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====Bomb rock warning in the ''New Play Control!'' instruction manual====
====Bomb rock warning in the ''New Play Control!'' instruction manual====
In the US instruction manual for {{npcp1}}, the page that explains each Pikmin type's skills has two warnings about [[Yellow Pikmin]] and [[bomb-rock]]s. One of them states {{transcript|Don't stand too close! If it stands idly when thrown, call back a bomb-carrying Pikmin to have it drop the bomb.}} This is a leftover from the instruction manual of the original GameCube ''Pikmin'' game, and is no longer true in the ''New Play Control!'' and Nintendo Switch versions – the Pikmin keep their bomb rocks when called.
In the US instruction manual for {{npcp1}}, the page that explains each Pikmin type's skills has two warnings about [[Yellow Pikmin]] and [[bomb-rock]]s. One of them states {{transcript|Don't stand too close! If it stands idly when thrown, call back a bomb-carrying Pikmin to have it drop the bomb.}} This is a leftover from the instruction manual of the original GameCube ''Pikmin'' game, and is no longer true in the ''New Play Control!'' remake – the Pikmin keep their bomb rocks when called.


====The Forest Navel geyser====
====The Forest Navel geyser====
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*The texture for the [[Geographic Projection]] is flipped horizontally. If one flips the treasure upright, Africa will be to the left of South America, which will be to the left of Europe, contrary to the real world. Whether this is a mistake or not is not known, since it could've been flipped on purpose to represent continents in a familiar manner to most people, considering that the treasure is only ever found upside-down.
*The texture for the [[Geographic Projection]] is flipped horizontally. If one flips the treasure upright, Africa will be to the left of South America, which will be to the left of Europe, contrary to the real world. Whether this is a mistake or not is not known, since it could've been flipped on purpose to represent continents in a familiar manner to most people, considering that the treasure is only ever found upside-down.
*Recovering an enemy corpse by the ship's pod for the first time will activate the cutscene that corresponds with it. For garden-themed sublevels, this causes the camera to accidentally pan up to view the black space above the skybox.
*Recovering an enemy corpse by the ship's pod for the first time will activate the cutscene that corresponds with it. For garden-themed sublevels, this causes the camera to accidentally pan up to view the black space above the skybox.
*The cave unit that is a [[:File:P2CU_room_ike4_5_tsuchi.jpg|swamp with trunks]] can have the treasure in that room be placed on top of the high stump, where it can't be reached. [[Blue Pikmin]] cannot reach that high, and [[Yellow Pikmin]] cannot get close because of the water. This may indicate that the unit itself probably wasn't filled with water or needed to be drained at some point in development. This problem can happen in the sixth sublevel of [[Hole of Heroes]].
*The cave unit [[:File:P2CU_room_ike4_5_tsuchi.jpg|room_ike4_5_tsuchi]] can have a treasure in it be placed on top of the high stump, where it can't be reached. [[Blue Pikmin]] cannot reach that high, and [[Yellow Pikmin]] cannot get close because of the water. This may indicate that the unit itself probably wasn't filled with water or needed to be drained at some point in development. This problem can happen in the sixth sublevel of [[Hole of Heroes]].
*The cave unit that is a [[:File:P2CU_room_nobo1_4_metal.jpg|zigzagging metal platform with multiple corridors]] has no underside for the highest platform and a missing polygon on one of the beams that holds up the stage. This lack of an underside can be seen if the player changes the camera's mode to ground level view and stands at two of the low points in the stage. The easiest way to see this mistake is to enter the first layout of Rusty Gulch, as that layout contains that cave unit.
*The cave unit [[:File:P2CU_room_nobo1_4_metal.jpg|room_nobo1_4_metal]] has no underside for the highest platform and a missing polygon on one of the beams that holds up the stage. This lack of an underside can be seen if the player changes the camera's mode to ground level view and stands at two of the low points in the stage. The easiest way to see this mistake is to enter the first layout of Rusty Gulch, as that layout contains that cave unit.
*There is no counter for [[Bulbmin]] in the cave selection screen in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As a result, a player may expect that they will receive no Pikmin at all for [[Hidden Garden]], when they actually get two Bulbmin. There is an empty space to the right of the Purple Pikmin counter, so it's possible that there could've been one intended to be there.
*There is no counter for [[Bulbmin]] in the cave selection screen in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As a result, a player may expect that they will receive no Pikmin at all for [[Hidden Garden]], when they actually get two Bulbmin. There is an empty space to the right of the Purple Pikmin counter, so it's possible that there could've been one intended to be there.
*Depending on the [[region]] and area, the [[Decorative Goo]] in the [[Treasure Hoard]] can appear to float or have no shadow, as explained [[Decorative Goo#Treasure Hoard appearance|here]].
*Depending on the [[region]] and area, the [[Decorative Goo]] in the [[Treasure Hoard]] can appear to float or have no shadow, as explained [[Decorative Goo#Treasure Hoard appearance|here]].
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*Additionally, the in-game [[Margaret]] plant is actually a yellow {{w|Argyranthemum frutescens|marguerite}}. Causing even more confusion, it's claimed to be in the chrysanthemum family, likely due to marguerites and chrysanthemums belonging to the same family in real life.
*Additionally, the in-game [[Margaret]] plant is actually a yellow {{w|Argyranthemum frutescens|marguerite}}. Causing even more confusion, it's claimed to be in the chrysanthemum family, likely due to marguerites and chrysanthemums belonging to the same family in real life.
*The scientific names for the [[Fiery Blowhog]] (''Sus draconus'') and the [[Watery Blowhog]] (''Sus loogiens'') indicate they are different species, despite Olimar's comments on the latter stating that it is a subspecies of the former.
*The scientific names for the [[Fiery Blowhog]] (''Sus draconus'') and the [[Watery Blowhog]] (''Sus loogiens'') indicate they are different species, despite Olimar's comments on the latter stating that it is a subspecies of the former.
*In the Japanese version, the [[Figwort]], identified in that version as {{w|Veronica persica|Persian speedwell}}, is mistakenly said to belong to the real world family {{w|Scrophulariaceae}}, the figwort family. In reality, it belongs to the family {{w|Plantaginaceae}}.
*In the Japanese version, the [[Figwort]] (identified in that version as {{w|Veronica persica|bird's eye}}) and [[Horsetail]] are mistakenly said to belong to the real world families {{w|Scrophulariaceae}} (the figwort family) and {{w|Taxodiaceae}} (a formerly recognized conifer family), respectively. In reality, the plants belong to the families {{w|Plantaginaceae}} and {{w|Equisetaceae}}.


===Infernal Vegetable===
===Infernal Vegetable===
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From analysis, one can conclude that the Shearwig is the real #46, since it would place it next to the Male and Female Sheargrubs. The Wogpole is meant to be card #49, so it ends up next to the Wollywog and Yellow Wollywog. The card numbered #49 is the Queen Candypop Bud, which is also in the wrong place – but if one moves that card to the missing #57 spot, it would correctly land next to the other Candypop Bud cards.
From analysis, one can conclude that the Shearwig is the real #46, since it would place it next to the Male and Female Sheargrubs. The Wogpole is meant to be card #49, so it ends up next to the Wollywog and Yellow Wollywog. The card numbered #49 is the Queen Candypop Bud, which is also in the wrong place – but if one moves that card to the missing #57 spot, it would correctly land next to the other Candypop Bud cards.
===Broken Switch port instruments===
In the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]], all of the binary formats in the game's filesystem had their {{w|endianness}} swapped from big endian to little endian. For {{P2}}'s audio data in particular, the archive that holds information about all the instrument programs used in sequenced music has a few bytes that were not properly swapped. The most likely cause for this may be a result of some simple endian-swapping software accidentally rotating the same referenced bytes several times over, from big endian, to little endian, then back again.
The unrotated bytes were for a ''volume effect'', which would dynamically change the volume of the performing instrument depending on the pitch being played. This volume increase was intended to be subtle, and was used for the trombone-like synthesizers heard in some [[Music in Pikmin 2#Concrete 1|cave songs]]. As a result of this error, this additional effect now makes the instrument it's attached to completely inaudible, and so, some songs now sound as if they are completely missing their main instrument.


==''Pikmin 3''==
==''Pikmin 3''==

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