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{{game icons|pb=y}} | {{game icons|pb=y}} | ||
'''Mushroom battles''' are a feature of {{pb}}, unlocked at [[level]] 8. Mushrooms of various | {{image}} | ||
'''Mushroom battles''' are a feature of {{pb}}, unlocked at [[level]] 8. Mushrooms of various colors and sizes appear around the world, and players can send groups of [[Pikmin family|Pikmin]] to [[Combat|attack]] them. Multiple players can join a battle, and participants will receive [[Fruit (Pikmin Bloom)|fruit]] and a [[postcard]] as a reward, and a score that measures how well they did. Up to three mushroom battles can be done by a player in a day, but additional battles can be joined by spending a [[#Mushroom Recharge Ticket|Mushroom Recharge Ticket]]. | |||
The amount of Pikmin that can be sent on a mushroom battle by a player will increase over time based on the player's [[level]], starting at 10 Pikmin and reaching a maximum of 40 Pikmin | The amount of Pikmin that can be sent on a mushroom battle by a player will increase over time based on the player's [[level]], starting at 10 Pikmin and reaching a maximum of 40 Pikmin. The [[Pikmin Bloom interface#Mushroom battle|mushroom battle selection screen]] lets the player choose which Pikmin to send and shows the strength of the squad and how long the battle will take. The higher the strength, the faster the Pikmin will be at completing the battle. Up to 5 people can battle a single mushroom at once, each sending their own groups of Pikmin, and after reaching this number, additional players can join (up to a maximum of 20) by using a Mushroom Recharge Ticket. | ||
==Mushrooms== | ==Mushrooms== | ||
[[File:PB Map Mushroom Tutorial. | [[File:PB Map Mushroom Tutorial.png|thumb|200px|A normal brown mushroom on the map screen. The red circle indicates its health.]] | ||
Mushrooms grow at points of interest in the real world, similar to [[Big Flower]]s. They can only be seen and interacted with when they are less than 600 meters away from the player. After the mushroom is destroyed, it grows back in the same location 5 minutes later, without any input. As of the update on {{date| | Mushrooms grow at points of interest in the real world, similar to [[Big Flower]]s. They can only be seen and interacted with when they are less than 600 meters away from the player. After the mushroom is destroyed, it grows back in the same location 5 minutes later, without any input. As of the server update on {{date|1|March|2023}}, mushrooms that have not been cleared for a certain period of time will automatically regrow. Although the exact duration required for this is not yet known, it is suspected to be 7 days at most. Whether regrowth is automatic or following the destruction of the previous mushroom, the mushroom type that grows is randomized. | ||
Mushrooms come in various types that differ in size and | Mushrooms come in various types that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. There are 11 colors of mushrooms – 8 regular colors, and 3 elemental types. Fire Mushrooms can only be fought by [[Red Pikmin]], Water Mushrooms can only be fought by [[Blue Pikmin]], and Crystal Mushrooms can only be fought by [[Rock Pikmin]], while all other types can be fought by Pikmin of any type. The color of mushrooms determines the type of [[nectar]] players can get as a reward. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|+Mushroom health | |+Mushroom health | ||
! | !Color | ||
!Small | !Small | ||
!Normal | !Normal | ||
!Large | !Large | ||
!Giant | !Giant | ||
|- | |||
|{{icon|Brown mushroom|l=}} Brown | |||
|51,800 | |||
|397,400 | |||
|1,728,000 | |||
|N/A | |||
|- | |- | ||
|{{icon|Red mushroom|l=}} Red | |{{icon|Red mushroom|l=}} Red | ||
Line 80: | Line 87: | ||
|{{icon|Electric mushroom|l=}} Electric | |{{icon|Electric mushroom|l=}} Electric | ||
|N/A | |N/A | ||
| | | | ||
| | | | ||
|N/A | |N/A | ||
|} | |} | ||
Line 111: | Line 112: | ||
|120% | |120% | ||
|- | |- | ||
! | !Elemental | ||
|N/A | |N/A | ||
|31% | |31% | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! | !Color | ||
!''type'' | !''type'' | ||
|- | |||
|{{icon|Brown mushroom|l=}} Brown | |||
| -7 | |||
|- | |- | ||
|{{icon|Red mushroom|l=}} Red | |{{icon|Red mushroom|l=}} Red | ||
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|{{icon|Crystal mushroom|l=}} Crystal | |{{icon|Crystal mushroom|l=}} Crystal | ||
|93 | |93 | ||
|} | |} | ||
|} | |} | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|+Mushroom health | |+Mushroom health | ||
! | !Color | ||
!Small | !Small | ||
!Normal | !Normal | ||
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{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | {| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | ||
|- | |- | ||
!Mushroom healths before {{date|14|December|2022}} | !Mushroom healths before {{date|14|December|2022}} | ||
|- | |- | ||
| | | | ||
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==Process== | ==Process== | ||
[[File:PB | [[File:PB Normal Blue Mushrooms.png|thumb|150px|The screen that appears when a mushroom is selected.]] | ||
[[File: | [[File:Pikmin Bloom Large Red Mushroom select pikmin all selected.jpg|thumb|150px|Selecting Pikmin for a mushroom battle.]] | ||
When a mushroom is selected, either from the [[Pikmin Bloom interface#Map|map screen]] or [[Pikmin Bloom interface#Expeditions|expedition list]], the camera will focus on the mushroom, with a photograph of its corresponding real-world landmark behind it. The screen displays some basic information about the mushroom, such as its remaining [[health]], the time left until it is destroyed, and the rewards for destroying, as well as circles that can be filled with icons of the [[Mii]]s of the players who have joined the battle. | When a mushroom is selected, either from the [[Pikmin Bloom interface#Map|map screen]] or [[Pikmin Bloom interface#Expeditions|expedition list]], the camera will focus on the mushroom, with a photograph of its corresponding real-world landmark behind it. The screen displays some basic information about the mushroom, such as its remaining [[health]], the time left until it is destroyed, and the rewards for destroying, as well as circles that can be filled with icons of the [[Mii]]s of the players who have joined the battle. There is a Join button which progresses to the selection screen. The button will be grayed out if the participant limit has already been reached. If the player has run out of daily tries, a Mushroom Recharge Ticket will be displayed inside. | ||
In the selection screen, the player can manually choose which Pikmin to send, or have the game automatically select Pikmin with the Auto button. A list of all the player's Pikmin appears, and by tapping one, it can be added to or removed from the mushroom attacking group. The maximum size of the group depends on the player's [[level]]. Pikmin with an advantage against that mushroom type (see the next section) may jump in the list when selected for the battle. Selected Pikmin also appear in front of the mushroom in the camera view. Since {{date|14|December|2022}}, after selecting at least 1 Pikmin, a [[nectar]] button appears in the lower half of the screen and can be tapped to feed the selected Pikmin. The player will be taken to a separate [[Pikmin Bloom interface#Garden|garden screen]] where selected Pikmin can be fed. There is a GO button in the lower right corner; tapping it sends all the selected Pikmin to attack the mushroom. If the player has run out of daily tries, they will be asked to use a Mushroom Recharge Ticket before proceeding. Additional tickets can be purchased from this screen by tapping the "Add Tickets" button. | |||
[[File:PB Pink Mushroom Battle.gif|thumb|150px|Winged Pikmin destroying one part of a small pink mushroom.]] | |||
Once the Pikmin are sent on the mushroom battle, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing some damage. [[Rock Pikmin]] instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, though not by a set amount; see the [[#Time|Time]] section for more details. From time to time, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking another one. The intervals at which mushrooms break depend on the number of the mushrooms in the cluster: 4 for small, 7 for normal, and 10 for large, such that mushrooms break at regular intervals. For example, in a large mushroom group, one of the mushrooms will break for each tenth of health depleted. After joining a mushroom battle, player icons can be tapped to send a reaction, chosen from four different types of reactions. A reaction can be changed at any time once sent. Mushroom battle can be left using the "Leave" button. Doing so will not give the player an extra attempt for the day. | |||
The | When the health is fully depleted, the mushroom battle is cleared. The player is provided with their score, the time it took to destroy the mushrooms, and a star rating, followed by the Pikmin bringing a [[postcard]] about their battle and a small number of shiny [[Fruit (Pikmin Bloom)|fruits]] to be given to the player. Each Pikmin that was sent on the battle also gains some [[friendship]] (though this actually happens at the start of the battle, not the end). | ||
{|class=" | |||
{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | |||
|- | |- | ||
| | !How joining mushroom battles worked before {{date|14|December|2022}} | ||
| | |||
|- | |- | ||
| | | | ||
Prior to update 59.0, players could not leave current battles or send reactions to one other. The selection screen did not display rewards. Only up to three mushroom battles could be done in a day, as Mushroom Recharge Tickets had not yet been introduced to the game. Selected Pikmin could not be fed nectar from the selection screen. | |||
|} | |} | ||
==Attack power== | |||
{|class="wikitable | When the player is selecting Pickedman for the mushroom battle, a power value appears in the bottom-right of the upper display, alongside an image of two Pikmin. This shows how strong the selected squad is against that mushroom. Adding a Pikmin will increase the value by some amount. This amount depends on the [[Pikmin family#Types|type]] of Pikmin, whether it is a [[Decor Pikmin]], its [[maturity]], its [[friendship]], and the color of the mushroom being attacked. | ||
! | |||
! | [[File:PB Mushroom Battle Strength Increments.png|thumb|200px|Different attack displays indicating the anticipated star rating of a battle, based on attack total alone.]] | ||
As the requirements for each star rating are met by the squad's total attack, the display changes in design, colour and effects. While the total attack is less than the required score for 2 stars, the display is green and shows a single star between the two Pikmin icons. Once the attack total exceeds the score for 2 stars, the display changes to yellow backed by a golden glow, and two stars are shown between the Pikmin icons. When the squad's attack grows greater than the required score for 3 stars, the display changes to a light orange colour, backed by an orange glow with small orange sparks, and three stars appear between the Pikmin icons. And when the attack total overtakes the score needed for 4 stars, the display changes to a darker orange, with a vibrant blue glow backed by white sparks and multicolored fireworks, and four stars are shown between the pair of Pikmin icons. | |||
Each Pikmin type has a base attack power. These attack powers are shown in the table below. | |||
{|class="wikitable sortable" | |||
!Type | |||
!Base attack power | |||
|- | |- | ||
| | |{{icon|Red Pikmin|v=PB|y}} | ||
| | |4 | ||
|- | |- | ||
| | |{{icon|Yellow Pikmin|v=PB|y}} | ||
| | |3 | ||
|- | |- | ||
| | |{{icon|Blue Pikmin|v=PB|y}} | ||
| | |3 | ||
|- | |- | ||
| | |{{icon|Purple Pikmin|v=PB|y}} | ||
| | |6 | ||
|- | |- | ||
| | |{{icon|White Pikmin|v=PB|y}} | ||
| | |2 | ||
|- | |||
|{{icon|Winged Pikmin|v=PB|y}} | |||
|2 | |||
|- | |- | ||
| | |{{icon|Rock Pikmin|v=PB|y}} | ||
| | |5 | ||
|} | |} | ||
Added to the base attack power is a value for whether the Pikmin is a [[Decor Pikmin]] or not. | |||
{|class="wikitable sortable" | |||
!Decor | |||
!Added attack power | |||
{| class=" | |||
|- | |- | ||
|Yes | |||
|4 | |||
|- | |- | ||
| | |No | ||
|0 | |||
|} | |} | ||
Added to the total so far is a value for the Pikmin's [[maturity]]. From August 2023, the new seasonal flower introduced gave an additional point more than other seasonal flowers. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! | !Maturity | ||
! | !Added attack power | ||
|- | |- | ||
| | |Leaf | ||
| | |1 | ||
|- | |- | ||
| | |Bud | ||
| | |2 | ||
|- | |- | ||
| | |Regular flower | ||
|3 | |3 | ||
|- | |- | ||
| | |Seasonal flower | ||
| | |4 | ||
|- | |- | ||
| | |New Seasonal flower | ||
| | |5 | ||
|- | |- | ||
| | |Bare | ||
|0 | |||
| | |||
|} | |} | ||
Added to the | Added to the total so far is a value for the Pikmin's [[friendship]]. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! | !Friendship | ||
!Added attack power | !Added attack power | ||
|- | |- | ||
| | |0-1 hearts | ||
|0 | |0 | ||
|- | |- | ||
| | |1-2 hearts | ||
|1 | |1 | ||
|- | |- | ||
| | |2-3 hearts | ||
|2 | |2 | ||
|- | |- | ||
| | |3-4 hearts | ||
|3 | |3 | ||
|- | |- | ||
| | |4 hearts to 1 golden heart | ||
|4 | |4 | ||
|- | |- | ||
| | |1-2 golden hearts | ||
| | |8 | ||
|- | |||
|2-3 golden hearts | |||
|12 | |||
|- | |||
|3-4 golden hearts | |||
|16 | |||
|- | |- | ||
| | |4 golden hearts | ||
| | |20 | ||
|} | |} | ||
Finally, added to the total so far is a value to represent the Pikmin type's strength against the type of mushroom being fought. | |||
Finally, added to the total so far is a value to represent the Pikmin type's strength against the type of mushroom being fought. | |||
{|class="wikitable" | {|class="wikitable" | ||
!colspan="2" rowspan="2"|Type matchup chart | !colspan="2" rowspan="2"|Type matchup chart | ||
!colspan=" | !colspan="11"|Defending mushroom type | ||
|- | |- | ||
|{{icon|Brown mushroom|l=}} Brown | |||
|{{icon|Red mushroom|l=}} Red | |{{icon|Red mushroom|l=}} Red | ||
|{{icon|Yellow mushroom|l=}} Yellow | |{{icon|Yellow mushroom|l=}} Yellow | ||
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|{{icon|Water mushroom|l=}} Water | |{{icon|Water mushroom|l=}} Water | ||
|{{icon|Crystal mushroom|l=}} Crystal | |{{icon|Crystal mushroom|l=}} Crystal | ||
|- | |- | ||
!rowspan="7"|Attacking<br>Pikmin<br>type | !rowspan="7"|Attacking<br>Pikmin<br>type | ||
|{{icon|Red Pikmin|v=PB}} Red | |{{icon|Red Pikmin|v=PB}} Red | ||
| 12 || 3 || 0 || 3 || 0 || 3 || 0 || 100 | | 3 || 12 || 3 || 0 || 3 || 0 || 3 || 0 || 100 || N/A || N/A | ||
|- | |- | ||
|{{icon|Yellow Pikmin|v=PB}} Yellow | |{{icon|Yellow Pikmin|v=PB}} Yellow | ||
| 3 || 12 || 0 || 3 || 0 || 3 || 3 || N/A || N/A | | 3 || 3 || 12 || 0 || 3 || 0 || 3 || 3 || N/A || N/A || N/A | ||
|- | |- | ||
|{{icon|Blue Pikmin|v=PB}} Blue | |{{icon|Blue Pikmin|v=PB}} Blue | ||
| 0 || 3 || 12 || 3 || 0 || 3 || 3 || N/A || 100 | | 3 || 0 || 3 || 12 || 3 || 0 || 3 || 3 || N/A || 100 || N/A | ||
|- | |- | ||
|{{icon|Purple Pikmin|v=PB}} Purple | |{{icon|Purple Pikmin|v=PB}} Purple | ||
| 3 || 3 || 0 || 12 || 0 || 3 || 3 | | 3 || 3 || 3 || 0 || 12 || 0 || 3 || 3 || N/A || N/A || N/A | ||
|- | |- | ||
|{{icon|White Pikmin|v=PB}} White | |{{icon|White Pikmin|v=PB}} White | ||
| 3 || 3 || 0 || 3 || 12 || 3 || 0 || N/A || N/A || N/A | | 3 || 3 || 3 || 0 || 3 || 12 || 3 || 0 || N/A || N/A || N/A | ||
|- | |- | ||
|{{icon|Winged Pikmin|v=PB}} Winged | |{{icon|Winged Pikmin|v=PB}} Winged | ||
| 3 || 3 || 3 || 3 || 0 || 12 || 0 | | 3 || 3 || 3 || 3 || 3 || 0 || 12 || 0 || N/A || N/A || N/A | ||
|- | |- | ||
|{{icon|Rock Pikmin|v=PB}} Rock | |{{icon|Rock Pikmin|v=PB}} Rock | ||
| 3 || 3 || 0 || 3 || 0 || 3 || 12 || N/A || N/A || 100 | | 3 || 3 || 3 || 0 || 3 || 0 || 3 || 12 || N/A || N/A || 100 | ||
|} | |} | ||
Note that the system is not fully understood and that there are likely errors in the description above. | |||
{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | {| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | ||
|- | |- | ||
!How attack power was calculated before {{date|14|December|2022}} | !How attack power was calculated before {{date|14|December|2022}} | ||
|- | |- | ||
| | | | ||
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!colspan="8"|Defending mushroom type | !colspan="8"|Defending mushroom type | ||
|- | |- | ||
!{{icon|Brown mushroom|l=}} Brown | |||
!{{icon|Red mushroom|l=}} Red | !{{icon|Red mushroom|l=}} Red | ||
!{{icon|Yellow mushroom|l=}} Yellow | !{{icon|Yellow mushroom|l=}} Yellow | ||
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==Time== | ==Time== | ||
The amount of time it takes to destroy a mushroom (in seconds) is calculated by taking the health of the mushroom, dividing it by the total attack power of the Pikmin attacking the mushroom, and multiplying it by 100. For example, a normal-size mushroom with 397,400 health, attacked by a group of Pikmin with 450 attack power, should take 88,311 seconds to destroy, or 1 day, 31 minutes and 51 seconds. | The amount of time it takes to destroy a mushroom (in seconds) is calculated by taking the health of the mushroom, dividing it by the total attack power of the Pikmin attacking the mushroom, and multiplying it by 100. For example, a normal-size mushroom with 397,400 health, attacked by a group of Pikmin with 450 attack power, should take 88,311 seconds to destroy, or 1 day, 31 minutes and 51 seconds. | ||
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{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | {| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | ||
|- | |- | ||
!How time was calculated before {{date|14|December|2022}} | !How time was calculated before {{date|14|December|2022}} | ||
|- | |- | ||
| | | | ||
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|} | |} | ||
== | ==Scoring== | ||
At the end of a mushroom battle, the game gives the participants a score and a star rating. The score is equal to the total strength of all Pikmin in the battle, plus a time bonus. Star ratings range from 1 star to 4 stars, and depend on the final score. The score required for each star rating depends on the type of mushroom, and is displayed before joining the battle and after the battle ends. | |||
To calculate the time bonus, the game compares the final time at the end of the battle to various breakpoints that depend on the type of mushroom. The time bonus will either be equal to 5%, 10%, 15%, or 20% of the attack power of all participants, depending on how the time compares to the breakpoints. The breakpoints are calculated by dividing the health of the mushroom by each of the score thresholds for each star rating, and multiplying by 100 to give a result in seconds. This effectively means that if only one player was in the battle and they had a squad strength equal to one of the score thresholds, the length of the battle would be one of the breakpoints. Clearing the battle slower than the 2-star breakpoint gives a time bonus of 5% of the attack power of all participants. Clearing the battle faster than the 2-star breakpoint and slower than the 3-star breakpoint gives a time bonus of 10% of the attack power of all participants. Clearing the battle faster than the 3-star breakpoint and slower than the 4-star breakpoint gives a time bonus of 15% of the attack power of all participants. And clearing the battle faster than the 4-star breakpoint gives a time bonus of 20% of the attack power of all participants. | |||
To calculate the time bonus, the game compares the final time at the end of the battle to various breakpoints that depend on the type of mushroom. The time bonus will either be equal to 5%, 10%, 15%, or 20% of the attack power of all participants, depending on how the time compares to the breakpoints. The breakpoints are calculated by dividing the health of the mushroom by each of the score thresholds for each star rating, and multiplying by 100 to give a result in seconds. This effectively means that if only one player was in the battle and they had a squad strength equal to one of the score thresholds, the length of the battle would be one of the breakpoints. Clearing the battle slower than the 2-star breakpoint gives a time bonus of 5% of the attack power of all participants. Clearing the battle faster than the 2-star breakpoint and slower than the 3-star breakpoint gives a time bonus of 10% of the attack power of all participants. Clearing the battle faster than the 3-star breakpoint and slower than the 4-star breakpoint gives a time bonus of 15% of the attack power of all participants. And clearing the battle faster than the 4-star breakpoint gives a time bonus of 20% of the attack power of all participants. | |||
As an example, a small purple mushroom (which has 93,900 health) would have the following breakpoints: | As an example, a small purple mushroom (which has 93,900 health) would have the following breakpoints: | ||
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{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | {| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | ||
|- | |- | ||
!How scoring worked before {{date|14|December|2022}} | !How scoring worked before {{date|14|December|2022}} | ||
|- | |- | ||
| | | | ||
At the end of a mushroom battle, the game gave the player a score and a star rating. Star ratings were presented as ranging from 1 to 3, but they actually ranged from 1 to 4. The score obtained was dependent on the attack power of the Pikmin group and the size of the mushroom, and the star rating was dependent on the score. | At the end of a mushroom battle, the game gave the player a score and a star rating. Star ratings were presented as ranging from 1 to 3, but they actually ranged from 1 to 4. The score obtained was dependent on the attack power of the Pikmin group and the size of the mushroom, and the star rating was dependent on the score. | ||
The exact formula for calculating scores was never worked out before the scoring system changed. However, it was clear that it was based around thresholds for each star rating. For small mushrooms, the minimum scores for each star rating were multiples of 720 – 1440 for 2 stars, 2160 for 3 stars, and 2880 for 4 stars (the maximum score). These thresholds were doubled for normal-sized mushrooms, doubled again for large mushrooms, and doubled again for giant mushrooms. Score was calculated according to the time taken to defeat a mushroom, relative to its size and color. This was especially apparent when multiple players joined at different times, as the delay would result in a decline in score, compared to a scenario where the same players joined in unison. Because time requirements were scaled based on mushroom health, attack requirements for a certain score were the same across all mushroom colors, so long as the size was the same. However, this scaling did not factor the matching Pikmin color's base attack. As an example, higher scores could be achieved on purple and grey mushrooms with less Pikmin, as Rock and Purple Pikmin naturally possess the highest base attack of all Pikmin species. | The exact formula for calculating scores was never worked out before the scoring system changed. However, it was clear that it was based around thresholds for each star rating. For small mushrooms, the minimum scores for each star rating were multiples of 720 – 1440 for 2 stars, 2160 for 3 stars, and 2880 for 4 stars (the maximum score). These thresholds were doubled for normal-sized mushrooms, doubled again for large mushrooms, and doubled again for giant mushrooms. Score was calculated according to the time taken to defeat a mushroom, relative to its size and color. This was especially apparent when multiple players joined at different times, as the delay would result in a decline in score, compared to a scenario where the same players joined in unison. Because time requirements were scaled based on mushroom health, attack requirements for a certain score were the same across all mushroom colors, so long as the size was the same. However, this scaling did not factor the matching Pikmin color's base attack. As an example, higher scores could be achieved on purple and grey mushrooms with less Pikmin, as Rock and Purple Pikmin naturally possess the highest base attack of all Pikmin species. | ||
The following table shows the approximate minimum total attack power for each star rating and mushroom size, based on experimental data. Note that results when teaming up for mushroom battles may vary due to differences in joining times. The values for giant mushrooms are not exact and are based on rough calculations. | The following table shows the approximate minimum total attack power for each star rating and mushroom size, based on experimental data. Note that results when teaming up for mushroom battles may vary due to differences in joining times. The values for giant mushrooms are not exact and are based on rough calculations. | ||
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Once a mushroom battle is complete, a [[postcard]] and some [[Fruit (Pikmin Bloom)|fruits]] will appear, and the Pikmin the player sent will collect them. Each participant receives the full reward (rewards are not split between participants). If too few Pikmin were sent on the battle to carry all the rewards, only some rewards will be collected; the postcard has the highest priority. Small fruits, special fruits and postcards only require 1 Pikmin each to retrieve them, big fruits require 6 Pikmin per unit, and giant fruits need 8 Pikmin apiece. The fruits received depend on the type of mushroom and the star rating. The following table shows the minimum score for each star rating and the in-game display for fruits received by reaching that star rating. See the [[Fruit (Pikmin Bloom)|Fruit (''Pikmin Bloom'')]] article for information on the amount of nectar each fruit type can provide. | Once a mushroom battle is complete, a [[postcard]] and some [[Fruit (Pikmin Bloom)|fruits]] will appear, and the Pikmin the player sent will collect them. Each participant receives the full reward (rewards are not split between participants). If too few Pikmin were sent on the battle to carry all the rewards, only some rewards will be collected; the postcard has the highest priority. Small fruits, special fruits and postcards only require 1 Pikmin each to retrieve them, big fruits require 6 Pikmin per unit, and giant fruits need 8 Pikmin apiece. The fruits received depend on the type of mushroom and the star rating. The following table shows the minimum score for each star rating and the in-game display for fruits received by reaching that star rating. See the [[Fruit (Pikmin Bloom)|Fruit (''Pikmin Bloom'')]] article for information on the amount of nectar each fruit type can provide. | ||
Note that the rewards displayed only indicate the size and color of fruit that will be obtained, rather than a guaranteed specific fruit. As an example, a lemon in the display indicates that the reward will yield a big yellow fruit, meaning either a lemon or an orange. The same is true if an orange is displayed. Another example would be if muscat grapes are shown. In this case the rewarded fruit will be a giant white fruit, meaning either muscat grapes or a melon, with the same being true if a melon is displayed instead. | Note that the rewards displayed only indicate the size and color of fruit that will be obtained, rather than a guaranteed specific fruit. As an example, a lemon in the display indicates that the reward will yield a big yellow fruit, meaning either a lemon or an orange. The same is true if an orange is displayed. Another example would be if muscat grapes are shown. In this case the rewarded fruit will be a giant white fruit, meaning either muscat grapes or a melon, with the same being true if a melon is displayed instead. | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 907: | Line 842: | ||
|16 | |16 | ||
|3480 | |3480 | ||
|{{icon|Grapes}} {{icon|Blueberry}} {{icon|Blueberry}}{{icon|Blueberry}} {{icon|Blueberry}} | |{{icon|Grapes}} {{icon|Blueberry}} {{icon|Blueberry}}{{icon|Blueberry}} {{icon|Blueberry}} | ||
|13 | |13 | ||
|4760 | |4760 | ||
Line 968: | Line 903: | ||
|4200 | |4200 | ||
|{{icon|Green Apple}} {{icon|Green Apple}} {{icon|Green Apple}} | |{{icon|Green Apple}} {{icon|Green Apple}} {{icon|Green Apple}} | ||
| | |15 | ||
|- | |- | ||
!Large | !Large | ||
Line 1,025: | Line 960: | ||
|4200 | |4200 | ||
|{{icon|Peach}} {{icon|Peach}} {{icon|Peach}} | |{{icon|Peach}} {{icon|Peach}} {{icon|Peach}} | ||
| | |15 | ||
|- | |- | ||
!Large | !Large | ||
Line 1,082: | Line 1,017: | ||
|4620 | |4620 | ||
|{{icon|Green Apple}} {{icon|Green Apple}} {{icon|Green Apple}} | |{{icon|Green Apple}} {{icon|Green Apple}} {{icon|Green Apple}} | ||
| | |15 | ||
|- | |- | ||
!Large | !Large | ||
Line 1,125: | Line 1,060: | ||
|16800 | |16800 | ||
|{{icon|Watermelon}} {{icon|Peach}} {{icon|Special fruit}} | |{{icon|Watermelon}} {{icon|Peach}} {{icon|Special fruit}} | ||
| | |15 | ||
|- | |- | ||
!Large | !Large | ||
Line 1,154: | Line 1,089: | ||
|16660 | |16660 | ||
|{{icon|Grapes}} {{icon|Plum}} {{icon|Special fruit}} | |{{icon|Grapes}} {{icon|Plum}} {{icon|Special fruit}} | ||
| | |15 | ||
|- | |- | ||
!Large | !Large | ||
Line 1,183: | Line 1,118: | ||
|16940 | |16940 | ||
|{{icon|Muscat grapes}} {{icon|Green Apple}} {{icon|Special fruit}} | |{{icon|Muscat grapes}} {{icon|Green Apple}} {{icon|Special fruit}} | ||
| | |15 | ||
|- | |- | ||
!Large | !Large | ||
Line 1,212: | Line 1,147: | ||
|16600 | |16600 | ||
|{{icon|Grapefruit}} {{icon|Lemon}} {{icon|Special fruit}} | |{{icon|Grapefruit}} {{icon|Lemon}} {{icon|Special fruit}} | ||
| | |15 | ||
|- | |- | ||
!Large | !Large | ||
Line 1,226: | Line 1,161: | ||
|20875 | |20875 | ||
|{{icon|Grapefruit}} {{icon|Grapefruit}} {{icon|Grapefruit}} {{icon|Special fruit}} {{icon|Special fruit}} | |{{icon|Grapefruit}} {{icon|Grapefruit}} {{icon|Grapefruit}} {{icon|Special fruit}} {{icon|Special fruit}} | ||
|27 | |27 | ||
|} | |} | ||
Each fruit has a chance of giving either regular nectar or rare nectar (currently either regular, calla lily, hydrangea, lily, rose, frangipani, or sunflower nectar). Fruits giving rare nectar will glow while fruits giving regular nectar will not. The types of nectar provided by mushrooms has changed over time, and past distributions can be seen in the [[#History|History section]]. | |||
Each fruit has a chance of giving either regular nectar or | |||
{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | {| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | ||
Line 1,299: | Line 1,204: | ||
{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | {| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | ||
|- | |- | ||
!The mushroom rewards before {{date|14|December|2022}} | !The mushroom rewards before {{date|14|December|2022}} | ||
|- | |- | ||
| | | | ||
Line 1,338: | Line 1,243: | ||
{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | {| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px" | ||
|- | |- | ||
!The mushroom rewards before {{date| | !The mushroom rewards before {{date|?|August|2023}} | ||
|- | |- | ||
| | | | ||
Line 1,740: | Line 1,645: | ||
|} | |} | ||
Since v74.0, the rewards screen show what kind of nectar you receive in each fruit. | |||
From {{date|9|August|2023}}, a change was made where you were guaranteed at least 1 fruit containing seasonal flower nectar. | |||
{{ | [[File:PB Mushroom Nectar Reward Result.jpg|thumb|Rewards from a 3* Small Mushroom, showing the nectar types.]] | ||
* Mushroom | |||
== | ==Titles== | ||
{{game help|pb|Determine the requirements for each title component.}} | |||
[[File:PB Mushroom | [[File:PB Mushroom Battle Titles.png|thumb|The participant list screen displayed after completion of a mushroom battle, with titles awarded to each player.]] | ||
As of the update to mushroom battles on {{date|14|December|2022}}, titles are awarded to each player upon completing a battle. These titles consist of a combination of an adjective and a noun, with interchangeable options for either category. It is not fully known how titles are determined, though it is confirmed that reactions obtained by a player during the respective battle do affect the title awarded. It is also suspected that a player's activities whilst the battle is ongoing may affect the resulting title as well. On v65.0, more adjectives and nouns were added. | |||
{| class="wikitable" style="text-align:center" | |||
!Adjectives | |||
!Nouns | |||
|- | |||
|Attractive | |||
|Boss | |||
|- | |||
|Brave | |||
|Buddy | |||
|- | |||
|Cheerful | |||
|Captain | |||
|- | |||
|Enthusiastic | |||
|Challenger | |||
|- | |||
|Faithful | |||
|Charisma | |||
|- | |||
|Graceful | |||
|Charmer | |||
|- | |||
|Kind | |||
|Decor Collector | |||
|- | |||
|Last Minute | |||
|Explorer | |||
|- | |||
|Lovable | |||
|Fashion Leader | |||
|- | |||
|Loyal | |||
|Flower Lover | |||
|- | |||
|Passionate | |||
|Hero | |||
|- | |||
|Rallying | |||
|Hunter | |||
|- | |||
|Reliable | |||
|Pikmin Enthusiast | |||
|- | |||
|Splendid | |||
|Professional | |||
|- | |||
|Thoughtful | |||
|Supporter | |||
|- | |||
|Ultimate | |||
|Traveler | |||
|- | |||
|Wild Card | |||
|Walker | |||
|- | |||
|} | |||
==Mushroom | ==Reactions== | ||
[[File:PB Mushroom | When joining a mushroom battle with other players, you can send 1 reaction per person. There are 4 reactions in total: Hello, Thank You, Nice Mii, and Nice Squad. | ||
{| class="wikitable" style="text-align:center" | |||
![[File:PB Emote Hello.png|class=invert-light]] | |||
![[File:PB Emote ThankYou.png|class=invert-light]] | |||
![[File:PB Emote NiceMii.png|class=invert-light]] | |||
![[File:PB Emote NiceSquad.png|class=invert-light]] | |||
|- | |||
!Hello | |||
!Thank You | |||
!Nice Mii | |||
!Nice Squad | |||
|} | |||
==Mushroom Recharge Ticket== | |||
[[File:PB Mushroom recharge tickets.png|thumb|200px|Mushroom Recharge Tickets, as displayed separately or in a stack in the [[shop]].]] | |||
Mushroom Recharge Tickets are a {{w|freemium}} item that allow a player to join mushroom battles they wouldn't otherwise be able to join. After a player has joined 3 battles in a day, spending a Mushroom Recharge Ticket is required to join another one that day. If 5 players are already battling a certain mushroom, spending a Mushroom Recharge Ticket is required to join that mushroom, allowing up to a maximum total of 20 players to join the battle (30 on a Giant Mushroom). (When a ticket is used this way, it does not consume one of the player's free battle attempts). | |||
Mushroom Recharge Tickets may be purchased from the [[shop]] for 120 [[coin]]s individually, or 1200 [[coin]]s for a stack of 11. | |||
{{clear}} | |||
==Mushroom Battle Bullhorn== | |||
The Mushroom Battle Bullhorn allows a player to invite friends to join a mushroom battle remotely. To use this item, a player must be participating in a mushroom battle. On the detail screen of the mushroom, there will be a "Call Friends for Help" that, when tapped, will prompt the user to select up to 4 friends to join the battle. Users who receive the invite will have to spend one of their daily tries to join the battle. If they have ran out of tries or if the mushroom already has 5 participants, invitees will have to use a Mushroom Recharge Ticket. | |||
After using the Bullhorn, the user of the Bullhorn can edit their invites to add more invites (if they previously didn't fill up their Bullhorn invites) or change who they are inviting as long as the invite has not been accepted. If you invite a friend and they join the mushroom, you can remove that friend from your Friend List which frees up a spot in your Bullhorn, allowing you to invite more than 4 people to a mushroom. | |||
==Halloween mushrooms== | |||
===2022=== | |||
[[File:Halloween mushroom icon.png|thumb|A Halloween mushroom.]] | [[File:Halloween mushroom icon.png|thumb|A Halloween mushroom.]] | ||
During the [[Event#Halloween|Halloween event]], from {{date|24|October}} to {{date|31|October|2022}}, all mushrooms became Halloween mushrooms. These mushrooms functioned mostly the same way as normal mushrooms, but had a number of differences: | During the [[Event#Halloween|Halloween event]], from {{date|24|October}} to {{date|31|October|2022}}, all mushrooms became Halloween mushrooms. These mushrooms functioned mostly the same way as normal mushrooms, but had a number of differences: | ||
* Visually, they had orange tops with purple spots. | * Visually, they had orange tops with purple spots. | ||
* They came only in the "Large" size, and functioned as large brown mushrooms for Pikmin type strength matchup and score threshold purposes. | * They came only in the "Large" size, and functioned as large brown mushrooms for Pikmin type strength matchup and score threshold purposes. | ||
* They had a set amount of 9,273,600 health. | * They had a set amount of 9,273,600 health. | ||
* [[Decor Pikmin#Jack-o'-Lantern|Jack-o'-Lantern]] | * Pikmin with [[Decor Pikmin#Jack-o'-Lantern|Jack-o'-Lantern Decor]] were very strong against these mushrooms, being 100 times as strong as they normally would be (a 100× attack power multiplier), while other Pikmin had their normal strength. | ||
* The score thresholds were different from regular large mushrooms, making it easier to get higher star ratings. The minimum attack power to get a 3-star rating was 8640, and getting a 4-star rating required multiple players. | * The score thresholds were different from regular large mushrooms, making it easier to get higher star ratings. The minimum attack power to get a 3-star rating was 8640, and getting a 4-star rating required multiple players. | ||
* The fruits received as rewards for destroying these mushrooms either give white or red types of nectar, and were the same sizes as regular large mushrooms for the same star rating. | * The fruits received as rewards for destroying these mushrooms either give white or red types of nectar, and were the same sizes as regular large mushrooms for the same star rating. | ||
* A different [[Music in Pikmin Bloom|music]] track played during battles against these mushrooms. | * A different [[Music in Pikmin Bloom|music]] track played during battles against these mushrooms. | ||
===2023=== | |||
During the [[Event# | |||
* They came in "Normal" and "Giant" sizes. Giant | During the [[Event#Halloween_2023|second Halloween event]], from {{date|6|October}} to {{date|31|October|2023}}, normal-sized Halloween mushrooms made a comeback, but also introduced giant-sized Halloween mushrooms. They have the same appearance as previously introduced, but sport the following differences: | ||
* [[Decor Pikmin#Jack-o'-Lantern|Jack-o'-Lantern]] | |||
* [[Decor Pikmin#Halloween Treat| | * They came in "Normal" and "Giant" sizes. Giant were only available during the weekends from {{date|14|October}} to {{date|29|October|2023}} | ||
* The nectar received as rewards for destroying these mushrooms was randomly chosen from the following flower types: regular, gentian, cosmos, pansy, spider lily, cyclamen, dianthus | * Pikmin with [[Decor Pikmin#Jack-o'-Lantern|Jack-o'-Lantern Decor]] were very strong against these mushrooms, gaining a 250-point strength bonus. | ||
* Additionally, destroying these mushrooms rewarded a Mystery Box that contained either Gold or Huge Seedlings | * Pikmin with [[Decor Pikmin#Halloween Treat|Hallowen Treat Decor]] were even stronger against these mushrooms, gaining a 500-point strength bonus. | ||
* The nectar received as rewards for destroying these mushrooms was randomly chosen from the following flower types: regular, gentian, cosmos, pansy, spider lily, cyclamen, dianthus. Giant Halloween mushrooms did not have regular petals. | |||
* Additionally, destroying these mushrooms rewarded a Mystery Box that contained either Gold or Huge Seedlings (Jack-o'-Lantern), [[Mushroom battle#Mushroom Recharge Ticket|Mushroom Recharge Tickets]], petals, or Halloween Candy. Halloween Candy could be used to obtain [[Mii]] parts. | |||
* Had a set amount of health of 648,000 for Normal, and 3,456,000 for Giant. | * Had a set amount of health of 648,000 for Normal, and 3,456,000 for Giant. | ||
* The score thresholds were as follows: | * The score thresholds were as follows: | ||
Line 1,873: | Line 1,778: | ||
** 222,900 onward for 4 stars. | ** 222,900 onward for 4 stars. | ||
==Green mushrooms== | |||
[[File:St Patrick mushroom icon.png|thumb|A green mushroom.]] | |||
[[File:St Patrick mushroom icon.png|thumb|A | |||
During the second part of the 2023 [[Event#2023 St. Patrick's Day|St. Patrick's Day event]], from {{date|17|March}} to {{date|31|March|2023}}, green mushrooms appeared and were able to be challenged. These mushrooms functioned the same way as normal mushrooms, but had a number of differences: | During the second part of the 2023 [[Event#2023 St. Patrick's Day|St. Patrick's Day event]], from {{date|17|March}} to {{date|31|March|2023}}, green mushrooms appeared and were able to be challenged. These mushrooms functioned the same way as normal mushrooms, but had a number of differences: | ||
* Only Park-type [[Decor Pikmin]] could be sent to green mushrooms; both "Clover" and "Four-Leaf Clover" Pikmin. | * Only Park-type [[Decor Pikmin]] could be sent to green mushrooms; both "Clover" and "Four-Leaf Clover" Pikmin. | ||
* The attack power was calculated by doing the normal attack power calculation, then adding either 300 or 950 attack power, depending if it | * The attack power was calculated by doing the normal attack power calculation, then adding either 300 or 950 attack power, depending if it is a "Clover" or "Four-Leaf Clover" Pikmin respectively. | ||
* They only came in the "Medium" size. | |||
* They had a set amount of 531,400 health. | * They had a set amount of 531,400 health. | ||
* The score thresholds were as follows: | * The score thresholds were as follows: | ||
Line 1,909: | Line 1,792: | ||
* A different [[Music in Pikmin Bloom#Green Mushroom theme|music]] track played during battles against these mushrooms. | * A different [[Music in Pikmin Bloom#Green Mushroom theme|music]] track played during battles against these mushrooms. | ||
== | ==Mystery mushrooms== | ||
[[File:mystery mushroom icon.png|thumb|A | [[File:mystery mushroom icon.png|thumb|A Mystery mushroom.]] | ||
During the second part of the 2023 [[Event#Mahjong Decor 2023|Mahjong event]], from {{date|26|August}} to {{date|10|September|2023}}, almost all mushrooms became Mystery mushrooms. These mushrooms functioned mostly the same way as normal mushrooms, but had a number of differences: | |||
During the second part of the 2023 [[Event#Mahjong Decor 2023|Mahjong event]], from {{date|26|August}} to {{date|10|September|2023}}, almost all mushrooms became | |||
* Visually, they had tops with a sharp green to yellow gradient with no spots. | * Visually, they had tops with a sharp green to yellow gradient with no spots. | ||
* They only | * They came only in the "Normal" size, and functioned as normal brown mushrooms as no pikmin type had additional strength against it. | ||
* They had a set amount of 648,000 health. | * They had a set amount of 648,000 health. | ||
* [[Decor Pikmin#Mahjong Tiles|Mahjong Tile]] | * Pikmin with [[Decor Pikmin#Mahjong Tiles|Mahjong Tile Decor]] were very strong against these mushrooms, having an additional 500 strength, while other Pikmin had their normal strength. | ||
* The fruits received as rewards for destroying these mushrooms gave white types of nectar, and were the same sizes as regular normal mushrooms for the same star rating. | * The fruits received as rewards for destroying these mushrooms gave white types of nectar, and were the same sizes as regular normal mushrooms for the same star rating. | ||
* The score thresholds were as follows: | * The score thresholds were as follows: | ||
Line 1,924: | Line 1,805: | ||
** 40,050 to 60,234 for 3 stars. | ** 40,050 to 60,234 for 3 stars. | ||
** 60,235 onward for 4 stars. | ** 60,235 onward for 4 stars. | ||
* It used the same [[Music in Pikmin Bloom|music]] track for the Green | * It used the same [[Music in Pikmin Bloom|music]] track for the Green Mushrooms. | ||
== | ==Strategy== | ||
[[File:PB Attack Power Infographic 2.png|thumb|300px|An infographic explaining the calculation of attack power.]] | |||
{{guide}} | |||
When you first unlock mushrooms, you likely won't be able to get very high scores because of the limit on how many Pikmin you can send on them. At this stage, focus on attacking larger mushrooms as they give more rewards for low star ratings, and send Pikmin you want to increase the friendship of, since mushroom battles give a small amount of [[friendship]] to participating Pikmin. | |||
After gaining a few [[level]]s and increasing your maximum group size, you'll start being able to get higher scores. To optimally prepare a squad for a battle, select Pikmin that are the same color as the mushroom you'll be attacking, and Pikmin with higher friendship values (preferably [[Decor Pikmin]]). You can feed Pikmin [[nectar]] to raise their attack powers further. | |||
{{clear}} | |||
==History== | |||
The following changes have been made to mushroom battles over time: | |||
{|class="wikitable" | |||
!width=150px|Date | |||
!Changes | |||
|- | |||
|{{date|27|October|2021}} | |||
|At the time of ''Pikmin Bloom''{{'s}} launch, this was the distribution of nectar types for each mushroom type: brown, white, and gray mushrooms give white pansy nectar, red and pink mushrooms give red pansy nectar, blue and purple mushrooms give blue pansy nectar, and yellow mushrooms give yellow pansy nectar. | |||
|- | |||
|{{date|21|December|2021}} | |||
|Changed the nectar distribution: brown, yellow, blue, white, and gray mushrooms give white poinsettia nectar, and red, purple, and pink mushrooms give red poinsettia nectar. | |||
|- | |||
|{{date|22|January|2022}} | |||
|Changed the nectar distribution: brown, yellow, blue, white, and gray mushrooms give white camellia nectar, and red, purple, and pink mushrooms give red camellia nectar. | |||
|- | |||
|{{date|14|February|2022}} | |||
|Changed the nectar distribution for the [[Event#Valentine's Day|Valentine's Day event]]: brown, white, and gray mushrooms give white rose nectar, red and pink mushrooms give red rose nectar, blue and purple mushrooms give blue rose nectar, and yellow mushrooms give yellow rose nectar. | |||
|- | |||
|{{date|15|February|2022}} | |||
== | |Reverted to the previous camellia nectar rewards. | ||
The | |- | ||
|{{date|19|February|2022}} | |||
|Changed the nectar distribution: all mushroom types give red plum blossom nectar. | |||
|- | |||
|{{date|24|February|2022}} | |||
|Temporarily increased the number of challenges that can be done in a day from three to six, and doubled the [[friendship]] gain from challenges, for the [[Event#Challenge Days|Challenge Days event]]. | |||
|- | |- | ||
|{{date| | |{{date|1|March|2022}} | ||
| | |Reverted to the standard amount of friendship gain, and returned the number of challenges that can be done in a day from six to three. | ||
|- | |- | ||
|{{date| | |{{date|13|March|2022}} | ||
|Changed the nectar distribution: | |Changed the nectar distribution: all mushroom types give white cherry blossom nectar. | ||
|- | |- | ||
|{{date|22|March|2022}}<br>(Update 41.0) | |||
|{{date|22|March|2022}}<br>(Update 41.0) | |||
|Increased the mushroom interaction radius from 400 to 600 meters. | |Increased the mushroom interaction radius from 400 to 600 meters. | ||
|- | |- | ||
Line 2,200: | Line 1,855: | ||
|- | |- | ||
|{{date|27|April|2022}}<br>(Update 44.0) | |{{date|27|April|2022}}<br>(Update 44.0) | ||
|Renamed challenges to mushrooms in the user interface, corresponding with the introduction of | |Renamed challenges to mushrooms in the user interface, corresponding with the introduction of a new [[weekly challenge]] feature. | ||
|- | |- | ||
|{{date|21|May|2022}} | |{{date|21|May|2022}} | ||
Line 2,230: | Line 1,885: | ||
|- | |- | ||
|{{date|1|October|2022}} | |{{date|1|October|2022}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, pansy, rose, carnation, spider lily, and cosmos. | ||
|- | |- | ||
|{{date|24|October|2022}} | |{{date|24|October|2022}} | ||
Line 2,244: | Line 1,899: | ||
|- | |- | ||
|{{date|1|December|2022}} | |{{date|1|December|2022}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, pansy, poinsettia, camellia, and cyclamen. | ||
|- | |- | ||
|{{date|14|December|2022}} | |{{date|14|December|2022}} | ||
Line 2,254: | Line 1,909: | ||
*Added Mushroom Recharge Tickets. | *Added Mushroom Recharge Tickets. | ||
*Various changes to the user interface surrounding mushrooms. | *Various changes to the user interface surrounding mushrooms. | ||
*Changed the nectar distribution: the | *Changed the nectar distribution: the flower types available now are regular and cyclamen. | ||
|- | |- | ||
|{{date|16|December|2022}} | |{{date|16|December|2022}} | ||
Line 2,260: | Line 1,915: | ||
|- | |- | ||
|{{date|1|January|2023}} | |{{date|1|January|2023}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, pansy, poinsettia, camellia, cyclamen, plum blossom, and daffodil. | ||
|- | |- | ||
|{{date|1|February|2023}} | |{{date|1|February|2023}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, camellia, plum blossom, daffodil, pansy, cyclamen, and poinsettia. | ||
|- | |- | ||
|{{date|15|February|2023}} | |{{date|15|February|2023}} | ||
Line 2,270: | Line 1,925: | ||
|{{date|1|March|2023}} | |{{date|1|March|2023}} | ||
|Minor updates: | |Minor updates: | ||
*Changed the nectar distribution: the | *Changed the nectar distribution: the flower types available this month are regular, plum blossom, daffodil, pansy, cherry blossom, tulip, cyclamen, and windflower. | ||
*Implemented automatic reset for mushrooms that have not been destroyed within a "long period of time". | *Implemented automatic reset for mushrooms that have not been destroyed within a "long period of time". | ||
|- | |- | ||
Line 2,276: | Line 1,931: | ||
|Minor changes: | |Minor changes: | ||
*Changed the minimum required Pikmin to join a normal mushroom battle to 10. | *Changed the minimum required Pikmin to join a normal mushroom battle to 10. | ||
*Changed the minimum required Pikmin to join a large mushroom battle to 15. | *Changed the minimum required Pikmin to join a large mushroom battle to 15. | ||
*Added new titles: Attractive, Faithful, Graceful, Passionate, Splendid, Captain, Challenger, Charisma, Hunter, Traveler. | *Added new titles: Attractive, Faithful, Graceful, Passionate, Splendid, Captain, Challenger, Charisma, Hunter, Traveler. | ||
|- | |- | ||
Line 2,285: | Line 1,940: | ||
|- | |- | ||
|{{date|17|March|2023}} | |{{date|17|March|2023}} | ||
|Added [[#Green mushrooms| | |Added [[#Green mushrooms|green mushrooms]], removed brown mushrooms, and refreshed all mushrooms' status. | ||
|- | |- | ||
|{{date|1|April|2023}} | |{{date|1|April|2023}} | ||
|Updates: | |Updates: | ||
*Removed [[#Green mushrooms| | *Removed [[#Green mushrooms|green mushrooms]] and refreshed all mushrooms' status. | ||
*Changed the nectar distribution: the | *Changed the nectar distribution: the flower types available this month are regular, daffodil, pansy, cherry blossom, tulip, rose, and baby blue eyes. | ||
|- | |- | ||
|{{date|17|April|2023}} | |{{date|17|April|2023}} | ||
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|Updates: | |Updates: | ||
*Easter eggs are no longer given after completing a battle. | *Easter eggs are no longer given after completing a battle. | ||
*Changed the nectar distribution: the | *Changed the nectar distribution: the flower types available this month are regular, pansy, tulip, baby blue eyes, carnation, and rose. | ||
|- | |- | ||
|{{date|1|June|2023}} | |{{date|1|June|2023}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, pansy, carnation, calla lily, hydrangea, lily, and rose. | ||
|- | |- | ||
|{{date|17|June|2023}} | |{{date|17|June|2023}} | ||
|Giant Mushrooms returned as part of an event where in 2 weekends, the chances of larger and special mushrooms were increased. They came in Red, Yellow, Blue, Purple, White, Pink and Grey varieties. | |Giant Mushrooms returned as part of an event where in 2 weekends, the chances of larger and special mushrooms were increased. They came in Red, Yellow, Blue, Purple, White, Pink and Grey varieties. | ||
|- | |- | ||
|{{date| | |{{date|?|June|2023}} | ||
|The rewards for Giant Mushrooms were adjusted to remove regular nectar from the reward pool. | |The rewards for Giant Mushrooms were adjusted to remove regular nectar from the reward pool. | ||
|- | |- | ||
|{{date|1|July|2023}} | |{{date|1|July|2023}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, calla lily, hydrangea, lily, rose, frangipani, and sunflower. | ||
|- | |- | ||
|{{date|1|August|2023}} | |{{date|1|August|2023}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, lily, rose, frangipani, hibiscus, sunflower and cosmos. | ||
|- | |- | ||
|{{date|14|August|2023}} | |{{date|14|August|2023}} | ||
|Lowered the [[level]] mushroom battles are unlocked at, from 15 to 8. | |Lowered the [[level]] mushroom battles are unlocked at, from 15 to 8. | ||
|- | |- | ||
|{{date| | |{{date|?|August|2023}} | ||
|Changed the types and amounts of fruits given in mushrooms. | |Changed the types and amounts of fruits given in mushrooms. | ||
|- | |- | ||
|{{date|26|August|2023}} | |{{date|26|August|2023}} | ||
|Added [[# | |Added [[#Mystery mushrooms|mystery mushrooms]], and refreshed all mushrooms' status. | ||
|- | |- | ||
|{{date|11|September|2023}} | |{{date|11|September|2023}} | ||
|Updates: | |Updates: | ||
*Removed [[# | *Removed [[#Mystery mushrooms|mystery mushrooms]] and refreshed all mushrooms' status. | ||
*Changed the nectar distribution: the | *Changed the nectar distribution: the flower types available this month are regular, hibiscus, frangipani, sunflower, spider lily, cosmos, or dianthus. | ||
|- | |- | ||
|{{date|1|October|2023}} | |{{date|1|October|2023}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, pansy, spider lily, cosmos, cyclamen, dianthus or gentian. | ||
|- | |- | ||
|{{date|6|October|2023}} | |{{date|6|October|2023}} | ||
Line 2,346: | Line 1,991: | ||
|- | |- | ||
|{{date|10|October|2023}} | |{{date|10|October|2023}} | ||
|Added the "Mushroom Battle Bullhorn" | |Added the "Mushroom Battle Bullhorn" | ||
|- | |- | ||
|{{date|1|November|2023}} | |{{date|1|November|2023}} | ||
|Updates: | |Updates: | ||
*Removed [[#Halloween mushrooms| | *Removed [[#Halloween mushrooms|halloween mushrooms]] and refreshed all mushrooms' status. | ||
*Changed the nectar distribution: the flower types available this month | *Changed the nectar distribution: the flower types available this month are regular, pansy, camellia, cyclamen, poinsettia, gentian, or chrysanthemum. | ||
|- | |- | ||
|{{date|1|December|2023}} | |{{date|1|December|2023}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, pansy, camellia, cyclamen, poinsettia, chrysanthemum, or helleborus. | ||
|- | |- | ||
|{{date|3|December|2023}} | |{{date|3|December|2023}} | ||
Line 2,364: | Line 2,009: | ||
|{{date|13|December|2023}} | |{{date|13|December|2023}} | ||
|Modified the automatic reset for mushrooms to occur daily at 18:00 UTC. | |Modified the automatic reset for mushrooms to occur daily at 18:00 UTC. | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* | *The mushrooms look identical to [[Spotcap]]s and [[Kingcap]]s in {{p3}}, though those names are not used in-game. | ||
==See also== | ==See also== | ||
Line 2,460: | Line 2,018: | ||
*[[Combat]] | *[[Combat]] | ||
{{bloom articles}} | {{bloom articles}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |