Editing Maturity
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All Pikmin start in the leaf stage when created by the [[Onion]]. (Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens.) When stored inside an Onion, Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves. | All Pikmin start in the leaf stage when created by the [[Onion]]. (Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens.) When stored inside an Onion, Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves. | ||
The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'' | The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'' and the two ''[[New Play Control!]]'' remakes, it is possible to swap out a Pikmin on a leader's hand for one of a different maturity within the same type; this can be achieved by pressing {{button|gc|padud|wii|padd}}. | ||
Because a higher maturity is considered better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion. | Because a higher maturity is considered better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion. | ||
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The final stage, also called "blossom" by Captain Olimar.{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}} Flower Pikmin are the fastest, and move twice as fast as leaf Pikmin (for all types except Purple Pikmin and White Pikmin). They grow a five-petaled flower atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud. | The final stage, also called "blossom" by Captain Olimar.{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}} Flower Pikmin are the fastest, and move twice as fast as leaf Pikmin (for all types except Purple Pikmin and White Pikmin). They grow a five-petaled flower atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud. | ||
In | In ''Pikmin'' and ''Pikmin 2'', a flower Pikmin twirls horizontally in the air after it reaches the apex of its [[throw]] arc. When it does this, it falls down slightly slower than leaf or bud Pikmin. This twirl also makes the Pikmin lose some horizontal momentum, which makes leaf and bud Pikmin fall farther in a throw than flower Pikmin. In the ''[[New Play Control!]]'' versions, flower Pikmin stop somersaulting in the apex and fall down straight, resulting in them landing at the same time and in the same position as leaf or bud Pikmin. Purple Pikmin do not have any sort of horizontal twirl in any game, since they pound after the apex. | ||
===Increasing=== | ===Increasing=== | ||
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*In ''[[Pikmin 3]]'' and ''[[Pikmin 4]]'', an [[ultra-spicy spray]] instantly matures all Pikmin in the party to the flower stage, as well as power them up temporarily. | *In ''[[Pikmin 3]]'' and ''[[Pikmin 4]]'', an [[ultra-spicy spray]] instantly matures all Pikmin in the party to the flower stage, as well as power them up temporarily. | ||
*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]]. | *[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]]. | ||
*If a [[Mamuta]] plants Pikmin, they instantly | *If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage. | ||
*In [[2-Player Battle]], the flower power-up will instantly flower up all non-buried Pikmin that belong to the player that used it. | *In [[2-Player Battle]], the flower power-up will instantly flower up all non-buried Pikmin that belong to the player that used it. | ||
*[[Glow Pikmin]] automatically mature over time and will only decrease their state of maturity if used in a Glowmob, which reverts them to the leaf stage. | *[[Glow Pikmin]] automatically mature over time and will only decrease their state of maturity if used in a Glowmob, which reverts them to the leaf stage. | ||
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In {{pb}}, maturity is more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers – over 30 types, representing several species of flower. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, instead retaining only the {{w|floral axis}} from their flower. The main way to change a Pikmin's maturity is by feeding it [[nectar]] in the [[Pikmin Bloom interface#Garden|garden screen]]. Nectar is fed to Pikmin individually in this game. Each type of flower has a corresponding nectar type, and feeding a Pikmin that nectar type will change its maturity to that flower type. The exception is regular white nectar, which changes leaves to buds, and changes buds or flowers to white flowers. If a Pikmin has their flower harvested for petals six times within two hours, it will become bare and can no longer be fed until it regrows a leaf. | In {{pb}}, maturity is more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers – over 30 types, representing several species of flower. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, instead retaining only the {{w|floral axis}} from their flower. The main way to change a Pikmin's maturity is by feeding it [[nectar]] in the [[Pikmin Bloom interface#Garden|garden screen]]. Nectar is fed to Pikmin individually in this game. Each type of flower has a corresponding nectar type, and feeding a Pikmin that nectar type will change its maturity to that flower type. The exception is regular white nectar, which changes leaves to buds, and changes buds or flowers to white flowers. If a Pikmin has their flower harvested for petals six times within two hours, it will become bare and can no longer be fed until it regrows a leaf. | ||
A Pikmin's maturity does not affect its movement speed on [[expedition]]s, but it does affect its attack power on [[mushroom battle]]s. Leaf Pikmin gain 1 point of strength, bud Pikmin gain 2, Pikmin with a regular flower gain 3, Pikmin with a | A Pikmin's maturity does not affect its movement speed on [[expedition]]s, but it does affect its attack power on [[mushroom battle]]s. Leaf Pikmin gain 1 point of strength, bud Pikmin gain 2, Pikmin with a regular flower gain 3, Pikmin with a special flower gain 4, and Pikmin with the current month’s special flower gain 5 points of strength. Bare Pikmin gain no additional strength points from maturity. | ||
===Automatic maturity changes=== | ===Automatic maturity changes=== | ||
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===In the ''Pikmin'' Short Movies=== | ===In the ''Pikmin'' Short Movies=== | ||
[[File: | [[File:PikminShort.jpg|thumb|Pikmin in ''[[Treasure in a Bottle]]'', after flowering up by themselves.]] | ||
The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story. | The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story. | ||