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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{spoiler}}
{{spoiler}}
{{game help|p3|Doesn't Brittany have a line that's completely empty? Add it here, if so.}}
At times, when making a game, development members may make a '''mistake'''. Most of the time, these errors are detected by the quality assurance team, whose job is to play-test the game in search for such mistakes, so that they can be corrected. However, it's possible for some errors to go by undetected, or to not get fixed in time, meaning the final game is released with them still in it. For the most part, these aren't enough to affect gameplay or the game's story. In popular culture, they are also known as '''goofs'''. In the [[Pikmin series|''Pikmin'' series]], there are cases of typos, grammatical errors, [[glitches]], ways to go [[out of bounds]], and inconsistencies.
At times, when making a game, development members may make a '''mistake'''. Most of the time, these errors are detected by the quality assurance team, whose job is to play-test the game in search for such mistakes, so that they can be corrected. However, it's possible for some errors to go by undetected, or to not get fixed in time, meaning the final game is released with them still in it. For the most part, these aren't enough to affect gameplay or the game's story. In popular culture, they are also known as '''goofs'''. In the [[Pikmin series|''Pikmin'' series]], there are cases of typos, grammatical errors, [[glitches]], ways to go [[out of bounds]], and inconsistencies.


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[[File:Reel11 Goolix.png|thumb|left|The [[Goolix]] on [[The Forest Navel]].]]
[[File:Reel11 Goolix.png|thumb|left|The [[Goolix]] on [[The Forest Navel]].]]
{{main|Enemy reel#Discrepancies|t1=Enemy reel discrepancies}}
{{main|Enemy reel#Discrepancies|t1=Enemy reel discrepancies}}
Some of the [[enemy reel]]'s footage was recorded in an earlier – or at least different – version of ''Pikmin'', and one can tell because several of the objects cannot be found in those locations in the final game. One of the most noteworthy examples would be the [[Goolix]] appearing on [[The Forest Navel]], despite never being encountered there during gameplay. In addition, the fact that all names are sorted alphabetically, besides the [[Swooping Snitchbug]]'s, gives a hint on what the creature's name was intended to be initially – possibly something beginning with "Flying". This error was not corrected in the ''New Play Control!'' port (which used the original GameCube footage), but was in the Switch port.
Some of the [[enemy reel]]'s footage was recorded in an earlier – or at least different – version of ''Pikmin'', and one can tell because several of the objects cannot be found in those locations in the final game. One of the most noteworthy examples would be the [[Goolix]] appearing on [[The Forest Navel]], despite never being encountered there during gameplay. In addition, the fact that all names are sorted alphabetically, besides the [[Swooping Snitchbug]]'s, gives a hint on what the creature's name was intended to be initially – possibly something beginning with "Flying". This error was not corrected in the ''New Play Control!'' port, but was in the Switch port.


====S.S. Dolphin credits mistake====
====S.S. Dolphin credits mistake====
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====Bomb rock warning in the ''New Play Control!'' instruction manual====
====Bomb rock warning in the ''New Play Control!'' instruction manual====
In the US instruction manual for {{npcp1}}, the page that explains each Pikmin type's skills has two warnings about [[Yellow Pikmin]] and [[bomb-rock]]s. One of them states {{transcript|Don't stand too close! If it stands idly when thrown, call back a bomb-carrying Pikmin to have it drop the bomb.}} This is a leftover from the instruction manual of the original GameCube ''Pikmin'' game, and is no longer true in the ''New Play Control!'' and Nintendo Switch versions – the Pikmin keep their bomb rocks when called.
In the US instruction manual for {{npcp1}}, the page that explains each Pikmin type's skills has two warnings about [[Yellow Pikmin]] and [[bomb-rock]]s. One of them states {{transcript|Don't stand too close! If it stands idly when thrown, call back a bomb-carrying Pikmin to have it drop the bomb.}} This is a leftover from the instruction manual of the original GameCube ''Pikmin'' game, and is no longer true in the ''New Play Control!'' remake – the Pikmin keep their bomb rocks when called.


====The Forest Navel geyser====
====The Forest Navel geyser====
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* In ''New Play Control! Pikmin 2'', with the language set to French, the pause menu incorrectly calls the [[Sphere Chart]] "Système Solaire", which is the name used for the [[Solar System]]. This does not happen in the ship's dialogs.
* In ''New Play Control! Pikmin 2'', with the language set to French, the pause menu incorrectly calls the [[Sphere Chart]] "Système Solaire", which is the name used for the [[Solar System]]. This does not happen in the ship's dialogs.
* In the [[Hocotate ship]]'s dialog when the player collects the [[Brute Knuckles]], the ship calls the upgrade "Rocket Punch" instead of "Rocket Fist".{{cite quote|{{Notes:Brute Knuckles/ship}}|the Hocotate ship|the collection of the [[Brute Knuckles]]}} This mistake is only present in the US GameCube version.
* In the [[Hocotate ship]]'s dialog when the player collects the [[Brute Knuckles]], the ship calls the upgrade "Rocket Punch" instead of "Rocket Fist".{{cite quote|{{Notes:Brute Knuckles/ship}}|the Hocotate ship|the collection of the [[Brute Knuckles]]}} This mistake is only present in the US GameCube version.
* Olimar's notes on the [[Cupid's Grenade]] in the original and New Play Control versions of ''Pikmin 2'' (except the European Wii) describe the treasure as if it were a plant that grows two types of berries, despite it being a singular cherry. This is a translation mistake, as the Japanese version correctly notes that it's a product ''from'' a tree that could be either of two varieties. This was fixed in the Nintendo Switch versions.
* Olimar's notes on the [[Cupid's Grenade]] in all versions of ''Pikmin 2'' except the European Wii version describe the treasure as if it was a plant that bears two different types of fruits, but this doesn't make any sense in regards to the single cherry. It's possible that the translator mistakenly thought that the entry was for the [[Burgeoning Spiderwort]], which does have a variant that bears two different types of fruits, one of which is a [[Ultra-bitter spray|suppressant]] and the other a [[Ultra-spicy spray|stimulant]].


<gallery>
<gallery>
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*Additionally, the in-game [[Margaret]] plant is actually a yellow {{w|Argyranthemum frutescens|marguerite}}. Causing even more confusion, it's claimed to be in the chrysanthemum family, likely due to marguerites and chrysanthemums belonging to the same family in real life.
*Additionally, the in-game [[Margaret]] plant is actually a yellow {{w|Argyranthemum frutescens|marguerite}}. Causing even more confusion, it's claimed to be in the chrysanthemum family, likely due to marguerites and chrysanthemums belonging to the same family in real life.
*The scientific names for the [[Fiery Blowhog]] (''Sus draconus'') and the [[Watery Blowhog]] (''Sus loogiens'') indicate they are different species, despite Olimar's comments on the latter stating that it is a subspecies of the former.
*The scientific names for the [[Fiery Blowhog]] (''Sus draconus'') and the [[Watery Blowhog]] (''Sus loogiens'') indicate they are different species, despite Olimar's comments on the latter stating that it is a subspecies of the former.
*In the Japanese version, the [[Figwort]], identified in that version as {{w|Veronica persica|Persian speedwell}}, is mistakenly said to belong to the real world family {{w|Scrophulariaceae}}, the figwort family. In reality, it belongs to the family {{w|Plantaginaceae}}.
*In the Japanese version, the [[Figwort]] (identified in that version as {{w|Veronica persica|bird's eye}}) and [[Horsetail]] are mistakenly said to belong to the real world families {{w|Scrophulariaceae}} (the figwort family) and {{w|Taxodiaceae}} (a formerly recognized conifer family), respectively. In reality, the plants belong to the families {{w|Plantaginaceae}} and {{w|Equisetaceae}}.


===Infernal Vegetable===
===Infernal Vegetable===
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From analysis, one can conclude that the Shearwig is the real #46, since it would place it next to the Male and Female Sheargrubs. The Wogpole is meant to be card #49, so it ends up next to the Wollywog and Yellow Wollywog. The card numbered #49 is the Queen Candypop Bud, which is also in the wrong place &ndash; but if one moves that card to the missing #57 spot, it would correctly land next to the other Candypop Bud cards.
From analysis, one can conclude that the Shearwig is the real #46, since it would place it next to the Male and Female Sheargrubs. The Wogpole is meant to be card #49, so it ends up next to the Wollywog and Yellow Wollywog. The card numbered #49 is the Queen Candypop Bud, which is also in the wrong place &ndash; but if one moves that card to the missing #57 spot, it would correctly land next to the other Candypop Bud cards.
===Broken Switch port instruments===
In the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]], all of the binary formats in the game's filesystem had their {{w|endianness}} swapped from big endian to little endian. For {{P2}}'s audio data in particular, the archive that holds information about all the instrument programs used in sequenced music has a few bytes that were not properly swapped. The most likely cause for this may be a result of some simple endian-swapping software accidentally rotating the same referenced bytes several times over, from big endian, to little endian, then back again.
The unrotated bytes were for a ''volume effect'', which would dynamically change the volume of the performing instrument depending on the pitch being played. This volume increase was intended to be subtle, and was used for the trombone-like synthesizers heard in some [[Music in Pikmin 2#Concrete 1|cave songs]]. As a result of this error, this additional effect now makes the instrument it's attached to completely inaudible, and so, some songs now sound as if they are completely missing their main instrument.


==''Pikmin 3''==
==''Pikmin 3''==
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* [[Schnauz]]'s comments on the [[Memory Fragment (Left Edge)]] notes that he sees a face. While the puzzle piece does link up with a piece that depicts a dog's face in the full assembly, this part in particular doesn't actually show the face; only the right ear of the dog is visible, yet Schnauz still has the impression that there is a face present. It's unclear if his comments suggest that he is seeing a face when there isn't, or if he's implying that he recognizes the right ear from a space dog, but Schnauz noting that he can see "part of a smile" when there is none suggests the former.
* [[Schnauz]]'s comments on the [[Memory Fragment (Left Edge)]] notes that he sees a face. While the puzzle piece does link up with a piece that depicts a dog's face in the full assembly, this part in particular doesn't actually show the face; only the right ear of the dog is visible, yet Schnauz still has the impression that there is a face present. It's unclear if his comments suggest that he is seeing a face when there isn't, or if he's implying that he recognizes the right ear from a space dog, but Schnauz noting that he can see "part of a smile" when there is none suggests the former.
* While outside, [[Yonny]] states {{transcript|What would a tiny portion of glow sap do to Dingo? I'll just leave it out on this table...}} as if there is a table present, but there is no table to be seen.
* While outside, [[Yonny]] states {{transcript|What would a tiny portion of glow sap do to Dingo? I'll just leave it out on this table...}} as if there is a table present, but there is no table to be seen.
* In one of the end of day scenes, while using a horizontal joy-con, [[Collin]] will say this; {{transcript|If you press {{button|switch|+|switch|-}} twice and open {{color|Shortcut Settings|orange}}, you can assign different functions to {{button|switch|stickclick}}!}} After that, [[Shepherd]] will reply {{transcript|Really?! Can you assign the Rescue Journal to one of those{{sic}}?}} Collin only names one option, but Shepherd still says "one of those".
* In one of the end of day scenes, while using a horizontal joy-con, [[Collin]] will say this; {{transcript|If you press {{button|switch|+|switch|-}} twice and open {{color|Shortcut Settings|orange}}, you can assign different functions to {{button|switch|stickclick}}!|block=y}}  
* When getting help from Dingo in [[Dandori Challenge]]s, there's a [[Randomization|random chance]] that he will say {{transcript|C'mon! Bring it! {{color|Uh-oh...I forgot we can't use bombs.|darkblue}}}} while it is possible to use [[Bomb Rocks]] in Dandori Challenges.
After that, [[Shepherd]] will reply {{transcript|Really?! Can you assign the Rescue Journal to one of those{{sic}}?|block=y}} Collin only names one option, but Shepherd still says "one of those".


===Biological classification inconsistencies===
===Biological classification inconsistencies===

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