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|pikmin2 = y | |pikmin2 = y | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Garden Man-at-Legs render.png | ||
|size = 270px | |size = 270px | ||
|icon = Man-at-Legs P4 icon.png | |icon = Man-at-Legs P4 icon.png | ||
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}} | }} | ||
The '''Man-at-Legs''' ({{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}) is a member of the [[Arachnorb family]], and first appeared as a [[boss]] in ''[[Pikmin 2]]'' and reappears in ''[[Pikmin 4]]''. It's one of two bio-mechanical creatures featured in | The '''Man-at-Legs''' ({{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}) is a member of the [[Arachnorb family]], and first appeared as a [[boss]] in ''[[Pikmin 2]]'' and reappears in ''[[Pikmin 4]]''. It's one of two bio-mechanical creatures featured in the game, having a mostly mechanical torso sheathed in metal with four spindly legs – three of them are black, organic and spider-like, while the other one is mechanical; this makes attacking its feet impossible. Several exhaust pipes on its body continually emit smoke. Unlike other Arachnorbs, it has no flat footpads to stomp [[Pikmin family|Pikmin]] with, instead relying on its long-ranged attacks and speed, quickly skittering around the room to avoid being attacked. When agitated, it stops in place, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock-on to. After firing a few dozen shots, with minimal breaks in-between, it sheathes its weapon before continuing to move about. While moving, it will occasionally stand still to rest, roaring like its relatives. | ||
Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it | Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it lets off steam with a loud hiss before it attacks, signaling [[Olimar|the]] [[Pikmin 4 player character|player's]] retreat, and there is a visible red laser it uses to target the [[Pikmin family|Pikmin]], making it obvious where it's going to shoot. However, the blasts come very quickly, so the laser is not of much use when avoiding the enemy. | ||
This boss is found | The Man-at-Legs is not in control of its attacks, as stated by Olimar's notes. In typical Arachnorb manner, it leaves no body behind upon dying. However, instead of slowly disintegrating like its two relatives, it freezes and releases lots of steam while shaking a bit, before exploding violently. | ||
This boss is usually found in arenas that have raised ground that can be used as shields against the blasts. As a side note, it cannot be [[ultra-bitter spray|petrified]] while it is dormant. | |||
==Stats== | ==Stats== | ||
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{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|Having a body made up of living cells, a metabolism, and the ability to produce offspring might be considered necessary traits to determine if something is truly alive. But this rapid-fire cannon blows away conventional | {{transcript|Having a body made up of living cells, a metabolism, and the ability to produce offspring might be considered necessary traits to determine if something is truly alive. But this rapid-fire cannon blows away conventional defintions! Is it a machine AND a creature?! What a fascinating possibility!}} | ||
===''Pikmin 2'' Nintendo Player's Guide=== | ===''Pikmin 2'' Nintendo Player's Guide=== | ||
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特徴 その1 機械との融合 | 特徴 その1 機械との融合 | ||
:生体部分の生命活動で発する熱で、機械部分が動力を得ている。 | :生体部分の生命活動で発する熱で、機械部分が動力を得ている。 | ||
:(Image text: | :(Image text: | ||
:*吹き出す蒸気の力でタービンを回して発電する | :*"吹き出す蒸気の力でタービンを回して発電する" | ||
:*体内にランチャーが内包されている | :*"体内にランチャーが内包されている" | ||
:*融合初期は、機械の足が先導する) | :*"融合初期は、機械の足が先導する") | ||
特徴 その2 キャノン | 特徴 その2 キャノン | ||
:胴体下部のランチャーから高速のエネルギー弾を発射する。 | :胴体下部のランチャーから高速のエネルギー弾を発射する。 | ||
|block=y}} | |block=y}} | ||
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Feature #1: Fusion with a machine | Feature #1: Fusion with a machine | ||
:The mechanical parts are powered by the heat generated by the biological parts' vital activity. | :The mechanical parts are powered by the heat generated by the biological parts' vital activity. | ||
:(Image text: | :(Image text: | ||
:*"The power of the blowing steam is used to turn a turbine to generate electricity" | :*"The power of the blowing steam is used to turn a turbine to generate electricity" | ||
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Feature #2: Cannon | Feature #2: Cannon | ||
:It fires high-speed energy projectiles from a launcher in the lower part of its torso. | :It fires high-speed energy projectiles from a launcher in the lower part of its torso. | ||
|block=y}} | |block=y}} | ||
==Strategy== | ==Strategy== | ||
#When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the Pikmin attacking it off in a fury, the player should hide again, and repeat the cycle. | |||
#When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the | #A large mob of [[Purple Pikmin]] [[throw]]n at this enemy while it lies dormant in the ground should drop its [[HP|health]] to a substantial fraction. Once it has risen fully, the first or third strategy should be used. | ||
#A large mob of [[Purple Pikmin]] [[throw]]n at this enemy while it lies dormant in the ground should drop its [[health]] to a substantial fraction. Once it has risen fully, the first or third strategy should be used. | |||
#The creature is attacked until it has stood up all the way, and at that point it is [[ultra-bitter spray|petrified]]. As soon as the spray wears off, it should be petrified again. However, occasionally the Man-at-Legs will exit the stun and start shooting immediately, without the aiming laser. | #The creature is attacked until it has stood up all the way, and at that point it is [[ultra-bitter spray|petrified]]. As soon as the spray wears off, it should be petrified again. However, occasionally the Man-at-Legs will exit the stun and start shooting immediately, without the aiming laser. | ||
#Before the creature opens fire, the player can [[dismiss]] their Pikmin away from the Man-at-Legs and run in tight circles around its legs. As long as | #Before the creature opens fire, the player can [[dismiss]] their Pikmin away from the Man-at-Legs and run in tight circles around its legs. As long as [[Olimar]] is closer to the creature than the Pikmin, he will be shot at, and with skill, unharmed. This strategy is easier to perform after obtaining the [[Rush Boots]]. | ||
Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times. | Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times. | ||
In ''Pikmin 4'', its arenas usually have some mixture of vases and dirt walls that can be used for cover against its attacks. They will break after taking too many hits, requiring the player to move from one piece of cover to another to minimize the likelihood of being shot at; this is especially important when its health is low, as it will fire up to three barrages in a row before pausing and may stagger the timing between barrages to trick the player. It is advised to ride [[Oatchi]] while fighting the Man-at-Legs, since the Pikmin riding on his back cannot be shot at unless Oatchi himself is hit. | |||
[[ | |||
==Technical information== | ==Technical information== | ||
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==Other information== | ==Other information== | ||
{{enemy other info | {{enemy other info | ||
|size | |size = Leg span: {{mm|170}} | ||
| | |music = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | ||
|piklopedia = 76 | |||
|piklopedia | |||
}} | }} | ||
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|jpcommon = {{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}. | |jpcommon = {{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}. | ||
|jpname = {{j|アシボソエンマツユハライ|Ashiboso Enma Tsuyuharai|Narrow-legged {{w|Yama}} {{w|Tsuyuharai}}}}. | |jpname = {{j|アシボソエンマツユハライ|Ashiboso Enma Tsuyuharai|Narrow-legged {{w|Yama}} {{w|Tsuyuharai}}}}. | ||
|internal = Internally, the boss is called <code>houdai</code>. {{j|ほうだい|houdai}} means "artillery battery", once more referring to the creature's firepower | |internal = Internally, the boss is called <code>houdai</code>. {{j|ほうだい|houdai}} means "artillery battery", once more referring to the creature's firepower. | ||
}} | }} | ||
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|KorM = Gourd Spider Cannon | |KorM = Gourd Spider Cannon | ||
|Spa = Arañator | |Spa = Arañator | ||
|SpaM = | |SpaM = Spidetor | ||
|SpaN = The name is ''"araña"'' (spider) with the suffix | |SpaN = The name is ''"araña"'' (spider) with the suffix "-tor", referencing the pop culture character {{w|Terminator (character)|The Terminator}} | ||
|Por = Aracnomáquina | |Por = Aracnomáquina | ||
|PorM = Arachnomachine | |PorM = Arachnomachine | ||
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Garden Man-at-Legs Feature 1.png|Renders of the Man-at-Legs, from the Japanese Pikmin Garden website. | Garden Man-at-Legs Feature 1.png|Renders of the Man-at-Legs, from the Japanese Pikmin Garden website. | ||
Garden Man-at-Legs Feature 2.png|Render of the Man-at-Legs firing, from the Japanese Pikmin Garden website. | Garden Man-at-Legs Feature 2.png|Render of the Man-at-Legs firing, from the Japanese Pikmin Garden website. | ||
Man-at-Legs Buried P4.jpg|A Man-at-Legs buried in | Man-at-Legs Buried P4.jpg|A Man-at-Legs buried in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]]. | ||
Man-at-Legs P4.jpg|A Man-at-Legs as it appears in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]]. | |||
Man | |||
Man-at-Legs Preparing To Fire P4.jpg|A Man-at-Legs with its gun drawn, preparing to fire. | Man-at-Legs Preparing To Fire P4.jpg|A Man-at-Legs with its gun drawn, preparing to fire. | ||
MAL4MED.png| | MAL4MED.png|Screenshot of a Man-at-Legs firing. | ||
</gallery> | </gallery> | ||
===Other=== | ===Other=== | ||
<gallery> | <gallery> | ||
Man-at-Legs E-Card.jpg|The | Man-at-Legs E-Card.jpg|The creature's [[e-card]], #32 (10<sup>th</sup> blue card). | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The overall appearance of the Man-at-Legs is likely based on the {{w|Martian (The War of the Worlds)|Martians}} from the novel ''{{w|The War of the Worlds}}''. Both have a | *The overall appearance of the Man-at-Legs is likely based on the {{w|Martian (The War of the Worlds)|Martians}} from the novel ''{{w|The War of the Worlds}}''. Both have a robotic and arachnid nature, as well as disproportionately thin legs. The way both creatures awaken is also by slowly lifting their spherical heads to reveal the legs attached to them. | ||
*The Man-at-Legs also shares numerous similarities with the [[wikia:starwars:OG-9 homing spider droid|OG-9 homing spider droid]], being quadrupedal spider-like walkers with abdominal laser cannons. Both were released relatively close to each other, the Spider Droid preceding the Man-at-Legs by 2 years in {{w|Star Wars: Episode II – Attack of the Clones|Attack of the Clones}} | *The Man-at-Legs also shares numerous similarities with the [[wikia:starwars:OG-9 homing spider droid|OG-9 homing spider droid]], being quadrupedal spider-like walkers with abdominal laser cannons. Both were released relatively close to each other, the Spider Droid preceding the Man-at-Legs by 2 years in {{w|Star Wars: Episode II – Attack of the Clones|Attack of the Clones}}. | ||
*Like the Raging Long Legs, the Man-at-Legs uses Beady Long Legs's roar at a different pitch. There are no adjustments to make it sound more mechanical. | |||
* | *Spider web patterns are seen on the floor of its battle arenas, similar to the shadows of webs in the Beady Long Legs and [[Raging Long Legs]] arenas and the web that the [[Groovy Long Legs]] hangs from. | ||
* | *Holes in its metal plating reveal "skin" with a texture similar to that of the [[Beady Long Legs]]. | ||
* | *An unused cave reveals that two Man-at-Legs were to be fought in the same sublevel.{{source needed}} | ||
*An unused cave | |||
*It is unknown how Louie knows how to cook this beast, as it explodes upon death. | *It is unknown how Louie knows how to cook this beast, as it explodes upon death. | ||
*This is the only member of the [[arachnorb family]] that is not stated to be inedible or otherwise nearly unpalatable and unpleasant to consume according to [[Louie]]'s notes on it, since he calls the oil a "mouthwatering gravy" and never mentions any unfortunate side effects of consuming the oil. | *This is the only member of the [[arachnorb family]] that is not stated to be inedible or otherwise nearly unpalatable and unpleasant to consume according to [[Louie]]'s notes on it, since he calls the oil a "mouthwatering gravy" and never mentions any unfortunate side effects of consuming the oil. | ||
*This member of the [[ | *This member of the [[arachnorb family]] is very different from its other relatives; it is the only one that doesn't [[crush]] Pikmin nor fall from the sky (instead it comes out of ground) and it is also the smallest known member. | ||
* | *When its health reaches the halfway point, its mechanical legs' joints will start smoking. | ||
==See also== | ==See also== |