Editing Lock-on

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]]
[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]]
{{image}}
{{image}}
'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On", "Target Lock"{{cite quote|When the Auto Target Lock cursor finds the target you want, press {{button|switch|zr}} to manually lock onto that target. Press {{button|switch|zr}} again to unlock or switch targets.|Rose Shepherd, 29th Captain|the [[Rescue Journal]]}} in {{p4}}) is a combat and exploration mechanic in {{p3}} and {{p4}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]].
'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On") is a combat and exploration mechanic in {{p3}} and {{p4}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]].


Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically.
Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically.


This mechanic works differently in ''Pikmin 3'' and {{p3d}}.
This mechanic works differently in ''Pikmin 3'' and {{p3d}}.
Line 29: Line 29:


Certain objects will also show a prompt above them saying "Lock On", along with the required button, when the indicator shows up.
Certain objects will also show a prompt above them saying "Lock On", along with the required button, when the indicator shows up.
== ''Pikmin 4'' ==
In ''Pikmin 4'', the lock-on system used is very similar to ''Pikmin 3 Deluxe'', though the cursor now automatically locks-on to objects within throwing distance. In cases of there being multiple objects that can be locked-on to, the object closest to the [[cursor]] will be chosen.  Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in the Wii U version of ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets.


==Lockable targets==
==Lockable targets==
{{stub|section=y|Complete the list.}}
{{stub|section=y|Complete the list and add missing icons.}}
{{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}}
{{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}}


Line 86: Line 83:
**[[Olimar]] (only when unconscious in story mode)
**[[Olimar]] (only when unconscious in story mode)
**[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]])
**[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]])
**{{icon|Egg|y|v=P3}}
**{{icon|Egg|y}}
**{{icon|Nectar|y|v=P3}}
**{{icon|Nectar|y}}
**{{icon|Ultra-Spicy Nectar|y|v=P3}}
**{{icon|Ultra-spicy nectar|y}}
**{{icon|Phosbat Pod|n}}
**{{icon|Phosbat|n|n=Phosbat Pod|l=Phosbat Pod}}
**{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}}
**{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}}
**{{icon|Plasm Wraith|n|n=Elemental plasm|l=Plasm Wraith}}
**{{icon|Plasm Wraith|n|n=Elemental plasm|l=Plasm Wraith}}
Line 95: Line 92:
**[[5 pellet]]
**[[5 pellet]]
**[[10 pellet]]
**[[10 pellet]]
**{{icon|Lucky Marble|y}}
**[[Lucky Marble]]
**[[Victory Macaroon]]
**[[Victory Macaroon]]
**{{icon|Nugget|n|n=Nuggets}}
**{{icon|Nugget|n|n=Nuggets}}
Line 115: Line 112:


==History==
==History==
In a [[Pikmin 3 prerelease information|prerelease version]] of ''Pikmin 3'' the lock-on screen appeared much more different and simpler.
In a [[Pikmin 3 prerelease information|prerelease version]] of ''Pikmin 3'' the lock-on screen appeared much more different and simpler. This effect goes unused in the Wii U version, but would go used in ''Pikmin 3 Deluxe''.


Prior to [[Update|version 2.0.0]] of ''Pikmin 3'', the pieces of text on the left corners of the screen didn't exist. They were added with the update, in order to make it easier for players to know how to cancel the lock-on and how to charge.
Prior to [[Update|version 2.0.0]] of ''Pikmin 3'', the pieces of text on the left corners of the screen didn't exist. They were added with the update, in order to make it easier for players to know how to cancel the lock-on and how to charge.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)