Editing Lock-on
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{{game icons|p3=y|p4=y}} | {{game icons|p3=y|p4=y}} | ||
[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]] | [[File:P3 Baldy Long Legs Lock-on.jpg|thumb|right|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]] | ||
{{image}} | {{image}} | ||
'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On" | '''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On") is a combat and exploration mechanic in {{p3}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]]. | ||
Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically. | Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically. | ||
This mechanic works differently in ''Pikmin 3'' and {{p3d}}. | This mechanic works differently in ''Pikmin 3'' and {{p3d}}. | ||
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== ''Pikmin 3 Deluxe'' == | == ''Pikmin 3 Deluxe'' == | ||
To lock-on, the player must move the [[cursor]] close enough to an object, which will cause an indicator to appear above said object. The player can then press {{button|switch|zr}} to lock on there | To lock-on, the player must move the [[cursor]] close enough to an object, which will cause an indicator to appear above said object. The player can then press {{button|switch|zr}} to lock on there. | ||
Once locked-on, the movement controls and the camera will remain the exact same, but the [[cursor]] will be stuck on the object. That said, if gyro controls are enabled, the cursor can be moved a small distance around the locked object. If there is another object that can be locked-on to in the vicinity, the indicator will appear above it, and pressing the lock-on button again will change the focus to that one instead. This can be repeated for as long as there are objects to lock-on to, and once the player runs out, the lock-on mode ends. Lock-on can also be stopped prematurely by pressing the [[whistle]] button. | Once locked-on, the movement controls and the camera will remain the exact same, but the [[cursor]] will be stuck on the object. That said, if gyro controls are enabled, the cursor can be moved a small distance around the locked object. If there is another object that can be locked-on to in the vicinity, the indicator will appear above it, and pressing the lock-on button again will change the focus to that one instead. This can be repeated for as long as there are objects to lock-on to, and once the player runs out, the lock-on mode ends. Lock-on can also be stopped prematurely by pressing the [[whistle]] button. | ||
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Certain objects will also show a prompt above them saying "Lock On", along with the required button, when the indicator shows up. | Certain objects will also show a prompt above them saying "Lock On", along with the required button, when the indicator shows up. | ||
==Lockable targets== | ==Lockable targets== | ||
{{stub|section=y|Complete the list.}} | {{stub|section=y|Complete the list and add missing icons.}} | ||
{{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}} | {{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}} | ||
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*{{icon|Bulborb|n|v=P3|n=All enemies|l=Enemy#In ''Pikmin 3''}} | *{{icon|Bulborb|n|v=P3|n=All enemies|l=Enemy#In ''Pikmin 3''}} | ||
*{{icon|Sunseed Berry|n|v=FF|n=All fruits|l=Fruit#List}} | *{{icon|Sunseed Berry|n|v=FF|n=All fruits|l=Fruit#List}} | ||
*{{icon|Scorch Guard|l= | *{{icon|Scorch Guard|l=Upgrade}} All suit upgrades: | ||
**{{icon|Scorch Guard|y}} | **{{icon|Scorch Guard|y}} | ||
**{{icon|Anti-Electrifier|y}} | **{{icon|Anti-Electrifier|y}} | ||
**{{icon|Metal Suit Z|y}} | **{{icon|Metal Suit Z|y}} | ||
**{{icon|Dodge Whistle|y}} | **{{icon|Dodge Whistle|y}} | ||
*Plants and fungi: | *Plants and fungi: | ||
**{{icon|Pellet Posy|y|v=P3}} | **{{icon|Pellet Posy|y|v=P3}} | ||
**{{icon|Candypop Bud|n|v=P3 | **{{icon|Crimson Candypop Bud|n|v=P3|n=Candypop Bud|l=Candypop family}} | ||
**{{icon|Burgeoning Spiderwort|y|v=P3}} | **{{icon|Burgeoning Spiderwort|y|v=P3}} | ||
**{{icon|Bloominous Stemple|y}} | **{{icon|Bloominous Stemple|y}} | ||
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**[[Olimar]] (only when unconscious in story mode) | **[[Olimar]] (only when unconscious in story mode) | ||
**[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]]) | **[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]]) | ||
**{{icon|Egg|y | **{{icon|Egg|y}} | ||
**{{icon|Nectar|y | **{{icon|Nectar|y}} | ||
**{{icon|Ultra- | **{{icon|Ultra-spicy nectar|y}} | ||
**{{icon|Phosbat Pod| | **{{icon|Data Glutton|y}} | ||
**{{icon|Folded Data Glutton|y}} | |||
**{{icon|Phosbat|n|n=Phosbat Pod|l=Phosbat Pod}} | |||
**{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}} | **{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}} | ||
**{{icon|Plasm Wraith|n|n=Elemental plasm|l=Plasm Wraith}} | **{{icon|Plasm Wraith|n|n=Elemental plasm|l=Plasm Wraith}} | ||
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**[[5 pellet]] | **[[5 pellet]] | ||
**[[10 pellet]] | **[[10 pellet]] | ||
** | **[[Lucky Marble]] | ||
**[[Victory Macaroon]] | **[[Victory Macaroon]] | ||
**{{icon|Nugget|n|n=Nuggets}} | **{{icon|Nugget|n|n=Nuggets}} | ||
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*The following objects display "???" in story mode, before they are identified by the crew: | *The following objects display "???" in story mode, before they are identified by the crew: | ||
**{{icon|Sunseed Berry|v=FF|l=Fruit#List}} All fruits | **{{icon|Sunseed Berry|v=FF|l=Fruit#List}} All fruits | ||
**{{icon|Scorch Guard|l= | **{{icon|Scorch Guard|l=Upgrade}} All suit upgrades | ||
**{{icon|Data Glutton}} Data Glutton | |||
**{{icon|Folded Data Glutton}} Folded Data Glutton | |||
*Objects that Pikmin return to to get more of, usually in piles, can only be locked-onto in their original resting places. When they are, it focuses on the entire pile and is labeled in plural, even if only one object remains. This applies to: | *Objects that Pikmin return to to get more of, usually in piles, can only be locked-onto in their original resting places. When they are, it focuses on the entire pile and is labeled in plural, even if only one object remains. This applies to: | ||
**{{icon|Dusk Pustules}} Dusk Pustules | **{{icon|Dusk Pustules}} Dusk Pustules |