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The '''music''' in the [[Pikmin series]] accompanies every part of the games, from ambient music during gameplay and menus to pre-rendered cutscene scores to minor jingles for small events. The style is quite unique and extremely varied across the games, featuring many different instruments and textures that reflect the game environments on [[PNF-404]] and beyond. Most notably, the music is dynamic: gameplay events and parameters can add or subtract elements from the music. For example, in all games, combating an [[enemy]] will bring a new intense percussion track into the mix, and the passage of [[Day#Sunset|sunset]] thins the music down to a quiet, peaceful rendition. Bosses in the game have their own themes, and [[Canon|non-canonical]] game modes (such as [[Challenge Mode (Pikmin)|Challenge Mode]] or [[Bingo Battle]]) have a different, less serious compositional style, to reflect the different structures and styles of gameplay. Overall, music gives the games more character and interest, and can even help direct the player's attention to important in-game elements. | |||
The soundtracks for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' were composed by Hajime Wakai, with help from Kazumi Totaka. ''[[Pikmin 3]]'''s soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. All of the music in the series is synthetic, using either samples of real instruments or synthesizers mimicking them and producing other sounds. | |||
==''Pikmin''== | ==''Pikmin''== | ||
{{see|Music (Pikmin)|t1=Music (''Pikmin'')}} | |||
{{see|Music | |||
''[[Pikmin (game)|Pikmin]]'' has a soundtrack that generally reflects the small scale of the Pikmin and grows in texture and variation as more [[Ship part|parts]] of the [[S.S. Dolphin]] are recovered. Enemies and sunset can bring about dynamic changes, but the music is often meant mainly to score the natural scenery of the [[areas]] with an array of natural instruments. Contrastingly, themes about [[Captain Olimar]] and his ship are generally synthesized, to suggest their alien nature. ''Pikmin'' has the most melodically-driven soundtrack of the series, but few of its melodies or gestures become motivic. | ''[[Pikmin (game)|Pikmin]]'' has a soundtrack that generally reflects the small scale of the Pikmin and grows in texture and variation as more [[Ship part|parts]] of the [[S.S. Dolphin]] are recovered. Enemies and sunset can bring about dynamic changes, but the music is often meant mainly to score the natural scenery of the [[areas]] with an array of natural instruments. Contrastingly, themes about [[Captain Olimar]] and his ship are generally synthesized, to suggest their alien nature. ''Pikmin'' has the most melodically-driven soundtrack of the series, but few of its melodies or gestures become motivic. | ||
==''Pikmin 2''== | ==''Pikmin 2''== | ||
{{see|Music (Pikmin 2)|t1=Music (''Pikmin 2'')}} | |||
{{see|Music | ''[[Pikmin 2]]'' has perhaps the most varied soundtrack of all the games, thanks to its [[cave]]s. Cave themes are the first and only instance of [[Randomization|randomly]] structured music in the series, and ''Pikmin 2'' has [[Music (Pikmin 2)#Caves|25 different themes]] with which to score each [[sublevel]]. This game also introduces in-game cutscenes, which have eclectic pre-rendered scores; and new complements to the music, triggered by conditions such as carrying [[treasure]] or playing as a particular [[leader]]. The music is generally more ambient in this game, but introduced in the cutscenes are new [[Music (Pikmin 2)#Leitmotifs|leitmotifs]] that become very popular in this game and the next. | ||
''[[Pikmin 2]]'' has perhaps the most varied soundtrack of all the games, thanks to its [[cave]]s. Cave themes are the first and only instance of [[Randomization|randomly]] structured music in the series, and ''Pikmin 2'' has [[Music | |||
==''Pikmin 3''== | ==''Pikmin 3''== | ||
{{see|Music (Pikmin 3)|t1=Music (''Pikmin 3'')}} | |||
{{see|Music | ''[[Pikmin 3]]'''s soundtrack has a much more atmospheric and often experimental mood to it, though new melodic motifs and some from ''Pikmin 2'' give it contextual stability. The music's dynamism now occurs regardless if the trigger is on-screen, making the music more effective as a gameplay tool. Afternoon time and variations in weather also provide new parameters for changing the music. ''Pikmin 3'' has the most advanced sound technology of the three games, allowing new instruments to score the high-definition scenery; particularly, unique synthesizer sounds are very prominent in this soundtrack. Quite a few themes in this game are re-orchestrations of ''Pikmin 2'' themes, giving the game itself a more modernized mood while establishing its reference point in the series. | ||
''[[Pikmin 3]]'' | |||
==Music outside the main games== | |||
===Promotional material=== | |||
== | {{see also|Promotional material}} | ||
[[Strawberry Flower]] released a Pikmin-themed song, ''[[Ai No Uta]]'', along with the release of ''Pikmin'' (which sold more copies than the game itself), and later a number of other ''Pikmin''-themed singles and albums. The ''Pikmin'' OST is called ''[[Pikmin Worlds]]''. For the advertising of ''Pikmin 2'', another song, ''[[Tane no Uta]]'', was used. In most trailers for ''Pikmin 3'', the game's own [[Music (Pikmin 3)#Mission Mode (Levels 1-10)|Mission Mode theme]] was used. | |||
{{see| | |||
''[[ | |||
''[[ | |||
===''Pikmin Adventure''=== | ===''Pikmin Adventure''=== | ||
{{see|Music (Pikmin Adventure)|t1=Music (''Pikmin Adventure'')}} | |||
{{see|Music | |||
In the Wii U game ''[[Nintendo Land]]'', a ''Pikmin''-themed attraction called ''[[Pikmin Adventure]]'' features several re-orchestration of themes from the first two games, as well as new compositions inspired by those. While the structures of these derivative compositions are quite true to the originals, their instrumentation is much more frivolous, reflecting the friendly, lighthearted mood of ''Nintendo Land''. | In the Wii U game ''[[Nintendo Land]]'', a ''Pikmin''-themed attraction called ''[[Pikmin Adventure]]'' features several re-orchestration of themes from the first two games, as well as new compositions inspired by those. While the structures of these derivative compositions are quite true to the originals, their instrumentation is much more frivolous, reflecting the friendly, lighthearted mood of ''Nintendo Land''. | ||
=== | ===Super Smash Bros. series=== | ||
'' | In the stage that represents the ''Pikmin'' franchise in ''[[Super Smash Bros. Brawl]]'', [[Distant Planet]], a collection of songs can play: | ||
*''[[Music (Pikmin)#Pikmin|Main Theme (Pikmin)]]'' | |||
*''[https://www.youtube.com/watch?v=A-gdJXxcbxw&list=PL6353A77636D77B97&index=142 World Map (''Pikmin 2'')]'', a remix/medley of the area selection themes of [[Music (Pikmin)#View|''Pikmin'']] and [[Music (Pikmin 2)#Area selection|''Pikmin 2'']]. | |||
*''[https://www.youtube.com/watch?v=x9tSyF-bI0M&list=PL6353A77636D77B97&index=147 Stage Clear / Title (Pikmin)]'', a remix of the [[Music (Pikmin)#Night Comes|"end of day" theme]] and the [[Music (Pikmin)#Pikmin|main theme]] from ''Pikmin''. | |||
=== | *''[[Music (Pikmin)#The Forest of Hope|Forest of Hope]]'', the normal theme and "enemy" variation for [[The Forest of Hope]]. | ||
*''[[Ai no Uta]]'' | |||
*''[https://www.youtube.com/watch?v=y20yDitrsmQ&index=148&list=PL6353A77636D77B97 Ai no Uta (French Version)]'', shorter version of ''Ai no Uta'', in French (needs to be unlocked). | |||
*''[[Tane no Uta]]'' (needs to be unlocked). | |||
*''[https://www.youtube.com/watch?v=Ulu_I0dyc8g Environmental Noises]'', a collection of animal and insect noises. | |||
*''[https://www.youtube.com/watch?v=2itUkKWeyFE Title (Big Brain Academy)]'', the title screen from ''Big Brain Academy''. | |||
In ''[[Super Smash Bros. for 3DS and Wii U]]'', Distant Planet returns in the 3DS version. It still has [[Music (Pikmin)#Pikmin|''Main Theme (Pikmin)'']], but it also has a new track, called ''Stage Select'', which is a rendition of the [[Music (Pikmin)#View|area selection theme]] from ''Pikmin''. In the Wii U version, the [[Garden of Hope]] appears as a stage, with its own selection of music: | |||
*''[[Music (Pikmin 3)#Garden of Hope|Garden of Hope]]'', the music that plays in the [[Garden of Hope]] in ''Pikmin 3''. | |||
*''[https://www.youtube.com/watch?v=oBE32z1Kaz4 Stage Select (''Pikmin 2'')]'', the same track from the 3DS version. | |||
*''[https://www.youtube.com/watch?v=t-5H5rw_wJc Mission Mode (''Pikmin 3'')]'', a remix of the [[Music (Pikmin 3)#Mission Mode (Levels 1-10)|Mission Mode theme]] from ''Pikmin 3''. | |||
*''[https://www.youtube.com/watch?v=x9tSyF-bI0M&list=PL6353A77636D77B97&index=147 Stage Clear / Title (Pikmin)]'' | |||
*''[https://www.youtube.com/watch?v=Ulu_I0dyc8g Environmental Noises]'' | |||
*''[https://www.youtube.com/watch?v=A-gdJXxcbxw&list=PL6353A77636D77B97&index=142 World Map (''Pikmin 2'')]'' | |||
*''[[Music (Pikmin)#Pikmin|Main Theme (Pikmin)]]'' | |||
===Symphonic Legends - Music from Nintendo=== | ===Symphonic Legends - Music from Nintendo=== | ||
On September 23, 2010, | On September 23, 2010, [[wikipedia:WDR Rundfunkorchester Köln|WDR Rundfunkorchester Köln]] held a symphonic tribute concert in Cologne, Germany called [[wikipedia:Symphonic Legends – Music from Nintendo|Symphonic Legends — Music from Nintendo]]. The concert celebrated Nintendo's classic video game music by performing orchestral arrangements; the area selection themes from ''Pikmin '' and ''Pikmin 2'' were arranged by video game composer and orchestrator [[wikipedia:Hayato Matsuo|Hayato Matsuo]] into an orchestral medley entitled ''[https://www.youtube.com/watch?v=KhbU0dAvbpc Pikmin (Variations on a World Map Theme)]''. | ||
==See also== | == See also == | ||
*[[Strawberry Flower]] | *[[Strawberry Flower]] | ||
*[[Promotional material]] | *[[Promotional material]] | ||
*[[:Category:Audio|Audio]] – samples of music on the wiki | *[[:Category:Audio|Audio]] – samples of music on the wiki | ||
[[Category:Audio| ]] | [[Category:Audio| ]] | ||
[[Category:Music| ]] | [[Category:Music| ]] |