Editing Maturity
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|pa=y}} | ||
[[File:Pikmin Stages.jpg|thumb| | [[File:Pikmin Stages.jpg|thumb|right|The three stages of Pikmin.]] | ||
{{image}} | {{image}} | ||
{{ | {{todo|For ''Pikmin 2'' and ''Pikmin 3'''s multiplayer modes, check if a leaf Pikmin loses a fight to a flower Pikmin.}} | ||
[[Pikmin family|Pikmin]] can be in one of three stages of '''maturity''' | [[Pikmin family|Pikmin]] can be in one of three stages of '''maturity'''. The more mature the Pikmin is, the faster it becomes, and the more efficient it is at completing tasks. As such, it is on the player's best interest to keep their Pikmin in high maturity. A Pikmin's stage can be identified by what's on top of its stem, and there are several ways for Pikmin to both increase and decrease in maturity. Three stages exist: leaf, bud, and flower; all Pikmin start in the leaf stage when born. | ||
When stored into an [[Onion]], Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves. | |||
The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'' | The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'' and the two ''[[New Play Control!]]'' remakes, it is possible to swap out a Pikmin on a leader's hand for one of a different maturity within the same type; this can be achieved by pressing {{button|gcn|Padupdown|wii|Paddown}}. | ||
Because a higher maturity is | Because a higher maturity is better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion. | ||
In [[Bingo Battle]], a Pikmin's leaf, bud or flower is the same color as the team it's on – cyan for player 1, and pink for player 2. | |||
==Stages== | |||
{{stub|Get speed numbers.}} | |||
;Leaf: | ;Leaf: | ||
The first stage. A simple green leaf | The first, basic stage. A simple green leaf sticks atop the stem. Pikmin in this state are slow and not as effective at completing tasks as other maturities. Newborn Pikmin always start off as leaves. | ||
;Bud: | ;Bud: | ||
The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender | The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender ones. At this maturity, Pikmin have average speed. | ||
;Flower: | ;Flower: | ||
The final stage | The final stage. Flower Pikmin are the fastest, and have a ''[[chaenostoma cordatum]]'' atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud. | ||
==Increasing== | |||
[[File:Pikmin nectar.jpg|thumb|left|Pikmin can drink [[nectar]] to mature to the flower stage.]] | |||
{{todo|For each game, verify what happens if a leaf Pikmin is left unplucked overnight, and check if a burrowed leaf Pikmin early in the day becomes more evolved if the player chooses to end the day from the pause menu. Also, check how long it takes for them to advance in stage while underground.}} | |||
The most basic way for Pikmin to increase in level is to let them remain underground for some time without [[pluck]]ing them. As they stay underground, they extract nutrients from the soil<ref>{{transcript|If you leave Pikmin in the ground for a while without picking them, they will extract more nutrients from the soil and grow as shown below.|''[[Pikmin (game)|Pikmin]]'' instruction manual}}</ref>, which allows them to evolve from their current stage to the next one every few minutes. In the first two games, flower Pikmin can also revert to leaf status if left underground for too long, however. Interestingly, in ''[[Pikmin 3]]'', Pikmin will be forced to stay as leaves on the first [[day]]. | |||
The other most common way to have Pikmin mature is to feed them [[nectar]]. This will instantly set them to flower status if they are on the leaf or bud stages. | |||
The most | |||
Other ways also exist: | Other ways also exist: | ||
*In ''[[Pikmin 3 | *In ''[[Pikmin 3]]'', an [[ultra-spicy spray]] instantly matures all Pikmin in the party to the flower stage, as well as power them up temporarily. | ||
*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up | *[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up. | ||
*If a [[Mamuta]] plants Pikmin, they instantly | *If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage. | ||
*In [[2-Player Battle]], the flower power | *In [[2-Player Battle]], the flower roulette wheel power will instantly flower up all non-buried Pikmin that belong to the player that used it. | ||
{{clear}} | {{clear}} | ||
==Decreasing== | |||
There are some ways for Pikmin to decrease in maturity in the first two games | There are some ways for Pikmin to decrease in maturity in the first two games. Pikmin in ''Pikmin 3'' will never lose their stage to a weaker one. | ||
*In | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', Pikmin that get knocked down in battle have a [[Randomization|random chance]] of decreasing in maturity. In ''Pikmin'', a Pikmin will only decrease to the maturity directly under the one it is on, but in ''Pikmin 2'', the decrease will happen straight to the leaf stage. | ||
*The [[Withering Blowhog]]'s breath can revert Pikmin back to the leaf stage. | *The [[Withering Blowhog]]'s breath can revert Pikmin back to the leaf stage. | ||
*In ''Pikmin | *In ''Pikmin'', if a flower Pikmin is left underground for too long, it disappears, and reappears some seconds later with a leaf status. In ''Pikmin 2'', they do not disappear, but still revert to leaves. | ||
*In [[2-Player Battle]], an [[ultra-bitter spray]] used against the opponent's Pikmin will bury them and revert them to the leaf stage. | *In [[2-Player Battle]], an [[ultra-bitter spray]] used against the opponent's Pikmin will bury them and revert them to the leaf stage. | ||
A "rebirth" via a [[Candypop family|Candypop Bud]] could be considered a way for a Pikmin's status to revert back to a leaf, and this is true for every game, although technically, the Pikmin that gets tossed in disappears and a new one is born in its place. | A "rebirth" via a [[Candypop family|Candypop Bud]] could be considered a way for a Pikmin's status to revert back to a leaf, and this is true for every game, although technically, the Pikmin that gets tossed in disappears and a new one is born in its place. | ||
==In other media== | ==In other media== | ||
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===In the ''Pikmin'' Short Movies=== | ===In the ''Pikmin'' Short Movies=== | ||
[[File: | [[File:PikminShort.jpg|thumb|right|Pikmin in ''[[Treasure in a Bottle]]'', after flowering up by themselves.]] | ||
The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story. | The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story. | ||
{{spoiler section| | |||
In ''[[Treasure in a Bottle]]'', the Pikmin outside of the bottle change from leaf to flowers when they come up with an idea. This is likely a take on the cartoon joke where characters that come up with ideas receive a glowing lightbulb on top of their heads. | In ''[[Treasure in a Bottle]]'', the Pikmin outside of the bottle change from leaf to flowers when they come up with an idea. This is likely a take on the cartoon joke where characters that come up with ideas receive a glowing lightbulb on top of their heads. | ||
Near the end of ''[[Occupational Hazards]]'', when the Pikmin and [[Bulborb]] are falling from the backhoe's bucket, the Pikmin's leaves turn into flowers, serving as parachutes. When Yellow Pikmin touch the backhoe's battery, their leaves turn into buds | Near the end of ''[[Occupational Hazards]]'', when the Pikmin and [[Red Bulborb|Bulborb]] are falling from the backhoe's bucket, the Pikmin's leaves turn into flowers, serving as parachutes. When Yellow Pikmin touch the backhoe's battery, their leaves turn into buds, which is something that does not happen in ''Pikmin 3''; when they finish the circuit, their buds stay the same, whereas in the third ''Pikmin'' game, finishing a circuit rewards all Pikmin involved with a flower status. A [[Red Pikmin]] can also be seen evolving into a flower after emerging from the mud, in the scene after the [[Fiery Blowhog]] is defeated, but the reason for this is not known. | ||
|the plot of some shorts}} | |||
In addition to this, in the opening to ''[[The Night Juicer]]'', some mature [[Purple Pikmin]] have [[ | In addition to this, in the opening to ''[[The Night Juicer]]'', some mature [[Purple Pikmin]] have [[Mistakes in the Pikmin series|erroneously]] white-colored flowers. | ||
{{clear}} | {{clear}} | ||
===In the ''Super Smash Bros.'' series=== | ===In the ''Super Smash Bros.'' series=== | ||
In | In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for 3DS and Wii U|Super Smash Bros. for Wii U]]'', the Pikmin following Olimar start on the leaf stage when plucked, and slowly evolve into buds and then flowers as they stay on the battlefield. This change is only aesthetic, though, although it is the main concept behind event #14: "[[smashwiki:Event 14: Sproutrage of the Flower Pikmin|Sproutage of the Flower Pikmin]]", in ''Brawl''. To save on performance, Pikmin always stay on the leaf status in ''Super Smash Bros. for 3DS''. | ||
===In ''Pikmin Adventure''=== | ===In ''Pikmin Adventure''=== | ||
In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', Olimar players and Pikmin players may collect blobs of [[nectar]] to increase a numeric level. Three drops of nectar are needed to increase one level, and between levels 1 and 4, that player's Pikmin will be in the leaf stage. Between levels 5 and 9, the bud stage, and from 10 onward, the flower stage. Although the maturity itself has no impact on the Pikmin's performance, the numeric level does. | In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', Olimar players and Pikmin players may collect blobs of [[nectar]] to increase a numeric level. Three drops of nectar are needed to increase one level, and between levels 1 and 4, that player's Pikmin will be in the leaf stage. Between levels 5 and 9, the bud stage, and from 10 onward, the flower stage. Although the maturity itself has no impact on the Pikmin's performance, the numeric level does. The Olimar player also receives an increase in Pikmin number when evolving to a new stage. | ||
==See also== | ==See also== | ||
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*[[Pikmin family]] | *[[Pikmin family]] | ||
*[[Plant]] | *[[Plant]] | ||
==References== | ==References== | ||
{{refs}} | {{refs}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |