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|image = | |image = Garden Man-at-Legs render.png | ||
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The '''Man-at-Legs''' ({{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}) is a member of the [[Arachnorb family]], and first appeared as a [[boss]] in ''[[Pikmin 2]]'' and reappears in ''[[Pikmin 4]]''. It's one of two bio-mechanical creatures featured in either game, having a mostly mechanical torso sheathed in metal with four spindly legs – three of them are organic and spider-like, while the other one is mechanical; this makes attacking its feet impossible. Several exhaust pipes on its body continually emit steam. Unlike other Arachnorbs, it has no flat footpads to stomp [[Pikmin family|Pikmin]] with, instead relying on its long-ranged attacks and speed, quickly skittering around the room to | The '''Man-at-Legs''' ({{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}) is a member of the [[Arachnorb family]], and first appeared as a [[boss]] in ''[[Pikmin 2]]'' and reappears in ''[[Pikmin 4]]''. It's one of two bio-mechanical creatures featured in either game, having a mostly mechanical torso sheathed in metal with four spindly legs – three of them are black, organic and spider-like, while the other one is mechanical; this makes attacking its feet impossible. Several exhaust pipes on its body continually emit steam. Unlike other Arachnorbs, it has no flat footpads to stomp [[Pikmin family|Pikmin]] with, instead relying on its long-ranged attacks and speed, quickly skittering around the room to avoid being attacked. When agitated, it stops in place, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock-on to. After firing a few dozen shots, with minimal breaks in-between, it sheathes its weapon before continuing to move about. While moving, it will occasionally stand still to rest, roaring like its relatives. | ||
Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it | Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it lets off steam with a loud hiss before it attacks, signaling [[Olimar|the]] [[Pikmin 4 player character|player's]] retreat, and there is a visible red laser it uses to target the [[Pikmin family|Pikmin]], making it obvious where it's going to shoot. However, the blasts come very quickly, so the laser is not of much use when avoiding the enemy. | ||
This boss is found | The Man-at-Legs is not in control of its attacks, as stated by Olimar's notes. In typical Arachnorb manner, it leaves no body behind upon dying. However, instead of slowly disintegrating like its two relatives, it freezes and releases lots of steam while shaking a bit, before exploding violently. | ||
This boss is usually found in arenas that have raised ground that can be used as shields against the blasts. As a side note, it cannot be [[ultra-bitter spray|petrified]] while it is dormant. | |||
==Stats== | ==Stats== | ||
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{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|Having a body made up of living cells, a metabolism, and the ability to produce offspring might be considered necessary traits to determine if something is truly alive. But this rapid-fire cannon blows away conventional | {{transcript|Having a body made up of living cells, a metabolism, and the ability to produce offspring might be considered necessary traits to determine if something is truly alive. But this rapid-fire cannon blows away conventional defintions! Is it a machine AND a creature?! What a fascinating possibility!}} | ||
===''Pikmin 2'' Nintendo Player's Guide=== | ===''Pikmin 2'' Nintendo Player's Guide=== | ||
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==Strategy== | ==Strategy== | ||
{{clean}} | {{clean}} | ||
#When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the [[Pikmin family|Pikmin]] attacking it off in a fury, the player should hide again, and repeat the cycle. | #When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the [[Pikmin family|Pikmin]] attacking it off in a fury, the player should hide again, and repeat the cycle. | ||
#A large mob of [[Purple Pikmin]] [[throw]]n at this enemy while it lies dormant in the ground should drop its [[health]] to a substantial fraction. Once it has risen fully, the first or third strategy should be used. | #A large mob of [[Purple Pikmin]] [[throw]]n at this enemy while it lies dormant in the ground should drop its [[health]] to a substantial fraction. Once it has risen fully, the first or third strategy should be used. | ||
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Using Oatchi, the player can simply throw Pikmin onto the beast, or charge the [[Winged Pikmin]] useful for the rest of the cave, then keep running in a circle around the beast making sure the player's entire squad is stored on Oatchi's back. The Man-At-Legs cannot fire ahead of the player, making this strategy flawless for a death-free defeat. This even works without [[Rush Boots]] or Doggy Paddle upgrades, although these upgrades are still advised because it is much easier for Oatchi to get shot with slower speed. The player must make sure to keep running and stay aware of their surroundings, however, as stopping even for a moment can lead to a massacre. | Using Oatchi, the player can simply throw Pikmin onto the beast, or charge the [[Winged Pikmin]] useful for the rest of the cave, then keep running in a circle around the beast making sure the player's entire squad is stored on Oatchi's back. The Man-At-Legs cannot fire ahead of the player, making this strategy flawless for a death-free defeat. This even works without [[Rush Boots]] or Doggy Paddle upgrades, although these upgrades are still advised because it is much easier for Oatchi to get shot with slower speed. The player must make sure to keep running and stay aware of their surroundings, however, as stopping even for a moment can lead to a massacre. | ||
Without Oatchi, [[pot|Pots]] or [[Dirt Wall]]s serve as cover. The player must watch out as the health of these objects is limited; an in-tact dirt wall is only guarenteed to stop 1 round of bullets, and a damaged one will break just before the Arachnorb stops firing. It also takes around 3 pots to stop a round of bullets. This requires the player to pay attention to their positioning and switch cover when necessary. It should be noted the Man-At-Legs starts firing slower and less accurately, then picks up the pace as its magazine runs low in an attempt to kill Pikmin with its last few shots, this lets the player conserve health of their cover by wasting a few bullets before the Man-At-Legs goes into rapid fire. Make sure that you keep piling damage on the beast, since if all your cover breaks, you will be forced to use much less advantageous cover in the vacinity or you will be caught in fire. Like in {{p2}}, dismissing a squad of Pikmin and running around closer to the boss can distract it from the dismissed squad, but be careful not to dispand to close to the boss or collect dismissed Pikmin as the Man-at-Legs can choose to fire Pikmin instead of the player if close enough. | Without Oatchi, [[pot|Pots]] or [[Dirt Wall]]s serve as cover. The player must watch out as the health of these objects is limited; an in-tact dirt wall is only guarenteed to stop 1 round of bullets, and a damaged one will break just before the Arachnorb stops firing. It also takes around 3 pots to stop a round of bullets. This requires the player to pay attention to their positioning and switch cover when necessary. It should be noted the Man-At-Legs starts firing slower and less accurately, then picks up the pace as its magazine runs low in an attempt to kill Pikmin with its last few shots, this lets the player conserve health of their cover by wasting a few bullets before the Man-At-Legs goes into rapid fire. Make sure that you keep piling damage on the beast, since if all your cover breaks, you will be forced to use much less advantageous cover in the vacinity or you will be caught in fire. Like in {{p2}}, dismissing a squad of Pikmin and running around closer to the boss can distract it from the dismissed squad, but be careful not to dispand to close to the boss or collect dismissed Pikmin as the Man-at-Legs can choose to fire Pikmin instead of the player if close enough. | ||
When fought in [[Olimar's Shipwreck Tale]] the [[Lineup Trumpet]] can be used, with enough skill, to help your squad avoid the bullets without Moss or cover, but this is quite difficult. It's recommended that a [[Lightning Shock]] is used, since there's 3 lighting shocks and 4 [[boss]]es, one of which is not requierd. | When fought in [[Olimar's Shipwreck Tale]] the [[Lineup Trumpet]] can be used, with enough skill, to help your squad avoid the bullets without Moss or cover, but this is quite difficult. It's recommended that a [[Lightning Shock]] is used, since there's 3 lighting shocks and 4 [[boss]]es, one of which is not requierd. | ||
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|jpcommon = {{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}. | |jpcommon = {{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}. | ||
|jpname = {{j|アシボソエンマツユハライ|Ashiboso Enma Tsuyuharai|Narrow-legged {{w|Yama}} {{w|Tsuyuharai}}}}. | |jpname = {{j|アシボソエンマツユハライ|Ashiboso Enma Tsuyuharai|Narrow-legged {{w|Yama}} {{w|Tsuyuharai}}}}. | ||
|internal = Internally, the boss is called <code>houdai</code>. {{j|ほうだい|houdai}} means "artillery battery", once more referring to the creature's firepower | |internal = Internally, the boss is called <code>houdai</code>. {{j|ほうだい|houdai}} means "artillery battery", once more referring to the creature's firepower. | ||
}} | }} | ||
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|KorM = Gourd Spider Cannon | |KorM = Gourd Spider Cannon | ||
|Spa = Arañator | |Spa = Arañator | ||
|SpaM = | |SpaM = Spidetor | ||
|SpaN = The name is ''"araña"'' (spider) with the suffix | |SpaN = The name is ''"araña"'' (spider) with the suffix "-tor", referencing the pop culture character {{w|Terminator (character)|The Terminator}} | ||
|Por = Aracnomáquina | |Por = Aracnomáquina | ||
|PorM = Arachnomachine | |PorM = Arachnomachine | ||
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==Trivia== | ==Trivia== | ||
*The overall appearance of the Man-at-Legs is likely based on the {{w|Martian (The War of the Worlds)|Martians}} from the novel ''{{w|The War of the Worlds}}''. Both have a combination of mechanical and organic aspects (the Man-at-Legs is part machine, part organic, while the Martians are life-forms piloting robots). They both initially only have their head visible, but eventually raise it by lifting their legs out of the ground, which are disproportionately thin and tower over the humanoid characters. They also both attack the humanoid characters with a gun, and the Man-at-Legs releases steam while the Martians release smoke. | *The overall appearance of the Man-at-Legs is likely based on the {{w|Martian (The War of the Worlds)|Martians}} from the novel ''{{w|The War of the Worlds}}''. Both have a combination of mechanical and organic aspects (the Man-at-Legs is part machine, part organic, while the Martians are life-forms piloting robots). They both initially only have their head visible, but eventually raise it by lifting their legs out of the ground, which are disproportionately thin and tower over the humanoid characters. They also both attack the humanoid characters with a gun, and the Man-at-Legs releases steam while the Martians release smoke. | ||
*The Man-at-Legs also shares numerous similarities with the [[wikia:starwars:OG-9 homing spider droid|OG-9 homing spider droid]], being quadrupedal spider-like walkers with abdominal laser cannons. Both were released relatively close to each other, the Spider Droid preceding the Man-at-Legs by 2 years in {{w|Star Wars: Episode II – Attack of the Clones|Attack of the Clones}}. [[File:P2 Man-at-Legs Walking on Air.png|thumb|285px|The Secret Testing Range Man-at-Legs standing on air.]] | *The Man-at-Legs also shares numerous similarities with the [[wikia:starwars:OG-9 homing spider droid|OG-9 homing spider droid]], being quadrupedal spider-like walkers with abdominal laser cannons. Both were released relatively close to each other, the Spider Droid preceding the Man-at-Legs by 2 years in {{w|Star Wars: Episode II – Attack of the Clones|Attack of the Clones}}. [[File:P2 Man-at-Legs Walking on Air.png|thumb|285px|The Secret Testing Range Man-at-Legs standing on air.]] | ||
*In {{p2}}, the Man-at-Legs can be lured to stand outside the boundaries of | *In {{p2}}, the Man-at-Legs can be lured to stand outside the boundaries of the [[Hole of Heroes]] and [[Secret Testing Range]] arenas, causing it to walk on air. | ||
*In ''Pikmin 2'', like the Raging Long Legs, the Man-at-Legs uses Beady Long Legs' "roar" at a different pitch. There are no adjustments to make it sound more mechanical. | *In ''Pikmin 2'', like the Raging Long Legs, the Man-at-Legs uses Beady Long Legs' "roar" at a different pitch. There are no adjustments to make it sound more mechanical. | ||
*In ''Pikmin 2'', spider web patterns are seen on the floor of its [[Subterranean Complex]] arena, similar to the shadows of webs in the Beady Long Legs and [[Raging Long Legs]] arenas and the web that the [[Groovy Long Legs]] hangs from. | *In ''Pikmin 2'', spider web patterns are seen on the floor of its [[Subterranean Complex]] arena, similar to the shadows of webs in the Beady Long Legs and [[Raging Long Legs]] arenas and the web that the [[Groovy Long Legs]] hangs from. | ||
**Additionally, the metal that makes up the web pattern and that appears under the Man-at-Legs' resting place in all its arenas looks very similar to the Man-at-legs, and its texture is named <code>houdaimetal</code> in the game's files, implying the two may be related. | **Additionally, the metal that makes up the web pattern and that appears under the Man-at-Legs' resting place in all its arenas looks very similar to the Man-at-legs, and its texture is named <code>houdaimetal</code> in the game's files, implying the two may be related. | ||
* | *Holes in its metal plating reveal "skin" with a texture similar to that of the [[Beady Long Legs]]. | ||
*An unused cave in ''Pikmin 2'''s files reveals that two Man-at-Legs were to be fought in the same sublevel.{{source needed}} | *An unused cave in ''Pikmin 2'''s files reveals that two Man-at-Legs were to be fought in the same sublevel.{{source needed}} | ||
*It is unknown how Louie knows how to cook this beast, as it explodes upon death. | *It is unknown how Louie knows how to cook this beast, as it explodes upon death. |