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{{infobox challenge | {{infobox challenge | ||
|image= | |image=Lost Toy Box.png | ||
|size=250px | |size=250px | ||
|yellow=100 | |yellow=100 | ||
|yellowm=f | |||
|sublevels=2 | |sublevels=2 | ||
|spicy=2 | |spicy=2 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Lost Toy Box''' is the | The '''Lost Toy Box''' is one of the five levels that will already be available upon unlocking [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode: 100. It has two sublevels; both contain only enemies of the Bulborb family. It is harder than most of the starting levels in Challenge Mode. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Toybox | *'''Theme''': Toybox | ||
*'''Time''': 100 (200 seconds) | |||
* '''Time''': 100 (200 seconds | *'''Treasures''': | ||
**{{icon|Boss Stone|y}} × 1 (inside a Dwarf Red Bulborb) | |||
**{{icon|Crystallized Clairvoyance|y}} × 1 | |||
* '''Treasures''': | **{{icon|Crystallized Telekinesis|y}} × 1 | ||
** {{icon|Boss Stone|y}} × 1 (inside Dwarf Red Bulborb) | **{{icon|Crystallized Telepathy|y}} × 1 | ||
** {{icon|Crystallized Clairvoyance|y}} × 1 | **{{icon|Harmonic Synthesizer|y}} × 1 | ||
** {{icon|Crystallized Telekinesis|y}} × 1 | **{{icon|Implement of Toil|y}} × 1 (inside a Dwarf Red Bulborb) | ||
** {{icon|Crystallized Telepathy|y}} × 1 | **{{icon|Lustrous Element|y}} × 1 (inside a Dwarf Red Bulborb) | ||
** {{icon|Harmonic Synthesizer|y}} × 1 | **{{icon|Manual Honer|y}} × 1 (inside a Dwarf Red Bulborb) | ||
** {{icon|Implement of Toil|y}} × 1 (inside Dwarf Red Bulborb) | **{{icon|Mirrored Element|y}} × 1 (inside a Dwarf Red Bulborb) | ||
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Red Bulborb) | **{{icon|Strife Monolith|y}} × 1 (inside a Dwarf Red Bulborb) | ||
** {{icon|Manual Honer|y}} × 1 (inside Dwarf Red Bulborb) | **{{icon|The Key|y}} × 1 (inside the Red Bulborb) | ||
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Red Bulborb) | *'''Enemies''': | ||
** {{icon|Strife Monolith|y}} × 1 (inside Dwarf Red Bulborb) | **{{icon|Dwarf Red Bulborb|y}} × 6 | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|Red Bulborb|y}} × 1 | ||
* '''Enemies''': | *'''Obstacles''': | ||
** {{icon|Dwarf Bulborb|y | **None | ||
** {{icon|Bulborb|y | *'''Plants''': | ||
* '''Obstacles''': | **None | ||
** None | *'''Others''': | ||
* ''' | **None | ||
** None | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_03toy | |cave = ch_NARI_03toy | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_hit6x6_toy.txt | |unitfile = 1_NARI_hit6x6_toy.txt | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_toy|Dead end | |cap_toy|Dead end | ||
|way3_toy|Three-way crossing | |way3_toy|Three-way crossing | ||
|way4_toy|Four-way crossing | |way4_toy|Four-way crossing | ||
|wayl_toy|Turning corridor | |wayl_toy|Turning corridor | ||
|way2_toy|Corridor | |way2_toy|Corridor | ||
|way2x2_toy|Long corridor | |way2x2_toy|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode6x6_3_toy|'''Room with wooden box''' | |||
}} | |||
}} | }} | ||
It's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key. | |||
==Sublevel 2== | ==Sublevel 2== | ||
[[File: | [[File:Lost_toy_box.png|thumb|The second sublevel of the Lost Toy Box.]] | ||
* '''Theme''': Toybox | *'''Theme''': Toybox | ||
*'''Time''': +150 (+300 seconds) | |||
* '''Time''': +150 (+300 seconds) | *'''Treasures''': | ||
* '''Treasures''': | **{{icon|Chance Totem|y}} × 1 (inside a Dwarf Orange Bulborb) | ||
** {{icon|Chance Totem|y}} × 1 (inside Dwarf Orange Bulborb) | **{{icon|Decorative Goo|y}} × 1 | ||
** {{icon|Decorative Goo|y}} × 1 | **{{icon|Essence of Desire|y}} × 1 (inside a Dwarf Orange Bulborb) | ||
** {{icon|Essence of Desire|y}} × 1 (inside Dwarf Orange Bulborb) | **{{icon|Essence of Despair|y}} × 1 (inside a Dwarf Orange Bulborb) | ||
** {{icon|Essence of Despair|y}} × 1 (inside Dwarf Orange Bulborb) | **{{icon|Frosty Bauble|y}} × 1 | ||
** {{icon|Frosty Bauble|y}} | **{{icon|Gemstar Wife|y}} × 1 (inside a Dwarf Orange Bulborb) | ||
** {{icon|Gemstar Wife|y}} × 1 (inside Dwarf Orange Bulborb) | **{{icon|Joyless Jewel|y}} × 1 | ||
** {{icon|Joyless Jewel|y}} × 1 | **{{icon|Lustrous Element|y}} × 1 (inside a Dwarf Orange Bulborb) | ||
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Orange Bulborb) | **{{icon|Master's Instrument|y}} × 1 | ||
** {{icon|Master's Instrument|y}} × 1 | **{{icon|Mirrored Element|y}} × 1 (inside a Dwarf Orange Bulborb) | ||
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Orange Bulborb) | **{{icon|Petrified Heart|y}} × 1 | ||
** {{icon|Petrified Heart|y}} × 1 | **{{icon|Tear Stone|y}} × 1 | ||
** {{icon|Tear Stone|y}} × 1 | **{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | ||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Dwarf Orange Bulborb|y}} × 6 | ||
** {{icon|Dwarf Orange Bulborb|y}} × 6 | **{{icon|Orange Bulborb|y}} × 1 | ||
** {{icon|Orange Bulborb|y}} × 1 | *'''Obstacles''': | ||
* '''Obstacles''': | **None | ||
** None | *'''Plants''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_03toy | |cave = ch_NARI_03toy | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_large_toy.txt | |unitfile = 1_units_large_toy.txt | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_toy|Dead end | |cap_toy|Dead end | ||
|way3_toy|Three-way crossing | |way3_toy|Three-way crossing | ||
|way4_toy|Four-way crossing | |way4_toy|Four-way crossing | ||
|wayl_toy|Turning corridor | |wayl_toy|Turning corridor | ||
|way2_toy|Corridor | |way2_toy|Corridor | ||
|way2x2_toy|Long corridor | |way2x2_toy|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_large_7_toy|'''Room with toy train track''' | |||
}} | |||
}} | }} | ||
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin_2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it. | |||
==Trivia== | ==Trivia== | ||
*[[Blue Pikmin]] were | *[[Blue Pikmin]] were originally meant to be here, as can be seen in [http://www.youtube.com/watch?v=AZxKm9aGiEY this trailer]{{dead link|December|2014}} at 0:50. | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=神々のおもちゃ箱<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=神々のおもちゃ箱<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Caja del Juguete Perdido | |SpaA=Caja del Juguete Perdido | ||
|SpaAM=Lost Toy's Box | |SpaAM=Lost Toy's Box | ||
|SpaAN=Given the ambiguity of the English title, it could either be a box that belongs to a lost toy, or a toy box that is lost. The Nintendo of America localization team went with the former. | |SpaAN=Given the ambiguity of the English title, it could either be a box that belongs to a lost toy, or a toy box that is lost. The Nintendo of America localization team went with the former. | ||
|notes=y | |notes=y | ||
}} | }} | ||
{{CM}} | {{CM}} |