Editing Maturity

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At 4:00 AM local time each day, all Pikmin have their maturity reset to the leaf stage. This includes Pikmin on expeditions or mushroom battles, though Pikmin fighting a mushroom will not have their attack strength adjusted as a result of their maturity changing, even though the user interface makes it appear that they do.
At 4:00 AM local time each day, all Pikmin have their maturity reset to the leaf stage. This includes Pikmin on expeditions or mushroom battles, though Pikmin fighting a mushroom will not have their attack strength adjusted as a result of their maturity changing, even though the user interface makes it appear that they do.


Whenever a Pikmin's maturity changes to either bare or leaf, a hidden timer begins counting down. Once this timer expires the Pikmin will automatically progress into the next stage of maturity. For bare Pikmin this timer is set at 6 hours, and for leaf Pikmin the timer is set at 8 hours. Every step taken during this period will reduce the total timer by 12 seconds, meaning it takes no more than 1800 steps to leaf a Pikmin and 2400 steps to bud one. While this rule applies to all bare Pikmin in the player's collection regardless of assignment, only leaf Pikmin active in the player's [[squad]] will have their budding timers reduced by the player's step count. When a Pikmin auto-matures while in the squad, a short animation of a flash of light appears above the Pikmin, and their stem is affixed with the brand new attachment. If the [[Pikmin Bloom interface#Garden|garden screen]] isn't open at the time the auto-maturing happens, the animation will play the next time the garden is opened.
Whenever a Pikmin's maturity changes to either bare or leaf, a hidden timer begins counting down. Once this timer expires the Pikmin will automatically progress into the next stage of maturity. For bare Pikmin this timer is set at 6 hours, and for leaf Pikmin the timer is set at 8 hours. Every step taken during this period will reduce the total timer by 12 seconds, meaning it takes no more than 1800 steps to leaf a Pikmin and 2400 steps to bud one. While this rule applies to all bare Pikmin in the player's collection regardless of assignment, only leaf Pikmin active in the player's [[squad]] will have their budding timers reduced by the player's step count. When a Pikmin auto-matures while in the squad, a short animation of a flash of light appears above the Pikmin, and their stem is affixed with the brand new attachment. If the [[garden]] screen isn't open at the time the auto-maturing happens, the animation will play the next time the garden is opened.


Steps contributing to Pikmin maturity timers are not subject to the same retroactive scrutiny that the daily "My Steps" counter is. Therefore, determining the step contribution to maturity is best done by tracking the change in the "Walked Together" count found on a Pikmin's status screen. Note that this figure is a product of the "maturity step" count, not the origin of it. Ergo, bare Pikmin not active in the squad will still have their timers reduced, but their "Walked Together" count will not reflect the numerical change.
Steps contributing to Pikmin maturity timers are not subject to the same retroactive scrutiny that the daily "My Steps" counter is. Therefore, determining the step contribution to maturity is best done by tracking the change in the "Walked Together" count found on a Pikmin's status screen. Note that this figure is a product of the "maturity step" count, not the origin of it. Ergo, bare Pikmin not active in the squad will still have their timers reduced, but their "Walked Together" count will not reflect the numerical change.
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