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{{game icons|pb=y}} | {{game icons|pb=y}} | ||
''' | {{for|Challenge Mode|Challenge Mode (disambiguation)}} | ||
{{image}} | |||
'''Challenges''' are a feature of {{pb}}, unlocked at [[level]] 15. Mushrooms of various colors and sizes appear around the world, and the player can send a group of [[Pikmin family|Pikmin]] to [[Combat|attack]] them. Multiple players can join in, and participants will receive [[Fruit (Pikmin Bloom)|fruit]] and a [[postcard]] as a reward, and a score that measures how well they did. | |||
The amount of Pikmin that can be sent on a | The amount of Pikmin that can be sent on a challenge by a player will increase over time based on the player's [[level]], starting at 10 Pikmin. The [[Pikmin Bloom interface#Challenge|challenge selection screen]] lets the player choose which Pikmin to send, and the strength value of the selected Pikmin can be seen in the top left corner. The higher the strength, the faster the Pikmin will be at completing the challenge. | ||
Only three challenges can be done by a player in a day. Up to five people are able to join in on a single challenge. | |||
==Mushrooms== | ==Mushrooms== | ||
[[ | Mushrooms are the objects destroyed in challenges. Like [[big flowers]], they grow at points of interest in the real world. A challenge can only be started if its mushroom is close enough to the player. After the challenge is complete, the mushroom is destroyed, and grows back in the same location a few minutes later, without any input. The mushroom type that grows is randomized, but there seems to be a system where some mushrooms are removed from the selection if no players nearby have access to the corresponding Pikmin type. | ||
Mushrooms come in various forms that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the preferred Pikmin's attack power. The color of mushrooms can also determine the type of [[nectar]] players get as a reward (e.g. blue mushrooms give blue nectar, red mushrooms give red nectar). | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|+Mushroom health | |+Mushroom health | ||
Line 243: | Line 22: | ||
|- | |- | ||
|{{icon|Brown mushroom|l=}} {{icon|Red mushroom|l=}} {{icon|Yellow mushroom|l=}} {{icon|Blue mushroom|l=}} Brown, red, yellow, and blue | |{{icon|Brown mushroom|l=}} {{icon|Red mushroom|l=}} {{icon|Yellow mushroom|l=}} {{icon|Blue mushroom|l=}} Brown, red, yellow, and blue | ||
| | |4800 | ||
|21,000 | |21,000 | ||
|73,000 | |73,000 | ||
Line 249: | Line 28: | ||
|- | |- | ||
|{{icon|Purple mushroom|l=}} {{icon|Gray mushroom|l=}} Purple and gray | |{{icon|Purple mushroom|l=}} {{icon|Gray mushroom|l=}} Purple and gray | ||
| | |6300 | ||
|28,000 | |28,000 | ||
|94,000 | |94,000 | ||
| | |? | ||
|- | |- | ||
|{{icon|White mushroom|l=}} {{icon|Pink mushroom|l=}} White and pink | |{{icon|White mushroom|l=}} {{icon|Pink mushroom|l=}} White and pink | ||
| | |3400 | ||
|15,000 | |15,000 | ||
|51,000 | |51,000 | ||
| | |? | ||
|} | |} | ||
==Attack power== | ==Attack power== | ||
When the player is selecting Pikmin for the | When the player is selecting Pikmin for the challenge, a power value appears in the top left corner of the screen. This shows how strong the selected squad is against that mushroom. (Note that the value displayed is rounded from the actual value.) Adding a Pikmin will increase the value by some amount. The amount depends on 5 variables: the [[Pikmin family#Types|type]] of Pikmin, its [[friendship]], its [[maturity]], whether it is a [[Decor Pikmin]], and the color of the mushroom being attacked. The equation below is the overall equation for calculating the power contributed by a single Pikmin; the paragraphs below explain what each variable means. | ||
{{equation|PB Challenge Power Formula.png}} | {{equation|PB Challenge Power Formula.png}} | ||
Each Pikmin type | Each Pikmin type has a base attack power. [[Red Pikmin]], [[Yellow Pikmin]], and [[Blue Pikmin]] all have the standard base attack power. [[White Pikmin]] and [[Winged Pikmin]] are slightly weaker, while [[Purple Pikmin]] and [[Rock Pikmin]] are slightly stronger. The exact values used are in the table below. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Type | !Type | ||
Line 498: | Line 60: | ||
|} | |} | ||
A Pikmin's [[maturity]] | A Pikmin's [[maturity]] contributes to how strong it is. Leaf Pikmin have the standard attack power, and each maturity level above that increases the power slightly. Rare flowers, such as pansies and roses, are stronger than regular flowers. Bare Pikmin, obtained by feeding them too much [[nectar]], are slightly weaker. The exact values used are in the table below. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Maturity | !Maturity | ||
Line 512: | Line 74: | ||
|1.2 | |1.2 | ||
|- | |- | ||
| | |Rare flower | ||
|1.3 | |1.3 | ||
|- | |- | ||
Line 519: | Line 81: | ||
|} | |} | ||
A Pikmin's [[friendship]] | A Pikmin's [[friendship]] contributes to how strong it is. For the purposes of the formula, the value used is the number of completed hearts. The fractions of a heart between full hearts doesn't matter, so a Pikmin with 1.1 hearts of friendship and a Pikmin with 1.8 hearts of friendship have the same attack power of 1. The number of full hearts ranges from 0 to 4, so a value in this range is used in the formula. | ||
If a Pikmin is a [[Decor Pikmin]], 4 points | If a Pikmin is a [[Decor Pikmin]], 4 points will be added to its attack power. This variable in the equation can be either 0 (for non-Decor Pikmin) or 4 (for Decor Pikmin). | ||
The final variable | The final variable is the type of mushroom, and this is the last step in calculating attack power. If a Pikmin is the same color as the mushroom, its attack power will be multiplied by 2. In other cases, certain Pikmin types may have an advantage or disadvantage against certain mushroom types. The multipliers for each Pikmin-mushroom combination are in the table below. | ||
{|class="wikitable" | {|class="wikitable" | ||
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!colspan="8"|Defending mushroom type | !colspan="8"|Defending mushroom type | ||
|- | |- | ||
!{{icon|Brown mushroom|l=}} Brown | |||
!{{icon|Red mushroom|l=}} Red | !{{icon|Red mushroom|l=}} Red | ||
!{{icon|Yellow mushroom|l=}} Yellow | !{{icon|Yellow mushroom|l=}} Yellow | ||
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As an example, picture a standard [[Purple Pikmin]] with 2.5 hearts of friendship and a bud on its head, against a red mushroom. This gives it a base damage of 5.2, a maturity multiplier of 1.1, a friendship value of 2, a Decor bonus of 0, and a mushroom multiplier of 1.1. Putting these values in the formula gives (5.2 × 1.1 × (1 + 2/10) + 0) × 1.1, or 7.5504. The game would round this up to 8 for displaying to the player. | As an example, picture a standard [[Purple Pikmin]] with 2.5 hearts of friendship and a bud on its head, against a red mushroom. This gives it a base damage of 5.2, a maturity multiplier of 1.1, a friendship value of 2, a Decor bonus of 0, and a mushroom multiplier of 1.1. Putting these values in the formula gives (5.2 × 1.1 × (1 + 2/10) + 0) × 1.1, or 7.5504. The game would round this up to 8 for displaying to the player. | ||
== | ==Attacking== | ||
{{game help|pb|At what points do mushrooms break?}} | |||
Once the Pikmin are sent on the challenge, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing a small amount of damage. [[Rock Pikmin]] instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, and at certain points, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking the main one. | |||
Although damage is presented as something dealt by each individual attack, the rate of damage is actually predetermined by the attack power of the Pikmin selected for the challenge. Each Pikmin hit does as much damage as it needs to to keep the health of the mushrooms in line with what is should be given how much time has passed and what Pikmin are attacking it. The amount of time it takes to destroy all mushrooms (in seconds) is equal to the health of the mushrooms, divided by the total attack power of the Pikmin on the challenge, multiplied by 4. For example, a normal-size mushroom with 21,000 health, attacked by a group of Pikmin with 200 attack power, should take 420 seconds or 7 minutes to destroy. | |||
==Scoring== | ==Scoring== | ||
{{game help|pb|Investigate how scoring works.}} | |||
==Rewards== | |||
{{game help|pb|How many fruits do different types of mushrooms give with different star ratings?}} | |||
Once the challenge is complete, the player is provided with their score and an amount of stars, followed by the Pikmin bringing the [[Postcard|certificate]] of their challenge and a small number of shiny [[Fruit (Pikmin Bloom)|fruits]] to be given to the player, providing them with poinsettia [[nectar]] of a specific color. Each Pikmin that was sent on the challenge also gains some [[friendship]] (though this actually happens at the start of the challenge, not the end). If too few Pikmin were sent on the challenge to carry all the rewards, only some of them will be collected; the postcard has the highest priority. | |||
This table shows the nectar color for each mushroom type: | |||
{| class="wikitable | {|class="wikitable" | ||
! | !Mushrooms | ||
!Nectar color | |||
|- | |- | ||
| | |{{icon|Brown mushroom|l=}} Brown mushroom | ||
|{{icon|White poinsettia nectar|l=}} White poinsettia nectar | |||
|- | |- | ||
| | |{{icon|Red mushroom|l=}} Red mushroom | ||
| | |{{icon|Red poinsettia nectar|l=}} Red poinsettia nectar | ||
{| | |||
|- | |- | ||
|{{icon|Yellow mushroom|l=}} Yellow mushroom | |||
|{{icon| White poinsettia nectar|l=}} White poinsettia nectar | |||
|- | |- | ||
| | |{{icon|Blue mushroom|l=}} Blue mushroom | ||
|{{icon|White poinsettia nectar|l=}} White poinsettia nectar | |||
{| | |||
|- | |- | ||
| | |{{icon|Purple mushroom|l=}} Purple mushroom | ||
|{{icon|Red poinsettia nectar|l=}} Red poinsettia nectar | |||
|- | |- | ||
| | |{{icon|White mushroom|l=}} White mushroom | ||
|{{icon|White poinsettia nectar|l=}} White poinsettia nectar | |||
|- | |- | ||
| | |{{icon|Pink mushroom|l=}} Pink mushroom | ||
|{{icon|Red poinsettia nectar|l=}} Red poinsettia nectar | |||
|- | |- | ||
| | |{{icon|Gray mushroom|l=}} Gray mushroom | ||
|{{icon|White poinsettia nectar|l=}} White poinsettia nectar | |||
|} | |} | ||
Prior to {{date|21|December|2021}},{{cite web|https://community.pikminbloom.com/discussion/478/release-information-update-on-2021-12-21-jst|Release Information - Update on 2021/12/21 (JST)|Pikmin Bloom Support Community|published={{date|21|December|2021}}|retrieved={{date|22|December|2021}}}} challenges gave pansy nectar as a reward. This table shows the nectar color for each mushroom type prior to that date: | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Mushrooms | ||
! | !Nectar color | ||
|- | |- | ||
|{{icon|Brown mushroom|l=}} Brown mushroom | |||
|{{icon|White pansy nectar|l=}} White pansy nectar | |||
|{{icon| | |||
|- | |- | ||
|{{icon|Red mushroom|l=}} Red mushroom | |||
|{{icon|Red pansy nectar|l=}} Red pansy nectar | |||
|{{icon| | |||
|- | |- | ||
|{{icon|Yellow mushroom|l=}} Yellow mushroom | |||
|{{icon|Yellow pansy nectar|l=}} Yellow pansy nectar | |||
|{{icon| | |||
| | |||
|- | |- | ||
|{{icon|Blue mushroom|l=}} Blue mushroom | |||
|{{icon|Blue pansy nectar|l=}} Blue pansy nectar | |||
|{{icon| | |||
|- | |- | ||
|{{icon|Purple mushroom|l=}} Purple mushroom | |||
|{{icon|Blue pansy nectar|l=}} Blue pansy nectar | |||
|{{icon| | |||
|- | |- | ||
|{{icon|White mushroom|l=}} White mushroom | |||
|{{icon|White pansy nectar|l=}} White pansy nectar | |||
|{{icon| | |||
|- | |- | ||
|{{icon|Pink mushroom|l=}} Pink mushroom | |||
|{{icon|Red pansy nectar|l=}} Red pansy nectar | |||
|{{icon| | |||
|- | |- | ||
|{{icon|Gray mushroom|l=}} Gray mushroom | |||
|{{icon|White pansy nectar|l=}} White pansy nectar | |||
|{{icon| | |||
|} | |} | ||
This table shows the number and type of fruits given by a challenge depending on its star rating; see the [[Fruit (Pikmin Bloom)]] article for details on fruit sizes. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Size | !Size | ||
! | !1 star | ||
! | !2 star | ||
! | !3 star | ||
! | !4 star | ||
|- | |- | ||
|Small | |Small | ||
Line 1,320: | Line 265: | ||
|1 large fruit | |1 large fruit | ||
|2 large fruits | |2 large fruits | ||
|1 giant fruit, 1 special | |1 giant fruit, 1 special nectar, 1 huge seedling | ||
|- | |- | ||
|Large | |Large | ||
Line 1,326: | Line 271: | ||
|2 large fruits | |2 large fruits | ||
|1 giant fruit | |1 giant fruit | ||
|2 giant fruits, 1 special | |2 giant fruits, 1 special nectar, 1 huge seedling | ||
|- | |- | ||
|Giant | |Giant | ||
Line 1,332: | Line 277: | ||
|1 giant fruit | |1 giant fruit | ||
|2 giant fruits | |2 giant fruits | ||
| | |? | ||
|} | |} | ||
==Trivia== | |||
*The mushrooms look identical to [[Spotcap]]s and [[Kingcap]]s in {{p3}}, though those names are not used in-game. | |||
== | ==References== | ||
{{refs}} | |||
==See also== | ==See also== | ||
*[[Challenge Mode (disambiguation)]] | |||
*[[Expedition]] | *[[Expedition]] | ||
*[[Combat]] | *[[Combat]] | ||
{{bloom articles}} | {{bloom articles}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |