Editing Music in Pikmin
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|links=https://www.youtube.com/watch?v=avCZFqzFbVY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=13 | |links=https://www.youtube.com/watch?v=avCZFqzFbVY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=13 | ||
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[[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a | [[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a cymbal-like melodic instrument from the Kurzweil K2500, which will make a comeback in the following games of the series. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''" | *'''Main version''': '''"Cymbalesque"''', echoing {{w|glass harp}}, piano-like synth pad (with flanger and slide), {{w|mark tree}}, pad strings, and female choir. | ||
*'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, clash cymbals, piano, violins, violas, cellos, and basses. | *'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, clash cymbals, piano, violins, violas, cellos, and basses. | ||
*'''Sunset version''': Tenor recorder, celeste, echoing {{w|glass harp}}, mark tree, reed organ, piano-like synth pad (with flanger and slide), and female choir. | *'''Sunset version''': Tenor recorder, celeste, echoing {{w|glass harp}}, mark tree, reed organ, piano-like synth pad (with flanger and slide), and female choir. |