Editing Lock-on
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{{game icons|p3=y|p4=y}} | {{game icons|p3=y|p4=y}} | ||
[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]] | [[File:P3 Baldy Long Legs Lock-on.jpg|thumb|right|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]] | ||
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'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On", "Target Lock"{{cite quote|When the Auto Target Lock cursor finds the target you want, press {{button|switch|zr}} to manually lock onto that target. Press {{button|switch|zr}} again to unlock or switch targets.|Rose Shepherd, 29th Captain|the [[Rescue Journal]]}} in {{p4}}) is a combat and exploration mechanic in {{p3}} and {{p4}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]]. | '''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On", "Target Lock"{{cite quote|When the Auto Target Lock cursor finds the target you want, press {{button|switch|zr}} to manually lock onto that target. Press {{button|switch|zr}} again to unlock or switch targets.|Rose Shepherd, 29th Captain|the [[Rescue Journal]]}} in {{p4}}) is a combat and exploration mechanic in {{p3}} and {{p4}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]]. |