70F4B&index=80 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=74HRB29COqk&index=81&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Citadel of Spiders#Sublevel 4|Citadel of Spiders sublevel 4]], [[Cavern of Chaos#Sublevel 6|Cavern of Chaos sublevel 6]], [[Hole of Heroes#Sublevel 2|Hole of Heroes sublevel 2]], [[Dream Den#Sublevel 6|Dream Den sublevel 6]] | |caves = [[Citadel of Spiders#Sublevel 4|Citadel of Spiders sublevel 4]], [[Cavern of Chaos#Sublevel 6|Cavern of Chaos sublevel 6]], [[Hole of Heroes#Sublevel 2|Hole of Heroes sublevel 2]], [[Dream Den#Sublevel 6|Dream Den sublevel 6]] | ||
|challenge = [[Red Chasm#Sublevel 1|Red Chasm sublevel 1]], [[Cryptic Cavern#Sublevel 3|Cryptic Cavern sublevel 3]], [[Hazard Training#Sublevel 1|Hazard Training sublevel 1]], [[Rumbling Grotto#Sublevel 2|Rumbling Grotto sublevel 2]], [[Sniper Room#Sublevel 1|Sniper Room sublevel 1]] | |challenge = [[Red Chasm#Sublevel 1|Red Chasm sublevel 1]], [[Cryptic Cavern#Sublevel 3|Cryptic Cavern sublevel 3]], [[Hazard Training#Sublevel 1|Hazard Training sublevel 1]], [[Rumbling Grotto#Sublevel 2|Rumbling Grotto sublevel 2]], [[Sniper Room#Sublevel 1|Sniper Room sublevel 1]] | ||
}} | }} | ||
Very loosely appears to favor [[Anode Beetle]]s and [[electrical wire]]s, but not so in Challenge Mode. Again the melodic instrument appears to resemble a real-life instrument (a cello), and small artifacts of white noise and its manner of switching between notes distinguish it from a cello. A pulse is implied in this piece, but a meter to organize that pulse is not as definable, especially when the percussion is randomly ordered. | |||
A pulse is implied in this piece, but a meter to organize that pulse is not as definable, especially when the percussion is randomly ordered | |||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Bass guitar, barrel drum, steel drum (unpitched), bongos, congas struck with mallets, and '''cello'''. | ||
*'''Enemy mix''': Bass clarinet. | *'''Enemy mix''': Bass clarinet. | ||
*'''Combat mix''': ''' | *'''Combat mix''': Drum kit and '''chime-like synthesizer'''. | ||
*'''Task mix''': | *'''Task mix''': Sand-filled shaker. | ||
*'''Treasure mix''': '''Rotary organ-like synthesizer'''. | *'''Treasure mix''': '''Rotary organ-like synthesizer''' and sand-filled shaker. | ||
{{clear}} | {{clear}} | ||
=== Bulblax | === Bulblax === | ||
{{infobox track | {{infobox track | ||
|name = Bulblax | |name = Bulblax | ||
|internal | |internal = new_05_0.cnd | ||
|linko = https://www.youtube.com/watch?v= | |linko = https://www.youtube.com/watch?v=wrSGzTSfz9o&list=PL8270A5CCBAE70F4B&index=86 | ||
|linkl = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=kagFk7ve8SA&list=PL8270A5CCBAE70F4B&index=87 | ||
|caves = [[Bulblax Kingdom#Sublevel 1|Bulblax Kingdom sublevels 1]], [[Bulblax Kingdom#Sublevel 5|5]], and [[Bulblax Kingdom#Sublevel 6|6]] | |caves = [[Bulblax Kingdom#Sublevel 1|Bulblax Kingdom sublevels 1]], [[Bulblax Kingdom#Sublevel 5|5]], and [[Bulblax Kingdom#Sublevel 6|6]] | ||
|challenge = [[Emperor's Realm#Sublevel 1|Emperor's Realm sublevels 1]] and [[Emperor's Realm#Sublevel 5|5]] | |challenge = [[Emperor's Realm#Sublevel 1|Emperor's Realm sublevels 1]] and [[Emperor's Realm#Sublevel 5|5]] | ||
}} | }} | ||
Line 1,082: | Line 959: | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Horn | *'''Main version''': '''Horn''', tubular bells, and snare drum. | ||
*'''Enemy mix''': Timpani. | *'''Enemy mix''': Timpani. | ||
*'''Combat mix''': Bass drum and | *'''Combat mix''': Bass drum and crash cymbals. | ||
*'''Task mix''': Strings (violins, violas, cellos, and basses). | *'''Task mix''': Strings (violins, violas, cellos, and basses). | ||
*'''Treasure mix''': '''Horn | *'''Treasure mix''': '''Horn''' (playing a harmony to the melodic horn) and strings. | ||
{{clear}} | {{clear}} | ||
=== Snagret | === Snagret === | ||
{{infobox track | {{infobox track | ||
|name = Snagret | |name = Snagret | ||
|internal | |internal = new_07_0.cnd | ||
|linko = https://www.youtube.com/watch?v= | |linko = https://www.youtube.com/watch?v=w6z4_dbIRcs&list=PL8270A5CCBAE70F4B&index=89 | ||
|linkl = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=fWmanIs7tPQ&list=PL8270A5CCBAE70F4B&index=90 | ||
|caves = [[Snagret Hole#Sublevel 1|Snagret Hole sublevels 1]], [[Snagret Hole#Sublevel 3|3]], and [[Snagret Hole#Sublevel 6|6]] | |caves = [[Snagret Hole#Sublevel 1|Snagret Hole sublevels 1]], [[Snagret Hole#Sublevel 3|3]], and [[Snagret Hole#Sublevel 6|6]] | ||
|challenge = [[Twilight Garden#Sublevel 1|Twilight Garden sublevel 1]], [[Hidden Garden#Sublevel 1|Hidden Garden sublevel 1]] | |challenge = [[Twilight Garden#Sublevel 1|Twilight Garden sublevel 1]], [[Hidden Garden#Sublevel 1|Hidden Garden sublevel 1]] | ||
}} | }} | ||
In the main game, this is exclusive to the [[Snagret Hole]], although it has the same key (A minor) and similar tempo to [[#Bulblax | In the main game, this is exclusive to the [[Snagret Hole]], although it has the same key (A minor) and similar tempo to [[#Bulblax|the "Bulblax" theme]]. The instrumentation is very loose and in the game very quiet, and more randomness is allowed in the melody and minimal harmony. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Pan flute''', acoustic guitar, and {{w|cajón}}. | *'''Main version''': '''Pan flute''', acoustic guitar, and {{w|cajón}}. | ||
*'''Enemy mix''': Jaw harp samples. | *'''Enemy mix''': Jaw harp samples. | ||
*'''Combat mix''': | *'''Combat mix''': Frame drum and tambourine. | ||
*'''Task mix''': | *'''Task mix''': {{w|Caxixi}}. | ||
*'''Treasure mix''': '''Pan flute''' (playing a harmony to the melodic pan flute). | *'''Treasure mix''': '''Pan flute''' (playing a harmony to the melodic pan flute) and caxixi. | ||
{{clear}} | {{clear}} | ||
=== | === Yard === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Yard | ||
|internal = caveglass_00_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=pScxbZXqf58&list=PL8270A5CCBAE70F4B&index=91 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=Wmy8tpWmeT4&index=92&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Snagret Hole#Sublevel 2|Snagret Hole sublevel 2]], [[Hole of Heroes#Sublevel 1|Hole of Heroes sublevel 1]], [[Dream Den#Sublevel 1|Dream Den sublevel 1]] | |caves = [[Snagret Hole#Sublevel 2|Snagret Hole sublevel 2]], [[Hole of Heroes#Sublevel 1|Hole of Heroes sublevel 1]], [[Dream Den#Sublevel 1|Dream Den sublevel 1]] | ||
|challenge = [[Creator's Garden#Sublevel 1|Creator's Garden sublevel 1]], [[Three Color Training#Sublevel 1|Three Color Training sublevel 1]], [[Breeding Ground#Sublevel 1|Breeding Ground sublevel 1]] | |challenge = [[Creator's Garden#Sublevel 1|Creator's Garden sublevel 1]], [[Three Color Training#Sublevel 1|Three Color Training sublevel 1]], [[Breeding Ground#Sublevel 1|Breeding Ground sublevel 1]] | ||
}} | }} | ||
Line 1,127: | Line 1,001: | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Temple blocks, [https://www.youtube.com/watch?v=OftdeE1pTeA ceramic drum], {{w|zill}}s, and '''violin-like synthesizer'''. | ||
*'''Enemy mix''': | *'''Enemy mix''': Some idiophone comprised of pitched gongs (but with low resonance); perhaps a muted {{w|kulintang}}, or just arranged and tuned metal parts. | ||
*'''Combat mix''': | *'''Combat mix''': Bass drum and choked cymbal. | ||
*'''Task mix''': | *'''Task mix''': {{w|Bones (instrument)|Bones}} (although their tone is very dry; it is possibly intended that they sound plastic). | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': '''Hammered dulcimer''', bones, and drumsticks. | ||
{{clear}} | {{clear}} | ||
Line 1,138: | Line 1,012: | ||
{{infobox track | {{infobox track | ||
|name = Metal 3 | |name = Metal 3 | ||
|internal = cavemetal_10_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=m6qz5nw0KG4&list=PL8270A5CCBAE70F4B&index=93 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=gGJR_WiqhMw&index=94&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |caves = [[Subterranean Complex#Sublevel 6|Subterranean Complex sublevel 6]]*, [[Snagret Hole#Sublevel 5|Snagret Hole sublevel 5]], [[Cavern of Chaos#Sublevel 1|Cavern of Chaos sublevel 1]]* | ||
|caves = [[Subterranean Complex#Sublevel 6|Subterranean Complex sublevel 6]], [[Snagret Hole#Sublevel 5|Snagret Hole sublevel 5]] | |||
|challenge = [[Collector's Room#Sublevel 3|Collector's Room sublevel 3]], [[Secret Testing Range#Sublevel 1|Secret Testing Range sublevel 1]] | |challenge = [[Collector's Room#Sublevel 3|Collector's Room sublevel 3]], [[Secret Testing Range#Sublevel 1|Secret Testing Range sublevel 1]] | ||
}} | }} | ||
Again, a metal theme appears to be overcomplicating itself purposely to direct attention to gameplay. This time however, the majority of instruments are metal, and there are fewer instruments overall allowing the randomness of the melody to be more pronounced. | Again, a metal theme appears to be overcomplicating itself purposely to direct attention to gameplay. This time however, the majority of instruments are metal, and there are fewer instruments overall allowing the randomness of the melody to be more pronounced. | ||
<nowiki>*</nowiki> | <nowiki>*</nowiki>The sixth sublevel of the [[Subterranean Complex]] and the first sublevel of the [[Cavern of Chaos]] plays a tune very similar to ''Metal 3'', only with a slightly altered melody and the different internal name <code>cavemetal_10_4.cnd</code>. The normal track's melody uses the atonal group A♭, A, B♭, B, C, D♭, D, E♭, E, F, meaning only G is unused. The melody in the Subterranean Complex sublevel 6/Cavern of Chaos sublevel 1 uses A♭, A, B♭, B, D♭, D, E♭, G. It is unknown why this only slightly altered track is exclusive to these sublevels. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': {{w| | *'''Main version''': '''{{w|Cimbalom}}''', impossibly low celeste, and {{w|waterphone}}. | ||
*'''Enemy mix''': | *'''Enemy mix''': Synth brass. | ||
*'''Combat mix''': | *'''Combat mix''': Bass drum, hi-hat, splash cymbal, and assorted metal parts struck with either drumsticks or punk sticks. | ||
*'''Task mix''': | *'''Task mix''': Echoing cimbalom and synth bass. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': '''Chorus-like synthesizer''', echoing cimbalom, and synth bass. | ||
{{clear}} | {{clear}} | ||
=== | === Snow 3 === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Snow 3 | ||
|internal | |internal = new_06_0.cnd | ||
|linko = https://www.youtube.com/watch?v= | |linko = https://www.youtube.com/watch?v=ksym-e4vYQ4&index=95&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=4YhXTs1S5ls&list=PL8270A5CCBAE70F4B&index=96 | ||
|caves = [[Frontier Cavern#Sublevel 1|Frontier Cavern sublevels 1]] and [[Frontier Cavern#Sublevel 2|2]] | |caves = [[Frontier Cavern#Sublevel 1|Frontier Cavern sublevels 1]] and [[Frontier Cavern#Sublevel 2|2]] | ||
|challenge = [[Hot House#Sublevel 1|Hot House sublevel 1]] | |challenge = [[Hot House#Sublevel 1|Hot House sublevel 1]] | ||
}} | }} | ||
In the main game, this theme is exclusive to the [[Frontier Cavern]]. | In the main game, this theme is exclusive to the [[Frontier Cavern]]. It is the only waltz in the soundtrack to caves, but its waltz rhythm is rigidly defined by a strict harmony in harp-like synthesizer. The structure is also very rigid, consisting of a randomly selected gesture from the flute, and a randomly selected response from harpsichord. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Medieval-style recorder''', | *'''Main version''': '''Medieval-style recorder''', harp, and harpsichord. | ||
*'''Enemy mix''': | *'''Enemy mix''': {{w|Hang (instrument)|Hang}}, or other tuned steel shell. | ||
*'''Combat mix''': | *'''Combat mix''': Talking drum, bell cymbal, and {{w|caxixi}}. | ||
*'''Task mix''': | *'''Task mix''': Muted bongo and granite blocks. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': '''Glockenspiel''', muted bongo, and granite blocks. | ||
{{clear}} | {{clear}} | ||
=== Tile === | === Tile 1 === | ||
{{infobox track | {{infobox track | ||
|name = Tile | |name = Tile 1 | ||
|internal = cavetile_00_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=JWGhb78nPKQ&index=98&list=PL8270A5CCBAE70F4B | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=bird3SA3ooU&list=PL8270A5CCBAE70F4B&index=99 | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Shower Room#Sublevel 1|Shower Room sublevels 1]] and [[Shower Room#Sublevel 5|5]], [[Cavern of Chaos#Sublevel 8|Cavern of Chaos sublevel 8]], [[Hole of Heroes#Sublevel 9|Hole of Heroes sublevel 9]], [[Dream Den#Sublevel 13|Dream Den sublevel 13]] | |caves = [[Shower Room#Sublevel 1|Shower Room sublevels 1]] and [[Shower Room#Sublevel 5|5]], [[Cavern of Chaos#Sublevel 8|Cavern of Chaos sublevel 8]], [[Hole of Heroes#Sublevel 9|Hole of Heroes sublevel 9]], [[Dream Den#Sublevel 13|Dream Den sublevel 13]] | ||
|challenge = [[Green Hole#Sublevel 2|Green Hole sublevel 2]], [[Collector's Room#Sublevel 2|Collector's Room sublevels 2]] and [[Collector's Room#Sublevel 6|6]], [[Cavernous Abyss#Sublevel 1|Cavernous Abyss sublevel 1]], [[Hazard Training#Sublevel 2|Hazard Training sublevel 2]], [[The Giant's Bath#Sublevel 2|The Giant's Bath sublevel 2]], [[Subterranean Lair#Sublevel 1|Subterranean Lair sublevel 1]], [[Breeding Ground#Sublevel 3|Breeding Ground sublevel 3]], [[Bully Den#Sublevel 1|Bully Den sublevel 1]] | |challenge = [[Green Hole#Sublevel 2|Green Hole sublevel 2]], [[Collector's Room#Sublevel 2|Collector's Room sublevels 2]] and [[Collector's Room#Sublevel 6|6]], [[Cavernous Abyss#Sublevel 1|Cavernous Abyss sublevel 1]], [[Hazard Training#Sublevel 2|Hazard Training sublevel 2]], [[The Giant's Bath#Sublevel 2|The Giant's Bath sublevel 2]], [[Subterranean Lair#Sublevel 1|Subterranean Lair sublevel 1]], [[Breeding Ground#Sublevel 3|Breeding Ground sublevel 3]], [[Bully Den#Sublevel 1|Bully Den sublevel 1]] | ||
}} | }} | ||
This interesting piece | This interesting piece is tied with ''[[#Concrete 2|Concrete 2]]'' for most popular, and is only heard in tile-themed sublevels. This piece actually uses water drop samples as percussion, and not only steady percussion but a randomized percussion solo, as though the drop samples are a pitched instrument. Meanwhile the melody is based off of random tri-tones, the interval made by splitting the octave in half. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': ''' | *'''Main version''': Vibraphone, '''steel drum''', DX electric piano, drop sound effect synthesizer, and water drop foley samples. | ||
*'''Enemy mix''': | *'''Enemy mix''': The discordant vibraphone's volume is simply increased. | ||
*'''Combat mix''': | *'''Combat mix''': Processed drum kit. | ||
*'''Task mix''': | *'''Task mix''': Flute-like synthesizer, taiko drum, and scratching (the scratching sounds like a rubber or ribbed surface). | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': A '''sawtooth synthesizer''' replaces the steel drum, and the task mix continues. | ||
{{clear}} | {{clear}} | ||
=== | === Tile 2 === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Tile 2 | ||
|internal = new_02_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=8H_HuzCUXc4&list=PL8270A5CCBAE70F4B&index=100 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=aODvh0KcKCY&index=101&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Shower Room#Sublevel 2|Shower Room sublevels 2]], [[Shower Room#Sublevel 3|3]], and [[Shower Room#Sublevel 6|6]], [[Cavern of Chaos#Sublevel 9|Cavern of Chaos sublevel 9]], [[Dream Den#Sublevel 12|Dream Den sublevel 12]] | |caves = [[Shower Room#Sublevel 2|Shower Room sublevels 2]], [[Shower Room#Sublevel 3|3]], and [[Shower Room#Sublevel 6|6]], [[Cavern of Chaos#Sublevel 9|Cavern of Chaos sublevel 9]], [[Dream Den#Sublevel 12|Dream Den sublevel 12]] | ||
|challenge = [[The Giant's Bath#Sublevel 1|The Giant's Bath sublevel 1]] | |challenge = [[The Giant's Bath#Sublevel 1|The Giant's Bath sublevel 1]] | ||
}} | }} | ||
The rarer of the tile-themed compositions, this cave theme is in 7/8 time signature. An electric piano plays a steady gesture to define this rhythm, but random notes are sustained. The melody this time is quite noticeable since the general texture is easy to follow and repeats often the same way. | |||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Electric piano and '''automatic wah synthesizer'''. | ||
*'''Enemy mix''': Detuned | *'''Enemy mix''': Detuned synthesizer, playing the electric piano gesture at a different time and transposition. | ||
*'''Combat mix''': Drum kit. | *'''Combat mix''': Drum kit. | ||
*'''Task mix''': | *'''Task mix''': Harpsichord-like synthesizer, doubling the electric piano. | ||
*'''Treasure mix''': ''' | *'''Treasure mix''': Harpsichord-like synthesizer and '''filtered sawtooth synthesizer'''. | ||
{{clear}} | {{clear}} | ||
=== | === Toybox 1 === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Toybox 1 | ||
|internal = cavetsumiki_00_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=VcUQyQiJ_XU&list=PL8270A5CCBAE70F4B&index=102 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=_VbW1l-QixA&index=103&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Glutton's Kitchen#Sublevel 1|Glutton's Kitchen sublevels 1]], [[Glutton's Kitchen#Sublevel 3|3]], and [[Glutton's Kitchen#Sublevel 5|5]], [[Dream Den#Sublevel 2|Dream Den sublevel 2]] | |caves = [[Glutton's Kitchen#Sublevel 1|Glutton's Kitchen sublevels 1]], [[Glutton's Kitchen#Sublevel 3|3]], and [[Glutton's Kitchen#Sublevel 5|5]], [[Dream Den#Sublevel 2|Dream Den sublevel 2]] | ||
|challenge = [[Lost Toy Box#Sublevel 1|Lost Toy Box sublevel 1]], [[Cryptic Cavern#Sublevel 1|Cryptic Cavern sublevel 1]] | |challenge = [[Lost Toy Box#Sublevel 1|Lost Toy Box sublevel 1]], [[Cryptic Cavern#Sublevel 1|Cryptic Cavern sublevel 1]] | ||
}} | }} | ||
In the main game, this theme only occurs in room-based sublevels with wooden block layouts. The music is once again intentionally overcomplicated, and this time the multiple colors used in the music complement the unusual and toy-based landscape. Although the texture is thin, the ensemble for this theme is rather sizeable, for a cave theme | In the main game, this theme only occurs in room-based sublevels with wooden block layouts. The music is once again intentionally overcomplicated, and this time the multiple colors used in the music complement the unusual and toy-based landscape. Although the texture is thin, the ensemble for this theme is rather sizeable, for a cave theme. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': ''' | *'''Main version''': Toy trumpet, celeste, '''xylophone''', bamboo marimba, and taiko drum. | ||
*'''Enemy mix''': High | *'''Enemy mix''': High celeste. | ||
*'''Combat mix''': | *'''Combat mix''': Bass drum, snare drum, tenor drum, crash cymbals, and triangle. | ||
*'''Task mix''': Accordion, | *'''Task mix''': Accordion, granite blocks, and claves. | ||
*'''Treasure mix''': '''Muted trumpet'''. | *'''Treasure mix''': '''Muted trumpet''', accordion, granite blocks, and claves. | ||
{{clear}} | {{clear}} | ||
=== | === Toybox 2 === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Toybox 2 | ||
|internal = new_08_0.cnd | |||
|internal | |linko = https://www.youtube.com/watch?v=qg73D79-Jp8&list=PL8270A5CCBAE70F4B&index=104 | ||
|linko = https://www.youtube.com/watch?v= | |linkl = https://www.youtube.com/watch?v=5t6OoHUVP8A&list=PL8270A5CCBAE70F4B&index=105 | ||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Glutton's Kitchen#Sublevel 2|Glutton's Kitchen sublevels 2]] and [[Glutton's Kitchen#Sublevel 4|4]]* | |caves = [[Glutton's Kitchen#Sublevel 2|Glutton's Kitchen sublevels 2]] and [[Glutton's Kitchen#Sublevel 4|4]]* | ||
|challenge = [[Lost Toy Box#Sublevel 2|Lost Toy Box sublevel 2]] | |challenge = [[Lost Toy Box#Sublevel 2|Lost Toy Box sublevel 2]] | ||
}} | }} | ||
This simple theme | This simple theme only plays in toy-based sublevels, particularly in one layout with a wooden toy railroad. The theme itself sounds toylike, and takes a much more chipper, less atonal mood than other themes in the game, or even in the [[Glutton's Kitchen]]. The organ gestures are randomly selected, but each gesture is so similar that the general melody easily becomes recognizable. | ||
<nowiki>*</nowiki> | <nowiki>*</nowiki>There is a slightly altered version of this theme (with the internal name <code>new_08_1.cnd</code>) that plays only in the fourth sublevel of the [[Glutton's Kitchen]]. Its structure and gestures are identical to the usual theme, except the anvil sound effect has been distorted through a very fast cutoff modulation filter. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': ''' | *'''Main version''': '''Electronic organ''', drum machine congas, and a panned anvil sound. | ||
*'''Enemy mix''': Jaw harp samples. | *'''Enemy mix''': Jaw harp samples. | ||
*'''Combat mix''': | *'''Combat mix''': Drum machine bass drum and hi-hat. | ||
*'''Task mix''': Tambourine. | *'''Task mix''': Tambourine. | ||
*'''Treasure mix''': Chiptune sawtooth wave. | *'''Treasure mix''': '''Chiptune sawtooth wave''' and tambourine. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Giant Breadbug | |name = Giant Breadbug | ||
|internal | |internal = new_03_0.cnd | ||
|linko = https://www.youtube.com/watch?v= | |linko = https://www.youtube.com/watch?v=ym74xnaFs34&index=108&list=PL8270A5CCBAE70F4B | ||
|linkl = https://www.youtube.com/watch?v=- | |linkl = https://www.youtube.com/watch?v=1LfCJ9x-y-I&index=109&list=PL8270A5CCBAE70F4B | ||
|caves = [[Glutton's Kitchen#Sublevel 6|Glutton's Kitchen sublevel 6]] | |caves = [[Glutton's Kitchen#Sublevel 6|Glutton's Kitchen sublevel 6]] | ||
|challenge = [[Snack Pit#Sublevel 1|Snack Pit sublevel 1]] | |challenge = [[Snack Pit#Sublevel 1|Snack Pit sublevel 1]] | ||
}} | }} | ||
Heard in any sublevel containing a [[Giant Breadbug]]. Technically this is a boss theme since it is unique to the Giant Breadbug boss battle, but it functions like a cave theme in its randomness, and the player determines the changes in the music rather than the boss. Although the rhythms and structure of the theme are stable, the pitches selected to fill those rhythms are very random, across most of the instruments in the ensemble | Heard in any sublevel containing a [[Giant Breadbug]]. Technically this is a boss theme since it is unique to the Giant Breadbug boss battle, but it functions like a cave theme in its randomness, and the player determines the changes in the music rather than the boss. Although the rhythms and structure of the theme are stable, the pitches selected to fill those rhythms are very random, across most of the instruments in the ensemble. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': ''' | *'''Main version''': '''Baritone saxophone''', xylophone, modified piano, splash cymbal, {{w|agogô}}, and a sound effect resembling a Pikmin ready to be [[throw]]n. | ||
*'''Enemy mix''': Modified clavinet. | *'''Enemy mix''': Modified clavinet. | ||
*'''Combat mix''': | *'''Combat mix''': Drum machine bass and cymbals, playing slightly off-beat. | ||
*'''Task mix''': | *'''Task mix''': N/A | ||
*'''Treasure mix''': | *'''Treasure mix''': Filtered square-wave synthesizer and drum machine congas. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Submerged Castle | |name = Submerged Castle | ||
|internal | |internal = kuro_pre.bms | ||
|link | |link = https://www.youtube.com/watch?v=N2Ikt9RJCNk&index=110&list=PL8270A5CCBAE70F4B | ||
|caves = [[Submerged Castle#Sublevel 1|Submerged Castle sublevels 1]], [[Submerged Castle#Sublevel 2|2]], [[Submerged Castle#Sublevel 3|3]], and [[Submerged Castle#Sublevel 4|4]] | |caves = [[Submerged Castle#Sublevel 1|Submerged Castle sublevels 1]], [[Submerged Castle#Sublevel 2|2]], [[Submerged Castle#Sublevel 3|3]], and [[Submerged Castle#Sublevel 4|4]] | ||
|challenge = None | |challenge = None | ||
}} | }} | ||
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{{clear}} | {{clear}} | ||
=== | === Hole of Heroes === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Hole of Heroes | ||
|linko = https://www.youtube.com/watch?v=BngBNaB5Dnk&list=PL8270A5CCBAE70F4B&index=120 | |||
|linkl = https://www.youtube.com/watch?v=o_jOQTeGzsc&index=121&list=PL8270A5CCBAE70F4B | |||
|linko = https://www.youtube.com/watch?v= | |||
|linkl = https://www.youtube.com/watch?v= | |||
|caves = [[Hole of Heroes#Sublevel 6|Hole of Heroes sublevel 6]] | |caves = [[Hole of Heroes#Sublevel 6|Hole of Heroes sublevel 6]] | ||
|challenge = None | |challenge = None | ||
}} | }} | ||
This theme is very similar to "[[# | This theme, tied with Toybox 3 for rarest in the game, is very similar to "[[#Tile 2|Tile 2]]", with a mostly synthesized ensemble and an irregular time signature conveyed by one repeating gesture. Although the scenery of the sublevel, an underground submerged stump, does help this particular synthetic theme feel more organic. Interestingly, the task mix is the tabla from "[[#Fire|Fire]]", which (along with the groove of enemy and combat mix) superimposes a 4/4 rhythm on the irregular gesture in celeste. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Celeste, synth bass, and '''chorused synth brass lead'''. | ||
*'''Enemy mix''': | *'''Enemy mix''': Electric piano and clavinet. | ||
*'''Combat mix''': Processed drum kit. | *'''Combat mix''': Processed drum kit. | ||
*'''Task mix''': Tabla drums. | *'''Task mix''': Tabla drums. | ||
*'''Treasure mix''': | *'''Treasure mix''': '''resonating and modulating synthesizer''' (that doubles the repeating gesture, not the melody) and tabla drums. | ||
{{clear}} | {{clear}} | ||
=== Key | === Key (Challenge Mode) === | ||
{{infobox track | {{infobox track | ||
|name = Key | |name = Key (Challenge Mode) | ||
|link = https://www.youtube.com/watch?v=k9St988S3-A&list=PL8270A5CCBAE70F4B&index=154 | |||
|link = https://www.youtube.com/watch?v= | |||
|caves = None | |caves = None | ||
|challenge = All | |challenge = All | ||
}} | }} | ||
No matter what sublevel is being explored in [[Challenge Mode (Pikmin 2)|Challenge Mode]], collecting [[The Key]] will yield this theme (unless the leaders are still actively engaging a boss, in which case the theme is heard when the boss is defeated). Although the random organ and trumpet gestures can convey many different chord progressions on their own, the steady piano playing A♭ keeps the progression of the whole piece sounding like a suspended D♭ progression. There is no resolution to D♭, so this theme actually gives the player a sense of tension to continue on to the next sublevel or the end of the cave, augmented by the ticking clock, of course | No matter what sublevel is being explored in [[Challenge Mode (Pikmin 2)|Challenge Mode]], collecting [[The Key]] will yield this theme (unless the leaders are still actively engaging a boss, in which case the theme is heard when the boss is defeated). Although the random organ and trumpet gestures can convey many different chord progressions on their own, the steady piano playing A♭ keeps the progression of the whole piece sounding like a suspended D♭ progression. There is no resolution to D♭, so this theme actually gives the player a sense of tension to continue on to the next sublevel or the end of the cave, augmented by the ticking clock, of course. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Trumpets, piano, '''tonewheel organ''', and talking drum beaten with a stick. | ||
*'''Enemy mix''': | *'''Enemy mix''': Horn section. | ||
*'''Combat mix''': Bass drum, tom-toms | *'''Combat mix''': Bass drum, hi-hat, and tom-toms. | ||
*'''Task mix''': | *'''Task mix''': Bassoon, congas, and bongos. | ||
*'''Treasure mix''': | *'''Treasure mix''': Bassoon, congas, bongos, and '''very soft violins'''. | ||
== Bosses == | == Bosses == | ||
The bosses of ''Pikmin 2'' have powerful engaging themes to enhance the experience of battling them. Most bosses share a common theme, but a few bosses featuring a twist in combat have unique themes. All boss themes ( | The bosses of ''Pikmin 2'' have powerful engaging themes to enhance the experience of battling them. Most bosses share a common theme, but a few bosses featuring a twist in combat have unique themes. All boss themes (expect the [[#Giant Breadbug|Giant Breadbug's theme]]) are dynamic based on the boss's actions, but rather than adding mixes to a constant boss theme, attacks are stressed by musical stingers that synchronize to the attack to the best degree of the theme's rhythm. | ||
If a boss battle is triggered in the [[area|overworld]], the boss theme will only play if the active leader is near the boss. If multiple bosses are present in a [[cave]]'s sublevel, the boss theme will not play its usual ending until all bosses are defeated; defeating one boss will merely stop the boss theme until the next boss is triggered. | If a boss battle is triggered in the [[area|overworld]], the boss theme will only play if the active leader is near the boss. If multiple bosses are present in a [[cave]]'s sublevel, the boss theme will not play its usual ending until all bosses are defeated; defeating one boss will merely stop the boss theme until the next boss is triggered. | ||
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{{infobox track | {{infobox track | ||
|name = Common boss battle | |name = Common boss battle | ||
|link = https://www.youtube.com/watch?v=mBCvuHkavAc&list=PL8270A5CCBAE70F4B&index=61 | |||
|link = https://www.youtube.com/watch?v= | |||
}} | }} | ||
Most of the bosses in ''Pikmin 2'' share this common theme, which stays in the F {{w|phrygian mode}} and {{w|aeolian mode}}, with a high B♭ constantly voiced in violins. Its instrumentation is orchestral but very brass-heavy, with grand gestures usually occurring contrapuntally between high trumpets and low horns. A modal melody generally trying to stay in background to the fight is played in cellos, violas, and trumpets, with an organ-like sound providing subtle dissonant harmony not unlike the harmony of [https://www.youtube.com/watch?v=7TO0N4KxzPE the Airship theme of ''Super Mario Bros. 3'']. The whole theme is in 5/8 time signature, pounded in by a bass drum and militaristic snare drum. | Most of the bosses in ''Pikmin 2'' share this common theme, which stays in the F {{w|phrygian mode}} and {{w|aeolian mode}} modes, with a high B♭ constantly voiced in violins. Its instrumentation is orchestral but very brass-heavy, with grand gestures usually occurring contrapuntally between high trumpets and low horns. A modal melody generally trying to stay in background to the fight is played in cellos, violas, and trumpets, with an organ-like sound providing subtle dissonant harmony not unlike the harmony of [https://www.youtube.com/watch?v=7TO0N4KxzPE the Airship theme of ''Super Mario Bros. 3'']. The whole theme is in 5/8 time signature, pounded in by a bass drum and militaristic snare drum. | ||
The common boss theme has various cues used to accent boss attacks and moves. After any of these cues are heard (besides the ending cue), the normal boss theme resets in a smooth transition. This table details which boss moves trigger which cues in the theme. | The common boss theme has various cues used to accent boss attacks and moves. After any of these cues are heard (besides the ending cue), the normal boss theme resets in a smooth transition. This table details which boss moves trigger which cues in the theme. | ||
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|- | |- | ||
! [[Man-at-Legs]] | ! [[Man-at-Legs]] | ||
| | | || Firing || || Shaking Pikmin off | ||
|- | |- | ||
! [[Ranging Bloyster]] | ! [[Ranging Bloyster]] | ||
| || || Swiping tongues || Shaking Pikmin off | | || || Swiping tongues || Shaking Pikmin off | ||
|- | |- | ||
! [[Segmented Crawbster]] | ! [[Segmented Crawbster]] | ||
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{{infobox track | {{infobox track | ||
|name = Attack preparation | |name = Attack preparation | ||
|link = https://www.youtube.com/watch?v=xVXQEXjFZGA&index=2&list=RDmBCvuHkavAc | |||
|link = https:// | |||
}} | }} | ||
This loop is shortly heard when some bosses are preparing a particularly long and recognizable attack. | This loop is shortly heard when some bosses are preparing a particularly long and recognizable attack. | ||
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{{infobox track | {{infobox track | ||
|name = Boss defeated | |name = Boss defeated | ||
|link = https://www.youtube.com/watch?v=WrFrPGQgg6k&index=3&list=RDmBCvuHkavAc | |||
|link = https://www.youtube.com/watch?v= | |||
}} | }} | ||
This final cue plays as a boss falls, which is why all bosses have long death animations. The final chord is a {{w|Picardy third}}. | This final cue plays as a boss falls, which is why all bosses have long death animations. The final chord is a {{w|Picardy third}}. | ||
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=== Waterwraith === | === Waterwraith === | ||
{{infobox track | {{infobox track | ||
|name = Waterwraith attacks | |name = Waterwraith attacks | ||
|internal = kuro_post.bms | |internal = kuro_post.bms | ||
|link = https://www.youtube.com/watch?v= | |link = https://www.youtube.com/watch?v=U4L18dH42uI&list=PL8270A5CCBAE70F4B&index=112 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Waterwraith vulnerable | |name = Waterwraith vulnerable | ||
|link = https://www.youtube.com/watch?v=tSWvL1gbgHI&index=113&list=PL8270A5CCBAE70F4B | |||
|link = https://www.youtube.com/watch?v= | |||
|header = y | |header = y | ||
}} | }} | ||
When the Waterwraith appears on the Submerged Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, a false turn from the "boss defeated" cue becomes a remix of the boss theme in B♭, with horn squeaks | When the Waterwraith appears on the Submerged Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, a false turn from the "boss defeated" cue becomes a remix of the boss theme in B♭, with horn squeaks and a parody of the original melody signaling that the threat of this boss has been nullified. The Waterwraith's defensive shake even has a unique cue during this time. | ||
{| | {| | ||
|{{listen|filename=Waterwraith Defense.ogg|title=Waterwraith defense}} | |{{listen|filename=Waterwraith Defense.ogg|title=Waterwraith defense}} | ||
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{{infobox track | {{infobox track | ||
|name=Main battle (4 treasures) | |name=Main battle (4 treasures) | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/392-fighting-the-titan-dweevil-4-weapons-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Main battle (3 treasures) | |name=Main battle (3 treasures) | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/393-fighting-the-titan-dweevil-3-weapons-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Main battle (2 treasures) | |name=Main battle (2 treasures) | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/394-fighting-the-titan-dweevil-2-weapons-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Main battle (1 treasure) | |name=Main battle (1 treasure) | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/395-fighting-the-titan-dweevil-1-weapon-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Main battle (no treasures) | |name=Main battle (no treasures) | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/401-fighting-the-titan-dweevil-no-weapons-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Titan Dweevil attack preparation | |name=Titan Dweevil attack preparation | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/396-fighting-the-titan-dweevil-preparing-a-weapon-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Monster Pump attack | |name=Monster Pump attack | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/397-fighting-the-titan-dweevil-monster-pump-attack-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Shock Therapist attack | |name=Shock Therapist attack | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/398-fighting-the-titan-dweevil-shock-therapist-attack-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Comedy Bomb attack | |name=Comedy Bomb attack | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/399-fighting-the-titan-dweevil-comedy-bomb-attack-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Flare Cannon attack | |name=Flare Cannon attack | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/400-fighting-the-titan-dweevil-flare-cannon-attack-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Titan Dweevil defeated | |name=Titan Dweevil defeated | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/403-titan-dweevil-defeated-.mp3 | |||
|link= | |||
|header = y | |header = y | ||
}} | }} | ||
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== 2-Player Battle == | == 2-Player Battle == | ||
The [[2-Player Battle]] mode in ''Pikmin 2'' is considered [[Canon|non-canonical]], and as such the music does not reflect the normal compositional style in the main game. Instead, the overarching theme of 2-Player Battle is a quirky, tonal, and subtly bellicose theme with many instruments and a generally frivolous air. Generally, the music of this mode suggesting friendly combat is much more accessible than the main game's unfriendly combat, in order to accommodate for any skill level of the players. | The [[2-Player Battle]] mode in ''Pikmin 2'' is considered [[Canon|non-canonical]], and as such the music does not reflect the normal compositional style in the main game. Instead, the overarching theme of 2-Player Battle is a quirky, tonal, and subtly bellicose theme with many instruments and a generally frivolous air. Generally, the music of this mode suggesting friendly combat is much more accessible than the main game's unfriendly combat, in order to accommodate for any skill level of the players. | ||
{{infobox track | |||
|name =Battle loading | |||
|link =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/409-2-player-mode-loading.mp3 | |||
|header = y | |||
}} | |||
Heard when a 2-Player battle is loading. A simple xylophone playing major thirds over a diminished 7 pattern builds small tension for the battle as the rules are read, almost like a small clock ticking up to the battle start. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name =Battle start | |name =Battle start | ||
|link =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/410-start-2-player-mode-.mp3 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
Heard when a 2-Player battle begins. A brass section, timpani, and | Heard when a 2-Player battle begins. A brass section, timpani, and crash cymbals play a fanfare for opening the battle, but rather than sounding militaristic, the brass section sounds like jazz brass playing big band hits. This drives home the lighthearted triviality of the battle, yet still builds enough tension to prepare the two players for competition. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name =Battle theme | |name =Battle theme | ||
|link =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/411-2-player-mode-battle-.mp3 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name =Cupid's Grenade | |name =Cupid's Grenade | ||
|linko =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/412-olimar-carrying-cherry-2-player-mode-.mp3 | |||
|linko = | |linkl =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/413-louie-carrying-cherry-2-player-mode-.mp3 | ||
|linkl = | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name =Pikmin combatting | |name =Pikmin combatting | ||
|link =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/414-pikmin-attack-player-2-player-mode-.mp3 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
Heard when both sides' Pikmin are attacking each other, or attacking [[leader]]s. A hard bass drum and | Heard when both sides' Pikmin are attacking each other, or attacking [[leader]]s. A hard bass drum and crash cymbal add intensity to the mix as combat engages. The music does not vary based on leader, however. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name =Three yellow marbles collected | |name =Three yellow marbles collected | ||
|linko =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/415-olimar-one-marble-left-2-player-mode-.mp3 | |||
|linko = | |linkl =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/416-louie-one-marble-left-2-player-mode-.mp3 | ||
|linkl = | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name =Player wins | |name =Player wins | ||
|linko =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/417-olimar-wins-2-player-mode-.mp3 | |||
|linko = | |linkl =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/419-louie-wins-2-player-mode-.mp3 | ||
|linkl = | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name =Pikmin extinction default | |name =Pikmin extinction default | ||
|linko =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/425-olimar-pikmin-extinction-2-player-mode-.mp3 | |||
|linko = | |linkl =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/426-louie-pikmin-extinction-2-player-mode-.mp3 | ||
|linkl = | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name =Leader damage default | |name =Leader damage default | ||
|linko =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/422-olimar-down-2-player-mode-.mp3 | |||
|linko = | |linkl =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/423-louie-down-2-player-mode-.mp3 | ||
|linkl = | |||
|header = y | |header = y | ||
}} | }} | ||
Heard when the opposing leader takes too much damage and falls. | Heard when the opposing leader takes too much damage and falls. Muted trumpet and a dissonant blast of trombone play a frivolous version of the "leader down" gesture from the main game, again leading into the default march. Louie's damage victory is also swung. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name =Marble draw | |name =Marble draw | ||
|link =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/421-marble-draw-2-player-mode-.mp3 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name =Pikmin extinction draw | |name =Pikmin extinction draw | ||
|link =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/427-pikmin-extinction-draw-2-player-mode-.mp3 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
Heard in the instance that both sides simultaneously lose all their Pikmin. A stripped-down version of the normal Pikmin extinction default theme plays on solo xylophone and | Heard in the instance that both sides simultaneously lose all their Pikmin. A stripped-down version of the normal Pikmin extinction default theme plays on solo xylophone and tam-tam. In this condition, both Pikmin chants are heard, although Louie's chant interestingly sounds more interrogative and soft-spoken. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name =Leader damage draw | |name =Leader damage draw | ||
|link =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/424-players-down-draw-2-player-mode-.mp3 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
Heard in the instance that both leaders take too much damage and fall. A stripped-down version of the normal leader damage default theme plays on xylophone, | Heard in the instance that both leaders take too much damage and fall. A stripped-down version of the normal leader damage default theme plays on xylophone, tam-tam, and organ. In this condition, both Pikmin chants are heard, although Louie's chant interestingly sounds more interrogative and soft-spoken. | ||
{{clear}} | {{clear}} | ||
== Minor jingles == | == Minor jingles == | ||
These small jingles | These small jingles indicate specific in-game events, but do not interrupt gameplay itself. | ||
{{clear}} | {{clear}} | ||
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|name=Final Floor! | |name=Final Floor! | ||
|internal=FinalFloor.ast | |internal=FinalFloor.ast | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=-eYHkURcpps&list=PL8270A5CCBAE70F4B&index=37 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard after gameplay begins on the final sublevel of a cave. This drastically intense jingle immediately builds tension about what could lie on the | Heard after gameplay begins on the final sublevel of a cave. This drastically intense jingle immediately builds tension about what could lie on the final floor. The jingle is mostly synthesized bass jumping up intervals and stepping down half-steps, which makes it bear a slight, uncanny, and perhaps intended resemblance to part of the [https://www.youtube.com/watch?v=c0SuIMUoShI underground theme] in ''[[mariowiki:Super Mario Bros.|Super Mario Bros.]]''. | ||
{{clear}} | {{clear}} | ||
;<span id=" | ;<span id="Group move">''Group move''</span>: | ||
Heard when a | Heard when the player directs Pikmin using [[group move]]. Like [[Music in Pikmin#Group Move|the first game's group move jingle]], this jingle has a bugle call structure reminiscent of the {{w|Assembly (bugle call)|assembly call}}. However, unlike the first game, this jingle has three sections instead of two, and while the first section is tonal and coherent, the latter two sections take radical turns into atonal patterns. The end of the third section eventually brings the melodic line back to the beginning key, so that the loop can begin again. The current leader determines the key and instrument of the jingle. For [[Captain Olimar]], an oboe plays the jingle in E. For [[Louie]], a clarinet plays the jingle in G. For [[the President]], a low bassoon plays the jingle in F. | ||
;<span id=" | ;<span id="Monologue">''Monologue''</span>: | ||
All monologues in the game are introduced with a four-note jingle of C♯, A, B, E. The key never changes, but depending on who is giving the monologue, the instrument playing the jingle changes. [[Olimar's notes]] and [[Olimar's journal]] begin with Olimar's instrument, the oboe. [[Louie's notes]] begin with a clarinet. The [[ship's dialogs]] and [[sales pitch]]es begin with a synthesized bell. [[Mail]] from the President or the [[Minor characters#The President's wife|the President's wife]] begins with bassoon. Any mail from [[Minor characters#Olimar's family|Olimar's family]] or [[Minor characters#Louie's family|Louie's family]] and any [[Mail#After debt repaid|spam mail]] begins with a sine-wave-like instrument. | |||
All | |||
;<span id="Obstacle removed">''Obstacle removed''</span>: | ;<span id="Obstacle removed">''Obstacle removed''</span>: | ||
Heard when an [[obstacle]], such as a [[gate]] or [[bridge]], is overcome. This jingle is very similar to [[Music in Pikmin#Obstacle | Heard when an [[obstacle]], such as a [[gate]] or [[bridge]], is overcome. This jingle is very similar to [[Music in Pikmin#Obstacle Removed|the first game's obstacle jingle]] in that its structure resembles the {{w|Charge (fanfare)|charge fanfare}}. However, the last note is different from the previous game: it is a non-diatonic #4 scale degree, making the whole jingle sound odd and even comical, since the expected ending gets slightly bent. | ||
;<span id="Daytime chimes">''Daytime chimes''</span>: | ;<span id="Daytime chimes">''Daytime chimes''</span>: | ||
The [[Day#Sunset|Sun Meter]] makes various noises at quarterly increments throughout any day. At a quarter and three fourths through the day, the Sun Meter will briefly jump with a handbell ringing sound, to accent the significant amount of time that has passed. At noon, the handbell and a chime on tubular bells plays, rather like a church bell in a clock tower. Close to sunset, the HUD will display the message to gather stray Pikmin, accented by Olimar's whistle sound and a tubular bell playing a chime similar to the ''{{w|Westminster Quarters}}'' half-hour chime, which in Japanese schools represents the beginning or end of a period. The handbell sound also signals 30 increments left on the time meter in [[ | The [[Day#Sunset|Sun Meter]] makes various noises at quarterly increments throughout any day. At a quarter and three fourths through the day, the Sun Meter will briefly jump with a handbell ringing sound, to accent the significant amount of time that has passed. At noon, the handbell and a chime on tubular bells plays, rather like a church bell in a clock tower. Close to sunset, the HUD will display the message to gather stray Pikmin, accented by Olimar's whistle sound and a tubular bell playing a chime similar to the ''{{w|Westminster Quarters}}'' half-hour chime, which in Japanese schools represents the beginning or end of a period. The handbell sound also signals 30 increments left on the time meter in [[Challenge Mode]]. | ||
;<span id="Pellet Posy flower">''Pellet Posy flower''</span>: | ;<span id="Pellet Posy flower">''Pellet Posy flower''</span>: | ||
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{{clear}} | {{clear}} | ||
== Enemy and | == Enemy and Combat Mix Causes == | ||
The enemy mix is usually much more simple, and plays when the player is nearing an enemy. The combat mix, however, is much more dynamic, and will only play when enemies are performing certain actions or animations. | |||
{| class="wikitable sortable" | {|class="wikitable sortable" | ||
!Icon | !Icon | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|style="text-align:center"|{{icon|Anode Beetle| | |style="text-align:center"|{{icon|Anode Beetle|nosize=7}} | ||
|[[Anode Beetle]] | |[[Anode Beetle]] | ||
|Combat mix plays when the Anode Beetle is preparing to discharge electricity, and is discharging. | |Combat mix plays when the Anode Beetle is preparing to discharge electricity, and is discharging. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Anode Dweevil| | |style="text-align:center"|{{icon|Anode Dweevil|nosize=y}} | ||
|[[Anode Dweevil]] | |[[Anode Dweevil]] | ||
|Combat mix plays when the Anode Dweevil is running away. | |Combat mix plays when the Anode Dweevil is running away. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Antenna Beetle| | |style="text-align:center"|{{icon|Antenna Beetle|nosize=y}} | ||
|[[Antenna Beetle]] | |[[Antenna Beetle]] | ||
|Combat mix will play once the Antenna Beetle successfully uses its whistle-like move, and will continue to play until the Antenna Beetle jumps away. Additionally, the enemy mix will only play when the Antenna Beetle is grounded. | |Combat mix will play once the Antenna Beetle successfully uses its whistle-like move, and will continue to play until the Antenna Beetle jumps away. Additionally, the enemy mix will only play when the Antenna Beetle is grounded. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Armored Cannon Larva| | |style="text-align:center"|{{icon|Armored Cannon Beetle Larva|nosize=y}} | ||
|[[ | |[[Armored Cannon Beetle Larva]] (Buried) | ||
|Combat mix plays when the Armored Cannon Beetle Larva has noticed the | |Combat mix plays when the Armored Cannon Beetle Larva has noticed the Captain/Pikmin and is above ground. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Armored Cannon Larva| | |style="text-align:center"|{{icon|Armored Cannon Beetle Larva|nosize=y}} | ||
|[[ | |[[Armored Cannon Beetle Larva]] (Free) | ||
|Combat | |Combat Mix plays when the Armored Cannon Beetle Larva is firing a boulder. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Beady_Long_Legs_icon.png|40px]] | ||
|[[Beady Long Legs]] | |[[Beady Long Legs]] | ||
|The enemy mix can be heard | |Normally, the Boss theme will be playing. On sublevels that aren't muted, if the player walks far enough, the Boss music will fade out and the normal cave theme will resume. The enemy and combat mix can both be heard throughout the sublevel. Additionally, before the player has triggered the boss, the enemy mix can be heard when the player is nearing the boss' spawning location. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Bulbmin| | |style="text-align:center"|{{icon|Bulbmin|nosize=y}} | ||
|[[Bulbmin]] | |[[Bulbmin]] | ||
|Combat mix plays when the Bulbmin has noticed the | |Combat mix plays when the Bulbmin has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Bulborb Larva| | |style="text-align:center"|{{icon|Bulborb Larva|nosize=y}} | ||
|[[Bulborb Larva]] | |[[Bulborb Larva]] | ||
|Combat mix plays when the Bulborb Larva is eating a Pikmin. | |Combat mix plays when the Bulborb Larva is eating a Pikmin. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Bumbling Snitchbug| | |style="text-align:center"|{{icon|Bumbling Snitchbug|nosize=y}} | ||
|[[Bumbling Snitchbug]] | |[[Bumbling Snitchbug]] | ||
|Combat mix plays when the Bumbling Snitchbug is attempting to grab a | |Combat mix plays when the Bumbling Snitchbug is attempting to grab a Captain, is currently holding one, or is being pummeled by Pikmin. | ||
|- | |- | ||
|style="text-align:center"|{{icon| | |style="text-align:center"|{{icon|Careening Dirigibug|nosize=y}} | ||
|[[ | |[[Careening Dirigibug]] | ||
| | |Combat mix plays when the Careening Dirigibug is holding a Bomb-rock, or is being pummeled by Pikmin. | ||
|- | |- | ||
|style="text-align:center"|{{icon| | |style="text-align:center"|{{icon|Caustic Dweevil|nosize=y}} | ||
|[[ | |[[Caustic Dweevil]] | ||
|Combat mix plays when the | |Combat mix plays when the Caustic Dweevil is running away. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Cloaking Burrow-nit| | |style="text-align:center"|{{icon|Cloaking Burrow-nit|nosize=y}} | ||
|[[Cloaking Burrow-nit]] | |[[Cloaking Burrow-nit]] | ||
|Combat mix plays when the Cloaking Burrow-nit is unearthed. | |Combat mix plays when the Cloaking Burrow-nit is unearthed. Enemy mix plays regardless of whether it is burrowed or not. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Creeping Chrysanthemum| | |style="text-align:center"|{{icon|Creeping Chrysanthemum|nosize=y}} | ||
|[[Creeping Chrysanthemum]] | |[[Creeping Chrysanthemum]] | ||
|Combat mix plays when the Creeping Chrysanthemum is following the | |Combat mix plays when the Creeping Chrysanthemum is following the Captain/Pikmin. Additionally, the enemy mix only plays when the Creeping Chrysanthemum is in its awakened state. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Decorated Cannon Beetle| | |style="text-align:center"|{{icon|Decorated Cannon Beetle|nosize=y}} | ||
|[[Decorated Cannon Beetle]] | |[[Decorated Cannon Beetle]] | ||
|Combat mix plays when the Decorated Cannon Beetle is firing a boulder. | |Combat mix plays when the Decorated Cannon Beetle is firing a boulder. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Dwarf Bulbear| | |style="text-align:center"|{{icon|Dwarf Bulbear|nosize=y}} | ||
|[[Dwarf Bulbear]] | |[[Dwarf Bulbear]] | ||
|Combat mix plays when the Dwarf Bulbear is | |Combat mix plays when the Dwarf Bulbear has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Dwarf Orange Bulborb| | |style="text-align:center"|{{icon|Dwarf Orange Bulborb|nosize=y}} | ||
|[[Dwarf Orange Bulborb]] | |[[Dwarf Orange Bulborb]] | ||
|Combat | |Combat Mix plays when the Dwarf Orange Bulborb has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Dwarf Bulborb| | |style="text-align:center"|{{icon|Dwarf Red Bulborb|nosize=y}} | ||
|[[ | |[[Dwarf Red Bulborb]] | ||
|Combat mix plays when the Dwarf Red Bulborb has noticed the | |Combat mix plays when the Dwarf Red Bulborb has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Emperor_Bulblax_icon.png|40px]] | ||
|[[Emperor Bulblax]] | |[[Emperor Bulblax]] | ||
|The enemy and combat mix | |Normally, the Boss theme will be playing. On sublevels that aren't muted, if the player walks far enough, the Boss music will fade out and the normal cave theme will resume. The enemy and combat mix can both be heard throughout the sublevel. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Empress_Bulblax_icon.png|40px]] | ||
|[[Empress Bulblax]] | |[[Empress Bulblax]] | ||
|Combat mix plays a second before the Empress Bulblax gives birth, then fades out, and will fade back in a second before the Empress Bulblax gives birth again. The combat mix | |Combat mix plays a second before the Empress Bulblax gives birth, then fades out, and will fade back in a second before the Empress Bulblax gives birth again. This is repeated until the Empress Bulblax is defeated. The boss music replaces the combat and enemy mix when the player is close to the boss. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Female Sheargrub| | |style="text-align:center"|{{icon|Female Sheargrub|nosize=y}} | ||
|[[Female Sheargrub]] | |[[Female Sheargrub]] | ||
|Combat mix plays | |Combat mix plays the Female Sheargrub is unearthed. The enemy mix doesn't play when it's burrowed. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Fiery Blowhog| | |style="text-align:center"|{{icon|Fiery Blowhog|nosize=y}} | ||
|[[Fiery Blowhog]] | |[[Fiery Blowhog]] | ||
|Combat mix plays | |Combat mix plays the Fiery Blowhog has noticed the Captain/Pikmin and is targeting them. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Fiery_Bulblax_icon.png|40px]] | ||
|[[Fiery Bulblax]] | |[[Fiery Bulblax]] | ||
|Combat mix plays | |Combat mix plays the Fiery Bulblax has noticed the Captain/Pikmin and is actively following them. Fades away when returning to its home. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Fiery Dweevil| | |style="text-align:center"|{{icon|Fiery Dweevil|nosize=y}} | ||
|[[Fiery Dweevil]] | |[[Fiery Dweevil]] | ||
|Combat mix plays when the Fiery Dweevil is running away. | |Combat mix plays when the Fiery Dweevil is running away. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Gatling Groink| | |style="text-align:center"|{{icon|Gatling Groink|nosize=y}} | ||
|[[Gatling Groink]] (Both | |[[Gatling Groink]] (Both variants) | ||
|Combat mix plays when the Gatling Groink has noticed the | |Combat mix plays when the Gatling Groink has noticed the Captain/Pikmin and is fighting them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Greater Spotted Jellyfloat| | |style="text-align:center"|{{icon|Greater Spotted Jellyfloat|nosize=y}} | ||
|[[Greater Spotted Jellyfloat]] | |[[Greater Spotted Jellyfloat]] | ||
|Combat mix plays | |Combat mix plays the Greater Spotted Jellyfloat has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Hairy Bulborb| | |style="text-align:center"|{{icon|Hairy Bulborb|nosize=y}} | ||
|[[Hairy Bulborb]] | |[[Hairy Bulborb]] | ||
|Combat mix plays | |Combat mix plays the Hairy Bulborb has noticed the Captain/Pikmin and is actively following them. Fades away when returning to its home. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Hermit Crawmad| | |style="text-align:center"|{{icon|Hermit Crawmad|nosize=y}} | ||
|[[Hermit Crawmad]] | |[[Hermit Crawmad]] | ||
|Combat mix | |Combat mix plays when the Hermit Crawmad is lunging for Pikmin. Does not play when its retreating. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Lesser Spotted Jellyfloat| | |style="text-align:center"|{{icon|Lesser Spotted Jellyfloat|nosize=y}} | ||
|[[ | |[[Dwarf Red Bulborb]] | ||
|Combat mix plays | |Combat mix plays the Lesser Spotted Jellyfloat has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Male Sheargrub| | |style="text-align:center"|{{icon|Male Sheargrub|nosize=y}} | ||
|[[Male Sheargrub]] | |[[Male Sheargrub]] | ||
|Combat mix plays | |Combat mix plays the Male Sheargrub is unearthed. The enemy mix doesn't play when it's burrowed. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Mamuta| | |style="text-align:center"|{{icon|Mamuta|nosize=y}} | ||
|[[Mamuta]] | |[[Mamuta]] | ||
|Combat mix plays when the Mamuta is dashing towards the player, or attacking the player or | |Combat mix plays when the Mamuta is dashing towards the player, or attacking the player or his/her Pikmin. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Man-at-Legs_icon.png|40px]] | ||
|[[Man-at-Legs]] | |[[Man-at-Legs]] | ||
|The enemy mix can be heard | |Normally, the Boss theme will be playing. On sublevels that aren't muted, if the player walks far enough, the Boss music will fade out and the normal cave theme will resume. The enemy and combat mix can both be heard throughout the sublevel. Additionally, before the player has triggered the boss, the enemy mix can be heard when the player is nearing the boss' spawning location. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Mitite| | |style="text-align:center"|{{icon|Mitite|nosize=y}} | ||
|[[Mitite]] | |[[Mitite]] | ||
|Combat and enemy mix plays when the | |Combat and enemy mix plays when the Mities are unearthed. Will also play after spawning from the Raging Long Legs or an Egg/Honeywisp. Enemy mix only plays when unearthed. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Munge Dweevil| | |style="text-align:center"|{{icon|Munge Dweevil|nosize=y}} | ||
|[[Munge Dweevil]] | |[[Munge Dweevil]] | ||
|Combat mix plays when the Munge Dweevil is running away. | |Combat mix plays when the Munge Dweevil is running away. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Orange Bulborb| | |style="text-align:center"|{{icon|Orange Bulborb|nosize=y}} | ||
|[[Orange Bulborb]] | |[[Orange Bulborb]] | ||
|Combat mix plays | |Combat mix plays the Orange Bulborb has noticed the Captain/Pikmin and is actively following them. Fades away when returning to its home. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Puffy Blowhog| | |style="text-align:center"|{{icon|Puffy Blowhog|nosize=y}} | ||
|[[Puffy Blowhog]] | |[[Puffy Blowhog]] | ||
|Combat mix plays | |Combat mix plays the Puffy Blowhog has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Raging_Long_Legs_icon.png|40px]] | ||
|[[Raging Long Legs]] | |[[Raging Long Legs]] | ||
|The | |Normally, the Boss theme will be playing. On sublevels that aren't muted, if the player walks far enough, the Boss music will fade out and the normal cave theme will resume. The Enemy and combat mix can both be heard throughout the sublevel. Additionally, before the player has triggered the boss, the Enemy mix can be heard when the player is nearing the boss' spawning location. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Ranging_Bloyster_icon.png|40px]] | ||
|[[Ranging Bloyster]] | |[[Ranging Bloyster]] | ||
|The combat mix plays | |Normally, the Boss theme will be playing. On sublevels that aren't muted, if the player walks far enough, the Boss music will fade out and the normal cave theme will resume. The combat mix never plays for the Ranging Bloyster, just the enemy mix. Since the AI is shared with the Toady Bloyster, this is also the same for that enemy. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Ravenous Whiskerpillar| | |style="text-align:center"|{{icon|Ravenous Whiskerpillar|nosize=y}} | ||
|[[Ravenous Whiskerpillar]] | |[[Ravenous Whiskerpillar]] | ||
|Combat mix and enemy mix always play at the same time. Plays whenever the Ravenous Whiskerpillar is active, such as moving towards berries, eating berries, being attacked, and retreating. | |Combat mix and enemy mix always play at the same time. Plays whenever the Ravenous Whiskerpillar is active, such as moving towards berries, eating berries, being attacked, and retreating. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Bulborb| | |style="text-align:center"|{{icon|Red Bulborb|nosize=y}} | ||
|[[ | |[[Red Bulborb]] | ||
|Combat mix plays | |Combat mix plays the Red Bulborb has noticed the Captain/Pikmin and is actively following them. Fades away when returning to its home. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Segmented_Crawbster_icon.png|40px]] | ||
|[[Segmented Crawbster]] | |[[Segmented Crawbster]] | ||
|The enemy mix can be heard when the player is nearing the boss' spawning location | |Normally, the Boss theme will be playing. On sublevels that aren't muted, if the player walks far enough, the Boss music will fade out and the normal cave theme will resume. The enemy mix can both be heard throughout the sublevel. Additionally, before the player has triggered the boss, the enemy mix can be heard when the player is nearing the boss' spawning location. The combat mix also briefly plays when the Segmented Crawbster swipes its arm. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Shearwig| | |style="text-align:center"|{{icon|Shearwig|nosize=y}} | ||
|[[Shearwig]] | |[[Shearwig]] | ||
|Combat mix plays when the Shearwig is unearthed or flying. The enemy mix doesn't play when it's burrowed. | |Combat mix plays when the Shearwig is unearthed or flying. The enemy mix doesn't play when it's burrowed. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Skitter Leaf| | |style="text-align:center"|{{icon|Skitter Leaf|nosize=y}} | ||
|[[Skitter Leaf]] | |[[Skitter Leaf]] | ||
|Combat and enemy mix will only play when the Skitter Leaf is in its "awakened" state. | |Combat and enemy mix will only play when the Skitter Leaf is in its "awakened" state. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Snow Bulborb| | |style="text-align:center"|{{icon|Snow Bulborb|nosize=y}} | ||
|[[Snow Bulborb]] | |[[Snow Bulborb]] | ||
|Combat mix plays when the Snow Bulborb has noticed the | |Combat mix plays when the Snow Bulborb has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Spotty Bulbear| | |style="text-align:center"|{{icon|Spotty Bulbear|nosize=y}} | ||
|[[Spotty Bulbear]] | |[[Spotty Bulbear]] | ||
|Combat mix plays when the Spotty Bulbear has noticed the | |Combat mix plays when the Spotty Bulbear has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Swooping Snitchbug| | |style="text-align:center"|{{icon|Swooping Snitchbug|nosize=y}} | ||
|[[Swooping Snitchbug]] | |[[Swooping Snitchbug]] | ||
|Combat mix plays when the Swooping Snitchbug is attempting to grab Pikmin, is currently holding one, or is being pummeled by Pikmin. | |Combat mix plays when the Swooping Snitchbug is attempting to grab Pikmin, is currently holding one, or is being pummeled by Pikmin. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Toady Bloyster| | |style="text-align:center"|{{icon|Toady Bloyster|nosize=y}} | ||
|[[Toady Bloyster]] | |[[Toady Bloyster]] | ||
|The | |The combat mix never plays for the Toady Bloyster. Since the AI is shared with the Ranging Bloyster, this is also the same for that boss. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Volatile Dweevil| | |style="text-align:center"|{{icon|Volatile Dweevil|nosize=y}} | ||
|[[Volatile Dweevil]] | |[[Volatile Dweevil]] | ||
|Combat mix plays when the Volatile Dweevil is chasing the player. | |Combat mix plays when the Volatile Dweevil is chasing the player. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Water Dumple| | |style="text-align:center"|{{icon|Water Dumple|nosize=y}} | ||
|[[Water Dumple]] | |[[Water Dumple]] | ||
|Combat mix plays | |Combat mix plays the Water Dumple has noticed the Captain/Pikmin and is actively following them. Fades away when returning to its home. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Waterwraith_icon.png|40px]] | ||
|[[Waterwraith]] | |[[Waterwraith]] | ||
|Enemy mix plays when the Waterwraith is | |Enemy mix plays when the Waterwraith is frozen from the Purple Pikmin (in either form), and when it is trying to catch its breath. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Watery Blowhog| | |style="text-align:center"|{{icon|Watery Blowhog|nosize=y}} | ||
|[[Watery Blowhog]] | |[[Watery Blowhog]] | ||
|Combat mix plays | |Combat mix plays the Watery Blowhog has noticed the Captain/Pikmin and is targeting them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Withering Blowhog| | |style="text-align:center"|{{icon|Withering Blowhog|nosize=y}} | ||
|[[Withering Blowhog]] | |[[Withering Blowhog]] | ||
|Combat mix plays | |Combat mix plays the Withering Blowhog has noticed the Captain/Pikmin and is actively following them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Wogpole| | |style="text-align:center"|{{icon|Wogpole|nosize=y}} | ||
|[[Wogpole]] | |[[Wogpole]] | ||
|Combat mix only plays when the Wogpole is in water. | |Combat mix only plays when the Wogpole is in water. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Wollywog| | |style="text-align:center"|{{icon|Wollywog|nosize=y}} | ||
|[[Wollywog]] | |[[Wollywog]] | ||
|Combat mix plays when the Wollywog has noticed the | |Combat mix plays when the Wollywog has noticed the Captain/Pikmin and is targeting them. | ||
|- | |- | ||
|style="text-align:center"|{{icon|Yellow Wollywog| | |style="text-align:center"|{{icon|Yellow Wollywog|nosize=y}} | ||
|[[Yellow Wollywog]] | |[[Yellow Wollywog]] | ||
|Combat mix plays when the Yellow Wollywog has noticed the | |Combat mix plays when the Yellow Wollywog has noticed the Captain/Pikmin and is targeting them. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
== Trivia == | == Trivia == | ||
* | *When any size group of Pikmin is following a leader above ground, the group will chant three grunts as though singing a marching chant. When any size group of Pikmin is following a leader below ground, the group will sing or hum the ''Pikmin 2'' motif. When specifically 20 of each type of Pikmin are following a leader, the group of 100 will sing or hum ''[[Ai no Uta]]'', the song featured in the commercial for [[Pikmin (game)|the first game]]. | ||
*When a [[Lesser Spotted Jellyfloat]] is idling, it | *When a [[Lesser Spotted Jellyfloat]] is idling, it seems to hum a randomized tune from the C minor 7 scale. This is most likely just a small secret. | ||
*Individual notes in cave music are played in real-time, as evidenced by the fact that sustained sounds will carry over into the beginnings of cutscenes. | |||
*Although the main game music is global and does not exist in the physical game world, the music's volume will decrease when the [[Camera#Pikmin and Pikmin 2|camera is at ground level]], suggesting the idea that the camera and source of music are a finite distance from the leaders. | *Although the main game music is global and does not exist in the physical game world, the music's volume will decrease when the [[Camera#Pikmin and Pikmin 2|camera is at ground level]], suggesting the idea that the camera and source of music are a finite distance from the leaders. | ||
{{clear}} | {{clear}} | ||
== | == See also == | ||
*[[Music]] | |||
*[[Music in Pikmin|Music in ''Pikmin'']] | |||
*[[Music in Pikmin 3|Music in ''Pikmin 3'']] | |||
{{featured|{{date|1|August|2015}}|{{date|1|October|2015}}}} | {{featured|{{date|1|August|2015}}|{{date|1|October|2015}}}} | ||
[[Category:Music]] |