Editing Lock-on
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]] | [[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]] | ||
{{image}} | {{image}} | ||
'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On" | '''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On") is a combat and exploration mechanic in {{p3}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]]. | ||
Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically. | Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically. | ||
This mechanic works differently in ''Pikmin 3'' and {{p3d}}. | This mechanic works differently in ''Pikmin 3'' and {{p3d}}. | ||
Line 29: | Line 29: | ||
Certain objects will also show a prompt above them saying "Lock On", along with the required button, when the indicator shows up. | Certain objects will also show a prompt above them saying "Lock On", along with the required button, when the indicator shows up. | ||
==Lockable targets== | ==Lockable targets== | ||
{{stub|section=y|Complete the list.}} | {{stub|section=y|Complete the list and add missing icons.}} | ||
{{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}} | {{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}} | ||
Line 45: | Line 42: | ||
*{{icon|Bulborb|n|v=P3|n=All enemies|l=Enemy#In ''Pikmin 3''}} | *{{icon|Bulborb|n|v=P3|n=All enemies|l=Enemy#In ''Pikmin 3''}} | ||
*{{icon|Sunseed Berry|n|v=FF|n=All fruits|l=Fruit#List}} | *{{icon|Sunseed Berry|n|v=FF|n=All fruits|l=Fruit#List}} | ||
*{{icon|Scorch Guard|l= | *{{icon|Scorch Guard|l=Upgrade}} All suit upgrades: | ||
**{{icon|Scorch Guard|y}} | **{{icon|Scorch Guard|y}} | ||
**{{icon|Anti-Electrifier|y}} | **{{icon|Anti-Electrifier|y}} | ||
**{{icon|Metal Suit Z|y}} | **{{icon|Metal Suit Z|y}} | ||
**{{icon|Dodge Whistle|y}} | **{{icon|Dodge Whistle|y}} | ||
*Plants and fungi: | *Plants and fungi: | ||
**{{icon|Pellet Posy|y|v=P3}} | **{{icon|Pellet Posy|y|v=P3}} | ||
Line 86: | Line 81: | ||
**[[Olimar]] (only when unconscious in story mode) | **[[Olimar]] (only when unconscious in story mode) | ||
**[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]]) | **[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]]) | ||
**{{icon|Egg|y | **{{icon|Egg|y}} | ||
**{{icon|Nectar|y | **{{icon|Nectar|y}} | ||
**{{icon|Ultra- | **{{icon|Ultra-spicy nectar|y}} | ||
**{{icon|Phosbat Pod| | **{{icon|Data Glutton|y}} | ||
**{{icon|Folded Data Glutton|y}} | |||
**{{icon|Phosbat|n|n=Phosbat Pod|l=Phosbat Pod}} | |||
**{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}} | **{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}} | ||
**{{icon|Plasm Wraith|n|n=Elemental plasm|l=Plasm Wraith}} | **{{icon|Plasm Wraith|n|n=Elemental plasm|l=Plasm Wraith}} | ||
Line 95: | Line 92: | ||
**[[5 pellet]] | **[[5 pellet]] | ||
**[[10 pellet]] | **[[10 pellet]] | ||
** | **[[Lucky Marble]] | ||
**[[Victory Macaroon]] | **[[Victory Macaroon]] | ||
**{{icon|Nugget|n|n=Nuggets}} | **{{icon|Nugget|n|n=Nuggets}} | ||
Line 103: | Line 100: | ||
*The following objects display "???" in story mode, before they are identified by the crew: | *The following objects display "???" in story mode, before they are identified by the crew: | ||
**{{icon|Sunseed Berry|v=FF|l=Fruit#List}} All fruits | **{{icon|Sunseed Berry|v=FF|l=Fruit#List}} All fruits | ||
**{{icon|Scorch Guard|l= | **{{icon|Scorch Guard|l=Upgrade}} All suit upgrades | ||
**{{icon|Data Glutton}} Data Glutton | |||
**{{icon|Folded Data Glutton}} Folded Data Glutton | |||
*Objects that Pikmin return to to get more of, usually in piles, can only be locked-onto in their original resting places. When they are, it focuses on the entire pile and is labeled in plural, even if only one object remains. This applies to: | *Objects that Pikmin return to to get more of, usually in piles, can only be locked-onto in their original resting places. When they are, it focuses on the entire pile and is labeled in plural, even if only one object remains. This applies to: | ||
**{{icon|Dusk Pustules}} Dusk Pustules | **{{icon|Dusk Pustules}} Dusk Pustules |