Editing Maturity
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 70: | Line 70: | ||
==In ''Hey! Pikmin''== | ==In ''Hey! Pikmin''== | ||
In {{hp}}, maturity is bound to the number of Pikmin under Olimar's command in the current area. This is only for aesthetics and does not affect the gameplay. Pikmin mature in three stages; leaf, bud and flower. Pikmin start off as leaf and grow buds when there are eight Pikmin under Olimar's command. These buds bloom into flowers when there are sixteen Pikmin under Olimar's command. Wild Pikmin are always in the leaf stage and will automatically convert to the stage in Olimar's team when connected | In {{hp}}, maturity is bound to the number of Pikmin under Olimar's command in the current area. This is only for aesthetics and does not affect the gameplay. Pikmin mature in three stages; leaf, bud and flower. Pikmin start off as leaf and grow buds when there are eight Pikmin under Olimar's command. These buds bloom into flowers when there are sixteen Pikmin under Olimar's command. Wild Pikmin are always in the leaf stage and will automatically convert to the stage in Olimar's team when connected. | ||
Pikmin in the [[Pikmin Park]] have maturities picked at random, and once again, these do not affect the performance of the Pikmin, and are just for show. | Pikmin in the [[Pikmin Park]] have maturities picked at random, and once again, these do not affect the performance of the Pikmin, and are just for show. |