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{{page title|Music in ''Hey! Pikmin''}}
{{DISPLAYTITLE:Music in ''Hey! Pikmin''}}{{game icons|hp=y}}
{{game icons|hp=y}}
{{stub|Document the pieces like in the other music articles.}}
{{stub|Document the pieces like in the other music articles.}}


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{{infobox track
{{infobox track
|name = Bulborb introduction
|name = Red Bulborb introduction
|link = https://www.youtube.com/watch?v=kp0axE9oS7Y&list=PL65nZvEqiK9RZWsLvNZ9484XxSQZHvnGq&index=31
|link = https://www.youtube.com/watch?v=kp0axE9oS7Y&list=PL65nZvEqiK9RZWsLvNZ9484XxSQZHvnGq&index=31
|internal = se_ev_boss_01.dspadpcm.bcstm
|internal = se_ev_boss_01.dspadpcm.bcstm
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}}
}}


Plays during the [[Bulborb]]'s introduction [[cutscene]] in [[The Shadow in the Brush]]. Noises of Pikmin running away from an unseen threat start the cutscene. As the boss creeps through the grass, a short section of the main [[#The Shadow in the Brush|Bulborb battle theme]] with the lowest notes removed plays, coming to an altered ending as the boss roars.
Plays during the [[Bulborb|Red Bulborb]]'s introduction [[cutscene]] at [[The Shadow in the Brush]].


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Plays during the [[Long Water Dumple]]'s introduction [[cutscene]] in [[The Keeper of the Lake]]. An ostinato and bassline from the main [[#The Keeper of the Lake|Long Water Dumple battle theme]] play as Olimar descends into the water, and as the boss's mouth comes into view, Pikmin scream and the boss roars.
Plays during the [[Long Water Dumple]]'s introduction [[cutscene]] at [[The Keeper of the Lake]].


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Plays during the [[Armurk]]'s introduction [[cutscene]] in [[Subterranean Tyrant]]. As Olimar and the Pikmin enter the empty cavern, high and mysterious strings quietly play in the background. As the boss appears, brass chords similar to those in the main [[#Subterranean Tyrant|Armurk battle theme]] enter, and grow in volume until the end of the cutscene.
Plays during the [[Armurk]]'s introduction [[cutscene]] at [[Subterranean Tyrant]].


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Plays during the [[Electric Cottonade]]'s introduction [[cutscene]] in [[Flashes of Fear]]. A worrying xylophone pattern plays as Pikmin investigate a mysterious cotton object. As the object reveals itself to be a boss, strings enter, and play the string parts of a section of the main [[#Flashes of Fear|Electric Cottonade battle theme]] as the boss rises into the air.
Plays during the [[Electric Cottonade]]'s introduction [[cutscene]] at [[Flashes of Fear]].


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Plays during the [[Queen Shearwig]]'s introduction [[cutscene]] in [[Troop Commander]]. A sudden string chord plays as a group of Pikmin are surprised by Shearwigs, and then two slide whistles comically slide up and down as Olimar falls. As Winged Pikmin catch Olimar and the boss is revealed, string chords similar to those in the main [[#Troop Commander|Queen Shearwig battle theme]] enter, playing until the end of the cutscene.
Plays during the [[Queen Shearwig]]'s introduction [[cutscene]] at [[Troop Commander]].


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Plays during the [[Fiery Blowhog]]'s introduction [[cutscene]] in [[Blazing Winds]]. A cinematic string introduction plays throughout most of the cutscene, except for a brief xylophone and flute interlude where Olimar falls off a ledge. The music stops when the boss roars, and then the battle starts.
Plays during the [[Fiery Blowhog]]'s introduction [[cutscene]] at [[Blazing Winds]].


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Plays during the [[Luring Slurker]]'s introduction [[cutscene]] in [[Cold-Hearted Guardian]]. A single suspenseful note plays as Pikmin investigate a mysterious object, then as the object suddenly moves, an electronic texture with the primary ostinato from the main [[#Cold-Hearted Guardian|Luring Slurker battle theme]] enters, playing until near the end of the cutscene.
Plays during the [[Luring Slurker]]'s introduction [[cutscene]] at [[Cold-Hearted Guardian]].


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Plays during the [[Emperor Bulblax]]'s introduction [[cutscene]] in [[The Last Lair]]. High-pitched string notes play as Olimar notices the ground rumbling. Then, a dramatic introduction similar to the main [[#The Last Lair|Emperor Bulblax battle theme]] play as the boss rises from the ground and Pikmin scream and jump out of the grass. This leads directly to the first part of the main battle theme.
Plays during the [[Emperor Bulblax]]'s introduction [[cutscene]] at [[The Last Lair]].


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Plays during the "front" side of the following areas in the [[Sweltering Parchlands]]: [[Scorched Earth]]/Charred Plains and [[Barriers of Flame]]. This theme captures the burnt nature of the areas it plays in with its wispy background chords and textures, but the melody and other foreground parts tell a different story, moving between chords in a more hopeful progression. The song also prominently features a delayed synthesizer pattern in the second half of most bars.
Plays during the "front" side of the following areas in the [[Sweltering Parchlands]]: [[Scorched Earth]]/[[Charred Plains]] and [[Barriers of Flame]]. This theme captures the burnt nature of the areas it plays in with its wispy background chords and textures, but the melody and other foreground parts tell a different story, moving between chords in a more hopeful progression. The song also prominently features a delayed synthesizer pattern in the second half of most bars.


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Plays during the fight against the [[Bulborb]]. A tense and dissonant xylophone and shaker pattern repeats through almost the entire length of the piece, as sharp accented notes play on low instruments, and various wind instruments play short melodies at inconsistent times. There are only 2 breaks from the constant rhythm – a 2-beat solo vibraphone interlude that breaks the pattern, and a short 3/4 section with longer notes than in the rest of the piece.
Plays during the fight against the [[Bulborb]].


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Plays during the fight against the [[Long Water Dumple]]. This track appears in {{ssbu}}, and is called such in that game. A dark-sounding string pattern provides the song's foundation, establishing a constant C chord with heavy use of D-flat notes. The melodies throughout the piece feature heavy use of chromatic melodies and tritone intervals. A techno drumbeat plays quietly in the background, except in a breakdown section where it comes to the front.
Plays during the fight against the [[Long Water Dumple]]. This track appears in {{ssbu}}, and is called such in that game.


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Plays during the fight against the [[Armurk]]. This theme starts with a high-velocity piano pattern, a snare drum, and a bass drum, playing in 7/8 time. Throughout the first section, more and more layers enter – a bass drone, a xylophone, a french horn ostinato, a piccolo, a trombone melody, and a trumpet section, building the tension. Some parts drop out in the second section, but in the third section, the tension is brought to its maximum with loud and epic jumps between distant chords, repeated in 2 different keys.
Plays during the fight against the [[Armurk]].


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Plays during the fight against the [[Electric Cottonade]]. This track appears in {{ssbu}}, and is called such in that game. This light boss theme starts with a pair of flutes playing a fast and tense melody on top of a bassoon bassline. In the next section, chords rise and fall chromatically with several different instrumentations. In the next section, a melody similar to one in the [[#Over Wintry Mountains|''Over Wintry Mountains'' theme]] plays over a simple orchestral backing track.
Plays during the fight against the [[Electric Cottonade]]. This track appears in {{ssbu}}, and is called such in that game.


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Plays during the fight against the [[Queen Shearwig]]. This complex boss theme contains several harmonically ambiguous sections, each creating tension in different ways. The sections are unified by the use of a string-heavy orchestral instrumentation and a strong and percussive tresillo rhythm.
Plays during the fight against the [[Queen Shearwig]].


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Plays during the fight against the [[Fiery Blowhog]]. This theme is dominated by diminished chords, and the slow melody contains lots of semitone and tritone intervals, creating a very dissonant tonality. The harmony is fairly static, letting the player focus on the boss, though one section is in a different key from the rest of the loop.
Plays during the fight against the [[Fiery Blowhog]].


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Plays during the fight against the [[Luring Slurker]]. This piece has two distinct sections. The first primarily uses conventional instruments such as accordion and xylophone, and uses short notes to create a lively feel. The second uses almost entirely synthesized sounds with heavy reverberation, creating a much more mysterious tone.
Plays during the fight against the [[Luring Slurker]].


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Plays during the fight against the [[Emperor Bulblax]]. The slow chords at the beginning of this theme are reminiscent of the original [[Music in Pikmin#Final Boss Battle|Emperor Bulblax theme from ''Pikmin'']]. The rest of the piece is menacing, with droning low instruments creating a dense texture, except in a section where they drop out entirely save for the occasional bass drum note, creating a different kind of menacing feel. There is a wistful flute solo in the last section of the loop.
Plays during the fight against the [[Emperor Bulblax]].


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Plays in the same context as ''[[#Boss defeated|Boss defeated]]'', but exclusively in [[The Last Lair]]. This fanfare is very different from the others, featuring orchestral strings playing a chromatic melody over triumphant chords, in a way slightly similar to the ''[[Music in Pikmin#Level Complete|Level Complete]]'' theme from {{p1}} that plays when the [[Emperor Bulblax]]'s ship part is collected.
Plays in the same context as ''[[#Boss defeated|Boss defeated]]'', but exclusively in [[The Last Lair]]. This fanfare is very different from the others, featuring orchestral strings playing a chromatic melody over triumphant chords, in a way slightly similar to the ''[[Music in Pikmin#Level Complete|Level Complete]]'' theme from {{p}} that plays when the [[Emperor Bulblax]]'s ship part is collected.


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* [[Music in Pikmin Bloom|Music in ''Pikmin Bloom'']]
* [[Music in Pikmin Bloom|Music in ''Pikmin Bloom'']]


{{music}}
[[Category:Music]]

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