Editing Music in Hey! Pikmin
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{{ | {{DISPLAYTITLE:Music in ''Hey! Pikmin''}}{{game icons|hp=y}} | ||
{{game icons|hp=y}} | |||
{{stub|Document the pieces like in the other music articles.}} | {{stub|Document the pieces like in the other music articles.}} | ||
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}} | }} | ||
Plays in the [[Leafswirl Lagoon]]'s [[area selection menu]], where the player can pick which [[area]] of the sector to play in. This beautiful theme in 3/4 time includes a calm melody played | Plays in the [[Leafswirl Lagoon]]'s [[area selection menu]], where the player can pick which [[area]] of the sector to play in. This beautiful theme in 3/4 time includes a calm melody played by 2 flutes over a simple guitar line, and later a second section with a similar melody played by an accordion over a more full-sounding background. The resulting theme is fitting for an autumn landscape. | ||
{{clear}} | {{clear}} | ||
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Plays during the [[Hey! Pikmin logs menu]]. This theme contains 2 sections; the first features a melody on xylophone and later | Plays during the [[Hey! Pikmin logs menu]]. This theme contains 2 sections; the first features a melody on xylophone and later flute, on top of an accordion part and a bass part that's barely audible on the 3DS's speakers, creating an overall sparse feel. The second section is more full-sounding, with long string chords and a harp part joining the other instruments. The harmony in this theme is generally positive to fit the enemy and creature logs it accompanies. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[Pikmin Park]]. Sparse percussive tones and a low | Plays during the [[Pikmin Park]]. Sparse percussive tones and a low flute give this theme a "wild" feel that fits the style of the Pikmin Park well. The rhythm is similar to the [[Music in Pikmin 3#Tropical Wilds|Tropical Wilds theme]] from {{p3}}. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during most of the [[S.S. Dolphin II]] update [[cutscene]]s, for all scenes that aren't the ship talking about having discovered a [[boss]] battle area, since the ''[[#Inside the S.S. Dolphin II - boss found|Inside the S.S. Dolphin II - boss found]]'' track plays in those | Plays during most of the [[S.S. Dolphin II]] update [[cutscene]]s, for all scenes that aren't the ship talking about having discovered a [[boss]] battle area, since the ''[[#Inside the S.S. Dolphin II - boss found|Inside the S.S. Dolphin II - boss found]]'' track plays in those ones. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[S.S. Dolphin II]] update [[cutscene]]s where the ship reveals that it found a [[boss]] battle area | Plays during the [[S.S. Dolphin II]] update [[cutscene]]s where the ship reveals that it found a [[boss]] battle area. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Bulborb introduction | |name = Red Bulborb introduction | ||
|link = https://www.youtube.com/watch?v=kp0axE9oS7Y&list=PL65nZvEqiK9RZWsLvNZ9484XxSQZHvnGq&index=31 | |link = https://www.youtube.com/watch?v=kp0axE9oS7Y&list=PL65nZvEqiK9RZWsLvNZ9484XxSQZHvnGq&index=31 | ||
|internal = se_ev_boss_01.dspadpcm.bcstm | |internal = se_ev_boss_01.dspadpcm.bcstm | ||
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}} | }} | ||
Plays during the [[Bulborb]]'s introduction [[cutscene]] | Plays during the [[Red Bulborb]]'s introduction [[cutscene]] at [[The Shadow in the Brush]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[Long Water Dumple]]'s introduction [[cutscene]] | Plays during the [[Long Water Dumple]]'s introduction [[cutscene]] at [[The Keeper of the Lake]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[Armurk]]'s introduction [[cutscene]] | Plays during the [[Armurk]]'s introduction [[cutscene]] at [[Subterranean Tyrant]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[Electric Cottonade]]'s introduction [[cutscene]] | Plays during the [[Electric Cottonade]]'s introduction [[cutscene]] at [[Flashes of Fear]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[Queen Shearwig]]'s introduction [[cutscene]] | Plays during the [[Queen Shearwig]]'s introduction [[cutscene]] at [[Troop Commander]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[Fiery Blowhog]]'s introduction [[cutscene]] | Plays during the [[Fiery Blowhog]]'s introduction [[cutscene]] at [[Blazing Winds]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[Luring Slurker]]'s introduction [[cutscene]] | Plays during the [[Luring Slurker]]'s introduction [[cutscene]] at [[Cold-Hearted Guardian]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[Emperor Bulblax]]'s introduction [[cutscene]] | Plays during the [[Emperor Bulblax]]'s introduction [[cutscene]] at [[The Last Lair]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the "front" side of most areas in the [[Brilliant Garden]]: [[First Expedition]], [[Mushroom Valley]], [[Back-and-Forth Road]], and [[Cherrystone Pass]]. It also plays in the tutorial area after the crash-landing. This theme sets a great introduction for the small scale and cute tone of the game, with high-pitched instruments playing a calming tune in the lydian mode. Throughout its several sections, instruments such as vibraphone, harp, | Plays during the "front" side of most areas in the [[Brilliant Garden]]: [[First Expedition]], [[Mushroom Valley]], [[Back-and-Forth Road]], and [[Cherrystone Pass]]. It also plays in the tutorial area after the crash-landing. This theme sets a great introduction for the small scale and cute tone of the game, with high-pitched instruments playing a calming tune in the lydian mode. Throughout its several sections, instruments such as vibraphone, harp, flute, guitar, bright synthesizer, shaker, and clave come together in various combinations to make textures that exemplify the beauty of nature. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the "front" side of the following areas in the [[Sweltering Parchlands]]: [[Scorched Earth]]/Charred Plains and [[Barriers of Flame]]. This theme captures the burnt nature of the areas it plays in with its wispy background chords and textures, but the melody and other foreground parts tell a different story, moving between chords in a more hopeful progression. The song also prominently features a delayed synthesizer pattern in the second half of most bars. | Plays during the "front" side of the following areas in the [[Sweltering Parchlands]]: [[Scorched Earth]]/[[Charred Plains]] and [[Barriers of Flame]]. This theme captures the burnt nature of the areas it plays in with its wispy background chords and textures, but the melody and other foreground parts tell a different story, moving between chords in a more hopeful progression. The song also prominently features a delayed synthesizer pattern in the second half of most bars. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the fight against the [[Bulborb]] | Plays during the fight against the [[Bulborb]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the fight against the [[Long Water Dumple]]. This track appears in {{ssbu}}, and is called such in that game | Plays during the fight against the [[Long Water Dumple]]. This track appears in {{ssbu}}, and is called such in that game. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the fight against the [[Armurk]] | Plays during the fight against the [[Armurk]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the fight against the [[Electric Cottonade]]. This track appears in {{ssbu}}, and is called such in that game | Plays during the fight against the [[Electric Cottonade]]. This track appears in {{ssbu}}, and is called such in that game. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the fight against the [[Queen Shearwig]] | Plays during the fight against the [[Queen Shearwig]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the fight against the [[Fiery Blowhog]] | Plays during the fight against the [[Fiery Blowhog]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the fight against the [[Luring Slurker]] | Plays during the fight against the [[Luring Slurker]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the fight against the [[Emperor Bulblax]] | Plays during the fight against the [[Emperor Bulblax]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays at each area's | Plays at each area start's [[cutscene]], when the [[S.S. Dolphin II]]'s pod drops [[Captain Olimar]] off. This takes place after the [[loading]] screen, and before the player takes control of Olimar. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[cutscene]] at the exit of each area, where the [[S.S. Dolphin II]]'s pod beams up [[Captain Olimar]] and whatever [[Pikmin family|Pikmin]] he brought along | Plays during the [[cutscene]] at the exit of each area, where the [[S.S. Dolphin II]]'s pod beams up [[Captain Olimar]] and whatever [[Pikmin family|Pikmin]] he brought along. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[cutscene]] that takes place when the player collects a [[treasure]] (or [[Sparklium Seed]]) dropped by a [[boss]] | Plays during the [[cutscene]] that takes place when the player collects a [[treasure]] (or [[Sparklium Seed]]) dropped by a [[boss]], and the [[S.S. Dolphin II]]'s pod beams up [[Captain Olimar]], any living [[Pikmin family|Pikmin]], and the treasure. The exception is the [[Emperor Bulblax]], since ''[[#Emperor Bulblax defeated|Emperor Bulblax defeated]]'' plays in that case. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays in the same context as ''[[#Boss defeated|Boss defeated]]'', but exclusively in [[The Last Lair]] | Plays in the same context as ''[[#Boss defeated|Boss defeated]]'', but exclusively in [[The Last Lair]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays when [[Captain Olimar]] loses all of his [[health]] and the screen fades to black, in a regular [[area]] | Plays when [[Captain Olimar]] loses all of his [[health]] and the screen fades to black, in a regular [[area]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the [[area results menu]] if a notification about a [[Hey! Pikmin logs|log]] category being completed shows up. This jingle cuts off the ''[[#Results|Results]]'' theme, and when it's over, the latter continues | Plays during the [[area results menu]] if a notification about a [[Hey! Pikmin logs|log]] category being completed shows up. This jingle cuts off the ''[[#Results|Results]]'' theme, and when it's over, the latter continues. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays during the short [[cutscene]] where [[Captain Olimar]] and the [[Pikmin family|Pikmin]] celebrate having collected the [[pellet]] or [[amiibo]] treasure at a [[Secret Spot]]. This simple fanfare with a | Plays during the short [[cutscene]] where [[Captain Olimar]] and the [[Pikmin family|Pikmin]] celebrate having collected the [[pellet]] or [[amiibo]] treasure at a [[Secret Spot]]. This simple fanfare with a simple G-A-B chord progression features an interesting synthesizer tone playing a short melody. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays when the player finds a stash of [[Sparklium Seed]]s at the [[Pikmin Park]], whether it's from cleaning up a piece of clutter or by having found it in the open after everything is clean | Plays when the player finds a stash of [[Sparklium Seed]]s at the [[Pikmin Park]], whether it's from cleaning up a piece of clutter or by having found it in the open after everything is clean. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
Plays when the player finds a [[treasure]] at the [[Pikmin Park]] | Plays when the player finds a [[treasure]] at the [[Pikmin Park]]. | ||
{{clear}} | {{clear}} | ||
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* [[Music in Pikmin 2|Music in ''Pikmin 2'']] | * [[Music in Pikmin 2|Music in ''Pikmin 2'']] | ||
* [[Music in Pikmin 3|Music in ''Pikmin 3'']] | * [[Music in Pikmin 3|Music in ''Pikmin 3'']] | ||
[[Category:Music]] |