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{{game icons|pb=y}} | {{game icons|pb=y}} | ||
'''Mushroom | {{image}} | ||
{{update|Large parts of this article are now outdated since the change on {{date|14|December}}.}} | |||
'''Mushroom challenges''' are a feature of {{pb}}, unlocked at [[level]] 15. Mushrooms of various colors and sizes appear around the world, and the player can send a group of [[Pikmin family|Pikmin]] to [[Combat|attack]] them. Multiple players can join a challenge, and participants will receive [[Fruit (Pikmin Bloom)|fruit]] and a [[postcard]] as a reward, and a score that measures how well they did. | |||
The amount of Pikmin that can be sent on a mushroom | The amount of Pikmin that can be sent on a mushroom challenge by a player will increase over time based on the player's [[level]], starting at 10 Pikmin. The [[Pikmin Bloom interface#Mushroom challenge|mushroom challenge selection screen]] lets the player choose which Pikmin to send, and the strength value of the selected Pikmin can be seen in the top left corner. The higher the strength, the faster the Pikmin will be at completing the challenge. | ||
Only three mushroom challenges can be done by a player in a day. Up to five people are able to join in on a single mushroom challenge. | |||
==Mushrooms== | ==Mushrooms== | ||
[[File:PB Map Mushroom Tutorial. | [[File:PB Map Mushroom Tutorial.png|thumb|right|200px|A normal brown mushroom on the map screen. The red circle indicates its health.]] | ||
Mushrooms grow at points of interest in the real world, similar to [[Big Flower]]s. They can only be seen and interacted with when they are less than 600 meters away from the player. After the mushroom is destroyed, it grows back in the same location | Mushrooms grow at points of interest in the real world, similar to [[Big Flower]]s. They can only be seen and interacted with when they are less than 600 meters away from the player. After the mushroom is destroyed, it grows back in the same location 15 minutes later, without any input. The mushroom type that grows is randomized. | ||
Mushrooms come in various types that differ in size and | Mushrooms come in various types that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. There are 11 colors of mushrooms for each size – 8 regular colors, and 3 elemental types that only allow one Pikmin type to attack them. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the matching Pikmin's attack power. The color of mushrooms also determines the type of [[nectar]] players get as a reward. | ||
{{game help|pb|Document the rest of the mushroom healths.}} | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|+Mushroom health | |+Mushroom health | ||
! | !Color | ||
!Small | !Small | ||
!Normal | !Normal | ||
!Large | !Large | ||
!Giant | !Giant | ||
|- | |- | ||
|{{icon|Brown mushroom|l=}} Brown | |{{icon|Brown mushroom|l=}} Brown | ||
|207,300 | |207,300 | ||
|1,589,700 | |1,589,700 | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|Red mushroom|l=}} Red | |{{icon|Red mushroom|l=}} Red | ||
|349,900 | |349,900 | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|Yellow mushroom|l=}} Yellow | |{{icon|Yellow mushroom|l=}} Yellow | ||
|336,900 | |336,900 | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|Blue mushroom|l=}} Blue | |{{icon|Blue mushroom|l=}} Blue | ||
|336,900 | |336,900 | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|Purple mushroom|l=}} Purple | |{{icon|Purple mushroom|l=}} Purple | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|White mushroom|l=}} White | |{{icon|White mushroom|l=}} White | ||
|324,000 | |324,000 | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|Pink mushroom|l=}} Pink | |{{icon|Pink mushroom|l=}} Pink | ||
|324,000 | |324,000 | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|Gray mushroom|l=}} Gray | |{{icon|Gray mushroom|l=}} Gray | ||
|362,800 | |362,800 | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|Fire mushroom|l=}} Fire | |{{icon|Fire mushroom|l=}} Fire | ||
| | | | ||
| | | | ||
|26,082,000 | |26,082,000 | ||
| | |||
|- | |- | ||
|{{icon|Water mushroom|l=}} Water | |{{icon|Water mushroom|l=}} Water | ||
| | | | ||
|12,312,000 | |12,312,000 | ||
| | | | ||
| | |||
|- | |- | ||
|{{icon|Crystal mushroom|l=}} Crystal | |{{icon|Crystal mushroom|l=}} Crystal | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed" | ||
|- | |- | ||
! | !Click [show] to see mushroom healths before {{date|14|December|2022}} | ||
|- | |- | ||
| | | | ||
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|- | |- | ||
|{{icon|Brown mushroom|l=}} {{icon|Red mushroom|l=}} {{icon|Yellow mushroom|l=}} {{icon|Blue mushroom|l=}} Brown, red, yellow, and blue | |{{icon|Brown mushroom|l=}} {{icon|Red mushroom|l=}} {{icon|Yellow mushroom|l=}} {{icon|Blue mushroom|l=}} Brown, red, yellow, and blue | ||
| | |4800 | ||
|21,000 | |21,000 | ||
|73,000 | |73,000 | ||
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|- | |- | ||
|{{icon|Purple mushroom|l=}} {{icon|Gray mushroom|l=}} Purple and gray | |{{icon|Purple mushroom|l=}} {{icon|Gray mushroom|l=}} Purple and gray | ||
| | |6300 | ||
|28,000 | |28,000 | ||
|94,000 | |94,000 | ||
Line 255: | Line 116: | ||
|- | |- | ||
|{{icon|White mushroom|l=}} {{icon|Pink mushroom|l=}} White and pink | |{{icon|White mushroom|l=}} {{icon|Pink mushroom|l=}} White and pink | ||
| | |3400 | ||
|15,000 | |15,000 | ||
|51,000 | |51,000 | ||
Line 264: | Line 125: | ||
==Process== | ==Process== | ||
[[File:PB | [[File:PB Normal Blue Mushrooms.png|thumb|right|150px|The screen that appears when a mushroom is selected.]] | ||
[[File: | [[File:Pikmin Bloom Large Red Mushroom select pikmin all selected.jpg|thumb|right|150px|Selecting Pikmin for a mushroom battle.]] | ||
When a mushroom is selected, either from the [[Pikmin Bloom interface#Map|map screen]] or [[Pikmin Bloom interface#Expeditions|expedition list]], the camera will focus on the mushroom, with a photograph of its corresponding real-world landmark behind it. The screen displays some basic information about | {{game help|pb|Explain how mushroom challenge multiplayer works.}} | ||
{{update|Document the changes to the user interface on {{date|14|December}}, particularly the way it is now possible to feed Pikmin from the selection screen.}} | |||
When a mushroom is selected, either from the [[Pikmin Bloom interface#Map|map screen]] or [[Pikmin Bloom interface#Expeditions|expedition list]], the camera will focus on the mushroom, with a photograph of its corresponding real-world landmark behind it. The screen displays some basic information about mushroom challenges, as well as 5 circles that can be filled with icons of the [[Mii]]s of the players who have joined the challenge. There is a Join button which progresses to the selection screen. | |||
There is a Join button which | |||
In the selection screen, the player can choose which Pikmin to send. A list of all the player's Pikmin appears, and by tapping one, it can be added to or removed from the mushroom attacking group. The maximum size of the group depends on the player's [[level]]. Pikmin with an advantage against that mushroom type (see the next section) may jump in the list when selected for the challenge. Selected Pikmin also appear in front of the mushroom in the camera view. There is a GO button in the lower right corner; tapping it sends all the selected Pikmin to attack the mushroom. | |||
[[File:PB Pink Mushroom Battle.gif|thumb|right|150px|Winged Pikmin destroying one part of a small pink mushroom.]] | |||
Once the Pikmin are sent on the mushroom challenge, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing some damage. [[Rock Pikmin]] instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, though not by a set amount; see the [[#Time|Time]] section for more details. From time to time, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking another one. The intervals at which mushrooms break depend on the number of the mushrooms in the cluster: 4 for small, 7 for normal, and 10 for large, such that mushrooms break at regular intervals. For example, in a large mushroom group, one of the mushrooms will break for each tenth of health depleted. | |||
When the health is fully depleted, the mushroom challenge is cleared. The player is provided with their score, the time it took to destroy the mushrooms, and a star rating, followed by the Pikmin bringing a [[postcard]] about their challenge and a small number of shiny [[Fruit (Pikmin Bloom)|fruits]] to be given to the player, providing them with [[nectar]] of an uncommon type. Each Pikmin that was sent on the mushroom challenge also gains some [[friendship]] (though this actually happens at the start of the challenge, not the end). | |||
==Attack power== | ==Attack power== | ||
When the player is selecting Pikmin for the mushroom | {{game help|pb|Confirm the accuracy of the system described below.}} | ||
When the player is selecting Pikmin for the mushroom challenge, a power value appears in the top left corner of the screen. This shows how strong the selected squad is against that mushroom. (Note that the value displayed is rounded from the actual value.) Adding a Pikmin will increase the value by some amount. This amount depends on the [[Pikmin family#Types|type]] of Pikmin, whether it is a [[Decor Pikmin]], its [[maturity]], its [[friendship]], and the color of the mushroom being attacked. | |||
Each Pikmin type has a base attack power. These attack powers are shown in the table below. | Each Pikmin type has a base attack power. These attack powers are shown in the table below. | ||
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|} | |} | ||
Added to the total so far is a value for the Pikmin's [[maturity]] | Added to the total so far is a value for the Pikmin's [[maturity]]. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Maturity | !Maturity | ||
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|3 | |3 | ||
|- | |- | ||
| | |Rare flower | ||
|4 | |4 | ||
|- | |- | ||
|Bare | |Bare | ||
Line 404: | Line 207: | ||
!Added attack power | !Added attack power | ||
|- | |- | ||
|0 hearts | |0-1 hearts | ||
|0 | |0 | ||
|- | |- | ||
|1 | |1-2 hearts | ||
|1 | |1 | ||
|- | |- | ||
|2 hearts | |2-3 hearts | ||
|2 | |2 | ||
|- | |- | ||
|3 hearts | |3-4 hearts | ||
|3 | |3 | ||
|- | |- | ||
|4 hearts | |4 hearts to 1 golden heart | ||
|4 | |4 | ||
|- | |- | ||
|1 golden | |1-2 golden hearts | ||
|8 | |8 | ||
|- | |- | ||
|2 golden hearts | |2-3 golden hearts | ||
|12 | |12 | ||
|- | |- | ||
|3 golden hearts | |3-4 golden hearts | ||
|16 | |16 | ||
|- | |- | ||
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{|class="wikitable" | {|class="wikitable" | ||
!colspan="2" rowspan="2"|Type matchup chart | !colspan="2" rowspan="2"|Type matchup chart | ||
!colspan=" | !colspan="11"|Defending mushroom type | ||
|- | |- | ||
|{{icon|Brown mushroom|l=}} Brown | |||
|{{icon|Red mushroom|l=}} Red | |{{icon|Red mushroom|l=}} Red | ||
|{{icon|Yellow mushroom|l=}} Yellow | |{{icon|Yellow mushroom|l=}} Yellow | ||
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|{{icon|Water mushroom|l=}} Water | |{{icon|Water mushroom|l=}} Water | ||
|{{icon|Crystal mushroom|l=}} Crystal | |{{icon|Crystal mushroom|l=}} Crystal | ||
|- | |- | ||
!rowspan="7"|Attacking<br>Pikmin<br>type | !rowspan="7"|Attacking<br>Pikmin<br>type | ||
|{{icon|Red Pikmin|v=PB}} Red | |{{icon|Red Pikmin|v=PB}} Red | ||
| 12 || 3 || 0 || 3 || 0 || 3 || 0 || 100 | | 3 || 12 || 3 || 0 || 3 || 0 || 3 || 0 || 100 || N/A || N/A | ||
|- | |- | ||
|{{icon|Yellow Pikmin|v=PB}} Yellow | |{{icon|Yellow Pikmin|v=PB}} Yellow | ||
| 3 || 12 || 0 || 3 || 0 || 3 || 3 || N/A || N/A | | 3 || 3 || 12 || 0 || 3 || 0 || 3 || 3 || N/A || N/A || N/A | ||
|- | |- | ||
|{{icon|Blue Pikmin|v=PB}} Blue | |{{icon|Blue Pikmin|v=PB}} Blue | ||
| 0 || 3 || 12 || 3 || 0 || 3 || 3 || N/A || 100 | | 3 || 0 || 3 || 12 || 3 || 0 || 3 || 3 || N/A || 100 || N/A | ||
|- | |- | ||
|{{icon|Purple Pikmin|v=PB}} Purple | |{{icon|Purple Pikmin|v=PB}} Purple | ||
| 3 || 3 || 0 || 12 || 0 || 3 || 3 | | 3 || 3 || 3 || 0 || 12 || 0 || 3 || 3 || N/A || N/A || N/A | ||
|- | |- | ||
|{{icon|White Pikmin|v=PB}} White | |{{icon|White Pikmin|v=PB}} White | ||
| 3 || 3 || 0 || 3 || 12 || 3 || 0 || N/A || N/A || N/A | | 3 || 3 || 3 || 0 || 3 || 12 || 3 || 0 || N/A || N/A || N/A | ||
|- | |- | ||
|{{icon|Winged Pikmin|v=PB}} Winged | |{{icon|Winged Pikmin|v=PB}} Winged | ||
| 3 || 3 || 3 || 3 || 0 || 12 || 0 | | 3 || 3 || 3 || 3 || 3 || 0 || 12 || 0 || N/A || N/A || N/A | ||
|- | |- | ||
|{{icon|Rock Pikmin|v=PB}} Rock | |{{icon|Rock Pikmin|v=PB}} Rock | ||
| 3 || 3 || 0 || 3 || 0 || 3 || 12 || N/A || N/A || 100 | | 3 || 3 || 3 || 0 || 3 || 0 || 3 || 12 || N/A || N/A || 100 | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed | Note that the system is not fully understood and that there are likely errors in the description above. | ||
{| class="mw-collapsible mw-collapsed" | |||
|- | |- | ||
! | !Click [show] to see how attack power was calculated before {{date|14|December|2022}} | ||
|- | |- | ||
| | | | ||
Line 512: | Line 316: | ||
|1.2 | |1.2 | ||
|- | |- | ||
| | |Rare flower | ||
|1.3 | |1.3 | ||
|- | |- | ||
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!colspan="8"|Defending mushroom type | !colspan="8"|Defending mushroom type | ||
|- | |- | ||
!{{icon|Brown mushroom|l=}} Brown | |||
!{{icon|Red mushroom|l=}} Red | !{{icon|Red mushroom|l=}} Red | ||
!{{icon|Yellow mushroom|l=}} Yellow | !{{icon|Yellow mushroom|l=}} Yellow | ||
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==Time== | ==Time== | ||
The amount of time it takes to complete a mushroom challenge (in seconds) is calculated by taking the health of the mushrooms, dividing it by the total attack power of the Pikmin on the mushroom challenge, and multiplying it by 4. For example, a normal-size mushroom with 21,000 health, attacked by a group of Pikmin with 200 attack power, should take 420 seconds or 7 minutes to destroy. Although the game presents damage as something dealt by each individual attack, each Pikmin hit actually does as much damage as it needs to decrease the health of the mushrooms at a linear rate such that they are fully destroyed at the calculated time. | |||
The amount of time it takes to | |||
Although the game presents damage as something dealt by each individual attack, each Pikmin hit actually does as much damage as it needs to decrease the health of the mushrooms at a linear rate such that they are fully destroyed at the calculated time. | |||
As a failsafe, mushroom challenges have a maximum length of exactly 2 days. The challenge will automatically end if this amount of time has passed. | |||
==Scoring== | ==Scoring== | ||
{{game help|pb|Work out how the time bonus is calculated.}} | |||
At the end of a mushroom battle, the game gives the participants a score and a star rating. The score is equal to the total strength of all Pikmin in the battle, plus a time bonus. Star ratings range from 1 star to 4 stars, and depend on the final score. The score required for each star rating depends on the type of mushroom, and is displayed before joining the battle and after the battle ends. | At the end of a mushroom battle, the game gives the participants a score and a star rating. The score is equal to the total strength of all Pikmin in the battle, plus a time bonus. Star ratings range from 1 star to 4 stars, and depend on the final score. The score required for each star rating depends on the type of mushroom, and is displayed before joining the battle and after the battle ends. | ||
{| class="mw-collapsible mw-collapsed" | |||
{| class="mw-collapsible mw-collapsed | |||
|- | |- | ||
! | !Click [show] to see how scoring worked before {{date|14|December|2022}} | ||
|- | |- | ||
| | | | ||
At the end of a mushroom battle, the game gave the player a score and a star rating. Star ratings were presented as ranging from 1 to 3, but they actually ranged from 1 to 4. The score obtained was dependent on the attack power of the Pikmin group and the size of the mushroom, and the star rating was dependent on the score. | At the end of a mushroom battle, the game gave the player a score and a star rating. Star ratings were presented as ranging from 1 to 3, but they actually ranged from 1 to 4. The score obtained was dependent on the attack power of the Pikmin group and the size of the mushroom, and the star rating was dependent on the score. | ||
The exact formula for calculating scores was never worked out before the scoring system changed. However, it was clear that it was based around thresholds for each star rating. For small mushrooms, the minimum scores for each star rating were multiples of 720 – 1440 for 2 stars, 2160 for 3 stars, and 2880 for 4 stars (the maximum score). These thresholds were doubled for normal-sized mushrooms, doubled again for large mushrooms, and doubled again for giant mushrooms. Score was calculated according to the time taken to defeat a mushroom, relative to its size and color. This was especially apparent when multiple players joined at different times, as the delay would result in a decline in score, compared to a scenario where the same players joined in unison. Because time requirements were scaled based on mushroom health, attack requirements for a certain score were the same across all mushroom colors, so long as the size was the same. However, this scaling did not factor the matching Pikmin color's base attack. As an example, higher scores could be achieved on purple and grey mushrooms with less Pikmin, as Rock and Purple Pikmin naturally possess the highest base attack of all Pikmin species. | The exact formula for calculating scores was never worked out before the scoring system changed. However, it was clear that it was based around thresholds for each star rating. For small mushrooms, the minimum scores for each star rating were multiples of 720 – 1440 for 2 stars, 2160 for 3 stars, and 2880 for 4 stars (the maximum score). These thresholds were doubled for normal-sized mushrooms, doubled again for large mushrooms, and doubled again for giant mushrooms. Score was calculated according to the time taken to defeat a mushroom, relative to its size and color. This was especially apparent when multiple players joined at different times, as the delay would result in a decline in score, compared to a scenario where the same players joined in unison. Because time requirements were scaled based on mushroom health, attack requirements for a certain score were the same across all mushroom colors, so long as the size was the same. However, this scaling did not factor the matching Pikmin color's base attack. As an example, higher scores could be achieved on purple and grey mushrooms with less Pikmin, as Rock and Purple Pikmin naturally possess the highest base attack of all Pikmin species. | ||
The following table shows the approximate minimum total attack power for each star rating and mushroom size, based on experimental data. Note that results when teaming up for mushroom battles may vary due to differences in joining times. The values for giant mushrooms are not exact and are based on rough calculations. | The following table shows the approximate minimum total attack power for each star rating and mushroom size, based on experimental data. Note that results when teaming up for mushroom battles may vary due to differences in joining times. The values for giant mushrooms are not exact and are based on rough calculations. | ||
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==Rewards== | ==Rewards== | ||
Once a mushroom | {{update|Document the new rewards for each type of mushroom.}} | ||
Once a mushroom challenge is complete, a [[postcard]] and some [[Fruit (Pikmin Bloom)|fruits]] will appear, and the Pikmin on the mushroom challenge will collect them. If too few Pikmin were sent on the mushroom challenge to carry all the rewards, only some rewards will be collected; the postcard has the highest priority. The fruit rewards depend on the star rating for the challenge. | |||
This table shows the nectar type for each mushroom type as it is currently. When multiple types can come from one mushroom, each fruit given by a mushroom challenge can have a different nectar type. The distribution has changed over time, and past distributions can be seen in the [[#History|History section]]. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Mushrooms | ||
! | !Nectar type | ||
|- | |- | ||
|{{icon|Brown mushroom|l=}} Brown mushroom | |||
|{{icon|Nectar|v=PB|l=}} White nectar, {{icon|White pansy nectar|l=}} white pansy nectar, {{icon|White poinsettia nectar|l=}} white poinsettia nectar, {{icon|White camellia nectar|l=}} white camellia nectar, or {{icon|White cyclamen nectar|l=}} white cyclamen nectar | |||
| | |||
| | |||
| | |||
|- | |- | ||
|{{icon|Red mushroom|l=}} Red mushroom | |||
|{{icon|Red nectar|l=}} Red nectar, {{icon|Red pansy nectar|l=}} red pansy nectar, {{icon|Red poinsettia nectar|l=}} red poinsettia nectar, {{icon|Red camellia nectar|l=}} red camellia nectar, or {{icon|Red cyclamen nectar|l=}} red cyclamen nectar | |||
|{{icon| | |||
|{{icon| | |||
| | |||
|- | |- | ||
|{{icon|Yellow mushroom|l=}} Yellow mushroom | |||
|{{icon|Yellow nectar|l=}} Yellow nectar or {{icon|Yellow pansy nectar|l=}} yellow pansy nectar | |||
|{{icon| | |||
|{{icon| | |||
|- | |- | ||
|{{icon|Blue mushroom|l=}} Blue mushroom | |||
|{{icon|Blue nectar|l=}} Blue nectar, {{icon|Blue pansy nectar|l=}} blue pansy nectar, or {{icon|Blue cyclamen nectar|l=}} blue cyclamen nectar | |||
|{{icon| | |||
|{{icon| | |||
|- | |- | ||
|{{icon|Purple mushroom|l=}} Purple mushroom | |||
|{{icon|Blue nectar|l=}} Blue nectar, {{icon|Blue pansy nectar|l=}} blue pansy nectar, or {{icon|Blue cyclamen nectar|l=}} blue cyclamen nectar | |||
|{{icon| | |||
|- | |- | ||
|{{icon|White mushroom|l=}} White mushroom | |||
|{{icon|Nectar|v=PB|l=}} White nectar, {{icon|White pansy nectar|l=}} white pansy nectar, {{icon|White poinsettia nectar|l=}} white poinsettia nectar, {{icon|White camellia nectar|l=}} white camellia nectar, or {{icon|White cyclamen nectar|l=}} white cyclamen nectar | |||
| | |||
| | |||
|- | |- | ||
|{{icon|Pink mushroom|l=}} Pink mushroom | |||
|{{icon|Red nectar|l=}} Red nectar, {{icon|Red pansy nectar|l=}} red pansy nectar, {{icon|Red poinsettia nectar|l=}} red poinsettia nectar, {{icon|Red camellia nectar|l=}} red camellia nectar, or {{icon|Red cyclamen nectar|l=}} red cyclamen nectar | |||
|{{icon| | |||
|{{icon| | |||
|- | |- | ||
|{{icon|Gray mushroom|l=}} Gray mushroom | |||
|{{icon|Nectar|v=PB|l=}} White nectar, {{icon|White pansy nectar|l=}} white pansy nectar, {{icon|White poinsettia nectar|l=}} white poinsettia nectar, {{icon|White camellia nectar|l=}} white camellia nectar, or {{icon|White cyclamen nectar|l=}} white cyclamen nectar | |||
|{{icon| | |||
|{{icon| | |||
|} | |} | ||
This table shows the number and type of fruits given by a mushroom challenge depending on its star rating; see the [[Fruit (Pikmin Bloom)|Fruit (''Pikmin Bloom'')]] article for details on fruit sizes. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Size | !Size | ||
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|Unknown (impossible to reach) | |Unknown (impossible to reach) | ||
|} | |} | ||
If a Huge Seedling is given, its location type will be based on the mushroom's location. | |||
==Halloween mushrooms== | |||
[[File:Halloween mushroom icon.png|thumb|A Halloween mushroom.]] | [[File:Halloween mushroom icon.png|thumb|A Halloween mushroom.]] | ||
During the [[Event#Halloween|Halloween event]], from {{date|24|October}} to {{date|31|October|2022}}, all mushrooms became Halloween mushrooms. These mushrooms functioned mostly the same way as normal mushrooms, but had a number of differences: | During the [[Event#Halloween|Halloween event]], from {{date|24|October}} to {{date|31|October|2022}}, all mushrooms became Halloween mushrooms. These mushrooms functioned mostly the same way as normal mushrooms, but had a number of differences: | ||
* Visually, they had orange tops with purple spots. | * Visually, they had orange tops with purple spots. | ||
* They came only in the "Large" size, and functioned as large brown mushrooms for Pikmin type strength matchup and score threshold purposes. | * They came only in the "Large" size, and functioned as large brown mushrooms for Pikmin type strength matchup and score threshold purposes. | ||
* They had a set amount of 9,273,600 health. | * They had a set amount of 9,273,600 health. | ||
* [[Decor Pikmin#Jack-o'- | * Pikmin with [[Decor Pikmin#Jack-o'-lantern|Jack-o'-lantern Decor]] were very strong against these mushrooms, being 100 times as strong as they normally would be (a 100× attack power multiplier), while other Pikmin had their normal strength. | ||
* The score thresholds were different from regular large mushrooms, making it easier to get higher star ratings. The minimum attack power to get a 3-star rating was 8640, and getting a 4-star rating required multiple players. | * The score thresholds were different from regular large mushrooms, making it easier to get higher star ratings. The minimum attack power to get a 3-star rating was 8640, and getting a 4-star rating required multiple players. | ||
* The fruits received as rewards for destroying these mushrooms either give white or red types of nectar, and were the same sizes as regular large mushrooms for the same star rating. | * The fruits received as rewards for destroying these mushrooms either give white or red types of nectar, and were the same sizes as regular large mushrooms for the same star rating. | ||
* A different [[Music in Pikmin Bloom|music]] track played during battles against these mushrooms. | * A different [[Music in Pikmin Bloom|music]] track played during battles against these mushrooms. | ||
==Strategy== | ==Strategy== | ||
[[File:PB Attack Power Infographic | [[File:PB Attack Power Infographic.png|thumb|right|300px|An infographic explaining the calculation of attack power.]] | ||
{{guide}} | {{guide}} | ||
When you first unlock | When you first unlock mushroom challenges, you likely won't be able to get very high scores because of the limit on how many Pikmin you can send to a challenge. At this stage, focus on attacking larger mushrooms as they give more rewards for low star ratings, and send Pikmin you want to increase the friendship of, since challenges give a small amount of [[friendship]] to participating Pikmin. | ||
After gaining a few [[level]]s and increasing your maximum challenge group size, you'll start being able to get higher scores. To optimally prepare a squad for challenges, select Pikmin that are the same color as the mushroom you'll be attacking, and Pikmin with higher friendship values (preferably [[Decor Pikmin]]). Feed them all a rare type of [[nectar]] (the types you get from completing challenges), and send them on the challenge. With a high enough level and enough Decor Pikmin, you should eventually be able to reach 4-star scores on small mushrooms. | |||
Getting 4-star ratings on larger mushrooms requires multiple players, so if you have friends who play ''Pikmin Bloom'', consider working together to complete a challenge as quickly as possible. | |||
{{clear}} | {{clear}} | ||
==History== | ==History== | ||
The following changes have been made to mushroom challenges over time: | |||
The following changes have been made to mushroom | |||
{|class="wikitable" | {|class="wikitable" | ||
!width=150px|Date | !width=150px|Date | ||
Line 2,200: | Line 579: | ||
|- | |- | ||
|{{date|27|April|2022}}<br>(Update 44.0) | |{{date|27|April|2022}}<br>(Update 44.0) | ||
|Renamed challenges to mushrooms in the user interface, corresponding with the introduction of | |Renamed challenges to mushrooms in the user interface, corresponding with the introduction of a new [[weekly challenge]] feature. | ||
|- | |- | ||
|{{date|21|May|2022}} | |{{date|21|May|2022}} | ||
Line 2,212: | Line 591: | ||
|- | |- | ||
|{{date|4|July|2022}}<br>(Update 48.0) | |{{date|4|July|2022}}<br>(Update 48.0) | ||
|Added the display of each individual Pikmin's attack power when selecting Pikmin for a mushroom | |Added the display of each individual Pikmin's attack power when selecting Pikmin for a mushroom challenge. This implementation had an issue where every Pikmin's displayed power was rounded up to the next integer, and the total attack power at the top of the screen was the sum of all the displayed attack powers for the selected Pikmin rather than the true values, resulting in the displayed total being higher than the true total (which was still used for calculating score and time). | ||
|- | |- | ||
|{{date|12|July|2022}}<br>(Update 49.0) | |{{date|12|July|2022}}<br>(Update 49.0) | ||
Line 2,230: | Line 609: | ||
|- | |- | ||
|{{date|1|October|2022}} | |{{date|1|October|2022}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, pansy, rose, carnation, spider lily, and cosmos. | ||
|- | |- | ||
|{{date|24|October|2022}} | |{{date|24|October|2022}} | ||
|Added [[#Halloween mushrooms|Halloween mushrooms]], and converted all mushrooms to the Halloween type. | |Added [[#Halloween mushrooms|Halloween mushrooms]], and converted all mushrooms to the Halloween type. | ||
|- | |- | ||
|{{date|1|November|2022}} | |{{date|1|November|2022}} | ||
| | |Reverted all mushrooms to normal mushrooms, though not of the same type they were before the event. Flower types available are the same as in October. | ||
|- | |- | ||
|{{date|1|December|2022}} | |{{date|1|December|2022}} | ||
|Changed the nectar distribution: the | |Changed the nectar distribution: the flower types available this month are regular, pansy, poinsettia, camellia, and cyclamen. | ||
|- | |- | ||
|{{date|14|December|2022}} | |{{date|14|December|2022}} | ||
Line 2,252: | Line 626: | ||
*Changed the attack power calculation and score calculation systems. | *Changed the attack power calculation and score calculation systems. | ||
*Changed the rewards for each type of mushroom. | *Changed the rewards for each type of mushroom. | ||
*Added Mushroom | *Added Mushroom Tickets. | ||
*Various changes to the user interface surrounding mushrooms. | *Various changes to the user interface surrounding mushrooms. | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* | *The mushrooms look identical to [[Spotcap]]s and [[Kingcap]]s in {{p3}}, though those names are not used in-game. | ||
*The stopwatch icon next to the timer is very similar to the one in ''Pikmin 3''{{'s}} [[Mission Mode]]. | |||
==See also== | ==See also== | ||
*[[Challenge Mode (disambiguation)|Challenge Mode]] | |||
*[[Expedition]] | *[[Expedition]] | ||
*[[Combat]] | *[[Combat]] | ||
{{bloom articles}} | {{bloom articles}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |