Editing Music in Pikmin

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The main theme of ''Pikmin'', heard on the [[title screen]] and some menus accessed from it. This menu is not visited very often during a playthrough, so the percussion is soft-spoken and an instrument resembling a Native American bass flute is not extremely prominent. Eventually, the flute does play the five-note figure (D B♭ E♭ D B♭) that becomes the main motif of the series, but this is only heard if the menu is left running. Without pressing a button, the main theme will not finish before [[Cutscene#Attraction mode|attraction mode]] begins. The distinct whirling audio sample in the background is the sound of a cranked {{w|Lion's roar (instrument)|lion's roar}}.  
The main theme of ''Pikmin'', heard on the [[title screen]] and some menus accessed from it. This menu is not visited very often during a playthrough, so the percussion is soft-spoken and an instrument resembling a Native American bass flute is not extremely prominent. Eventually, the flute does play the five-note figure (D B♭ E♭ D B♭) that becomes the main motif of the series, but this is only heard if the menu is left running. Without pressing a button, the main theme will not finish before [[Cutscene#Attraction mode|attraction mode]] begins. The distinct "whirling" audio sample in the background is the sound of a cranked {{w|Lion's roar (instrument)|lion's roar}}.  


In {{ssbb}}, this song is titled ''"Main Theme"''.
In {{ssbb}}, this song is titled "Main Theme".


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Heard in the [[Challenge Mode menu]]. This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give [[Challenge Mode (Pikmin)|this mode]]'s menu more excitement than the main game's.
Heard in the [[Challenge Mode menu]]. This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give [[Challenge Mode (Pikmin)|this mode]]'s menu more excitement than the main game's.
In ''Pikmin World'', the release on the sync synthesizer lead is much shorter compared to the in-game version.


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Heard [[Challenge results menu|after a Challenge Mode challenge]]. This theme matches the excitement of the original menu, if not surpassing it by adding a rock drum kit to the mix. The track is still local to Challenge Mode however: the main melody is played on the same synthesizer that played the other menu's theme.
Heard [[Challenge results menu|after a Challenge Mode challenge]]. This theme matches the excitement of the original menu, if not surpassing it by adding a rock drum kit to the mix. The track is still local to Challenge Mode however: the main melody is played on the same synthesizer that played the other menu's theme.
In ''Pikmin World'', the release on the sync synthesizer lead and piccolo is much shorter compared to the in-game version.


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Since the game runs at a slower [[frame]]rate in the European [[Region|version]], the music for numerous cutscenes has been modified and extended in order to better match the increased runtime. These differences will also be noted below each song, if any are present.
Since the game runs at a slower [[frame]]rate in the European [[Region|version]], the music for numerous cutscenes has been modified and extended in order to better match the increased runtime. These differences will also be noted below each song, if any are present.
{{todo|since the european versions are different, they should probably be linked.}}


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|link = https://www.youtube.com/watch?v=jRHW_5TXzNY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=17
|linke = https://www.youtube.com/watch?v=dxV1wnY9-2Y
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|link = https://www.youtube.com/watch?v=awBfRDmw6EM&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=18
|linke = https://www.youtube.com/watch?v=EnnURqYHzTA
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|link = https://www.youtube.com/watch?v=Pb-FxCI8q78&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=22
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|link = https://www.youtube.com/watch?v=6sWrVZ8q5uU&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=25
|linke = https://pikmintkb.com/w/images/e/eb/D_end3_%28EU_Mix%29.wav
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|link = https://www.youtube.com/watch?v=YCltJXtzRFs&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=31
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|link = https://www.youtube.com/watch?v=xaALVU-ypPc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=35
|link = https://www.youtube.com/watch?v=xaALVU-ypPc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=35
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|links=https://www.youtube.com/watch?v=avCZFqzFbVY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=13
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[[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a distinct cymbal-like melodic instrument from the Kurzweil K2500, which will make a comeback in the following games of the series.
[[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a distinct cymbal-like melodic instrument from the Kurzweil K2500, which will make a comeback in the following games of the series. The K2500 preset, named "Cymbal Thing", is made from a pitched ride cymbal sample.


'''Instruments'''
'''Instruments'''
*'''Main version''': [https://www.youtube.com/watch?v=BkVBGSWYNEY '''Pitched ride cymbal'''], echoing {{w|glass harp}}, piano-like synth pad (with flanger and slide), {{w|mark tree}}, pad strings, and female choir.
*'''Main version''': '''"Cymbal Thing"''', echoing {{w|glass harp}}, piano-like synth pad (with flanger and slide), {{w|mark tree}}, pad strings, and female choir.
*'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, clash cymbals, piano, violins, violas, cellos, and basses.
*'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, clash cymbals, piano, violins, violas, cellos, and basses.
*'''Sunset version''': Tenor recorder, celeste, echoing {{w|glass harp}}, mark tree, reed organ, piano-like synth pad (with flanger and slide), and female choir.
*'''Sunset version''': Tenor recorder, celeste, echoing {{w|glass harp}}, mark tree, reed organ, piano-like synth pad (with flanger and slide), and female choir.
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'''Instruments'''
'''Instruments'''
*'''Main version''': '''Flute''', french horn, pipe organ pedals, marimba, piano, glockenspiel, and violins (basses briefly present in the first few stabs).
*'''Main version''': '''Flute''', french horn, pipe organ pedals, marimba, piano, glockenspiel, violins, and basses.
*'''Enemy mix''': Snare drum, clash cymbals, piano.
*'''Enemy mix''': Snare drum, clash cymbals, piano.
*'''Sunset version''': '''Flute''', french horn, harp, glockenspiel and violins.
*'''Sunset version''': '''Flute''', french horn, harp, glockenspiel and violins.


The drone played by the pipe organ fades out when the enemy mix fades in, so that the pipe organ and low piano do not conflict and become muddy-sounding. In ''Pikmin World'', the drone is also an octave lower. This extra range would not be as audible within a gameplay scenario compared to personal listening; this is also likely why the piano underwent the same change in ''[[#Forest of Hope|Forest of Hope]]''.
The drone played by the pipe organ fades out when the enemy mix fades in, so that the pipe organ and low piano do not conflict and become muddy-sounding. In ''Pikmin World'', the drone is an octave lower, and cellos are briefly present in the first few stabs.


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