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{{game icons|pb=y}} | {{game icons|pb=y}} | ||
''' | {{for|Challenge Mode|Challenge Mode (disambiguation)}} | ||
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'''Challenges''' are a feature of {{pb}}, unlocked at [[level]] 15. Mushrooms of various colors and sizes appear around the world, and the player can send a group of [[Pikmin family|Pikmin]] to [[Combat|attack]] them. Multiple players can join in, and participants will receive rewards of [[Fruit (Pikmin Bloom)|fruit]] and a score that measures how well the participants did with a 3-star rating. | |||
==Mechanics== | |||
Once unlocked at level 15, the amount of Pikmin that can be sent on a challenge by a player will increase over time based on the player's [[level]], starting at 10 Pikmin. The [[Pikmin Bloom interface#Challenge|challenge selection screen]] lets the player choose which Pikmin to send, and the strength value of the selected Pikmin can be seen in the top left corner. The higher the strength, the more efficient the Pikmin will be at completing the challenge. | |||
Only three challenges can be done by a player in a day. Up to five people are able to join in on a single challenge. | |||
===Mushroom types=== | |||
{{game help|pb|Write a list of mushroom types and the health of each.}} | |||
===Attack strength=== | |||
{{game help|pb|Investigate more details of how attack strength works.}} | |||
When the player is selecting Pikmin for the challenge, a power value appears in the top left corner of the screen. This shows how strong the selected squad is against that mushroom. Adding a Pikmin will increase the value by some amount. The amount depends on the [[Pikmin family#Types|type]] of Pikmin, its [[friendship]], its [[maturity]], whether it is a [[Decor Pikmin]], and whether it is the same color as the mushroom. | |||
[[Red Pikmin]], [[Yellow Pikmin]], and [[Blue Pikmin]] (the main types) all have the same attack power values. A leaf Pikmin with 0 hearts of friendship has a power of 4, and a flower Pikmin with 3 hearts of friendship has a power of 11. [[Purple Pikmin]] and [[Rock Pikmin]] are stronger than the main types. A leaf Pikmin with 0 hearts of friendship has a power of 5, and a flower Pikmin with 3 hearts of friendship has a power of 13. [[White Pikmin]] and [[Winged Pikmin]] are weaker than the main types. A leaf Pikmin with 0 hearts of friendship has a power of 3, and a flower Pikmin with 3 hearts of friendship has a power of 9. | |||
If a Pikmin is a [[Decor Pikmin]], an extra 4 points will be added to its power. If it is attacking a mushroom of the same color, the power will be roughly doubled. Note that while the number displayed is an integer, it's possible attack powers may not be integers. It is not known exactly how attack strength works. | |||
===Attacking=== | |||
{{game help|pb|Investigate how exactly Pikmin attack mushrooms.}} | |||
Once the Pikmin are sent on the expedition, they rush towards the mushrooms and start attacking them. Most types latch on to a mushroom and start attacking it at a constant rate, with each attack doing a small amount of damage. From time to time, they get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. The first attack in a set deals additional damage. It is not known exactly how the combat system works. | |||
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===Scoring=== | |||
{{game help|pb|Investigate how scoring works.}} | |||
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==Rewards== | ==Rewards== | ||
Once | Once the challenge is complete, the player is provided with their score and amount of stars, followed by the Pikmin bringing the [[Postcard|certificate]] of their challenge and a small amount of small and shiny fruit to be given to the player, providing them with regular or pansy [[nectar]]. | ||
==Gallery== | |||
{{image}} | |||
==Trivia== | ==Trivia== | ||
* | *The mushrooms look identical to [[Spotcap]]s in {{p3}}, though they are not called Spotcaps in-game. | ||
==See also== | ==See also== | ||
*[[ | *[[Challenge Mode (disambiguation)]] | ||
*[[Combat]] | *[[Combat]] | ||
{{bloom articles}} | {{bloom articles}} | ||