Editing Maturity
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All Pikmin start in the leaf stage when created by the [[Onion]]. (Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens.) When stored inside an Onion, Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves. | All Pikmin start in the leaf stage when created by the [[Onion]]. (Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens.) When stored inside an Onion, Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves. | ||
The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'', the two ''[[New Play Control!]]'' and [[Pikmin 1+2|Nintendo switch]] | The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'', the two ''[[New Play Control!]]'' remakes and the [[Pikmin 1+2|Nintendo switch remakes]], it is possible to swap out a Pikmin on a leader's hand for one of a different maturity within the same type; this can be achieved by pressing {{button|gc|padud|wii|padd|switch|x}}. | ||
Because a higher maturity is considered better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion. | Because a higher maturity is considered better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion. | ||
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===In the ''Pikmin'' Short Movies=== | ===In the ''Pikmin'' Short Movies=== | ||
[[File: | [[File:PikminShort.jpg|thumb|Pikmin in ''[[Treasure in a Bottle]]'', after flowering up by themselves.]] | ||
The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story. | The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story. | ||