Editing Minor obstacles
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{{game icons | {{game icons|hp=y}} | ||
There are many '''[[obstacle]]s''' in the {{ps}}. This page lists the ones that are | There are many '''[[obstacle]]s''' in the {{ps}}. This page lists the ones that are more rare and less notable. Because they are rarely acknowledged by the games, their names are usually conjectural. | ||
== | == Metal pipe == | ||
[[File:Below the Ice 3.jpg|thumb|Blue Pikmin digging out a metal pipe.]] | |||
[[File: | {{Todo|Find the object's internal name, and if it's different change the name used here to match it.}} | ||
The '''metal pipe''' is a rusty pipe with a curve at the end found in a level of {{hp}}. It serves as a staircase that allows the player to reach higher places. It originally is trapped deep in the ground, and [[Pikmin family|Pikmin]] are required to [[dig]] it out, in a way similar to [[climbing stick]]s. Once it is completely dug, the player and their Pikmin can then walk up it. If the player or a Pikmin is under it after the Pikmin complete it, then they can walk past it. After they walk past, doing so in the other direction will automatically make them walk up the pipe. | |||
=== Locations === | |||
*'''[[Snowfall Field]]''' | *'''[[Snowfall Field]]''' | ||
**[[ | **[[Below the Ice]]: The only one in the game appears here, and is found in the bottom of a pool of [[water]] near the beginning. At first it can't be dug out, so the player must drain the water by breaking a [[clog]]. The player's Pikmin can then dig the pipe out, and It will lead to the ground above. | ||
== Spiked pine cones == | |||
[[File:Terror Trench 2.jpg|thumb|A spiked pine cone right next to Olimar, rolling in a hallway.]] | [[File:Terror Trench 2.jpg|thumb|A spiked pine cone right next to Olimar, rolling in a hallway.]] | ||
'''Spiked pine cones''' are obstacles found in {{hp}} only. They are pine cones that resemble huge boulders covered with spikes. They roll around in the hallways that contain them, crushing anything in their way. They can kill any Pikmin they touch and harm [[Captain Olimar]]. Because there's no way to destroy them, the player has to be wary of them and try not to get caught by surprise. Some appear continuously from one point, fall down through the whole path, and disappear when they reach the bottom, while others roll back and forth in a confined space, never losing their momentum. | |||
'''Spiked pine cones''' are | |||
The name comes from the game files: the model for these objects is inside <code>togebokkuri.bch.z</code>, which is short for {{j|とげ 松ぼっくり|toge matsubokkuri|spiked pine cone|f=tp}}. That said, the generator for these objects is internally called <code>gimmick_spike_boulder_generator</code> (as per <code>/stage/map_0033.csv</code>, which is the area's object generator file). | The name comes from the game files: the model for these objects is inside <code>togebokkuri.bch.z</code>, which is short for {{j|とげ 松ぼっくり|toge matsubokkuri|spiked pine cone|f=tp}}. That said, the generator for these objects is internally called <code>gimmick_spike_boulder_generator</code> (as per <code>/stage/map_0033.csv</code>, which is the area's object generator file). | ||
===Locations=== | |||
*'''[[Sweltering Parchlands]]''' | *'''[[Sweltering Parchlands]]''' | ||
**[[Terror Trench]]: Spiked pine cones are found in this area only. They very common here, acting as the "gimmick" of the level. There are many narrow pathways that the obstacles move through, not giving the player much space to avoid them. However, there are still some small sections where the player is protected. | **[[Terror Trench]]: Spiked pine cones are found in this area only. They very common here, acting as the "gimmick" of the level. There are many narrow pathways that the obstacles move through, not giving the player much space to avoid them. However, there are still some small sections where the player is protected. | ||
{{clear}} | {{clear}} | ||
==See also== | |||
== See also == | |||
*[[Obstacle]] | *[[Obstacle]] | ||
*[[ | *[[Vegetation]] | ||
{{obstacles}} | {{obstacles}} | ||