Editing Music in Pikmin
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The '''music''' of {{p1}} accompanies every aspect of the game, from the gameplay to the [[cutscene]]s and [[menu]]s. Generally, the textural style of the music reflects the futuristic world of [[Hocotate]], the organic environment of [[PNF-404]], and/or the small scale and nature of the [[Pikmin family|Pikmin]] themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen, albeit to a lesser degree than the following games in the [[Pikmin series|series]]. During cutscenes, the music is predetermined and functions more linearly and punctually. While all of the music in ''Pikmin'' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest, unless the melody is heard over most of the 30 [[Day|days]]. | The '''music''' of {{p1}} accompanies every aspect of the game, from the gameplay to the [[cutscene]]s and [[menu]]s. Generally, the textural style of the music reflects the futuristic world of [[Hocotate]], the organic environment of [[PNF-404]], and/or the small scale and nature of the [[Pikmin family|Pikmin]] themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen, albeit to a lesser degree than the following games in the [[Pikmin series|series]]. During cutscenes, the music is predetermined and functions more linearly and punctually. While all of the music in ''Pikmin'' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest, unless the melody is heard over most of the 30 [[Day|days]]. | ||
The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [ | The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [https://kurzweil.com/k2500/ Kurzweil K2500] and [http://www.vintagesynth.com/roland/SC-88 Roland SC-88] synthesizers. | ||
''Pikmin''{{'s}} soundtrack was also released on CD under the title ''[[Pikmin World]]''. This official release features some minor changes to the music, including differences in mixing, instrument attenuation, and sample quality. Instances of the soundtrack being used outside of the ''Pikmin'' series, such as the [[Super Smash Bros. Brawl#Music|''Super Smash Bros.'' series]], always use the enhanced music from ''Pikmin World''. | ''Pikmin''{{'s}} soundtrack was also released on CD under the title ''[[Pikmin World]]''. This official release features some minor changes to the music, including differences in mixing, instrument attenuation, and sample quality. Instances of the soundtrack being used outside of the ''Pikmin'' series, such as the [[Super Smash Bros. Brawl#Music|''Super Smash Bros.'' series]], always use the enhanced music from ''Pikmin World''. |