Editing Music in Pikmin

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The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]] and [[Assets used in the Pikmin series#Roland SC-88|Roland SC-88]] synthesizers.
The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]] and [[Assets used in the Pikmin series#Roland SC-88|Roland SC-88]] synthesizers.


''Pikmin''{{'s}} soundtrack was also released on CD under the title ''[[Pikmin World]]''. This official release features some minor changes to the music, including differences in mixing, instrument attenuation, and sample quality. Instances of the soundtrack being used outside of the ''Pikmin'' series, such as the [[Super Smash Bros. Brawl#Music|''Super Smash Bros.'' series]], always use the enhanced music from ''Pikmin World''.
''Pikmin'''s soundtrack was also released on CD under the title ''[[Pikmin World]]''. This official release features some minor changes to the music, including differences in mixing, instrument attenuation, and sample quality. Instances of the soundtrack being used outside of the ''Pikmin'' series, such as the [[Super Smash Bros. Brawl#Music|''Super Smash Bros.'' series]], always use the enhanced music from ''Pikmin World''.


== Menus ==
== Menus ==
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Heard in the [[Challenge Mode menu]]. This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give [[Challenge Mode (Pikmin)|this mode]]'s menu more excitement than the main game's.
Heard in the [[Challenge Mode menu]]. This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give [[Challenge Mode (Pikmin)|this mode]]'s menu more excitement than the main game's.
In ''Pikmin World'', the release on the sync synthesizer lead is much shorter compared to the in-game version.


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Heard [[Challenge results menu|after a Challenge Mode challenge]]. This theme matches the excitement of the original menu, if not surpassing it by adding a rock drum kit to the mix. The track is still local to Challenge Mode however: the main melody is played on the same synthesizer that played the other menu's theme.
Heard [[Challenge results menu|after a Challenge Mode challenge]]. This theme matches the excitement of the original menu, if not surpassing it by adding a rock drum kit to the mix. The track is still local to Challenge Mode however: the main melody is played on the same synthesizer that played the other menu's theme.
In ''Pikmin World'', the release on the sync synthesizer lead and piccolo is much shorter compared to the in-game version.


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Heard after a happy or neutral departure. A full orchestra (the most instruments of any track) flourishes over this grandiose theme, which eventually contains the rhythmic motif of the game's main theme. The final iteration of this motif ends in a held A major chord and timpani roll, with a final hit and cymbal crash to see Captain Olimar off. If the player is successful in leaving the planet, but does not have all 30 ship parts, a [https://www.youtube.com/watch?v=u5Ucl1L4hgc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=33 shorter version] of this theme plays.
Heard after a happy or neutral departure. A full orchestra (the most instruments of any track) flourishes over this grandiose theme, which eventually contains the rhythmic motif of the game's main theme. The final iteration of this motif ends in a held A major chord and timpani roll, with a final hit and cymbal crash to see Captain Olimar off. If the player is successful in leaving the planet, but does not have all 30 ship parts, a [https://www.youtube.com/watch?v=u5Ucl1L4hgc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=33 shorter version] of this theme plays.


In the European version of the game, both the happy and shorter version run at a slower tempo.
In the European version of the game, both the happy and neutral version run at a slower tempo.


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'''Instruments'''
'''Instruments'''
*'''Main version''': '''Flute''', french horn, pipe organ pedals, marimba, piano, glockenspiel, and violins (basses briefly present in the first few stabs).
*'''Main version''': '''Flute''', french horn, pipe organ pedals, marimba, piano, glockenspiel, violins, and basses.
*'''Enemy mix''': Snare drum, clash cymbals, piano.
*'''Enemy mix''': Snare drum, clash cymbals, piano.
*'''Sunset version''': '''Flute''', french horn, harp, glockenspiel and violins.
*'''Sunset version''': '''Flute''', french horn, harp, glockenspiel and violins.


The drone played by the pipe organ fades out when the enemy mix fades in, so that the pipe organ and low piano do not conflict and become muddy-sounding. In ''Pikmin World'', the drone is also an octave lower. This extra range would not be as audible within a gameplay scenario compared to personal listening; this is also likely why the piano underwent the same change in ''[[#Forest of Hope|Forest of Hope]]''.
The drone played by the pipe organ fades out when the enemy mix fades in, so that the pipe organ and low piano do not conflict and become muddy-sounding. In ''Pikmin World'', the drone is an octave lower, and cellos are briefly present in the first few stabs.


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