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{{game icons|p2=y|p3=y|p4=y}}
The '''Mollusking''' family consists of two known species. Attached to the backs of these large, slug-like mollusks is a frilly appendage resembling a berry or a flower bud which functions as the creatures' gills. Such an outlandish means of respiration may seem far-fetched, but a real-world order of [[Wikipedia:Gastropod|snails and slugs]] called [[Wikipedia:nudibranch|nudibranch]]s breathe through colorful frills on their backs.
The '''mollusking family''' consists of three known species, each said to be in a different stage of the family's evolution. Attached to the backs of these large, slug-like mollusks is a frilly appendage resembling a berry or a flower bud which functions as the creatures' gills. Such an outlandish means of respiration may seem far-fetched, but a real-world order of {{w|Gastropod|snails and slugs}} called {{w|nudibranch}}s breathe through colorful frills on their backs. Technically, in ''Pikmin 2'', both appearing members of the family are the same, but Toady Bloysters are given special traits to decrease their size, and lack the [[leader]] chasing mechanic.


All members of this family are in the ''Molluschid'' genus.
== Toady Bloyster ==
 
== Members ==
===Bloomcap Bloyster===
 
[[File:Bloomcap Bloyster P4 icon.png|left|150px]]
{{main|Bloomcap Bloyster}}
 
Scientific name: ''Molluschid florera''
 
The Bloomcap Bloyster is an enemy introduced in {{p4}}. It is the original species from which the Ranging and Toady Bloysters originate, and as such possesses traits from both species, namely the Ranging Bloyster's longer tentacles and the Toady Bloyster's ink spray. Unique to the Bloomcap Bloyster is the shell protecting its back, which protects its body from damage; this shell can be folded upwards, which traps Pikmin attacking its gill but exposes the rest of its body to attacks.
 
=== Ranging Bloyster ===
 
[[File:Ranging Bloyster P2S icon.png|left|150px]]
{{main|Ranging Bloyster}}
 
Scientific name: ''Molluschid predatoria''
 
The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks the player's active [[leader]]. Whatever color the leader's antenna beacon is, the eyes and tail of the Bloyster will change to that color; it also emits a different sound depending on the leader's color.
 
The best way to beat it is to lead one of the leaders behind the creature and then have the other leader while the Bloyster faces the diversion leader, and start [[throw]]ing them on its back or tail while the Bloyster can't face the leader. If it turns around, switching to the other leader to refresh the diversion is a good strategy.
 
=== Toady Bloyster ===
 
[[File:Pikmin Garden Toady Bloyster render.png|left|150px]]
{{main|Toady Bloyster}}
{{main|Toady Bloyster}}
[[Image:Toadybloyster.jpg|left|170px|thumb|Concept art of a Toady Bloyster]]
Toady Bloysters are slug-like creatures within the Mollusking family. They creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they emit a loud call reminiscent to that of a cow calf, then lash out with 5 to 6 adhesive pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing." As slow as they may be, a Bloyster is capable of causing a very large and sudden drop in the number of Pikmin a [[leader]] has at their disposal, should they be careless enough to allow the Bloyster the chance.


Scientific name: ''Molluschid minionicus''
The best method of taking down a Toady Bloyster is simple; latch as many Pikmin as possible onto the gill-like organ protruding from its back. If a leader is feeling bold, they may instead decide to simply barrage the Bloyster in question with [[Purple Pikmin]]. [[Ultra-bitter spray|Petrifying]] the Bloyster and following the petrification with a headlong assault works just as effectively as either of the two aforementioned methods, but is only recommended if a leader's Pikmin count is especially low, or if a leader wishes to [[Zero-death run|minimize any chances for casualties]].


Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they lash out their adhesive tentacle-like tongue. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing". The gill-like organ on its back is its weak point, being the only damageable spot in ''Pikmin 2'', and a source of extra damage in ''Pikmin 3''.
A single Toady Bloyster spawns in the [[Perplexing Pool]], and tends to rove around the shallows near the entrance to the [[Shower Room]]. When defeated, it typically drops two [[Pellet#Pellet Sizes|10-Pellets]] in addition to the gill-like organ on its back, which is worth 25 Pikmin at any [[onion]]. Entering any of the [[cave]]s in the level will trigger a respawn, making this Bloyster a very low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated.
 
When damaged, they attack by shaking their tail in ''Pikmin 2'', and emitting non-fatal ink in ''Pikmin 3''. Because the only Toady Bloyster in the game holds a [[treasure]] (the [[Aquatic Mine]]), entering a [[cave]] makes it respawn. Thanks to this, it is a very low-risk method of spawning large amounts of Pikmin in a short amount of time.


In [[Challenge Mode]], a Toady Bloyster can be found in the "Giant's Bath" level.
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==Naming==
== Ranging Bloyster ==
The family's name is an alteration of the word {{w|mollusk}}. Members of this family use the word "Bloyster" in their name. "Bloyster" is a gibberish alteration of "{{w|oyster}}"; it could possibly be a portmanteau of "bloat" and "oyster," given the bloated look of the creature. Their scientific names use ''Molluschid'' for the genus name, which is similar to "mollusk".
{{main|Ranging Bloyster}}
 
[[Image:RangingBloyster.jpg|left|170px|thumb|A Ranging Bloyster baring its adhesive feeding tentacles]]
=== Names in other languages ===
The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks your active [[leader]]. Whatever color your leader's antenna beacon is, the eyes and tail of the Bloyster will change that color. Also, a different sound is made for each color (red and blue), letting you know it is after you. The best way to beat it is to lead one of the leaders behind the creature and then take the other leader with [[Purple Pikmin]] (if applicable) while the Bloyster faces the divertive pilot, and start throwing them on its back or tail while the Bloyster can't face you. If it turns your way, switch to your leader leading the diversion and wait for the Bloyster to face him again, then switch to your attack squad and repeat if necessary, eventually, you should take the annoying beast down. The Ranging Bloyster has a particular interest in lights and shiny objects, which is why it will chase after your pilots' light beacons.
{{Game help|p3d|Record the names and their meanings.}}
{{foreignname
|Jap=ケメクジ科
|JapR=Kemekuji ka
|JapM=[[Ranging Bloyster|Kemekuji]] family
|ChiTrad=蛞蝓科
|Dut=
|DutM=
|Fra=mollusques<br>mollusquidés (''Pikmin 4'')
|FraM=mollusks
|Ger=Mollusken
|GerM=
|Ita=Molluschidi
|ItaM=Molluskids
|Kor=맨들민달팽이 과
|Spa=Molúsquidos
|SpaM=From "molusco" (mollusk)
|Por = Molusflorídeos
|PorM = From "molusco" (mollusk) and "flor" (flower)
}}


==See also==
[[Category:Molluskings| ]]
*[[Flobbler family]]
*[[Shellusk family]]
*[[Slooch family]]


{{families}}
{{Enemies}}
[[Category:Mollusking family| ]]

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