Editing Maturity
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|pa=y|hp=y|pb=y}} | ||
[[File:Pikmin Stages.jpg|thumb|The three stages of Pikmin in ''Pikmin 3''.]] | [[File:Pikmin Stages.jpg|thumb|right|The three stages of Pikmin in ''Pikmin 3''.]] | ||
[[File:Pikmin Stages in Pikmin.jpg|thumb|The three stages of Pikmin in the first ''Pikmin'' game.]] | [[File:Pikmin Stages in Pikmin.jpg|thumb|right|The three stages of Pikmin in the first ''Pikmin'' game.]] | ||
{{image}} | {{image}} | ||
{{todo|Elaborate between the increase in speed and power, as well as what "efficient at completing tasks" means. Note that each game might do things differently.}} | |||
{{redirects|Bud|bud plants that spit Pikmin seeds|candypop family}} | {{redirects|Bud|bud plants that spit Pikmin seeds|candypop family}} | ||
[[Pikmin family|Pikmin]] can be in one of three stages of '''maturity''' | [[Pikmin family|Pikmin]] can be in one of three stages of '''maturity'''. The more mature the Pikmin is, the faster it becomes at walking and [[carry]]ing items, making it more efficient at completing tasks. As such, it is on the player's best interest to keep their Pikmin in high maturity. A Pikmin's stage can be identified by what's on top of its stem, and there are several ways for Pikmin to both increase and decrease in maturity. Three stages exist: leaf, bud, and flower; all Pikmin start in the leaf stage when created by the [[Onion]]. Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens. Maturity has no effect on [[attack]] power. | ||
When stored into an [[Onion]], Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves. | |||
The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'' | The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'' and the two ''[[New Play Control!]]'' remakes, it is possible to swap out a Pikmin on a leader's hand for one of a different maturity within the same type; this can be achieved by pressing {{button|gc|padud|wii|padd}}. | ||
Because a higher maturity is considered better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion. | Because a higher maturity is considered better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion. | ||
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==In the main series== | ==In the main series== | ||
===Stages=== | ===Stages=== | ||
{{stub|Get speed numbers.}} | |||
;Leaf: | ;Leaf: | ||
The first stage. A simple green leaf | The first, basic stage. A simple green leaf sticks atop the stem. Pikmin in this state are slow and not as effective at completing tasks as other maturities. Pikmin always start off as leaf Pikmin when created by the [[Onion]]. | ||
;Bud: | ;Bud: | ||
The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender | The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender ones. At this maturity, Pikmin have average speed. | ||
;Flower: | ;Flower: | ||
The final stage, also called "blossom" by Captain Olimar | The final stage, also called "blossom" by Captain Olimar{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}}. Flower Pikmin are the fastest, and have a ''[[chaenostoma cordatum]]'' atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud. | ||
In | In ''Pikmin'' and ''Pikmin 2'', a flower Pikmin twirls horizontally in the air after it reaches the apex of its [[throw]] arc. When it does this, it falls down slightly slower than leaf or bud Pikmin. This twirl also makes the Pikmin lose some horizontal momentum, which makes leaf and bud Pikmin fall farther in a throw than Yellow Pikmin. Purple Pikmin do not have this twirl, since they pound after the apex. This maturity difference does not exist in the ''[[New Play Control!]]'' remakes. | ||
===Increasing=== | ===Increasing=== | ||
[[File:Pikmin drink Nectar P1.png|thumb|Pikmin can drink [[nectar]] to mature to the flower stage.]] | [[File:Pikmin drink Nectar P1.png|thumb|Pikmin can drink [[nectar]] to mature to the flower stage.]] | ||
The most basic way for Pikmin to increase in level is to let them remain underground for some time without [[pluck]]ing them. As they stay underground, they extract nutrients from the soil | The most basic way for Pikmin to increase in level is to let them remain underground for some time without [[pluck]]ing them. As they stay underground, they extract nutrients from the soil{{cite quote|If you leave Pikmin in the ground for a while without picking them, they will extract more nutrients from the soil and grow as shown below.|Pikmin Growth section|the ''[[Pikmin (game)|Pikmin]]'' instruction manual}}, which allows them to evolve from their current stage to the next one every few minutes. | ||
The other common way to have Pikmin mature is to feed them [[nectar]]. This will instantly set them to flower status if they are on the leaf or bud stages. | The other common way to have Pikmin mature is to feed them [[nectar]]. This will instantly set them to flower status if they are on the leaf or bud stages. | ||
Other ways also exist: | Other ways also exist: | ||
*In ''[[Pikmin 3 | *In ''[[Pikmin 3]]'', an [[ultra-spicy spray]] instantly matures all Pikmin in the party to the flower stage, as well as power them up temporarily. | ||
*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]]. | *[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]]. | ||
*If a [[Mamuta]] plants Pikmin, they instantly | *If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage. | ||
*In [[2-Player Battle]], the flower power | *In [[2-Player Battle]], the flower roulette wheel power will instantly flower up all non-buried Pikmin that belong to the player that used it. | ||
{{clear}} | {{clear}} | ||
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In the first two games, buried flower Pikmin wither and disappear if left underground for too long, but do eventually return as a leaf, where the cycle repeats. Interestingly, in ''[[Pikmin 3]]'', buried Pikmin will not be able to evolve past leaf stage on the first [[day]], nor on Brittany's section of the first [[Distant Tundra]] day, presumably because both of these events do not have time periods and players would thus be able to wait until the Pikmin become flowers without consequence. In ''Pikmin 3'', Pikmin that are buried and far from the player will also not evolve, probably because they are [[Camera#Off-camera objects|off camera]]; their maturation timer only moves when the player is close to them. | In the first two games, buried flower Pikmin wither and disappear if left underground for too long, but do eventually return as a leaf, where the cycle repeats. Interestingly, in ''[[Pikmin 3]]'', buried Pikmin will not be able to evolve past leaf stage on the first [[day]], nor on Brittany's section of the first [[Distant Tundra]] day, presumably because both of these events do not have time periods and players would thus be able to wait until the Pikmin become flowers without consequence. In ''Pikmin 3'', Pikmin that are buried and far from the player will also not evolve, probably because they are [[Camera#Off-camera objects|off camera]]; their maturation timer only moves when the player is close to them. | ||
In ''Pikmin'' | In ''Pikmin'' and ''Pikmin 2'', Pikmin only evolve if the leader is in the same area they are, and if the gameplay is playing. This means that if the player returns to a buried leaf Pikmin some day later, they will not find a flower Pikmin, regardless if the day with the leaf Pikmin was ended with the pause menu or not. In ''Pikmin 3'' though, this was changed so that Pikmin that stay buried overnight will evolve to the flower stage, and since buried Pikmin in the flower stage do not revert like in the previous games, leaving buried Pikmin overnight is a good way to evolve them. This is also true if the player ends the day early from the pause menu (even if the Pikmin don't appear as flowers in the sunset cutscene), and works regardless of how long during the day the buried Pikmin has been left. | ||
In all games, buried Pikmin take 2 minutes to advance in stage. In ''Pikmin'' and ''Pikmin 2'', once a buried Pikmin reaches the flower stage, it stays that way for 3 minutes, where it eventually wilts and disappears; it stays as a flower forever in ''Pikmin 3 | In all games, buried Pikmin take 2 minutes to advance in stage. In ''Pikmin'' and ''Pikmin 2'', once a buried Pikmin reaches the flower stage, it stays that way for 3 minutes, where it eventually wilts and disappears; it stays as a flower forever in ''Pikmin 3''. After wilting, a Pikmin takes 1 minute to return as a leaf in ''Pikmin'', but only 8 seconds in ''Pikmin 2''. | ||
{{clear}} | {{clear}} | ||
===Decreasing=== | ===Decreasing=== | ||
There are some ways for Pikmin to decrease in maturity in the first two games | There are some ways for Pikmin to decrease in maturity in the first two games. Pikmin in ''Pikmin 3'' will never lose their stage to a weaker one. | ||
*In | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', Pikmin that get knocked down in battle have a [[Randomization|random chance]] of decreasing in maturity. In ''Pikmin'', a Pikmin will only decrease to the maturity directly under the one it is on, but in ''Pikmin 2'', the decrease will happen straight to the leaf stage. | ||
*The [[Withering Blowhog]]'s breath can revert Pikmin back to the leaf stage. | *The [[Withering Blowhog]]'s breath can revert Pikmin back to the leaf stage. | ||
*In ''Pikmin'' and ''Pikmin 2'', if a flower Pikmin is left underground for too long, it disappears, and reappears some seconds later with a leaf status. This is accompanied by a low-pitched humming sound that can be heard throughout the entire area. | *In ''Pikmin'' and ''Pikmin 2'', if a flower Pikmin is left underground for too long, it disappears, and reappears some seconds later with a leaf status. This is accompanied by a low-pitched humming sound that can be heard throughout the entire area. | ||
*In [[2-Player Battle]], an [[ultra-bitter spray]] used against the opponent's Pikmin will bury them and revert them to the leaf stage. | *In [[2-Player Battle]], an [[ultra-bitter spray]] used against the opponent's Pikmin will bury them and revert them to the leaf stage. | ||
A "rebirth" via a [[Candypop family|Candypop Bud]] could be considered a way for a Pikmin's status to revert back to a leaf, and this is true for every game, although technically, the Pikmin that gets tossed in disappears and a new one is born in its place. | A "rebirth" via a [[Candypop family|Candypop Bud]] could be considered a way for a Pikmin's status to revert back to a leaf, and this is true for every game, although technically, the Pikmin that gets tossed in disappears and a new one is born in its place. | ||
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===Badges=== | ===Badges=== | ||
In {{p3d}}, there is a [[ | In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain from maturing Pikmin: | ||
*'''Flower Grinder''': Mature 500 Pikmin to the flower stage in Story Mode. | *'''Flower Grinder''': Mature 500 Pikmin to the flower stage in Story Mode. | ||
<gallery> | <gallery> | ||
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==In ''Pikmin Bloom''== | ==In ''Pikmin Bloom''== | ||
In {{pb}}, maturity is more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers – | {{game help|pb|Elaborate on the effects and nuances of maturity.}} | ||
In {{pb}}, maturity is noticeably more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers – 14 kinds as of [[Update|version]] 36.1. Flower types differ in species and color. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, a state they reach if they are overfed. Pikmin change maturity by feeding them various types of [[nectar]], but can also automatically change from leaf to bud or from bare to leaf, just from walking around at certain times of the day. A Pikmin's maturity does not affect its speed on [[expedition]]s, but it does affect its attack power on [[challenge]]s. | |||
A Pikmin's maturity does not affect its | |||
==In other media== | ==In other media== | ||
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===In the ''Pikmin'' Short Movies=== | ===In the ''Pikmin'' Short Movies=== | ||
[[File: | [[File:PikminShort.jpg|thumb|right|Pikmin in ''[[Treasure in a Bottle]]'', after flowering up by themselves.]] | ||
The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story. | The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story. | ||
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===In ''Pikmin Adventure''=== | ===In ''Pikmin Adventure''=== | ||
In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', Olimar players and Pikmin players may collect blobs of [[nectar]] to increase a numeric level. Three drops of nectar are needed to increase one level, and between levels 1 and 4, that player's Pikmin will be in the leaf stage. Between levels 5 and 9, the bud stage, and from 10 onward, the flower stage. Although the maturity itself has no impact on the Pikmin's performance, the numeric level does. | In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', Olimar players and Pikmin players may collect blobs of [[nectar]] to increase a numeric level. Three drops of nectar are needed to increase one level, and between levels 1 and 4, that player's Pikmin will be in the leaf stage. Between levels 5 and 9, the bud stage, and from 10 onward, the flower stage. Although the maturity itself has no impact on the Pikmin's performance, the numeric level does. The Olimar player also receives an increase in Pikmin number when evolving to a new stage. | ||
==Trivia== | ==Trivia== | ||
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==Names in other languages== | ==Names in other languages== | ||
{| class="wikitable" | {| class="wikitable" | ||
! [[File:Flag of Japan.svg|20px|link=]] Japanese | ! [[File:Flag of Japan.svg|20px|link=]] Japanese | ||
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! [[File:Flag of Spain.svg|20px|link=]] Spanish | ! [[File:Flag of Spain.svg|20px|link=]] Spanish | ||
|- | |- | ||
| {{tt|葉っぱ| | | {{tt|葉っぱ|Happa}} || Leaf || 葉子 || 叶子 || Feuille || Blatt || Foglia || {{tt|잎사귀|ipsagwi}} || Hoja | ||
|- | |- | ||
| {{tt|つぼみ| | | {{tt|つぼみ|Tsubomi}} || Bud || 花苞 || 花蕾 || Bouton || Knopse || Bocciolo || {{tt|꽃봉오리|kkochbong-oli}} || Brote | ||
|- | |- | ||
| {{tt|花| | | {{tt|花|Huā}} || Flower || 花朵 || 花朵 || Fleur || Blüte || Fiore || {{tt|꽃|kkoch}} || Flor | ||
|} | |} | ||
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*[[Pikmin family]] | *[[Pikmin family]] | ||
*[[Plant]] | *[[Plant]] | ||
==References== | ==References== | ||
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{{pikmin}} | {{pikmin}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |