Editing Music
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
The composer of the music for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', and presumably also ''[[Pikmin 3]]'' is mainly Hajime Wakai, though other artist such as Kazumi Totaka may also have contributed. | |||
== | == Pikmin == | ||
Every [[area]] has a very different musical theme. The music changes depending on the time of day, specifically, during most of the day, the normal tune plays. But once the lights start to fade, and it's time to round up all Pikmin, the music changes to a calmer mood of what it once was. | |||
On [[Challenge Mode]], the music that normally plays for the current level is sped up, as well as the darker remix noted above. | |||
Sometimes, when near an enemy creature, some extra beats are added to the song. This is a good way to notice that the player could be in danger. A great example of the music change is in the [[Distant Spring]]. | |||
[[Strawberry Flower]] released a Pikmin-themed song, ''[[Ai No Uta]]'', along with the release of ''Pikmin'', and later a number of other ''Pikmin''-themed singles and albums. The ''Pikmin'' OST is called ''[[Pikmin Worlds]]''. | |||
'' | |||
'' | |||
== | == Pikmin 2 == | ||
''Pikmin 2'' features distinctive music in both the overworld areas and [[cave]]s. Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazard]]s and [[Piklopedia|beasts]] that await the Pikmin and [[Captain]]s. In rest areas, a recognizable soft melody plays. | |||
Music in ''Pikmin 2'' plays as a number of different variations depending on a few variable factors. It varies when [[Pikmin family|Pikmin]] interfere with beasts or when they carry a [[treasure]], for example; and the tempo decreases as the active Captain loses life. When either [[Louie]] or the [[President]] is the active Captain, the time signature is less regular than with Olimar - with him, the time signature is 4/4ths or 3/4ths, with the second partner, it's 6/8ths or 9/8ths. Above ground, the music also changes depending on the time of the day, much like in the first ''Pikmin'' game. When in a cave, the more Pikmin that have been lost since entry, the less instruments play; these changes occur when 75%, 50% and 25% of the Pikmin have been lost. | |||
''[[Pikmin | |||
When Pikmin are following the current captain, they occasionally hum a short tune resembling the title theme. | |||
There are two [[easter eggs]] regarding music: when 20 Pikmin of each type are together, they might hum part of ''Ai No Uta''. The second egg is triggered when a cave is completed for the first time; the player must wait for around two minutes on the results screen, and Totaka's song will play. | |||
When in [[Challenge Mode (Pikmin 2)|Challenge Mode]], a rather weird theme plays when [[The Key]] of the current sublevel has been retrieved. | |||
For the advertising of ''Pikmin 2'', another song from Strawberry Flower, ''[[Tane no Uta]]'', was used. | |||
''[[ | |||
== See also == | |||
==See also== | |||
*[[Strawberry Flower]] | *[[Strawberry Flower]] | ||
*[[:Category:Audio]] - music on the wiki | |||
*[[:Category: | |||
[[Category:Audio| ]] | [[Category:Audio| ]] | ||
[[Category:Music| ]] | [[Category:Music| ]] |