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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = MaL CM.jpg | |||
|image = | |||
|size = 270px | |size = 270px | ||
|icon = Man-at-Legs | |icon = Piklopedia Man-at-Legs.png | ||
|name = Pseudoarachnia navaronia | |name = Pseudoarachnia navaronia | ||
|family = Arachnorb | |family = Arachnorb | ||
| | |esize = 170mm (leg span) | ||
|underground = [[Subterranean Complex]], [[Hole of Heroes | |underground = [[Subterranean Complex]], [[Hole of Heroes]] | ||
|challenge = [[Secret Testing Range]] | |challenge = [[Secret Testing Range]] | ||
|attacks = | |attacks = Fires explosive projectiles | ||
|hp2 = 2800 | |||
|piklopedia = 76 | |||
}} | }} | ||
{{image|The current image is so dark...}} | |||
The '''Man-at-legs''' ({{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon Ball Spider}}) is a member of the [[Arachnorb family]], and first appeared as a [[Enemy#Boss|boss]] in ''[[Pikmin 2]]''. It's one of the few bio-mechanical creatures featured in the game, having a mostly mechanical torso sheathed in metal with four spindly legs – three of them are black, organic and spider-like, while the other one is mechanical; this makes attacking its feet impossible. Several exhaust pipes on its body continually emit smoke. Unlike other Arachnorbs, it has no flat footpads to stomp [[Pikmin family|Pikmin]] with, instead relying on its long-ranged attacks and speed, quickly skittering around the room to avoid being attacked. When agitated, it stops in place, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock-on to. After firing a few dozen shots, with minimal breaks in-between, it sheathes its weapon before continuing to move about. While moving, it will occasionally stand still to rest, and at this point, mechanical-sounding inhales can be heard. | |||
Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it lets off steam with a loud hiss before it attacks, signaling [[Olimar|Olimar's]] retreat, and there is a visible red laser it uses to target the [[Pikmin family|Pikmin]], making it obvious where it's going to shoot. However, the blasts come very quickly, so the laser is not of much use when avoiding the enemy. | |||
The Man-at-Legs is not in control of its attacks, as stated by Olimar's notes. In typical Arachnorb manner, it leaves no body behind upon dying. However, instead of slowly disintegrating like its two relatives, it explodes violently. | |||
| | This boss is usually found in arenas that have raised ground that can be used as shields against the blasts. It is only found on the last [[sublevel]] (9) of the [[Subterranean Complex]], sublevel 13 of the [[Hole of Heroes]], and sublevel 2 of the [[Secret Testing Range]] in [[Challenge Mode]]. As a side note, it cannot be [[ultra-bitter spray|petrified]] while it is dormant. | ||
{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
==Strategy== | ==Strategy== | ||
#When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the Pikmin attacking it off in a fury, the player should hide again, and repeat the cycle. | |||
#When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the | #A large mob of [[Purple Pikmin]] [[throw]]n at this enemy while it lies dormant in the ground should drop its [[HP|health]] to a substantial fraction. Once it has risen fully, the first or third strategy should be used. | ||
#A large mob of [[Purple Pikmin]] [[throw]]n at this enemy while it lies dormant in the ground should drop its [[health]] to a substantial fraction. Once it has risen fully, the first or third strategy should be used. | |||
#The creature is attacked until it has stood up all the way, and at that point it is [[ultra-bitter spray|petrified]]. As soon as the spray wears off, it should be petrified again. However, occasionally the Man-at-Legs will exit the stun and start shooting immediately, without the aiming laser. | #The creature is attacked until it has stood up all the way, and at that point it is [[ultra-bitter spray|petrified]]. As soon as the spray wears off, it should be petrified again. However, occasionally the Man-at-Legs will exit the stun and start shooting immediately, without the aiming laser. | ||
#Before the creature opens fire, the player can [[dismiss]] their Pikmin away from the Man-at-Legs and run in tight circles around its legs. As long as | #Before the creature opens fire, the player can [[dismiss]] their Pikmin away from the Man-at-Legs and run in tight circles around its legs. As long as [[Olimar]] is closer to the creature than the Pikmin, he will be shot at, and with skill, unharmed. This strategy is easier to perform after obtaining the [[Rush Boots]]. | ||
Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times. | Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times. | ||
==Technical information== | ==Technical information== | ||
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{{p2 enemy property | fp06 | 足の振り上げ | Unknown (feet swing?) | 40 }} | {{p2 enemy property | fp06 | 足の振り上げ | Unknown (feet swing?) | 40 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp10 | 射撃On:Max | | {{p2 enemy property | fp10 | 射撃On:Max | Unknown (shooting timer?) | 2.5 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp11 | 射撃On:Min | | {{p2 enemy property | fp11 | 射撃On:Min | Unknown (shooting timer?) | 0.5 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp12 | 射撃Off:Max | | {{p2 enemy property | fp12 | 射撃Off:Max | Unknown (shooting timer?) | 1 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp13 | 射撃Off:Min | | {{p2 enemy property | fp13 | 射撃Off:Min | Unknown (shooting timer?) | 0.06 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp20 | Last 2 Territory | "Territory" property (fp09) on the [[Hole of Heroes]] | 130 }} | {{p2 enemy property | fp20 | Last 2 Territory | "Territory" property (fp09) on the [[Hole of Heroes]] | 130 }} | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
{{image|Get an image of the skin that's similar to the Beady Long Legs's.}} | |||
<gallery> | <gallery> | ||
Man-at-legs.jpg| | File:Man-at-legs.jpg|Concept art of a Man-at-Legs preparing to fire its cannon. | ||
File:MaL CM firing.jpg|A Man-at-Legs in the Secret Testing Range, firing its weapon. | |||
MaL CM firing.jpg|A Man-at-Legs in the Secret Testing Range, firing its weapon. | File:MAL.png|A dormant Man-at-Legs in the Hole of Heroes. | ||
File:Pikmin2Last 4FL21.png|Olimar and Louie fighting two Man-at-Legs at once in an [[unused content|unused]] cave meant for enemy testing (<code>last_4</code>, sublevel 21). | |||
File:B10.JPG|The creature's [[e-card]]. | |||
Pikmin2Last 4FL21.png|Olimar and Louie fighting two Man-at-Legs at once in an [[unused content | |||
</gallery> | </gallery> | ||
== | ==Names in other languages== | ||
{{foreignname | |||
|Jap=ダマグモキャノン | |||
|JapR=Dama Gumo Kyanon | |||
|JapM=Cannon Ball Spider | |||
|JapN=The [[Beady Long Legs]]' name means "Ball Spider". Hence, this enemy's name is not "Cannonball Spider", but actually the Beady Long Legs' name prefixed with "Cannon". | |||
|notes=y | |||
}} | |||
= | |||
==Trivia== | ==Trivia== | ||
*The | *The name is a pun on "man at arms", a professional soldier during the Middle Ages. | ||
* | *Holes in its metal plating reveal "skin" with a texture similar to that of the [[Beady Long Legs]]. | ||
* | *The Man-at-Legs' scientific name, ''Pseudoarachnia navaronia'', comes from the Greek word ''pseudo'', meaning false/fake, and ''arachnia'', derived from arachnids, the scientific name for spiders. ''Navaronia'', is most likely a reference to the famous [[wikipedia:Guns of Navarone|Guns of Navarone]] the creature wields. Therefore, the name means "Navaronian False Spider". | ||
*An unused cave reveals that two Man-at-Legs were to be fought at the same time. | |||
*An unused cave | |||
{{bosses}} | {{bosses}} | ||
{{ | {{Enemies}} | ||
[[Category:Subterranean Complex]] | [[Category:Subterranean Complex]] | ||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||
[[Category:Pikmin 2 Challenge Mode]] | [[Category:Pikmin 2 Challenge Mode]] | ||
[[Category:Pikmin 2 exclusive enemies]] | |||
[[Category:Pikmin 2 | |||