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|pikmin2 = y | |pikmin2 = y | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Man-at-Legs_P4_icon.png | ||
|size = 270px | |size = 270px | ||
|icon = Man-at-Legs P4 icon.png | |icon = Man-at-Legs P4 icon.png | ||
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The '''Man-at- | The '''Man-at-legs''' ({{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}) is a member of the [[Arachnorb family]], and first appeared as a [[boss]] in ''[[Pikmin 2]]'' and reappears in ''[[Pikmin 4]]''. It's one of two bio-mechanical creatures featured in the game, having a mostly mechanical torso sheathed in metal with four spindly legs – three of them are black, organic and spider-like, while the other one is mechanical; this makes attacking its feet impossible. Several exhaust pipes on its body continually emit smoke. Unlike other Arachnorbs, it has no flat footpads to stomp [[Pikmin family|Pikmin]] with, instead relying on its long-ranged attacks and speed, quickly skittering around the room to avoid being attacked. When agitated, it stops in place, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock-on to. After firing a few dozen shots, with minimal breaks in-between, it sheathes its weapon before continuing to move about. While moving, it will occasionally stand still to rest, and at this point, mechanical-sounding inhales can be heard. | ||
Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it | Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it lets off steam with a loud hiss before it attacks, signaling [[Olimar|the]] [[Pikmin 4 player character|player's]] retreat, and there is a visible red laser it uses to target the [[Pikmin family|Pikmin]], making it obvious where it's going to shoot. However, the blasts come very quickly, so the laser is not of much use when avoiding the enemy. | ||
This boss is found | The Man-at-Legs is not in control of its attacks, as stated by Olimar's notes. In typical Arachnorb manner, it leaves no body behind upon dying. However, instead of slowly disintegrating like its two relatives, it freezes and releases lots of steam while shaking a bit, before exploding violently. | ||
This boss is usually found in arenas that have raised ground that can be used as shields against the blasts. It is only found on the last [[sublevel]] (9) of the [[Subterranean Complex]], sublevel 13 of the [[Hole of Heroes]], and sublevel 2 of the [[Secret Testing Range]] in [[Challenge Mode]]. As a side note, it cannot be [[ultra-bitter spray|petrified]] while it is dormant. | |||
==Stats== | ==Stats== | ||
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{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
===''Pikmin 2'' Nintendo Player's Guide=== | ===''Pikmin 2'' Nintendo Player's Guide=== | ||
{{transcript|Lasers and machine-gun fire give the Man-at-legs the edge over any other spiderlike creature. Seek shelter when the mechanoid is in firing mode, then toss Pikmin at its body. Only when the body sinks to its lowest point will you be able to hit it with purples.|block=y}} | {{transcript|Lasers and machine-gun fire give the Man-at-legs the edge over any other spiderlike creature. Seek shelter when the mechanoid is in firing mode, then toss Pikmin at its body. Only when the body sinks to its lowest point will you be able to hit it with purples.|block=y}} | ||
==Strategy== | ==Strategy== | ||
#When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the Pikmin attacking it off in a fury, the player should hide again, and repeat the cycle. | |||
#When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the | #A large mob of [[Purple Pikmin]] [[throw]]n at this enemy while it lies dormant in the ground should drop its [[HP|health]] to a substantial fraction. Once it has risen fully, the first or third strategy should be used. | ||
#A large mob of [[Purple Pikmin]] [[throw]]n at this enemy while it lies dormant in the ground should drop its [[health]] to a substantial fraction. Once it has risen fully, the first or third strategy should be used. | |||
#The creature is attacked until it has stood up all the way, and at that point it is [[ultra-bitter spray|petrified]]. As soon as the spray wears off, it should be petrified again. However, occasionally the Man-at-Legs will exit the stun and start shooting immediately, without the aiming laser. | #The creature is attacked until it has stood up all the way, and at that point it is [[ultra-bitter spray|petrified]]. As soon as the spray wears off, it should be petrified again. However, occasionally the Man-at-Legs will exit the stun and start shooting immediately, without the aiming laser. | ||
#Before the creature opens fire, the player can [[dismiss]] their Pikmin away from the Man-at-Legs and run in tight circles around its legs. As long as | #Before the creature opens fire, the player can [[dismiss]] their Pikmin away from the Man-at-Legs and run in tight circles around its legs. As long as [[Olimar]] is closer to the creature than the Pikmin, he will be shot at, and with skill, unharmed. This strategy is easier to perform after obtaining the [[Rush Boots]]. | ||
Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times. | Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times. | ||
In ''Pikmin 4'', its arenas usually have some mixture of vases and dirt walls that can be used for cover against its attacks. They will break after taking too many hits, requiring the player to move from one piece of cover to another to minimize the likelihood of being shot at; this is especially important when its health is low, as it will fire up to three barrages in a row before pausing. It is advised to ride [[Oatchi]] while fighting the Man-at-Legs, since the Pikmin riding on his back cannot be shot at unless Oatchi himself is hit. | |||
[[ | |||
==Technical information== | ==Technical information== | ||
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==Other information== | ==Other information== | ||
{{enemy other info | {{enemy other info | ||
|size | |size = Leg span: {{mm|170}} | ||
| | |music = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | ||
|piklopedia = 76 | |||
|piklopedia | |||
}} | }} | ||
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|jpcommon = {{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}. | |jpcommon = {{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon [[Beady Long Legs|Orb Spider]]}}. | ||
|jpname = {{j|アシボソエンマツユハライ|Ashiboso Enma Tsuyuharai|Narrow-legged {{w|Yama}} {{w|Tsuyuharai}}}}. | |jpname = {{j|アシボソエンマツユハライ|Ashiboso Enma Tsuyuharai|Narrow-legged {{w|Yama}} {{w|Tsuyuharai}}}}. | ||
|internal = Internally, the boss is called <code>houdai</code>. {{j|ほうだい|houdai}} means "artillery battery", once more referring to the creature's firepower | |internal = Internally, the boss is called <code>houdai</code>. {{j|ほうだい|houdai}} means "artillery battery", once more referring to the creature's firepower. | ||
}} | }} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap=ダマグモキャノン | ||
|JapR = Dama Gumo Kyanon | |JapR=Dama Gumo Kyanon | ||
|JapM | |JapM=Cannon Orb Spider | ||
|Fra=Mécano-pattes (''Pikmin 2'')<br>Mécanopattes (''Pikmin 4'') | |||
|FraM=From "mécano" (mechanic) and "pattes" (feet) | |||
|Ger=Weberbauer | |||
|GerM=Weaver builder | |||
|Ita=Ragno-Macchina | |||
|ItaM=Machine Spider | |||
|SpaA=Arañator | |||
|SpaAM=From "araña" (spider) and the suffix "-tor", referencing the pop culture character The Terminator | |||
|Fra | |||
|FraM = | |||
|Ger | |||
|GerM = Weaver builder | |||
|Ita | |||
|ItaM = Machine | |||
| | |||
| | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Man-at-legs.jpg|Artwork of the Man-at-Legs. | Man-at-legs.jpg|Artwork of the Man-at-Legs from ''[[Pikmin 2]]''. | ||
MaL CM.jpg| | MaL CM.jpg|The Man-at-Legs in the Piklopedia. | ||
MaL CM firing.jpg|A Man-at-Legs in the Secret Testing Range, firing its weapon. | MaL CM firing.jpg|A Man-at-Legs in the Secret Testing Range, firing its weapon. | ||
P2 Unactivated Man-at-Legs.jpg|A dormant Man-at-Legs at the [[Subterranean Complex]]. Notice the web-like design on the floor. | P2 Unactivated Man-at-Legs.jpg|A dormant Man-at-Legs at the [[Subterranean Complex]]. Notice the web-like design on the floor. | ||
Man-at-Legs rest.png|A dormant Man-at-Legs up close. | Man-at-Legs rest.png|A dormant Man-at-Legs up close. | ||
Man-at-Legs wake.png| | Man-at-Legs wake.png|The Man-at-Legs emerges. | ||
Man-At-Legs-Emerging.gif|Animation of a Man-at-Legs emerging. | Man-At-Legs-Emerging.gif|Animation of a Man-at-Legs emerging. | ||
Man-at-Legs Interior.png|The inside of the Man-at-Legs. | Man-at-Legs Interior.png|The inside of the Man-at-Legs in ''Pikmin 2''. | ||
Man at Legs Beady Long Legs comparison.png|The Man-at-Legs' skin compared to a | Man at Legs Beady Long Legs comparison.png|The Man-at-Legs' skin compared to a Beady Long Legs. | ||
Pikmin2Last 4FL21.png|Olimar and Louie fighting two Man-at-Legs at once in an [[unused content in Pikmin 2|unused]] cave meant for enemy testing (<code>last_4</code>, [[sublevel]] 21). | Pikmin2Last 4FL21.png|Olimar and Louie fighting two Man-at-Legs at once in an [[unused content in Pikmin 2|unused]] cave meant for enemy testing (<code>last_4</code>, [[sublevel]] 21). | ||
Man-at-Legs E-Card.jpg|The creature's [[e-card]], #32 (10<sup>th</sup> blue card). | |||
MAL4MED.png|The Man-at-Legs firing in Pikmin 4. | |||
Man-at-Legs E-Card.jpg|The | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The overall appearance of the Man-at-Legs is likely based on the {{w|Martian (The War of the Worlds)| | *The overall appearance of the Man-at-Legs is likely based on the {{w|Martian (The War of the Worlds)|Martian}}s from the novel ''{{w|The War of the Worlds}}''. Both have a robotic and arachnid nature, as well as disproportionately thin legs. The way both creatures awaken is also by slowly lifting their spherical heads to reveal the legs attached to them. Both even have similar methods of attack, with deadly lasers. | ||
*Like the Raging Long Legs, the Man-at-Legs uses Beady Long Legs's roar at a different pitch. There are no adjustments to make it sound more mechanical. | |||
* | *Spider web patterns are seen on the floor of its battle arenas, similar to the shadows of webs in the Beady Long Legs and [[Raging Long Legs]] arenas. | ||
*In the caves that it is found in, the Man-at-Legs appears to be somehow "buried" in solid metal in its dormant form. Its legs also come straight out of the solid ground, which also doesn't make much sense. | |||
* | *Holes in its metal plating reveal "skin" with a texture similar to that of the [[Beady Long Legs]]. | ||
* | *An unused cave reveals that two Man-at-Legs were to be fought in the same sublevel. | ||
* | *It is unknown how Louie knows how to cook this beast, as it explodes after its health is degraded. | ||
*An unused cave | *This is the only member of the [[arachnorb family]] that isn't stated to be inedible or otherwise nearly unpalatable and unpleasant to consume according to [[Louie]]'s notes on it, since he calls the oil a "mouthwatering gravy" and never mentions any unfortunate side effects of consuming the oil. | ||
*It is unknown how Louie knows how to cook this beast, as it explodes | *This member of the [[arachnorb family]] is very different from its other relatives; it's the only one that doesn't [[crush]] Pikmin, fall from the sky (instead comes out of ground) and it is also the smallest known member. | ||
*This is the only member of the [[arachnorb family]] that | *When its health reaches the halfway point, its mechanical legs' joints will start smoking. | ||
*This member of the [[ | |||
* | |||
==See also== | ==See also== | ||
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{{p2enemies}} | {{p2enemies}} | ||
{{P4enemies}} | {{P4enemies}} | ||
[[Category:Explosion enemies]] | |||
[[Category:Burrowing enemies]] | [[Category:Burrowing enemies]] | ||
[[Category:Enemy-harming enemies]] | [[Category:Enemy-harming enemies]] | ||
[[Category:Subterranean Complex]] | [[Category:Subterranean Complex]] | ||
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[[Category:Cavern for a King]] | [[Category:Cavern for a King]] | ||
[[Category:Pikmin 2 Challenge Mode]] | [[Category:Pikmin 2 Challenge Mode]] | ||
[[Category:Pikmin 2 bosses]] | [[Category:Pikmin 2 bosses]] | ||
[[Category:Pikmin 4 bosses]] | [[Category:Pikmin 4 bosses]] |