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[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]]
[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]]
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'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On", "Target Lock"{{cite quote|When the Auto Target Lock cursor finds the target you want, press {{button|switch|zr}} to manually lock onto that target. Press {{button|switch|zr}} again to unlock or switch targets.|Rose Shepherd, 29th Captain|the [[Rescue Journal]]}} in {{p4}}) is a combat and exploration mechanic in {{p3}} and {{p4}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]].
'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On") is a combat and exploration mechanic in {{p3}} and {{p4}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]].


Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically.   
Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically.  In ''Pikmin 4'', the lock-on system used in ''Pikmin 3'' is replaced with an auto lock-on feature.


This mechanic works differently in ''Pikmin 3'' and {{p3d}}.
This mechanic works differently in ''Pikmin 3'' and {{p3d}}.
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== ''Pikmin 4'' ==
== ''Pikmin 4'' ==
In ''Pikmin 4'', the lock-on system used is very similar to ''Pikmin 3 Deluxe'', though the cursor now automatically locks-on to objects within throwing distance. In cases of there being multiple objects that can be locked-on to, the object closest to the [[cursor]] will be chosen.  Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in the Wii U version of ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets.
In ''Pikmin 4'', the lock-on system used in the previous game is replaced by a system that automatically locks-on to objects.  The player must approach on object and once it gets within throwing distance, it gets automatically locked-on to. In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen.  Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets.


==Lockable targets==
==Lockable targets==
{{stub|section=y|Complete the list.}}
{{stub|section=y|Complete the list and add missing icons.}}
{{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}}
{{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}}


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**[[Olimar]] (only when unconscious in story mode)
**[[Olimar]] (only when unconscious in story mode)
**[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]])
**[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]])
**{{icon|Egg|y|v=P3}}
**{{icon|Egg|y}}
**{{icon|Nectar|y|v=P3}}
**{{icon|Nectar|y}}
**{{icon|Ultra-Spicy Nectar|y|v=P3}}
**{{icon|Ultra-spicy nectar|y}}
**{{icon|Phosbat Pod|n}}
**{{icon|Phosbat|n|n=Phosbat Pod|l=Phosbat Pod}}
**{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}}
**{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}}
**{{icon|Plasm Wraith|n|n=Elemental plasm|l=Plasm Wraith}}
**{{icon|Plasm Wraith|n|n=Elemental plasm|l=Plasm Wraith}}
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**[[5 pellet]]
**[[5 pellet]]
**[[10 pellet]]
**[[10 pellet]]
**{{icon|Lucky Marble|y}}
**[[Lucky Marble]]
**[[Victory Macaroon]]
**[[Victory Macaroon]]
**{{icon|Nugget|n|n=Nuggets}}
**{{icon|Nugget|n|n=Nuggets}}

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